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[D] Best / Worst 2v2 Combinations - Page 4

Forum Index > SC2 General
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Kyouya
Profile Joined January 2008
Mexico318 Posts
August 03 2010 22:49 GMT
#61
On July 29 2010 22:56 Gleen wrote:
PP is just too strong, people are being dumb saying is the worst. 1 gate robo into 4 warpgates mixing stalker, immortal, colossi, sentries with another P going for void rays/ carriers is just too godly.

LOL you will get destroyed vs a TZ BEFORE you can have the warpgate research and/or the stargates.
Strike First, Strike Hard, Show No Mercy.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
August 03 2010 22:50 GMT
#62
ZT no doubt of that just need to abuse the timing push...
I Can Fly...
figq
Profile Blog Joined May 2010
12519 Posts
August 03 2010 23:08 GMT
#63
TP - best, ZP - worst. This is not about the current ladder state-of-the-art though (which is horribly cheesy and uninteresting), but in general which combos fit well together. Zerg doesn't fit (but still better fits with Terran than Protoss), because of the creep. A major point of playing zerg is to creep maps and area-harass the other races, but in teamplay this becomes a problem.

TP - T can repair and heal P (even though repair of P is pretty slow, about 5 times slower). In TZ the medivacs can heal mutas and all zerg units, because they are bio. I like TPvZZ, as long as the map is clever and avoids the cheesiest openings from both sides. As two zergs, they could divide the tech-tree, eg: one concentrates on solid ground, the other on solid air.
If you stand next to my head, you can hear the ocean. - Day[9]
theqat
Profile Blog Joined March 2008
United States2856 Posts
August 03 2010 23:39 GMT
#64
unless something changes with timings, a team with a p will always lose to properly-executed reapers + 10pool
Phanekim
Profile Joined April 2003
United States777 Posts
August 08 2010 01:14 GMT
#65
On July 30 2010 05:20 AssuredVacancy wrote:
ZZ seems to be terrible in the current map pool because zerg seems to rely on getting a big macro advantage to offset the expensive(dispensible) units. Since the 2v2 maps we have now only lets you get 2, max 3 bases comfortably, it's really a joke to play zerg in late game.


I play zz and i don thtink they are weak at all.
i like cheese
MokuZ
Profile Blog Joined February 2010
United States25 Posts
August 08 2010 01:17 GMT
#66
Double 6 pool
case closed.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
August 08 2010 01:21 GMT
#67
a lot of these maps are not ZZ friendly past mid game...expansions are pretty far from each other for a good amount of the maps.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 08 2010 02:15 GMT
#68
PT is really good also, TZ is really good.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 02:23 GMT
#69
I voted based on pure rush-tower-cheese.
If it gets past that point it is absolutely map based not racial imho.
♞Nerdrage is the cause of global warming♞
kxr1der
Profile Joined March 2009
United States213 Posts
August 08 2010 04:05 GMT
#70
Playing as a Z is really annoying when you want to create a creep highway but you have to be careful not to screw with your team mates expos
Cut[e]Paper
Profile Joined June 2010
China43 Posts
August 08 2010 06:45 GMT
#71
wouldnt TT; one T mass vikings other T mass tanks rape everything?
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