• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:38
CET 12:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

[July] SC2 General Discussion - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 24 25 26 Next All
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 02 2010 20:32 GMT
#41
On July 03 2010 05:27 Slipspace wrote:
i would like to see something done to the roach and ultralisk in phase 2, specifically the roach early on in the game (burrow tier 1 tech anyone?) and perhaps give the ultralisk some range.


Yeah, I think that burrow should be tier 1 because roaches are too weak, maybe bring back 2 armor and 1 supply?

Ultralisks need range or to step over zerglings.. I was thinking 5 range like some art shows?
-______________-

But yeah, I don't know about the burrow tier 1.. Ultralisks being able to push over smaller units would be ok though.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 02 2010 20:33 GMT
#42
I am starting to fall apart. I guess there is no chance that the beta will be released this weekend. :-/
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 02 2010 20:46 GMT
#43
On July 03 2010 05:32 NuKedUFirst wrote:
Show nested quote +
On July 03 2010 05:27 Slipspace wrote:
i would like to see something done to the roach and ultralisk in phase 2, specifically the roach early on in the game (burrow tier 1 tech anyone?) and perhaps give the ultralisk some range.


Yeah, I think that burrow should be tier 1 because roaches are too weak, maybe bring back 2 armor and 1 supply?

Ultralisks need range or to step over zerglings.. I was thinking 5 range like some art shows?
-______________-


But yeah, I don't know about the burrow tier 1.. Ultralisks being able to push over smaller units would be ok though.


that would be stupidly op
The secret to creativity is knowing how to hide your sources
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 20:49 GMT
#44
5 range? LOL... roaches have 3... so, if Ultras had maybe 1.5 (if thats possible, but for logic sake, that sorta range, aka, just enough to creep the claws over the ling-ling's heads...)
I'm like badass squared | KeitZer.489
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 02 2010 21:08 GMT
#45
I miss burrow at tier 1 because as my signature suggests burrowed zerglings are my favorite scouts. Thanks a lot, roaches.

With all this talk about the lack of 1 food units it makes me wonder if one of the expansions is going to introduce new t1 staple units for each race. Something like Dark Zealots that are the slightly faster, slightly weaker Zealot cousin, but at Twilight Council you could research ability for two Dark Zealot to morph into a... something fun.
tfmdjeff
Profile Joined June 2010
United States170 Posts
July 02 2010 21:13 GMT
#46
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)
wolfe
Profile Joined March 2010
United States761 Posts
July 02 2010 22:03 GMT
#47
On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Thankfully your dream is far off from everyone else's. Also, lemme guess... you play Zerg?

Tho Ultra pathing and Archons buffs would be interesting.
Swift as the wind, felt before noticed.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-07-02 22:18:34
July 02 2010 22:17 GMT
#48
On July 03 2010 05:49 Keitzer wrote:
5 range? LOL... roaches have 3... so, if Ultras had maybe 1.5 (if thats possible, but for logic sake, that sorta range, aka, just enough to creep the claws over the ling-ling's heads...)

Good thing you guys didn't pick up on my sarcasm, ha..
But yeah, .5-1.5 range would be good and perhaps make them viable as far as i'm concerned

On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Doesn't seem biased at all...LOL..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 02 2010 22:18 GMT
#49
On July 03 2010 07:03 wolfe wrote:
Show nested quote +
On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Thankfully your dream is far off from everyone else's. Also, lemme guess... you play Zerg?

Tho Ultra pathing and Archons buffs would be interesting.


Agreed, ultra pathing and archon buffs make sense...everything else no.

We have a case of the "I'm a zerg player and I can't beat mech". Just gotta figure out what to build and how to manage your guys

-Z player
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 02 2010 22:24 GMT
#50
don't buff zerg

otherwise those korean zergs will own everything. i don't even know how the koreans do it lol.
Luvz
Profile Blog Joined June 2008
Norway356 Posts
July 02 2010 22:26 GMT
#51
Ultra buff, Archon buff is all i want at this point. evrything else in my eyes as P is doable and balanced. Roaches are fine, Mauraders are fine. Tank might need abit of polishing but other then that evrthing seems pretty damn good. the game is seriously insane, and if this game doesnt become the new big Esport phenomenon ill be extreamly suprised and eat my shooes for dinner on Blizzcon 2012-2013 assumeing i get a ticket ^^
Norway ~ Home of the brave <3
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 02 2010 22:31 GMT
#52
On July 03 2010 07:26 Morgynia wrote:
Ultra buff, Archon buff is all i want at this point. evrything else in my eyes as P is doable and balanced. Roaches are fine, Mauraders are fine. Tank might need abit of polishing but other then that evrthing seems pretty damn good. the game is seriously insane, and if this game doesnt become the new big Esport phenomenon ill be extreamly suprised and eat my shooes for dinner on Blizzcon 2012-2013 assumeing i get a ticket ^^


Personally I find tanks to be fine but I do believe they should bring back overkill to a certain extent. It shouldn't be as bad a BW but I think it should be still there.. maybe 2 tanks shoot a target that requires 1 shot instead of all of the tanks shooting it?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Noak3
Profile Blog Joined May 2010
United States236 Posts
July 02 2010 22:35 GMT
#53
Archons need some way to get to enemies without dying instantly, maybe an armor buff.
Ultras do need changed pathing.

