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List of little things that I've come across that are pretty amusing or interesting. Feel free to add more 
P.S.: Some of those are common knowledge or easily available if you know SC lore, but I thought some people would appreciate it anyway
Terran: - Every marine is a re-institutionalized criminal, they have no choice in the matter. Reason for that is because of the extreme lack of volunteers. - Reapers too are criminals, but only the most psychotic ones. - The life expectancy of a reaper is under 6 months. They received their freedom after 2 years of service. - Reapers can accurately throw a charge farther away that they can shoot (how does that possibly makes sense?) - The speed in which hellions change directions, especially when they do an "180", is physically impossible for a 4 wheeled vehicle. Would be nice to have a reverse animation instead of a physically impossible 180 turn. - Siege tanks actually exist in real life. The British AS-90, for instance, is a mobile artillery tank with a range of 261 miles, and a top speed of 33 miles/hour. Early prototypes had the side support to add stability but new recoil technology now made such cumbersome add-ons obsolete. In other words, our tanks are better than what they use in SC. - The marauder suit is actually a modified firebat suit. - Emp charges should technically shut down a raven's electronics, causing it to be unable to move and crash (since they are remote controlled after all.) - There is no room in a viking for the machine guns they have when they are landed, in fact if you look closely you'll be able to tell the machine guns just come out of nowhere. - The force crater left by the drop-pod that mules use would in fact kill SCVs from that distance.
Protoss - Carriers that size should be able to carry way more than 8 fighters. Impossible to know actual size but, just for perspective, a modern superior aircraft carrier can hold up to 113 fighter jets, not to mention the crew. - Colossus were illegal to make before this particular episode in the story because they were deemed too dangerous. Protoss brought them back out of desperation. - Motherships too were brought back due to desperation, they used to be nothing but relics left from the time the Protoss thrived. - New technology utilized in void-rays may be used in a bigger scale to replace the obsolete carries (possible new unit in expansions? - Crippled veteran templars used to be made into dragoons, but with the fall of that particular planet/shrine such veterans are now being made into immortals. - Stalkers are controlled by the shadow of a fallen dark templar embodied into a machine inspired by the now out-of-line dragoon. - Protoss numbers are dwindling, having to rely heavily on automated drones (probes, sentries, colossus, warp prism, observer are all automated.)
Zerg - Queens are believed to have been created using the combined DNA from protoss with the DNA of the Queen of Thorns herself - The tentacles and movement on a corruptor are not dependent on wind, making the way corruptors move physically impossible. - Many of the zerg units were created from herbivorous, peaceful creatures corrupted by the swam. Brood lords, hydralists, ultralisks were all peaceful vegetarians. - Zerg units can fly in space, which is impossible considering their method of propulsion are their wings, tentacles, or hot air (none of which would work in space.) I'm even letting the fact that they can survive the temperature and don't need to breathe air aside lol. - Zerglings have wings but can't fly. They are in fact a mutation of a simple predatory dune runner, a mutation that increased their speed and reflexes, but in turn made their wings useless. - The reason zerg larvae can turn into any zerg unit is because the swarm has the DNA of all it's life forms stored. - Zerg cocoons are the same, regardless of what they are spawning. An adult ultralisk spawning of that small an egg is obviously impossible. - Overlords control the hive mind on the field, theoretically if you killed every overlord the zerg would lose control over his units. - Yes, troops travel through the nydus worm's ribcage in order to move around in those. Would be a cool mechanic if the worm took longer to build depending on how far it was from the base. - Creep is a living organism, it is controlled by psionic entities in the swarm, supposedly the hatches. New protoss unit to disrupt creep? humm
Hope you guys enjoyed it and learned a new thing or two 
Feel free to add more!
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what the, feeling dizzy now. was fun to read tho :>
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Cool, thanks!
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Thats all really interesting but where do you find this kind of information? I am assuming maybe the books or the sc2 website?
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On August 05 2010 06:11 Keap wrote: Zerg - Queens are believed to have been created using the combined DNA from protoss with the DNA of the Queen of Thorns herself
I believe you mean Queen of Blades
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On August 05 2010 06:16 Ysorigin wrote: Thats all really interesting but where do you find this kind of information?
I am fairly sure at least one of those is wrong, the dragoons cant be made and the immortals are whats left. No more are created, only lost. Some others dont sound right.
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The protoss had robotic units in SC1 too. One less than in SC2
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Are you sure about the colossus?
Campaign Spoiler + Show Spoiler +When Zeratul goes to Aiur he activates some beacon or w/e and it awakens the colossi that were underwater. Then he talks about them being ancient guardians or somethin
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Interesting read, thanks for sharing. Not everything is probably right, but fun view on it anyway.
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There is no room in a viking for the machine guns they have when they are landed, in fact if you look closely you'll be able to tell the machine guns just come out of nowhere.
I believe in the campaign if you went to the Armory it said something about how the first Viking transformation is "popping their cherry" and most users die in the first switch to land mode. 
Cool facts.
- New technology utilized in void-rays may be used in a bigger scale to replace the obsolete carries (possible new unit in expansions? More Protoss units that charge? Cool beans.
