You said you train for powerlifting. Do you compete? Raw, single or multi? What are your lifts? Weight class?
Peace.
- Another SC2 powerlifter
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nzb
United States41 Posts
You said you train for powerlifting. Do you compete? Raw, single or multi? What are your lifts? Weight class? Peace. - Another SC2 powerlifter | ||
ScarletKnight
United States691 Posts
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iNcontroL
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USA29055 Posts
On November 11 2010 05:30 nzb wrote: Yo iNcontrol, You said you train for powerlifting. Do you compete? Raw, single or multi? What are your lifts? Weight class? Peace. - Another SC2 powerlifter I have competed. I am not now but I want to get back into it. I use a jean multi shirt for bench. I have no squat/deadlift gear atm. I am 260lbs so I can't remember if that qualifies just below the heavy weight or not... I remember being close enough to cutting for that slightly lower class. My bench (highest) was 700lbs but I am down to a bit over 500 now I am sure... haven't maxed in a long while. Squat/deadlift not that amazing at like 600lbs/350lbs respectively. I am obviously a bencher who wants to do all 3 ![]() | ||
red_b
United States1267 Posts
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nzb
United States41 Posts
On November 11 2010 05:34 {88}iNcontroL wrote: Show nested quote + On November 11 2010 05:30 nzb wrote: Yo iNcontrol, You said you train for powerlifting. Do you compete? Raw, single or multi? What are your lifts? Weight class? Peace. - Another SC2 powerlifter I have competed. I am not now but I want to get back into it. I use a jean multi shirt for bench. I have no squat/deadlift gear atm. I am 260lbs so I can't remember if that qualifies just below the heavy weight or not... I remember being close enough to cutting for that slightly lower class. My bench (highest) was 700lbs but I am down to a bit over 500 now I am sure... haven't maxed in a long while. Squat/deadlift not that amazing at like 600lbs/350lbs respectively. I am obviously a bencher who wants to do all 3 ![]() Haha... bench is 2x deadlift... Fucking multi ply. ![]() And you would be comfortably in 275, no (maybe 242)? SHW is usually 308+ unless you are IPF. Anyway, strong lifts, very impressive. Never got the hang of bench myself. Love the podcast, keep it up. | ||
maliceee
United States634 Posts
On November 11 2010 05:10 NoXious90 wrote: Show nested quote + On November 11 2010 04:45 Liquid`Tyler wrote: On November 11 2010 04:34 Jibba wrote: Their point is that even if it may be best, the results are so far from the truth that it shouldn't be packaged as a ranking. It's comparing 60% accuracy to 40% accuracy. And yet MLG ranks its player 1-16 and, when combining tournaments, goes beyond even that for seeding. Prize money is significant for ranks 1-8. I don't know what to call it other than ranking. My point, which I guess they missed, and which randplaty just picked up on a bit, is that the obvious and ostentatious purpose of any competition is to rank the performers as best as possible. When choosing format and rules, other considerations come into play like time, resources, what the spectators want, what the players want, etc, but you are always trying to maximize the accuracy of rankings within the restraints of all those other things. What would suck is if there's a rule that increases accuracy of rankings but gets removed because players and spectators think it decreases accuracy of rankings (or because they don't care about the increased accuracy and they have an unjustified bias against the rule). Are you satisfied then that jinro and TTOne are the absolute two best players in North America? Because I'm not, and I don't think many others would be either. It is so unbelievably unreasonable and unrealistic to attempt to infer perfect or even approximate rankings from a tournament that took place over three days, regardless of whether the extended rule is in place or not. This fact is, the tournament that took place in dallas over the weekend was an isolated incident, the circumstances of which will never be able to be perfectly replicated again, therefore you cannot reasonably suggest that you would get the same results if you held another 128 man tournament with the same players. This is a logical fact which something so immaterial as having an extended series rule in place could never under any circumstances hope to overcome. Therefore, by that fact alone, any attempts to strive at some universal settlement regarding a precise hierarchy of the skill levels of a group of players is futile and pointless, especially when pursuing such a thing involves sacrificing the entertainment value of the competition, which is THE REAL 'purpose' of a tournament such as this. Do you even realize what youre saying? This is exactly what we should NOT be striving for. Starcraft is exploding right now, and what it needs is more recognition as a sport, not as tv show entertainment. Starcraft tournaments should try to find the best player, not maximize entertainment to the point of sacrificing the integrity of the tournament. This does not mean that a single tourney will provide the best player, but that is what it should try to do. It should eliminate as much chance as possible so that the placings over time will consistently have the best players at the top. With the tournaments becoming like that, they could resemble something like tennis. Yes, there are a few smaller tournaments where top players get knocked out, but what really matters is when the large competitions arise. Players are judged on these even if they do not beat every player in a round robin format, or match up poorly against a certain player. Roger Federer was no.1 for so long because he performed consistently and won tourneys. When he didn't, he placed highly(semifinal streak). This includes his poor matchups against certain players. A player may not play well against a certain opponent, but if they win every other match while that single opponent loses against someone else, they should be considered a better player. One tournament will not decide the best player, but the major tournaments' combined results will. They should have the most efficient way to rate players, not the quickest and more entertaining method. That is what a sport is in the first place, a competition to find out who the best is. Regardless of what some think, people who watch sports want to watch the best athletes compete for the title, not compete in a faulty system that is more entertaining in the short run. | ||
