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Active: 1276 users

[D] Best / Worst 2v2 Combinations

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Capteone
Profile Joined March 2010
United States197 Posts
July 20 2010 01:09 GMT
#1
Vote & Discuss on what you believe is the best & worst 2v2 combination. This includes if the teams are capable of powerful cheese as well, discuss & provide your reasoning.


Poll: Best 2v2 Combination

PT (139)
 
42%

ZT (102)
 
31%

PZ (39)
 
12%

ZZ (22)
 
7%

TT (18)
 
5%

PP (11)
 
3%

331 total votes

Your vote: Best 2v2 Combination

(Vote): PP
(Vote): PT
(Vote): PZ
(Vote): ZT
(Vote): ZZ
(Vote): TT


=====================================
Poll: Worst 2v2 Combination

PP (108)
 
46%

ZZ (63)
 
27%

TT (28)
 
12%

PZ (15)
 
6%

ZT (12)
 
5%

PT (8)
 
3%

234 total votes

Your vote: Worst 2v2 Combination

(Vote): PP
(Vote): PT
(Vote): PZ
(Vote): ZT
(Vote): ZZ
(Vote): TT



Devious-Gaming - www.Devious-Gaming.co.cc
Notorious-B.I.G
Profile Joined February 2010
77 Posts
July 20 2010 01:10 GMT
#2
2s still has alot to figure out i think to say worst and best
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
July 20 2010 01:12 GMT
#3
Maps play too big a role for me to give a definitive answer. Twilight Fortress and Arid Wastes foster two completely different styles of play.
rackdude
Profile Blog Joined January 2010
United States882 Posts
July 20 2010 01:14 GMT
#4
On July 20 2010 10:12 NeoOmega wrote:
Maps play too big a role for me to give a definitive answer. Twilight Fortress and Arid Wastes foster two completely different styles of play.


Too true, but anything spread out P on any team hurts. However, anything like Twilight Fortress makes TP really strong.
Sweet.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 20 2010 01:16 GMT
#5
Too early to say, but by experience, either TT or TP
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-20 04:19:39
July 20 2010 04:08 GMT
#6
--- Nuked ---
Rea
Profile Joined June 2010
Germany88 Posts
July 20 2010 04:22 GMT
#7
tz > zz > zp > pt > tt > pp
(`.*(C=(`.´Q)
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
July 20 2010 04:22 GMT
#8
TP is the best for me, because I just find that there's great synergy between the units. Marines and Zealots, Stalkers and Tanks, plus the fact that terran can heal/repair protoss units let's you have 100% health immortals for every battle.

ZZ is the worst. Zerg relies on big spaces to put its army. If you have two giant zerg armies, you just end op throwing units away into a self made choke, in my experience.
Vei
Profile Joined March 2010
United States2845 Posts
July 20 2010 04:25 GMT
#9
PT imo. EMP, tanks, other epic ****.
www.justin.tv/veisc2 ~ 720p + commentary
SnowJob
Profile Joined April 2010
United States21 Posts
July 20 2010 04:35 GMT
#10
ZZ seems to be getting a bad rap in here, but two Zerg can at least spam creep tumors for vision and mobility. Zerg teamed up with something else has to keep their creep out of the way of their teammate.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
July 20 2010 04:40 GMT
#11
In my opinion the worst is two protoss. Some might say that 2 zerg is just as bad if not worse but I disagree with this. I've seen many 2 zerg teams win from strong roach and ling bling openings (one goes for roaches and the other goes for ling bling). Two protoss players are so easily countered by things such as hydralisks, mutalisks, EMP, tanks, and much more.

The strongest matchup I feel is t and z because I just feel that the units work together very well. Terran bioballs plus tanks do high dps, but things like psi storm and colossi stop them cold. With zerg you get things useful air units such as mutas and corrupters which can snipe high templar and colossi respectively. Some might argue that terran and protoss is slightly stronger due to the strength of their armies, and this might be true on such maps like twilight fortress where it is very easy to turtle, but I believe zerg terran is still generally stronger due to the ease of harassment tools which will put the zt team on top in the end.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
OptimusTom
Profile Joined October 2009
United States154 Posts
July 20 2010 04:46 GMT
#12
On July 20 2010 13:08 Barrin wrote:
TT or TP is the best.

