Anybody know precisely how much faster "faster" is than real time? Any good formulas I could use to understand these timings a little bit better?
Faster Time vs Real Time
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RedLuck
Canada253 Posts
Anybody know precisely how much faster "faster" is than real time? Any good formulas I could use to understand these timings a little bit better? | ||
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Elite00fm
United States548 Posts
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RedLuck
Canada253 Posts
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Zeke50100
United States2220 Posts
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spinesheath
Germany8679 Posts
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ramen247
United States1256 Posts
On June 02 2010 06:43 RedLuck wrote: Supply doesn't help what I want to test... I want to see how FAST I can get a specific unit out vs my opponents army compositions. Simple things such as cutting probes skew this. do what sc1 players did and use replays. | ||
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RedLuck
Canada253 Posts
You can't watch your replay of your Build Order Tester session... and besides, that kind of defeats the purpose of the map itself. | ||
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bisq
Germany11 Posts
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angiepolska
Belgium13 Posts
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Chriamon
United States886 Posts
On June 02 2010 06:46 spinesheath wrote: I might be horribly wrong, but I think it is possible to create a game time clock in UMS maps. So you might suggest adding one to QXC. It actually takes like 3 clicks in the map editor to change this. Go into the timer trigger, and there is literally a part that says "using real time" that you can change to "using game time". | ||
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Deleted User 47542
1484 Posts
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