Balance Suggestions - Page 6
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Ovi
164 Posts
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MythicalMage
1360 Posts
On August 14 2010 03:02 KenShi wrote: No. IdrA might until people stopped playing the game and paying him money. I think IdrA would like these changes and alot of Zerg players would. Heck i think Protoss and Terran players would enjoy these changes~ Muta's dont counter Thors at all, this whole "spread them out thing is a joke in so many different ways. First off if you have a large amount of mutas its impossible to spread them in pretty much 90% of engagements with the 10 range of the thor. Second off you still get splash damage on about 3 of the mutas even if you have a single thor. If you have more then 4+ thors it doesnt even matter if you spread them or not cause there still gonna get oblitterated. Also while your spreading there marines tear up your mutas enough so that it doesnt matter. Pretty much it doesnt matter in 95% of scenarios. So as few as FOUR mutalisks can kill a single thor. With spreading, you can achieve success against Thors to varying degrees of success as proven here.Uh thats the point? There a complete hard counter unit that sucks balls against every other units. No they dont counter several different unit compositions they super hard counter light units and again suck balls against every other units. I dunno your point there, but hellions are super important the way they are, if you've ever seen a meching Terrran, you know they're perfect, just like Vultures.I guess fungal growth and a terrible mind control spell is a great spellcasting unit with diversity? Have you seen anyone use infestors well? Infestors are, bar none, the best unit Zerg has. Period.Uh you kinda adressed the problems in your response? Archons shouldn't be a joke unit and zealots with charge should soft counter a 1.5 unit ball as the protoss has the tech advantage? The issue is the timings, which you seem to know nothing about. Sure it should counter them, and it does, the issue is the speed. Archons have a place versus Zerg, and seem kinda pointless anywhere else. Also its extremely obvious you have never played BW. Two things. 1)What does it matter? and 2)What makes you say that? | ||
MythicalMage
1360 Posts
On August 14 2010 03:12 Ovi wrote: I like the suggestion about cooldown for mules, although it doesnt necessarily need to be as high as 30 seconds. Yeah, I think as little as five seconds would really impact Terran play. | ||
Worm104
England28 Posts
Void Rays: Uncharged damage stays the same at 5 but charged goes to 5 (+20 armoured). This would effectively allow the units meant to counter void rays do it a bit better because currently if a void ray gets charge up it can kill the marines sent to counter it fairly quickly but stays equally strong vs armoured. Archons: Increase range to 3 so they can more effectively deal damage. Ultralisks: Some sort of pathing upgrade or size decrease so they can deal damage. | ||
dudeman001
United States2412 Posts
In my opinion, the game is not broken on any level. There isn't a match up that's unfair or imbalanced. If your opponent is better than you, you'll lose. It's not because his or her race is stronger than yours, it's because you got outplayed. Too often I'm playing Zergs that scream "wow you're Terran? I've lost already." I beat them, then go on to my next game and get my ass handed to me by another Zerg. People of TL, please stop trying to balance a finished game. Wait for Heart of the Swarm and whatever new units Blizzard puts in to add your 2 cents. Play the game and improve, trying to twist the game so it's easier to win doesn't improve your skill level, it just ruins the experience. | ||
Chairman Ray
United States11903 Posts
-Every time you move a marine or marauder, there is a 10% chance that it will trip and fall, stunning it for 2 seconds -You now have the option of sieging a tank without lowering the chocs. Whenever the tank fires, it will be pushed back. It can fall down cliffs, and will be destroyed it if falls into nothing. -Lowering supply depots, putting a unit on top of it, and then raising the supply depot will cause that unit to become an air unit for 1 second. -Hellions and tanks are able to run over light units, dealing damage and stunning them as well. -The guy operating the SCV is now equiped with dual elites. They deal 5 damage per shot and fire at 3 rounds per second, but they will always miss. Upon issuing the SCV to attack an enemy, he will complain about you not buying a Desert Eagle instead. Zerg: -Any unit underneath an overlord while the overlord is spreading creep will have their movement slowed by 80% -The player may purchase a pack of Halls to make