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nuclear launch detected

Forum Index > SC2 General
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Vessel
Profile Joined June 2010
United States214 Posts
August 13 2010 07:32 GMT
#1
am i supposed to be able to hear this message over a battle? played a 2v2 recently against a double terran. they pulled a double early reaper into double marauder all on one person which happened to be me, i held off the double reaper, and pushed back the double marauder with some forcefeilds, but as i was fighting off the marauders i got nuked, like literally right in my base next to the battle.

i blew it off and thought that i was just so focused on the battle and didnt hear it, but when the attack came to my opponents base a few minutes later i had no units so i focused on listening, cause i figured it was coming, and i still heard nothing except the battle sounds and his units (which i had control of as well) yelling their stupid things, and 2 nukes went off.

shouldnt this message take priority over they stupid units saying they are being attacked? i mean nukes arent too hard to stop, but if you dont hear the message its different. i really dont think i could have missed that message the second time because i was distinctly listening for it.
Anduril
Profile Joined May 2009
United States248 Posts
August 13 2010 07:34 GMT
#2
I was playing a 2v2 today and this happened to me as well. I did not hear a warning, but on the left side i think it said nuclear weapons detected or something like that.
Vessel
Profile Joined June 2010
United States214 Posts
August 13 2010 07:37 GMT
#3
On August 13 2010 16:34 Anduril wrote:
I was playing a 2v2 today and this happened to me as well. I did not hear a warning, but on the left side i think it said nuclear weapons detected or something like that.


im sure it probably gave a warning on the left side of the screen for me, but i tend to look at the mini-map the main screen and the top right. i thought i could rely on the mini-map and audible warnings to take care of this kinda thing, i guess i was wrong
blackodd
Profile Joined April 2010
Sweden451 Posts
August 13 2010 07:43 GMT
#4
You got nukerushed haha :D http://wiki.teamliquid.net/starcraft2/Nuke_Rush_(vs._Protoss)
He timed it well, and you do hear the sound, but you were probably focused on other things

Another fun thing is if you nuke 2 spots simultaneously so the sounds combine. then you can miss a spot, thinking it was only one
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Red7z7
Profile Joined March 2010
United States74 Posts
August 13 2010 07:43 GMT
#5
I think the nuclear launch detected sound is ambient sound, so if you have that turned off or much lower than your sound effects volume it'll be hard to hear. Not sure why they do that. Also, I could be wrong.
o hai thar
aike
Profile Blog Joined July 2010
United States1629 Posts
August 13 2010 07:44 GMT
#6
Yea I've had times where my drone line is under attack and I don't get any audio warning that units are under fire :\ I think if you turn up your # of sound channels it might help this problem but I'm not sure.
Wahaha
synkronized
Profile Joined June 2011
United States125 Posts
August 29 2011 09:41 GMT
#7
Resurrecting this old thread since the issue came up in the most recent MLG Raleigh.

Naniw vs Rain -Nuke landing

I heard contradicting reports that sounds like FF override the Nuclear launch warning if they occur at the wrong time. Does that glitch actually exist or the issue just a rumor?
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 29 2011 09:45 GMT
#8
On August 29 2011 18:41 synkronized wrote:
Resurrecting this old thread since the issue came up in the most recent MLG Raleigh.

Naniw vs Rain -Nuke landing

I heard contradicting reports that sounds like FF override the Nuclear launch warning if they occur at the wrong time. Does that glitch actually exist or the issue just a rumor?


I'm fairly sure this discussion was already settled in LR threads, and the bump wasn't called for. We'll have to see if it gets a real discussion going.
memes are a dish best served dank
Nimelrian
Profile Joined March 2011
Germany142 Posts
August 29 2011 11:52 GMT
#9
Nukes are not overwritten by FF/GS/Chrono

AveSharia
Profile Joined April 2011
United States62 Posts
August 29 2011 14:22 GMT
#10
Since the thread has already been resurrected, I thought would correct this:

On August 13 2010 16:43 ayadew wrote:
Another fun thing is if you nuke 2 spots simultaneously so the sounds combine. then you can miss a spot, thinking it was only one


I tried forever to make this work after getting the idea from the simultaneous sniping thread (using hold fire to trigger simultaneous spells). With as many as three nukes at the same time, the alerts "stack," so you will actually hear the alerts several times in a row. Probably for the better.
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
August 29 2011 14:26 GMT
#11
On August 29 2011 20:52 Nimelrian wrote:
Nukes are not overwritten by FF/GS/Chrono

http://www.youtube.com/watch?v=Ze7ZpI8pLGg


Well maybe it was the video but that was REALLY hard to hear. Had to play it 2 or 3 times to make out the "nuclear launch detected".
"Damn I played some fine Zerg right there". -Fruitdealer
MartynX
Profile Joined May 2011
United Kingdom122 Posts
August 29 2011 16:24 GMT
#12
You can help this by seeting the max sound channes to 128. Can still happen, but is a lot lees likely.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 29 2011 16:32 GMT
#13
In lots of games I have seen, high level players get nuked without even hearing it.
Being weak is a choice.
BBWsuperstar
Profile Joined June 2011
74 Posts
August 29 2011 22:04 GMT
#14
I actually throw down nukes in the middle of battle. I hope that when they get attacked they won't hear the sound, OR, i'll get even luckier and they will just forget about it while i'm pumping rounds into their natural.
All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I've said before, bugs in amber.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-29 22:11:47
August 29 2011 22:09 GMT
#15
Go to Menu > Options > Sound.

Put sound channel all the way to "128". Note it's recommend only for Dual Core +. For 1v1 it should be fine to have it to 128 (in 4v4, with 128 it "may" be a bit more laggy but I don't really notice).

Now this may not fix the problem but it increases the max amount of possible sounds played at a time from whatever it is to 128.

This makes it less likely for the nuke sound to be overwritten "I assume".

Though I do noticed that I remember getting nuked (fortunately I saw the ghost and moved away) but not hearing it (even with 128 sound channels).

They do need to fix that by adding text in the center like SC1.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
OlorinTheWise
Profile Joined May 2010
United States173 Posts
August 29 2011 22:23 GMT
#16
On August 29 2011 23:26 insaneMicro wrote:
Show nested quote +
On August 29 2011 20:52 Nimelrian wrote:
Nukes are not overwritten by FF/GS/Chrono

http://www.youtube.com/watch?v=Ze7ZpI8pLGg


Well maybe it was the video but that was REALLY hard to hear. Had to play it 2 or 3 times to make out the "nuclear launch detected".


I had no difficulty hearing any of the warnings in the video. Sounded perfectly clear to me.
"Evil, be thou my good."
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