I think that marauders might need a nerf though, maybe less
damage vs. Armored- right now they instakill all Protoss tier 1 and kite much too easily. They should at least get killed by immortals in an equal food fight.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
ChoboCop
Profile Joined July 2004
United States954 Posts
July 02 2010 22:47 GMT
#54
I've pre-ordered SC2 from gamestop (2nd week of June) and was under the impression that when the beta came back I would receive a beta key. Is there a process I should follow or just expect a random invite to show up in my email?

Should it be impossible for me specifically to receive an invite/key:
1. Are there keys still for sale?
2. Can you share accounts?
3. What is your best advise?

Lastly, without having the game to tinker around with, is there a wiki-ish with full descriptions of tech trees/unit stats/counters? (anything besides liquipedia?(which is a wonderful resource!))

Thanks!
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 02 2010 22:51 GMT
#55
On July 03 2010 07:35 Noak3 wrote:
Archons need some way to get to enemies without dying instantly, maybe an armor buff.
Ultras do need changed pathing.


An armor buff for those whole 10hp?
If anything give them 50 more shields or an additional +1 shield defense.
MythicalMage
Profile Joined May 2010
1360 Posts
July 02 2010 23:04 GMT
#56
Someone somewhere else said there would be balance changes in Phase 2. I've always thought Phase 2 was just for Battle.Net stuff. Is there anyone with information out there?

Also, iirc, Blizzard said that there would be a week before the end of beta and release, but that might have changed.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 23:05 GMT
#57
On July 03 2010 07:24 shawster wrote:
don't buff zerg

otherwise those korean zergs will own everything. i don't even know how the koreans do it lol.


watch like 5 zerg replays and watch their cam with production tab open... you'll understand
I'm like badass squared | KeitZer.489
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-07-02 23:09:32
July 02 2010 23:08 GMT
#58
I would really love to see burrow go to Tier 1.

I really do not understand at all, why it is tier 2.

Keep the roach tunneling claws tier 2, make burrow T1.

Zerglings and banelings (with burrow) give zerg a way to defend and set up traps for the mid game. Something to do besides making 5 hatcheries while immediately teching to lair...

Makes Zerg feel more like..well..Zerg.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 23:14 GMT
#59
On July 03 2010 08:08 InfiniteIce wrote:
I would really love to see burrow go to Tier 1.

I really do not understand at all, why it is tier 2.

Keep the roach tunneling claws tier 2, make burrow T1.

Zerglings and banelings (with burrow) give zerg a way to defend and set up traps for the mid game. Something to do besides making 5 hatcheries while immediately teching to lair...

Makes Zerg feel more like..well..Zerg.


hmmm... Burrow in T1...

as a zerg player, i'd say make Ultra/Broods on T1, but that wouldn't go over too good with the rest of everyone else... However, burrow in T1 may or may not be an advantage towards zerg because all drones could burrow when being harrased. WHICH MEANS, at that early in the game (when T1.5 at best it out) no, maybe a scan, detection is available, enabling the zerg to NOT need to run away their drones while keeping them all alive.

ALSO, if under attack, just burrow queen/lings until another queen/more lings pop out to fight it off


sounds awesome, but idk, would have to be tested... maybe modded in the editor to see how it works out
I'm like badass squared | KeitZer.489
MythicalMage
Profile Joined May 2010
1360 Posts
July 02 2010 23:19 GMT
#60
I think burrow in t1 initially sounds ridiculously overpowered. Like, Rush to burrow, and then just be immune to damage until they get detection. I mean it might balance out the lack of harass that zerg has, bit still. . .
Prev 1 2 3 4 5 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
OGKoka 139
SortOf 80
StarCraft: Brood War
Sea 3347
PianO 2315
Rain 1533
Jaedong 671
GuemChi 623
Shuttle 598
Hyuk 506
BeSt 386
Stork 292
EffOrt 252
[ Show more ]
Light 250
Soma 240
actioN 229
Leta 171
Larva 160
Hyun 157
Snow 106
Soulkey 103
Rush 102
Pusan 92
ggaemo 91
Mong 82
JYJ 73
Shinee 63
ToSsGirL 60
Backho 46
Mind 44
Sea.KH 38
Movie 25
Free 21
zelot 17
GoRush 17
Terrorterran 16
scan(afreeca) 15
IntoTheRainbow 14
Yoon 13
SilentControl 9
ajuk12(nOOB) 7
Dota 2
Fuzer 125
XcaliburYe117
Counter-Strike
shoxiejesuss1092
allub298
Other Games
gofns15305
B2W.Neo426
crisheroes156
Mew2King84
KnowMe33
Organizations
Other Games
gamesdonequick955
BasetradeTV217
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH168
• Response 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco252
• StrangeGG 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota269
League of Legends
• Jankos1716
• Stunt499
Upcoming Events
Showmatch
1h 22m
Creator vs GuMiho
Ryung vs Elazer
SHIN vs Bunny
YoungYakov vs Shameless
Big Brain Bouts
5h 22m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
12h 22m
RongYI Cup
23h 22m
herO vs Maru
Replay Cast
1d 12h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.