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[Tutorial] SC2 models in 3dsMax

Forum Index > SC2 General
Post a Reply
Kigari
Profile Joined August 2010
Bahrain134 Posts
Last Edited: 2010-08-10 04:43:33
August 10 2010 04:42 GMT
#1
Required :

- Ladik's MPQ Editor
- 3dsMax
- m3 import v0.21 or newer
- A LARGE amount of free space

1) First you have to extract specific files from the base.SC2assets with the MPQ editor; mainly textures and units as portraits glitch up for the moment. This will take a significant amount of disk space (close to 4GB). Some skyboxes and doodads CAN be imported but don't expect things to be perfect.

[image loading]

2) We then need to add the m3 importer to 3dsmax. To do so, simply copy the .ms script file into Autodesk\3ds Max 2010\Scripts\Startup or whatever your install path is.

3) Now we need to tell 3ds where to look up for textures. Go to Customize -> Configure User Paths -> External Files and add the path of your extracted textures. (the one of the screen is mine obviously)

[image loading]

4) To import a unit, navigate to the utilities icon (hammer), click MAX SCRIPT and where it should say "Convert to mental ray Area light", select M3 Importer.

[image loading]

5) Navigate to the unit you want to import. Default animations & character bones for free animation will be converted along the model so don't worry. Open it and tadaaaa :-)

SC2 models respond particularly well to meshmooting for added 'softness':

[image loading]

Have fun ! :-)

sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 04:46 GMT
#2
That before/after pic looks the same to me...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kigari
Profile Joined August 2010
Bahrain134 Posts
August 10 2010 04:46 GMT
#3
On August 10 2010 13:46 sob3k wrote:
That before/after pic looks the same to me...


Hard to tell from a re-sized screenshot but "on screen" it makes a significant difference ;-)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 10 2010 04:49 GMT
#4
On August 10 2010 13:46 Kigari wrote:
Show nested quote +
On August 10 2010 13:46 sob3k wrote:
That before/after pic looks the same to me...


Hard to tell from a re-sized screenshot but "on screen" it makes a significant difference ;-)


you should link to a fullscreen pic then so we can see!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kigari
Profile Joined August 2010
Bahrain134 Posts
August 10 2010 04:55 GMT
#5
Here, it shows better on the ghost :

[image loading]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-08-10 04:59:03
August 10 2010 04:57 GMT
#6
+ Show Spoiler +
On August 10 2010 13:55 Kigari wrote:
Here, it shows better on the ghost :

[image loading]


thanks! Meshsmooth gives him a pointy chin.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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