• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:32
CEST 17:32
KST 00:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1186 users

SC2 Ladder Analysis: Part 2 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
vanick
Profile Joined August 2010
United States53 Posts
Last Edited: 2010-08-08 17:48:15
August 08 2010 17:46 GMT
#81
On August 08 2010 21:08 ZapRoffo wrote:
Show nested quote +

Therefore, a corollary here is that when determining rating increase, the hidden threshold value for your league is added to your displayed rating, then compared to your opponent’s MMR, for purposes of computing the gain/loss to your displayed rating.

Example: ExcaliburZ and I play a game. His MMR: 2600, sigma: 100, displayed rating: 300. My MMR: 2500, sigma: 50, rating: 150. Diamond’s MMR threshold: 2300. Excal wins because he rules. What happens?
- His MMR will increase
- My MMR will decrease
- Both of our sigmas will decrease
- His rating will increase. How? By comparing my MMR (2500) against his rating + diamond’s MMR threshold: 300 + 2300 = 2600, his gain is thus off 2600 vs my MMR of 2500
- My rating will decrease. In the same way: his MMR: 2600. My rating + threshold: 150 + 2300. Thus I lose points proportionally


This is not really consistent with we generally observe, which is at a rating of diamond 300 and being well above the skill that gives a likelihood of being demoted, people are gaining many more points than they are losing at equal matches. The fact that you gain more points at a low number of games indicate that the point gain formula either depends on sigma, or is still using a version of comparing displayed to opponents MMR.




This is the danger of using arbitrary values for illustration purposes. We do not know the actual threshold for any of the leagues. The numbers included in that quote are simply to make an example of what I was describing. The threshold values could be (and likely are) higher.

Also, MMR changes do take into account the sigma of both players. I do not know whether or not the change to displayed rating does, but it would not surprise me if it did.
Pakoola
Profile Joined July 2010
United States12 Posts
August 08 2010 17:48 GMT
#82
I feel like i just took statistics again XD but very interesting read like both parts
--insert quote here--
synapse
Profile Blog Joined January 2009
China13814 Posts
August 08 2010 20:38 GMT
#83
On August 08 2010 10:59 s.a.y wrote:
Are you a rocket scientist?


Even better than that!
At least now we have a reasonable explanation for the matchmaking system / stuck-in-Plat glitch.
:)
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-08 21:23:16
August 08 2010 21:19 GMT
#84
Why do you assume Blizzard is using the normal distribution? I thought most rating systems use the logistic distribution nowadays.

From ChessBase.com,

"The final change made by the USCF – also made possible by the increased accessibility of computers – is the transition from a normal distribution to a logistic distribution. By observing a large number of results, the USCF determined that a logistic distribution most accurately extrapolated outcomes."
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
August 08 2010 21:24 GMT
#85
Not much to say just wanted to let you know I enjoyed/appreciated the writeup Excal.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
August 08 2010 21:31 GMT
#86
So I didn't want to start another thread, but I get the gist here that "displayed rating" (points) doesn't really matter? I was looking at a friend who is in Bronze league and has more points than I do, in Diamond. I was just wondering how all of this meshes together.
Shitposting
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
August 08 2010 21:51 GMT
#87
On August 09 2010 06:31 VorcePA wrote:
So I didn't want to start another thread, but I get the gist here that "displayed rating" (points) doesn't really matter? I was looking at a friend who is in Bronze league and has more points than I do, in Diamond. I was just wondering how all of this meshes together.


Displayed rating matters for ranking players in the same league. It's not immediately obvious how rating translates across leagues but one theory we have is that you can add whatever the breakpoint is for your league in order to get your "global rating" (and I realize the danger of using this term). In the completely baseless hypothetical example I gave before, if it were something like 0 Bronze, 1000 Silver, 1500 Gold, 2000 Platinum, 2500 Diamond, then if you had 300 Diamond and your friend had 600 Bronze you would be the equivalent of 1800 points over him (bonus points would be excluded because they're the same for all players).

Again I'll state here that we absolutely do not know what the breakpoints are or even what the overall scale is. This was just our attempt to explain the seemingly arbitrary rating that you start with after a promotion or demotion. There's clearly some kind of rating translation, we just don't know what it is.
Moderator
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
August 08 2010 22:07 GMT
#88
On August 09 2010 02:46 vanick wrote:
Show nested quote +
On August 08 2010 21:08 ZapRoffo wrote:

Therefore, a corollary here is that when determining rating increase, the hidden threshold value for your league is added to your displayed rating, then compared to your opponent’s MMR, for purposes of computing the gain/loss to your displayed rating.