Kerrigan's voice a bit less annoying. -Zerg now has a unit called Infested Rick Astley. Infested Rick Astley has 4 abilities - Give you up, let you down, run around, and desert you. Unfortunately, Infested Rick Astley cannot use any of his abilities. Protoss: -Archons may be mined for vespene gas. When they are depleted, they will just end up as a high templar. -Immortals are renamed to Will Die Eventuallies to make their name more accurate -High Templars talk funny and see rainbows and unicorns everywhere -Stalkers will have their cost changed from 125 mins 50 gas to 500 mins 50 gas. This is to pay for their sexual abuse charges. -A turbine may be hooked up to the dark shrine. The dark shrine's rotating animation will now generate electricity. | ||
Dental Floss
United States1015 Posts
-transfuse is AOE while queen is on creep -transfuse damage adjusted -corrupters have AOE spell this would allow zerg to repel a push slightly easier. You'd still have to scout it so that you don't blow all your energy on inject larva, and you might have to build an extra queen ahead of time so that you have 100 energy. buffing corrupters slightly would smooth out the transition into hive tech. | ||
junemermaid
United States981 Posts
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MythicalMage
1360 Posts
The game is already balanced and we don't know it yet. Blizzard certainly balances based on numbers more than anything else, and the most we can ask for is a 50/50 in all matchups. Hell, BW wasn't that good. | ||
KenShi
Korea (South)28 Posts
On August 14 2010 03:44 MythicalMage wrote: Here's an idea: The game is already balanced and we don't know it yet. Blizzard certainly balances based on numbers more than anything else, and the most we can ask for is a 50/50 in all matchups. Hell, BW wasn't that good. Here's an idea: The game is not balanced and were to arrogant to admit it. The game in its current form is not balanced at all. TvZ is broken, PvT lategame is stupid (again because of feedback which deals damage to ALL of Terran Air), and PvZ is pretty meh to say the least. If you honestly think this game is balanced right now you have to get your head out of your ass and take a look at tourny results and the number of players who are zerg. | ||
Vokasak
United States388 Posts
On August 14 2010 23:21 KenShi wrote: Here's an idea: The game is not balanced and were to arrogant to admit it. The game in its current form is not balanced at all. TvZ is broken, PvT lategame is stupid (again because of feedback which deals damage to ALL of Terran Air), and PvZ is pretty meh to say the least. If you honestly think this game is balanced right now you have to get your head out of your ass and take a look at tourny results and the number of players who are zerg. You're calling him arrogant? Isn't it much more arrogant to render such definitive judgement on the matchups when the game is not even a month old? | ||
KenShi
Korea (South)28 Posts
On August 14 2010 23:29 Vokasak wrote: You're calling him arrogant? Isn't it much more arrogant to render such definitive judgement on the matchups when the game is not even a month old? The game is 2 months old~ And no it isn't arrogant to define the game as imbalanced when every single thing that you could find supports the notion that it is imbalanced. Tournament results, ladder rankings, heck the amount of people playing each race supports the fact. People got to realize this game is evolving 10x more rapidly then BW as people are more experianced and in general better at Starcraft | ||
Vokasak
United States388 Posts
On August 14 2010 23:32 KenShi wrote: The game is 2 months old~ And no it isn't arrogant to define the game as imbalanced when every single thing that you could find supports the notion that it is imbalanced. Tournament results, ladder rankings, heck the amount of people playing each race supports the fact. People got to realize this game is evolving 10x more rapidly then BW as people are more experianced and in general better at Starcraft Tournament results? King of the Beta finals -- no Terrans to be found Ladder rankings? Top two players are both Protoss. Three in the top five are Protoss. Amount of people playing Terran? Irrelevent, see WoW balance. I'm sure the game is evolving faster than BW did, but only because BW evolved so very slowly. We're good, but we're not that good. There's no way we've solved SC2 in a month and a half, and it's arrogant to think otherwise. | ||
KenShi
Korea (South)28 Posts
