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[D] Best / Worst 2v2 Combinations - Page 2

Forum Index > SC2 General
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Phanekim
Profile Joined April 2003
United States777 Posts
July 20 2010 07:19 GMT
#21
On July 20 2010 13:22 UnburrowedLurker wrote:
TP is the best for me, because I just find that there's great synergy between the units. Marines and Zealots, Stalkers and Tanks, plus the fact that terran can heal/repair protoss units let's you have 100% health immortals for every battle.

ZZ is the worst. Zerg relies on big spaces to put its army. If you have two giant zerg armies, you just end op throwing units away into a self made choke, in my experience.


this i disagree mightly. out of my teammates (i play as zerg and have a p/t/z teammate) as well as i play random 2v2.

i think z/z is very underrated. i think it just takes an immense amount of coordination whereas z/p doesn't. thats why i favor a protoss teammate when i 2v2 random. out of my designated teammates...the zerg one is the worst skilled but we are the best combo. so make what you will of it.
i like cheese
SharkSpider
Profile Joined May 2010
Canada606 Posts
July 20 2010 07:27 GMT
#22
I think the best is either ZT or PT, but I'm leaning towards ZT for the time being. I stopped playing 2v2s for the second phase of the beta, but before then when I was Protoss a combination reaper rush and zergling rush was almost unstoppable. I think that combining the Terran harass with a few powerful units with the potential for boatloads of zerglings just makes them the ultimate team for early-game 2v2 action.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 20 2010 07:30 GMT
#23
tbh, I think TT is underrated here. Mass Tanks is absurd.
..and then I would, ya know, check em'. (Aka SpoR)
Deyster
Profile Blog Joined April 2010
Jordan579 Posts
July 20 2010 07:41 GMT
#24
in 2v2, I like the ZT combo. Terran blocks off his entrance and bunkers at his zerg partner. Then both tech up to mutalisks and medivacs and go with that very early. Played 7 games this way with a friend, won them all.
Watch the minimap.
ChoboCop
Profile Joined July 2004
United States954 Posts
July 20 2010 07:52 GMT
#25
ZT ftw. It can be a quite spectacular combination.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Capteone
Profile Joined March 2010
United States197 Posts
July 20 2010 11:07 GMT
#26
On July 20 2010 14:42 Easy772 wrote:
I can't believe people think PP is the weakest combination.. double 4 gate with one person going mainly Z's and sentry the other going stalkers is so strong.


Extremely difficult to survive to 4-gate (unless on one of the shared bases maps)
Devious-Gaming - www.Devious-Gaming.co.cc
cubert
Profile Joined June 2010
Russian Federation94 Posts
July 20 2010 11:55 GMT
#27
For now on standart maps PT/PP/TT = almost free lose vs TZ. PP/PT = lose vs PZ. TZ vs PZ is nearly balanced.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
July 20 2010 12:07 GMT
#28
On July 20 2010 14:24 shawster wrote:
pp is strongest

turtle to 400/400 carriers and mothership baby

or 400/400 battlecruisers




if this is a jooke, good one hehe

if not i wanan see you do that vs non bronze opponents
This signature is ruining eSports - -Twitter: @SpecialEndrey
Fluxx
Profile Joined July 2008
Netherlands58 Posts
Last Edited: 2010-07-20 12:12:19
July 20 2010 12:10 GMT
#29
From my experience (High ranked Diamond/platinum 2on2 in all phases) there is no strongest or weakest combination of races.

Maps + matchups make the biggest differences.

PP can do some silly proxy/cheese/rushes.

ZZ can be extremely strong if played properly. The early mapcontrol double Z gets + the fact that any Zerg opponent can be double 10 pool rushed makes it a very tricky matchup.

TT is just extremely versatile. Either T can hold early 2v1 harassment. Later stages in the game the immobility of mech can be compensated by the other T with mass MMM or mass air.

Any non mirror lineups purely depends on the opposite MU and maps.
ShineShineBear
Profile Joined November 2009
United States62 Posts
July 20 2010 12:15 GMT
#30
The best with resource trading management is PT IMO. This is so strong if Terran does the orbital command to 5 rax style but instead of 5 rax make another OC and allow toss to just constantly pump off 8-10 gates.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
July 20 2010 15:13 GMT
#31
Hmmm. My partner goes random... but we seem to have the most luck as ZZ, simply because I dont end up spreading creep all over his base. and we don't have to fight for logical expansions.
koppik
Profile Joined April 2010
United States676 Posts
July 20 2010 15:23 GMT
#32
PP the worst? Top players have made comments that the PP double-four-warpgate all-in is almost impossible to hold off.
Meldrath
Profile Joined June 2010
United States620 Posts
July 20 2010 15:30 GMT
#33
I like any combination with Terran as tanks allow you to break alot of the turtle happy 2's players out there without the game taking 45+ minutes to resolve.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
July 20 2010 15:34 GMT
#34
TZ = Best, with TT as a close second
PP = Worst, Although ZZ is pretty close too

Maps also play a huge role in helping to decide this though.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
kAz3
Profile Joined July 2010
United States56 Posts
Last Edited: 2010-07-20 16:07:41
July 20 2010 16:07 GMT
#35
this might be a stupid question, but can medivacs heal mutalisks? That seems like it could be really strong for harrass . .
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-07-20 16:14:39
July 20 2010 16:13 GMT
#36
I love PZ - So much easier to get to Tier 3 with my good Toss friends looking after my back.

Also a very smooth combo for early agression.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Kyouya
Profile Joined January 2008
Mexico318 Posts
Last Edited: 2010-07-20 17:25:52
July 20 2010 17:21 GMT
#37
On July 20 2010 21:15 ShineShineBear wrote:
The best with resource trading management is PT IMO. This is so strong if Terran does the orbital command to 5 rax style but instead of 5 rax make another OC and allow toss to just constantly pump off 8-10 gates.

TZ is stronger in the correct hands, we (TZ top 10 diamond) already defeated this build in twilight fortress, the Terran go fast expand and just give all of his money to the Protoss and pump units from 15-30 warpgates, its brutal.

We have more problems with the double Terran who trade resources, the mass marines/tanks/vikings in maps with shared bases its a joke.

On July 21 2010 01:07 kAz3 wrote:
this might be a stupid question, but can medivacs heal mutalisks? That seems like it could be really strong for harrass . .

Yes they can, and the scv can repair your Protoss ally mechanical units.
Strike First, Strike Hard, Show No Mercy.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 20 2010 17:39 GMT
#38
People are way underestimating PP in this thread. P gets an enormous early offensive boost when they get a double production cycle as warpgate research finishes. Stopping a well-executed 4-gate opening in 1v1 requires precise timing, clever use of terrain, and defensive structures. With two Protoss players, a double-4 gate push is insanely powerful. And while the 4-gate delays your tech and your expo, it doesn't cripple your economy like early cheeses from the other races do.
Capnstank
Profile Joined June 2010
Canada47 Posts
July 20 2010 17:55 GMT
#39
I think Zerg/Anything(except zerg) deserves honorable mention since given a long enough game you can have up to 600/600 supply between two people (Neural Parasite the other player's worker)
sikyon
Profile Joined June 2010
Canada1045 Posts
July 20 2010 17:59 GMT
#40
PZ has a great strat in the bling-zealot rush. One player spams zealots and the other player gets blings and speedlings - it's amazing. With zealot pressure from one direciton nothing is going to succesfully kite you because the lings can just run up behind you in a pincer.
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