dcemuser
United States3248 Posts
On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. | ||
nzb
United States41 Posts
Problem is, it doesn't lead to an exciting finals match. http://en.wikipedia.org/wiki/Swiss-system_tournament | ||
maliceee
United States634 Posts
On November 11 2010 06:11 dcemuser wrote: Show nested quote + On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. | ||
dcemuser
United States3248 Posts
On November 11 2010 06:14 maliceee wrote: Show nested quote + On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. 70+% of TL.net disagrees with you. I'd even argue (as many here have) that it lowers spectator interest by leading to boring and one-sided matchups, especially for the finals. | ||
maliceee
United States634 Posts
On November 11 2010 06:16 dcemuser wrote: Show nested quote + On November 11 2010 06:14 maliceee wrote: On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. 70+% of TL.net disagrees with you. I'd even argue (as many here have) that it lowers spectator interest by leading to boring and one-sided matchups, especially for the finals. um cool? Yet many have said mlg was one of the best tournaments so far, and watching it you would have to lie to say there weren't plenty of amazing series and games. Did you think the gsl1 finals were exciting? Or half of the games in gsl 2? boring games happen regardless, the goal should be to have the best playing the best. | ||
nzb
United States41 Posts
But I agree that extended series is a strange incongruence in the tournament format, and I'm not sure if the mathematical improvement to tournament outcomes is worth the head scratching it produces. | ||
hadang
Germany941 Posts
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WhO
Canada25 Posts
On November 11 2010 06:14 maliceee wrote: Show nested quote + On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. please explain why tennis can't and why starcraft can? enlighten us Edit: and why is it a good thing. | ||
DGMavn
United States48 Posts
In Halo, you have map-specific strategies, but at the end of the day you know a BO5 is going to contain 2 Team Slayer games, 2 Multi Flag games, and 1 Team King/Team Oddball game. The strategies for each game type vary differently and don't really change - you can't really "mindgame" an opponent with your strategy because the strategies for one game type don't affect the strategies for another game type. There is no "cheese" in Halo. In Starcraft 2, there's only one game type. This means that if I walk into a matchup, my builds are going to vary and adjust based on what my opponent does in previous games. I can come into a BO3 with a plan for games 1, 2 and 3. For example: Let's say I'm a Protoss player playing a BO3 with IdrA. The first game, I lose a standard macro-based game because IdrA is better than me. The second game I pull out my counterpick: a stupidly abusive blink stalker build on Kulas Ravine, with which I win. The third game, IdrA picks his counterpick (Metalopolis). However, I notice that each game, IdrA has chosen to 14hatch. I abuse this by proxying two gateways and winning with cheese. If I play IdrA straight up 100 games in a row with this cheese, I will win maybe twice before his better mechanics and foreknowledge of my cheese beat me. This cheese is not a tactic that is designed to win me many games in the long run, but is a high-variance tactic that is designed to win me one game. However, I've now used up both of my good pieces of strategy: my counterpick map and my proxy gateway build. If I meet IdrA again in the loser's bracket, I will have an advantage in games, but I will not have two of my tools available to me (because I can't pick Kulas Ravine again). The point is this: a best-of-three gameplan is different than a best-of-seven gameplan, and it's difficult to play a best-of-three like a potential best-of-seven. Do I use my best build now, on game 3, or should I save it because I might meet this guy again in Loser's Bracket Finals? I think that Tyler's reasoning about a player losing only because of the order of the games played in is flawed. If two players go 1-1 in sets, the player that gets knocked out is the player that has already lost another set to someone else. That's the criteria of the double-elimination tournament. For games where the outcome of each individual match is unrelated, like Halo, extending the series will give us a better idea of who the better team is by increasing the sample size of games. However, games of Starcraft aren't independent occurrences - game 1 affects game 2, and so on. In this case, I think telling the players that they will only ever have to prepare strategies to win Bo3 matches outweighs the potential problem of a player getting knocked out by a player they've beaten more times than they've lost to. | ||
FliedLice
Germany7494 Posts
On November 11 2010 06:20 maliceee wrote: Show nested quote + On November 11 2010 06:16 dcemuser wrote: On November 11 2010 06:14 maliceee wrote: On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. 70+% of TL.net disagrees with you. I'd even argue (as many here have) that it lowers spectator interest by leading to boring and one-sided matchups, especially for the finals. um cool? Yet many have said mlg was one of the best tournaments so far, and watching it you would have to lie to say there weren't plenty of amazing series and games. and nearly everybody also said that the extended series is the one thing left that bugs them | ||