ZZ is the worst.


That said, I do fairly well with all races. I just say that because of the walling thing really. It's pretty game changing IMO.

edit: i take that back. ZP and ZT are the worst. it is extremely difficult to disuss exactly why. there are many small reasons, and not all of them mean anything every game. i say this from experience. While all yall been spammin 1v1 games ive been doin 2v2's. I guess you'll have to take my word for it


ZT and ZP on maps such as Twilight Fortress make for a pretty hard combo. Especially after expos go up (on any map, actually). Outside of a short rush game, the zerg really needs creep to be effective in moving units around to defend against things like drops and such, but if he spreads too far, his ally can not build -_-

Aside from just base construction, however, I find it really hard to deal with a TP or TT lineup if myself or my ally is Zerg. Outside of mutalisk harassment, most of the Zerg ground forces will melt to any combo of tanks/colossi. Most maps force a choke when attacking the two player's bases as well, making it even harder for Zerg forces to over come this.

Only one time have I been in a really GREAT position as a team with a single Zerg, and my ally was Terran. Knowing this weakness he vent Viking/Medivac and marine dropped their worker lines while the Vikings took out Colossi before landing on the tanks to support my ground army of Roach/Hydra/Ling.

Still...I feel like a PP team fails harder in a lot of circumstances that a ZT or ZP team can eventually over come. I have the least success as PP, so much that my usual partner switched from playing R to T just in case I were to random Protoss >.> It just lacks variety that other combinations have.
skyR
Profile Joined July 2009
Canada13817 Posts
July 20 2010 04:47 GMT
#13
Playing primarily 2s as PT, TZ is the hardest to beat.
Phanekim
Profile Joined April 2003
United States777 Posts
July 20 2010 05:02 GMT
#14
i was fairly high with my z random and z/p z/t and z/z. my highest ranked was z/z (7th diamond). z/p seems to be my favorite when doing 2v2 random ladder. z/t...takes a bit of coordination. THe problem as z with a t teammate is that often times my t teammate or random t players often time tech a lot leaving me on an island. i often have to pump a ton of t1 units to survive setting me back a bit. with z/p i can usually bust through. with z/z...i think it takes a lot of coordination but i actulaly like it better because its one of the combos that i feel that mutas can be useful in a high level game unlike in zt zp. at least mutas as an opener....my quick mutaling build.

i find tp hardest opponents to face. tt somewhat but i've recently become more comfortable facinga gainst them. So my vote is TP as best and i'm not quite sure what worst is.
i like cheese
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
July 20 2010 05:14 GMT
#15
I usually play random with a toss ally. I cant put my finger on exactly why but PP just feels weak. It could just be me lettering the team down with my toss.

Our strongest team is probably PT. I think its still way to early to judge what teams are strongest. especially with most of the map pool encouraging turtling to 200/200.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 20 2010 05:24 GMT
#16
pp is strongest

turtle to 400/400 carriers and mothership baby

or 400/400 battlecruisers
Easy772
Profile Joined May 2010
374 Posts
July 20 2010 05:42 GMT
#17
I can't believe people think PP is the weakest combination.. double 4 gate with one person going mainly Z's and sentry the other going stalkers is so strong.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 20 2010 05:45 GMT
#18
Think PP is really good for an early win.

PZ isn't getting much love here, I think it's actually really strong.

Anyone notice how the top 3 best all have Terran, and the top 2 worst have no terran? Lolz, OP
Phanekim
Profile Joined April 2003
United States777 Posts
July 20 2010 05:55 GMT
#19
On July 20 2010 14:45 Subversion wrote:
Think PP is really good for an early win.

PZ isn't getting much love here, I think it's actually really strong.

Anyone notice how the top 3 best all have Terran, and the top 2 worst have no terran? Lolz, OP


i think its more of byproduct of turtle friendly maps.
i like cheese
Kyouya
Profile Joined January 2008
Mexico318 Posts
July 20 2010 06:12 GMT
#20
TZ > TP > ZZ > TT > ZP > PP
This, and in maps like twilight fortress tp is stronger. My partner and me are tz, and we destroy practically any protoss player in any map, except sometimes twilight fortress. The speedling/reaper combo is so powerful (we are top 10 diamond).
Strike First, Strike Hard, Show No Mercy.
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