The Official Thread of Overused Terms for Casters - Page 11
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ckw
United States1018 Posts
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itmeJP
United States1101 Posts
On July 17 2010 05:55 ckw wrote: After a while this is going to be a list that contains EVERY phrase. Who really cares. Meh -- yeah. But after reading a lot of phrases multiple times its made me second guess what I'm about to say which, I suppose is some small victory. | ||
cloudica
England43 Posts
On July 17 2010 05:55 ckw wrote: After a while this is going to be a list that contains EVERY phrase. Who really cares. It's good therapy to talk about things that annoy you! For instance, I've not seen this mentioned yet: "Target Fire" Terrible term. What was so wrong with "focus fire" that it had to be replaced? It's not even accurate either. I mean when you A-Click you "target" the ground. At least 'focus fire' implies the player is trying to bring all his units' attention to one place, which is exactly what's happening. | ||
palanq
United States761 Posts
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Happy.fairytail
United States327 Posts
On July 17 2010 03:54 Chill wrote: 입니다 - god i hear it like 700 times in korean commentary learn some new phrases lol, that's like saying people use periods too much in their writing. it's just how the korean language works, you end every sentence with it (if you're speaking formally, that is). Day9: "That went less than ideal" "And 2 plus 2 often times does equal 4" And from watching iCCup just now: Raelcun: "So bm...so bm..." Catz: "And all of Morrow's units will die ... ish?" "Marines are really powerful ... ish?" | ||
Grumbels
Netherlands7028 Posts
I suppose it is very hard to come up with interesting things to say all through the game. The Dutch casters, at least, get by on excitement only and for me have a detrimental effect to understanding the game, since they just lead you to the most obvious conclusion for every single thing happening which prevents you from thinking for yourself. The latter is something I find worrisome for, say, Day[9]'s casts: because of his knowledge of the game is quite high. It actually works way better for a strategy game such as SCII where he can tell what strategy the players are following, since it does add to your understanding of the game, while with football it's usually having an opinion on whether the tackle was fair or not. Still, I think a caster should see it as his role to enlighten the viewer, to make him think, and an endless stream of trivial observations and predictions that are wrong a lot of the time, just lulls you into dozing through the cast in a haze of excitement or enjoyment without anything substantial to show for it. My favourite commentary from Brood War (I haven't watched too many, I admit) is the casts done by Day[9] and Nony for the Bisu v Savior games, because they discuss how consequential many aspects of those games were, they help you understand why exactly Bisu is playing this way and what both of their gameplans are, etc. I showed this commentary to my father - last winter I think - when he was complaining about the trite and cliché observations uttered by the caster for the speedskating tournament we were watching, and because he has no idea what starcraft is he said he couldn't tell if it was genuinely intelligent or if it would be more of the same if I had just heard more of them, but I definitely think it's the first. It was what attracted me to the SC:BW e-sports scene, which I had missed due to being very young when it started, the fact that you had a strategical game you could discuss almost on the level of chess. This is why when so many of the casts nowadays just chronicle the events in the game, it annoys me. Following up on that though, I really think that if the casters put the effort in they could improve a lot. However, what I think needs to go is the idea that a caster should primarily be either exciting, or try to explain what happens a lot. It belittles the intelligence of the viewer, in my opinion. -- excitement is good of course, but not at the expense of intelligence. I always loved this article by George Orwell. I suppose many people know it, but I think it would be an interesting thing to think about for casters: to use language more carefully and avoid phrases that have lost meaning and are just to fill up time, stopping the caster from actually having to think. | ||
baeracaed
United States604 Posts
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Ftrunkz
Australia2474 Posts
"Maccas - mcdonalds" ... <3 un-understandable aussie accent ![]() | ||
itmeJP
United States1101 Posts
On July 20 2010 10:55 Ftrunkz wrote: underused: "Maccas - mcdonalds" ... <3 un-understandable aussie accent ![]() Don't be rude to the ignorant American! (me) | ||
Dakk
Sweden572 Posts
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Rah
United States973 Posts
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Diamond
United States10796 Posts
On July 21 2010 03:17 Rah wrote: My gf was annoyed when I was listening to Iccup tv when Raelcun overused "Ohhh Noooo!" whenever an attack came in. So I started saying it like the gay dude in family guy to lighten her up lol. Raelcun was defiantly in an interesting mood that day. That was not the norm for him lol! | ||
Arnu
Canada96 Posts
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Jerubaal
United States7684 Posts
On July 20 2010 06:11 Mothxal wrote: I always loved this article by George Orwell. I suppose many people know it, but I think it would be an interesting thing to think about for casters: to use language more carefully and avoid phrases that have lost meaning and are just to fill up time, stopping the caster from actually having to think. +2 Shoddy language is a sign of shoddy thinking. | ||
YourMom
Romania565 Posts
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teamsolid
Canada3668 Posts
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Husky
United States3362 Posts
On July 21 2010 03:11 Dakk wrote: HuskyStarcraft once said "Protoss vs Protoss" a kazillion times. That commentary still makes me LOL every time. | ||
Warri
Germany3208 Posts
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TedJustice
Canada1324 Posts
Anyway, I have a feeling if casters stopped saying half of these things, casts would actually be fairly uninteresting. They'd have to resort to "So now he's doing this, and now he's doing that". And other less interesting ways of saying the same things. | ||
-Valor-
United States283 Posts
We have (player) throwing down some (buildings/units) | ||
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