vohne
Philippines197 Posts
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maliceee
United States634 Posts
On November 11 2010 06:30 WhO wrote: Show nested quote + On November 11 2010 06:14 maliceee wrote: On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. please explain why tennis can't and why starcraft can? enlighten us That would require lengthening tournament days. A tennis player cannot play twice in one day, for multiple obvious reasons. A double elimination tournament in tennis could take a month. For time constraints and physical constraints they can't do it. A starcraft player can play 50 games in a day, and they do it almost 5 times a week. Edit: Fliedlice, and one of their reasons is it makes the games less exciting. Watching the mlg tourney, that is so fuckin false I don't know how they come to that conclusion. | ||
dcemuser
United States3248 Posts
On November 11 2010 06:32 DGMavn wrote: I'm gonna take a weird view on this and say that the extended series is another one of those rules that is good for Halo and bad for SC2. In Halo, you have map-specific strategies, but at the end of the day you know a BO5 is going to contain 2 Team Slayer games, 2 Multi Flag games, and 1 Team King/Team Oddball game. The strategies for each game type vary differently and don't really change - you can't really "mindgame" an opponent with your strategy because the strategies for one game type don't affect the strategies for another game type. There is no "cheese" in Halo. In Starcraft 2, there's only one game type. This means that if I walk into a matchup, my builds are going to vary and adjust based on what my opponent does in previous games. I can come into a BO3 with a plan for games 1, 2 and 3. For example: Let's say I'm a Protoss player playing a BO3 with IdrA. The first game, I lose a standard macro-based game because IdrA is better than me. The second game I pull out my counterpick: a stupidly abusive blink stalker build on Kulas Ravine, with which I win. The third game, IdrA picks his counterpick (Metalopolis). However, I notice that each game, IdrA has chosen to 14hatch. I abuse this by proxying two gateways and winning with cheese. If I play IdrA straight up 100 games in a row with this cheese, I will win maybe twice before his better mechanics and foreknowledge of my cheese beat me. This cheese is not a tactic that is designed to win me many games in the long run, but is a high-variance tactic that is designed to win me one game. However, I've now used up both of my good pieces of strategy: my counterpick map and my proxy gateway build. If I meet IdrA again in the loser's bracket, I will have an advantage in games, but I will not have two of my tools available to me (because I can't pick Kulas Ravine again). The point is this: a best-of-three gameplan is different than a best-of-seven gameplan, and it's difficult to play a best-of-three like a potential best-of-seven. Do I use my best build now, on game 3, or should I save it because I might meet this guy again in Loser's Bracket Finals? I think that Tyler's reasoning about a player losing only because of the order of the games played in is flawed. If two players go 1-1 in sets, the player that gets knocked out is the player that has already lost another set to someone else. That's the criteria of the double-elimination tournament. For games where the outcome of each individual match is unrelated, like Halo, extending the series will give us a better idea of who the better team is by increasing the sample size of games. However, games of Starcraft aren't independent occurrences - game 1 affects game 2, and so on. In this case, I think telling the players that they will only ever have to prepare strategies to win Bo3 matches outweighs the potential problem of a player getting knocked out by a player they've beaten more times than they've lost to. Wow. I actually hadn't thought of it like that. Yeah, players shouldn't always be worried about planning for a best of seven when playing their matches, agreed. Here's a quick sum of the feedback so far that I could think of (most of this debate is just philosophical): Pros: * Increases accuracy when viewed from the perspective of "Which player here is better?" Cons: * Is confusing for most spectators and most spectators don't like it (on TL.net) * Leads to a very inconsistent tournament experience, especially for the finals (IdrA rooting for the HuK to win just because he had a bigger advantage on him), and also forces players to have to potentially play a Bo7 when they were prepared for a Bo3 I don't think the accuracy increase is worth it. | ||
WhO
Canada25 Posts
On November 11 2010 06:39 maliceee wrote: Show nested quote + On November 11 2010 06:30 WhO wrote: On November 11 2010 06:14 maliceee wrote: On November 11 2010 06:11 dcemuser wrote: On November 11 2010 06:04 maliceee wrote: With the tournaments becoming like that, they could resemble something like tennis. When Tennis tournaments use double elimination, they don't use extended series. Nobody does. Every sport in the history of mankind has gotten popular without extended series. To say that Starcraft 2 REQUIRES extended series to become popular is just asinine. Its because they can't? starcraft can, and that is a good thing it should take advantage of. please explain why tennis can't and why starcraft can? enlighten us That would require lengthening tournament days. A tennis player cannot play twice in one day, for multiple obvious reasons. A double elimination tournament in tennis could take a month. For time constraints and physical constraints they can't do it. A starcraft player can play 50 games in a day, and they do it almost 5 times a week. So how exactly does the tournament length affect this rule? make no sense. The reason this rule is in place is to give a better chance to the favored player thats it. Edit: fyi we aren't talking about double elim., we're talking about the extended series rule. | ||
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