Example: ExcaliburZ and I play a game. His MMR: 2600, sigma: 100, displayed rating: 300. My MMR: 2500, sigma: 50, rating: 150. Diamond’s MMR threshold: 2300. Excal wins because he rules. What happens?
- His MMR will increase
- My MMR will decrease
- Both of our sigmas will decrease
- His rating will increase. How? By comparing my MMR (2500) against his rating + diamond’s MMR threshold: 300 + 2300 = 2600, his gain is thus off 2600 vs my MMR of 2500
- My rating will decrease. In the same way: his MMR: 2600. My rating + threshold: 150 + 2300. Thus I lose points proportionally


This is not really consistent with we generally observe, which is at a rating of diamond 300 and being well above the skill that gives a likelihood of being demoted, people are gaining many more points than they are losing at equal matches. The fact that you gain more points at a low number of games indicate that the point gain formula either depends on sigma, or is still using a version of comparing displayed to opponents MMR.




This is the danger of using arbitrary values for illustration purposes. We do not know the actual threshold for any of the leagues. The numbers included in that quote are simply to make an example of what I was describing. The threshold values could be (and likely are) higher.

Also, MMR changes do take into account the sigma of both players. I do not know whether or not the change to displayed rating does, but it would not surprise me if it did.


OK I was misunderstanding anyway, I see what the example means now.
Yeah, well, you know, that's just like, your opinion man
sainclaire
Profile Joined July 2009
United States9 Posts
August 08 2010 22:18 GMT
#89
As a low ranking platinum player, I lost to all of the diamond players I faced and lost to most of the platinum players too, but the system decided to promote me to diamond for some reason. Blizz seriously needs to iron out some of these bugs haha.
Calidus
Profile Joined April 2010
150 Posts
August 08 2010 22:20 GMT
#90
Ty for informative post even if i brought back bad memories of Stats, Linear Algebra and Diff Eq.
Note:1100 Diamond take everything with a grain of salt.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
August 08 2010 22:54 GMT
#91
Does anyone have information about how often will ladder resets occur?
There are three types of people in the universe: those who can count, and those who cant.
Phanekim
Profile Joined April 2003
United States777 Posts
August 09 2010 01:34 GMT
#92
On August 09 2010 07:20 Calidus wrote:
Ty for informative post even if i brought back bad memories of Stats, Linear Algebra and Diff Eq.


its not bad. statistics junkies like me will see that this is a fair system. didn't sirlin talk about this earlier?
i like cheese
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 09 2010 04:39 GMT
#93
Its not really hard to make a fair system, though. The question is more how good is the system, to which the answer actually depends a lot on how the system is implemented.

TrueSkill has the dubious "feature" of being absolutely awful if the implementation is done badly and amazing if its done right. The SC2 implementation so far seems to be pretty average.
Like a G6
vanick
Profile Joined August 2010
United States53 Posts
Last Edited: 2010-08-09 07:18:59
August 09 2010 07:16 GMT
#94
On August 09 2010 06:19 carwashguy wrote:
Why do you assume Blizzard is using the normal distribution? I thought most rating systems use the logistic distribution nowadays.

From ChessBase.com,

"The final change made by the USCF – also made possible by the increased accessibility of computers – is the transition from a normal distribution to a logistic distribution. By observing a large number of results, the USCF determined that a logistic distribution most accurately extrapolated outcomes."

From my understanding reading the TrueSkill whitepapers the chess ranking systems use a logistic distribution because it is better suited to chess. TrueSkill, and by extension all Xbox games that do matchmaking, uses a Gaussian distribution. I'm not a statistician so I can't argue the relative merits between the two. That is, my knowledge of statistics is pretty good, but the pros and cons of each distribution as applied to game ranking systems would be an interesting paper to read

I am presuming MS Research had a decent insight into the usefulness of a Gaussian distribution; ease of implementation/computation would not surprise me. I would be interested in the reasons for using a logistic distribution over a Gaussian one in videogames.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2010-08-09 08:19:14
August 09 2010 08:17 GMT
#95
A very informative post!

