On August 12 2010 09:36 Jyvblamo wrote:
Since this is no longer beta, I'd like to see small, surgical balance changes such as the following, rather than large sweeping changes:
- Burrow automatically researched up reaching lair (similar to overlord generate creep)
- Reduce cost of lair from 150/100 to 100/100
- Reduce spine crawler build-time by 15 seconds
- Allow roach speed upgrade to be researched at hatchery tech level
Since this is no longer beta, I'd like to see small, surgical balance changes such as the following, rather than large sweeping changes:
- Burrow automatically researched up reaching lair (similar to overlord generate creep)
- Reduce cost of lair from 150/100 to 100/100
- Reduce spine crawler build-time by 15 seconds
- Allow roach speed upgrade to be researched at hatchery tech level
I like this one. It shouldn't be huge, but will help zerg early game where they have the most problems.
I don't get the bunker change. If you want to use them to full effect they cost 300 minerals at the lowest. A bunker is nothing except shield for your units. If anything I would like to see them build faster (and maybe cost more to compensate) so they could realistically be used on the front line. (People are all about their buildings why shouldn't future people be?) I've been trying to find excuses for front line bunkers, but even with upgrades the don't seem to be worth wile.