• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread EVE Corporation Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10760 users

[July] SC2 General Discussion - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 24 25 26 Next All
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 02 2010 20:32 GMT
#41
On July 03 2010 05:27 Slipspace wrote:
i would like to see something done to the roach and ultralisk in phase 2, specifically the roach early on in the game (burrow tier 1 tech anyone?) and perhaps give the ultralisk some range.


Yeah, I think that burrow should be tier 1 because roaches are too weak, maybe bring back 2 armor and 1 supply?

Ultralisks need range or to step over zerglings.. I was thinking 5 range like some art shows?
-______________-

But yeah, I don't know about the burrow tier 1.. Ultralisks being able to push over smaller units would be ok though.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 02 2010 20:33 GMT
#42
I am starting to fall apart. I guess there is no chance that the beta will be released this weekend. :-/
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Reptilia
Profile Joined June 2010
Chile913 Posts
July 02 2010 20:46 GMT
#43
On July 03 2010 05:32 NuKedUFirst wrote:
Show nested quote +
On July 03 2010 05:27 Slipspace wrote:
i would like to see something done to the roach and ultralisk in phase 2, specifically the roach early on in the game (burrow tier 1 tech anyone?) and perhaps give the ultralisk some range.


Yeah, I think that burrow should be tier 1 because roaches are too weak, maybe bring back 2 armor and 1 supply?

Ultralisks need range or to step over zerglings.. I was thinking 5 range like some art shows?
-______________-


But yeah, I don't know about the burrow tier 1.. Ultralisks being able to push over smaller units would be ok though.


that would be stupidly op
The secret to creativity is knowing how to hide your sources
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 20:49 GMT
#44
5 range? LOL... roaches have 3... so, if Ultras had maybe 1.5 (if thats possible, but for logic sake, that sorta range, aka, just enough to creep the claws over the ling-ling's heads...)
I'm like badass squared | KeitZer.489
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 02 2010 21:08 GMT
#45
I miss burrow at tier 1 because as my signature suggests burrowed zerglings are my favorite scouts. Thanks a lot, roaches.

With all this talk about the lack of 1 food units it makes me wonder if one of the expansions is going to introduce new t1 staple units for each race. Something like Dark Zealots that are the slightly faster, slightly weaker Zealot cousin, but at Twilight Council you could research ability for two Dark Zealot to morph into a... something fun.
tfmdjeff
Profile Joined June 2010
United States170 Posts
July 02 2010 21:13 GMT
#46
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)
wolfe
Profile Joined March 2010
United States761 Posts
July 02 2010 22:03 GMT
#47
On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Thankfully your dream is far off from everyone else's. Also, lemme guess... you play Zerg?

Tho Ultra pathing and Archons buffs would be interesting.
Swift as the wind, felt before noticed.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-07-02 22:18:34
July 02 2010 22:17 GMT
#48
On July 03 2010 05:49 Keitzer wrote:
5 range? LOL... roaches have 3... so, if Ultras had maybe 1.5 (if thats possible, but for logic sake, that sorta range, aka, just enough to creep the claws over the ling-ling's heads...)

Good thing you guys didn't pick up on my sarcasm, ha..
But yeah, .5-1.5 range would be good and perhaps make them viable as far as i'm concerned

On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Doesn't seem biased at all...LOL..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 02 2010 22:18 GMT
#49
On July 03 2010 07:03 wolfe wrote:
Show nested quote +
On July 03 2010 06:13 tfmdjeff wrote:
My dream balance changes:

Zerg: Roach armor increased to 2, improved ultralisk pathing.

Protoss: Force field energy cost increased, void ray gas cost nerfed to 200, Archons given more armor and a waaaay more powerful attack (don't know what either is but they're both pretty underwhelming), and that glitch that lets stalkers blink up destructible rocks removed.

Terran: Siege tanks moved up to 4 supply (Because the idea that 1 siege tank takes up only slightly more space than a roach is insane), and the radius in which a sieged tank cannot fire increased (As of now, they can fire on things that are just a few feet away from them. I want them to be inable to fire while sieged within an radius of 5 in order to force terran micro to become existent)


Thankfully your dream is far off from everyone else's. Also, lemme guess... you play Zerg?

Tho Ultra pathing and Archons buffs would be interesting.


Agreed, ultra pathing and archon buffs make sense...everything else no.

We have a case of the "I'm a zerg player and I can't beat mech". Just gotta figure out what to build and how to manage your guys

-Z player
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 02 2010 22:24 GMT
#50
don't buff zerg

otherwise those korean zergs will own everything. i don't even know how the koreans do it lol.
Luvz
Profile Blog Joined June 2008
Norway356 Posts
July 02 2010 22:26 GMT
#51
Ultra buff, Archon buff is all i want at this point. evrything else in my eyes as P is doable and balanced. Roaches are fine, Mauraders are fine. Tank might need abit of polishing but other then that evrthing seems pretty damn good. the game is seriously insane, and if this game doesnt become the new big Esport phenomenon ill be extreamly suprised and eat my shooes for dinner on Blizzcon 2012-2013 assumeing i get a ticket ^^
Norway ~ Home of the brave <3
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
July 02 2010 22:31 GMT
#52
On July 03 2010 07:26 Morgynia wrote:
Ultra buff, Archon buff is all i want at this point. evrything else in my eyes as P is doable and balanced. Roaches are fine, Mauraders are fine. Tank might need abit of polishing but other then that evrthing seems pretty damn good. the game is seriously insane, and if this game doesnt become the new big Esport phenomenon ill be extreamly suprised and eat my shooes for dinner on Blizzcon 2012-2013 assumeing i get a ticket ^^


Personally I find tanks to be fine but I do believe they should bring back overkill to a certain extent. It shouldn't be as bad a BW but I think it should be still there.. maybe 2 tanks shoot a target that requires 1 shot instead of all of the tanks shooting it?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Noak3
Profile Blog Joined May 2010
United States236 Posts
July 02 2010 22:35 GMT
#53
Archons need some way to get to enemies without dying instantly, maybe an armor buff.
Ultras do need changed pathing.