Question: I read in the section describing the graphs where probabilities for player 1 and 2 are shown.

"Also note that this does not need to be circular when looking at a top-down section. If players have different confidence values it will look like an ellipse."


The 3d curve that could be thought as "combination of two of the 2d" curves. Is it a combination of 2 different players curves which it seems reading the section I quoted.

Then it seems like the system has already found another player (aka system has already found a match) if it combines the two players curves into the 3d shape? *confused*



moonman
Profile Joined June 2009
United States33 Posts
August 09 2010 13:00 GMT
#96
On August 09 2010 17:17 papaz wrote:
A very informative post!

Question: I read in the section describing the graphs where probabilities for player 1 and 2 are shown.

"Also note that this does not need to be circular when looking at a top-down section. If players have different confidence values it will look like an ellipse."


The 3d curve that could be thought as "combination of two of the 2d" curves. Is it a combination of 2 different players curves which it seems reading the section I quoted.

Then it seems like the system has already found another player (aka system has already found a match) if it combines the two players curves into the 3d shape? *confused*





The way I understand it is the system would create these graphs with each player also searching for a game. I imagine the system chooses the closest to even graph if one within the sweet spot is not found after a certain amount of time.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
August 09 2010 15:07 GMT
#97
Assuming this is what blizz have, it's probably reasonable to assume people with win/loss ratio that differ significantly from 50% (lets assume 90%) will have a very high sigma, the system will keep matching these guys to players with much higher MMR, and they will keep beating them, causing further inflation in the sigma until they reach a point where their MMR peaks at the top of the pack. This could partially be a reason why people with these win records are stuck in a certain league.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
August 09 2010 17:45 GMT
#98
Makes sense to me, great post. Finally can understand this whole ladder thing lol
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Calidus
Profile Joined April 2010
150 Posts
August 09 2010 17:49 GMT
#99
On August 09 2010 10:34 Phanekim wrote:
Show nested quote +
On August 09 2010 07:20 Calidus wrote:
Ty for informative post even if i brought back bad memories of Stats, Linear Algebra and Diff Eq.


its not bad. statistics junkies like me will see that this is a fair system. didn't sirlin talk about this earlier?


I remembered 1 things from my stats class last semester: Statistics are like bikinis. What they reveal is suggestive, but what they conceal is vital. ~Aaron Levenstein
Note:1100 Diamond take everything with a grain of salt.
monad
Profile Joined March 2010
United States156 Posts
August 09 2010 19:06 GMT
#100
Not trying to downplay your work here, but I don't see any evidence anywhere that it actually works this way. I know you said it's just speculative, but your speculation should be based on some sort of evidence right? That led you to believe it works this way? Right now all I see is "I'm about to describe one of many possible ranking systems that SC2 may or may not use with equal probability".
Prev 1 2 3 4 5 6 7 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 60110
Calm 6293
Bisu 3286
Light 854
Horang2 814
Mini 634
EffOrt 558
Soma 508
actioN 498
ggaemo 418
[ Show more ]
ZerO 299
Snow 260
hero 119
Killer 116
PianO 104
Sharp 102
Hyun 90
Zeus 77
Pusan 71
Leta 69
Mind 62
Aegong 44
sorry 42
ToSsGirL 37
Hm[arnc] 27
Shinee 26
sSak 25
Backho 24
Movie 22
Bale 19
Terrorterran 18
IntoTheRainbow 18
Rock 18
910 17
JulyZerg 13
Sacsri 10
ajuk12(nOOB) 9
zelot 6
Dota 2
Gorgc3889
syndereN401
Counter-Strike
zeus697
fl0m581
byalli490
edward106
adren_tv105
Other Games
singsing2170
B2W.Neo1374
hiko986
FrodaN875
Liquid`RaSZi813
Beastyqt705
Hui .220
ArmadaUGS153
KnowMe116
QueenE98
monkeys_forever96
Mew2King89
Livibee52
Trikslyr36
Rex30
ZerO(Twitch)16
Organizations
Dota 2
PGL Dota 2 - Main Stream40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1587
Other Games
• WagamamaTV384
• Shiphtur206
Upcoming Events
PiGosaur Cup
8h 28m
GSL
17h 58m
Classic vs Cure
Maru vs Rogue
GSL
1d 17h
SHIN vs Zoun
ByuN vs herO
OSC
1d 19h
OSC
1d 21h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
6 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.