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how about the fact that protoss zealots and other warriors (i.e not the stalkers or immortals or those but zealots and high templars) are automatically teleported back to their base if a sensor they wear realises the warrior is getting to hurt. this means that most zealots are just zealots that have been given medical help and then warped back on the battlefield, and the ones who are to hurt to continue fighting can decide that they want to keep on and is then put into a immortal "tank" where they get the supplies they need to keep on fighting etc. that's how they manage to still fight even though their numbers have been heavily decreased.
so don't feel bad when you send those poor zealots to their deaths 
also most of the protoss army are no longer protoss, warp prism, obeserver, colossus, probes and sentries are all robots. the only actually alive protoss are either 1. zealots 2. high templar 3. void rays, phoenixes, carriers, mothership and in the nexus (?) which means that pretty much all protoss are used for air support and zealots.
also for my favourites, the zerg.
did you know that the new voices for all the annoying stuff (WE NEED MOAR MINARLZZZ, WE REQUIRE MOAR VESPENE GAAZZZZZ, SPAAAAAN MOAR OVARLAAARDZZZ) are all the queens voice? yes, she can talk.
there's no way any zerg unit can fly in space, if you've played the single player and seen the mutalisks flying in space, how is that possible? they need air to propel them forward and even if they used the speed they gained from the planet, how are they able to propel themselves so fast upwards that they can escape the gravitational field? it's just not possible at all. something that would make more sense would be if the zerg had massive space fliers (leviathan?) that propel them out of orbit with the floaty gas the have in their carapace and therefore be able to gain speed trough space.
overlords can fly due to pockets in their bodies that's filled with light gas that makes them float. (you can see those bubbles on them)
the creep is indeed a living organism and the protoss has done experiments on it, they gave it a virus that would kill it, instead it started growing and became aggressive, attacking the people in the lab and infesting the zealots that were there to guard the experiment. (possible new zerg ability to do damage to units in certain spots? maybe queen could do a fungal growth kind of spell on the ground that make the creep there start attacking from below)
the reason you NEED overlords is because they AND the queen are the one who has control over the units, if there's not enough overlords then they can't spawn new zerg units because they wouldn't have enough control over those and they'd spawn and go rampage on their zerg companions (zergs who's not under control will attack each other)
hydralisks doesn't shoot those arrows trough their mouths (something i thought at first) they store thousands of the venomous sharp as blade arrows in a portion in the back of their heads and they have massive muscles there that pulls up the arrows to front and shoots out of the head there (i'm not sure though where these are, there are hole-looking things on the front part of their head "shield" so i guess that's where they come out of)
also for those that did not yet know, hydralisks are potent at meele range also, if you get them close enough they can use their arms to rip things apart. (this also means that the sentry anti ranged field thing doesn't affect the hydralisks meele attack damage (meaning they can deal full damage to zealots if they're close enough)
some interesting stuff, everything's found on starcraft wiki actually.
also the remaining dragoons were made into immortals also since they were a "upgrade" since the fall of the protoss base that made the dragoons and infused the injured in them.
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I'm pretty sure you just made up most of them -_-.
stuff like this.
- Queens are believed to have been created using the combined DNA from protoss with the DNA of the Queen of Thorns herself - The tentacles and movement on a corruptor are not dependent on wind, making the way corruptors move physically impossible.
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Each one of them are true. You can find most of this info in the new sc2 community site.
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- Nydus worms can actually tunnel through empty space and reach islands (e.g. on scrap station). Units also seems to be able to move through the worms at light speed instantly popping out at the other end.
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On August 05 2010 07:05 Half wrote:I'm pretty sure you just made up most of them -_-. stuff like this. Show nested quote + - Queens are believed to have been created using the combined DNA from protoss with the DNA of the Queen of Thorns herself - The tentacles and movement on a corruptor are not dependent on wind, making the way corruptors move physically impossible.
Queen http://starcraft.wikia.com/wiki/Queen_(StarCraft_II)
And are you serious about how a few moving tentacles either still or moving will keep that thing afloat. Mutalisks and broodlords atleast have wings (sorta for the broodlord).
Siege tanks actually exist in real life. The British AS-90, for instance, is a mobile artillery tank with a range of 261 miles, and a top speed of 33 miles/hour. Early prototypes had the side support to add stability but new recoil technology now made such cumbersome add-ons obsolete. In other words, our tanks are better than what they use in SC.
British are OPed
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On August 05 2010 06:11 Keap wrote: Zerg - Queens are believed to have been created using the combined DNA from protoss with the DNA of the Queen of Thorns herself
Nice list, fun read !
Who is the Queen of Thorns?
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Why can't vikings fire their cannons in the air or their missiles on the ground? Pretty shitty engineering if you ask me....
Ooo, didn't know about the Zealots being teleported back to base when they get hurt. How do Protoss reproduce? Can they reproduce? Since their numbers are dwindling, why do they still insist on using Zealots on the front lines? Even with the automatic teleport-back-to-base thingy, it's still pretty risky. Surely, they have the technology to create robotic front line units.
How do Overlords vomit an endless amount of creep?
The in-game unit descriptions are pretty fun. Like that one about Siege Tank operators sticking together during shore-leave since they apparently do more damage to friendlies than enemies.
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Yeah a lot of it can be found in the community website or lore wiki. Some of the stuff is just my personal knowledge (military stuff.) Some of that can be explained in the books too.
I couldn't make that up haha
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Vikings can't "move" while Fungal Growth is active.. but they can change modes o_o
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