I think that marauders might need a nerf though, maybe less
damage vs. Armored- right now they instakill all Protoss tier 1 and kite much too easily. They should at least get killed by immortals in an equal food fight.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
ChoboCop
Profile Joined July 2004
United States954 Posts
July 02 2010 22:47 GMT
#54
I've pre-ordered SC2 from gamestop (2nd week of June) and was under the impression that when the beta came back I would receive a beta key. Is there a process I should follow or just expect a random invite to show up in my email?

Should it be impossible for me specifically to receive an invite/key:
1. Are there keys still for sale?
2. Can you share accounts?
3. What is your best advise?

Lastly, without having the game to tinker around with, is there a wiki-ish with full descriptions of tech trees/unit stats/counters? (anything besides liquipedia?(which is a wonderful resource!))

Thanks!
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 02 2010 22:51 GMT
#55
On July 03 2010 07:35 Noak3 wrote:
Archons need some way to get to enemies without dying instantly, maybe an armor buff.
Ultras do need changed pathing.


An armor buff for those whole 10hp?
If anything give them 50 more shields or an additional +1 shield defense.
MythicalMage
Profile Joined May 2010
1360 Posts
July 02 2010 23:04 GMT
#56
Someone somewhere else said there would be balance changes in Phase 2. I've always thought Phase 2 was just for Battle.Net stuff. Is there anyone with information out there?

Also, iirc, Blizzard said that there would be a week before the end of beta and release, but that might have changed.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 23:05 GMT
#57
On July 03 2010 07:24 shawster wrote:
don't buff zerg

otherwise those korean zergs will own everything. i don't even know how the koreans do it lol.


watch like 5 zerg replays and watch their cam with production tab open... you'll understand
I'm like badass squared | KeitZer.489
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-07-02 23:09:32
July 02 2010 23:08 GMT
#58
I would really love to see burrow go to Tier 1.

I really do not understand at all, why it is tier 2.

Keep the roach tunneling claws tier 2, make burrow T1.

Zerglings and banelings (with burrow) give zerg a way to defend and set up traps for the mid game. Something to do besides making 5 hatcheries while immediately teching to lair...

Makes Zerg feel more like..well..Zerg.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
July 02 2010 23:14 GMT
#59
On July 03 2010 08:08 InfiniteIce wrote:
I would really love to see burrow go to Tier 1.

I really do not understand at all, why it is tier 2.

Keep the roach tunneling claws tier 2, make burrow T1.

Zerglings and banelings (with burrow) give zerg a way to defend and set up traps for the mid game. Something to do besides making 5 hatcheries while immediately teching to lair...

Makes Zerg feel more like..well..Zerg.


hmmm... Burrow in T1...

as a zerg player, i'd say make Ultra/Broods on T1, but that wouldn't go over too good with the rest of everyone else... However, burrow in T1 may or may not be an advantage towards zerg because all drones could burrow when being harrased. WHICH MEANS, at that early in the game (when T1.5 at best it out) no, maybe a scan, detection is available, enabling the zerg to NOT need to run away their drones while keeping them all alive.

ALSO, if under attack, just burrow queen/lings until another queen/more lings pop out to fight it off


sounds awesome, but idk, would have to be tested... maybe modded in the editor to see how it works out
I'm like badass squared | KeitZer.489
MythicalMage
Profile Joined May 2010
1360 Posts
July 02 2010 23:19 GMT
#60
I think burrow in t1 initially sounds ridiculously overpowered. Like, Rush to burrow, and then just be immune to damage until they get detection. I mean it might balance out the lack of harass that zerg has, bit still. . .
Prev 1 2 3 4 5 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 486
UpATreeSC 92
ZombieGrub74
JuggernautJason45
EmSc Tv 29
StarCraft: Brood War
Britney 15865
Soulkey 459
Mini 407
actioN 184
Rush 154
HiyA 37
Rock 22
Dota 2
XBOCT1255
LuMiX1
League of Legends
Doublelift3673
Counter-Strike
summit1g3403
Fnx 1079
Super Smash Bros
C9.Mang0164
Heroes of the Storm
Liquid`Hasu460
Other Games
gofns15031
Grubby1911
FrodaN774
Beastyqt710
shahzam393
ToD183
mouzStarbuck181
ViBE16
Organizations
StarCraft 2
EmSc Tv 29
EmSc2Tv 29
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 9
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2415
• TFBlade1102
• Scarra828
• Shiphtur476
Upcoming Events
Replay Cast
3h 16m
The PondCast
13h 16m
PiG Sty Festival
15h 16m
Serral vs Lambo
SHIN vs Rogue
OSC
16h 16m
Replay Cast
1d 3h
Escore
1d 13h
PiG Sty Festival
1d 15h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.