On August 14 2010 23:37 Vokasak wrote: Tournament results? King of the Beta finals -- no Terrans to be found Ladder rankings? Top two players are both Protoss. Three in the top five are Protoss. Amount of people playing Terran? Irrelevent, see WoW balance. I'm sure the game is evolving faster than BW did, but only because BW evolved so very slowly. We're good, but we're not that good. There's no way we've solved SC2 in a month and a half, and it's arrogant to think otherwise. Hey boo boo there is more tournaments other then King of the Beta~ Also cooincidently for the tournament that the best terran played a Protoss and IdrA just wrecked a worse player (he also got the luckiest map spawns possible) Ladder rankings? That says something aswell right? If you look at the ladders its 40% protoss 40% terran 15% zerg 5% random. How is it irrevelant? You cant compare WoW to SC. Theres a reason people played Toss in BW as it was about 10x easier to get wins with compared to zerg and Terran. Same with SC2, but instead its Terran and Protoss while Zerg is harder to play and worse in general. Yes we are that good and yes starcraft 2 is that shallow of a game~ | ||
Apexplayer
United States406 Posts
On August 12 2010 07:28 digiwaffles wrote: Patch 1.1.0 changes: TERRAN: -Removed every unit from the game, except the Marine. -Marines now cost 300 minerals and 200 gas. -Barracks takes 1200 seconds (was 60). ZERG: -Added Lurkers, Brutalisks, and the Queen of Blades into the game. -Zerglings now cost 0 supply. PROTOSS: -Carriers now can build 50 interceptors. -Mothership replaced with Purifier. -Building DTs now causes you to automatically win the game. Best post ever, also, should-be-locked-thread should be locked. | ||
Vokasak
United States388 Posts
On August 14 2010 23:53 KenShi wrote: Hey boo boo there is more tournaments other then King of the Beta~ Also cooincidently for the tournament that the best terran played a Protoss and IdrA just wrecked a worse player (he also got the luckiest map spawns possible) Ladder rankings? That says something aswell right? If you look at the ladders its 40% protoss 40% terran 15% zerg 5% random. How is it irrevelant? You cant compare WoW to SC. Theres a reason people played Toss in BW as it was about 10x easier to get wins with compared to zerg and Terran. Same with SC2, but instead its Terran and Protoss while Zerg is harder to play and worse in general. Yes we are that good and yes starcraft 2 is that shallow of a game~ IdrA got lucky map spawns and played a weaker player, therefore TERRAN IS IMBALANCED. What? It's irrelevant because you're assuming that people are only playing to get easy wins and will switch their race and learn a new one from scratch at the drop of a hat to exploit any percieved imbalances, and because you assume that all players have all the information there is to have on the game, and are therefore perfectly informed decisions. Neither of those is remotely true, especially the latter. If you really believe that it's that shallow of a game, then you should just crawl under a rock and play Brood War for the next ten years, and don't spend any more time thinking about this horrible, shallow, imbalanced game. | ||
KenShi
Korea (South)28 Posts
On August 15 2010 00:11 Vokasak wrote: IdrA got lucky map spawns and played a weaker player, therefore TERRAN IS IMBALANCED. What? It's irrelevant because you're assuming that people are only playing to get easy wins and will switch their race and learn a new one from scratch at the drop of a hat to exploit any percieved imbalances, and because you assume that all players have all the information there is to have on the game, and are therefore perfectly informed decisions. Neither of those is remotely true, especially the latter. If you really believe that it's that shallow of a game, then you should just crawl under a rock and play Brood War for the next ten years, and don't spend any more time thinking about this horrible, shallow, imbalanced game. I'm done arguing with you. You are completely arrogant and pretty much stupid as proven in other threads. You completely avoid every single one of points and then make excuses for why things are how they are~ | ||
Vokasak
United States388 Posts
On August 15 2010 00:34 KenShi wrote: I'm done arguing with you. You are completely arrogant and pretty much stupid as proven in other threads. You completely avoid every single one of points and then make excuses for why things are how they are~ pot kettle black | ||
XazXio
United States356 Posts
No change. Zerg: actually build the counter to units :O protoss: stop complaining what about those patches? | ||
Arakash
Germany124 Posts
So either they somehow need 2 larvae, or buff the roaches a little bit (like 2 armor) for 2 food, or nerf it somehow for 1 food (like a little less damage or something like that :X). but to be honest I'm in no position to make ANY Balance suggestions. Blizz can change the roach or leave it be, i won't complain :X | ||
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