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Active: 1409 users

Custom Textures

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-05-26 03:20:38
May 25 2010 07:37 GMT
#1
I will try to organize this post as i go along

This thread is a place where anyone can post textures that they have made. So if people are looking for a way to spice up their SC2 they can come here and see if anyone has posted any new textures.
(figured this would be better than a thread being made for everyone wanting to show their textures like i did)

[image loading]

Instructions on how to both edit and replace SC2 textures can be found here: http://darkblizz.org/Forum2/general-discussion/(tutorial)-re-skinning-sc2-units/
(to the people that have been asking me about how to get the Darker Textures working again, use this method.)

It is worth noting that the dds plugin doesn't seem to yet work with CS5 and only works with the 32 bit version of CS4
Also make sure to close mpqeditor before starting sc2, unless u want to see some weird stuff.

FROZEN ZERG
[image loading]

I found this frozen zerg texture at sc2mapster which was created by RandomUser12
http://www.sc2mapster.com/assets/frozen-zerg/images/1-frozen-zerg/

I figured there would probably be more textures lurking around right about now so don't be afraid and post them for people to see and maybe DL. Keep in mind that you can work on textures now so by the time the game is released there will be many sweet textures to choose from.



I will post some in just a moment

PLEASE INCLUDE PICS
Kill the Deathball
Ryhn
Profile Joined February 2010
United States509 Posts
May 25 2010 07:39 GMT
#2
Well butter my biscuit, thanks a lot for the workaround.

I'll edit my running post on custom content to link to this thread.
Famous Books Written by Progamers - "Clam: Mastering your other self"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 25 2010 07:40 GMT
#3
sweet thanks for the instructions. Keep up the good work!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 25 2010 07:41 GMT
#4
whoa frozen zerg looks sick!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 25 2010 07:41 GMT
#5
[image loading]

Heres a small modification to the marine texture. I just added team color to the legs so they aren't metal color.
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 25 2010 07:44 GMT
#6
[image loading]

Sooo whats this?.... well this is a modification to the zerg eggs. With this modification the zerg eggs match your team color. I did this for clearer viewing of a possible z v z where a hatch happens to be close to the enemy or a destroyed hatch in the middle of the map still has larva and the player then chooses to produce units. But mostly i did it cuz i thought it was cool
Kill the Deathball
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 25 2010 07:46 GMT
#7
They look like the dinosaur eggs they show to children.
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2010-05-25 08:05:27
May 25 2010 08:04 GMT
#8
[image loading]

Thanks for the tip, got all three races edited to look far better. Especially the drones and Queen.
Famous Books Written by Progamers - "Clam: Mastering your other self"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 25 2010 08:06 GMT
#9
On May 25 2010 17:04 Ryhn wrote:
[image loading]

Thanks for the tip, got all three races edited to look far better. Especially the drones and Queen.


glad i could help you out man
Kill the Deathball
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 25 2010 08:11 GMT
#10
now if only a nice guide for sound modification would be posted/found, I'll be all set.

Been looking forward to the return of custom textures, thanks.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ryhn
Profile Joined February 2010
United States509 Posts
May 25 2010 08:13 GMT
#11
One more for the heck of it - I'm sure these look even better on Ultra -- I play on low.

[image loading]
Famous Books Written by Progamers - "Clam: Mastering your other self"
vek
Profile Joined March 2010
Australia936 Posts
May 25 2010 10:59 GMT
#12
I have to say that looks a hell of a lot clearer than the default textures... Good job.
ghen
Profile Blog Joined March 2010
United States1356 Posts
May 25 2010 11:40 GMT
#13
I love the color mods to differentiate the opponents, especially the roaches
Shenron
Profile Joined May 2010
United States105 Posts
May 25 2010 16:29 GMT
#14
Wow, Frozen Zerg's creep looks exactly like ice.
Death is nothing to us, since when we are, death has not come, and when death has come, we are not. ~Epicurus
guii
Profile Joined December 2009
Brazil31 Posts
May 25 2010 16:36 GMT
#15
Wow!! Frozen Zerg it's AWESOME!! Congratz!

Forget Kerrigan! The Frozen Zerg serves only the Lich King!! haha
lunar3force
Profile Joined January 2010
78 Posts
May 25 2010 16:37 GMT
#16
Frozen Zerg looks amasing.
Zero[UK]
Profile Joined April 2010
United Kingdom34 Posts
May 25 2010 17:06 GMT
#17
They should really introduce these different textures for colours you can select.. that would be awesome.

Love the chrome/silver protoss :O

Would be nice if Cyann colour was the Frozen Zerg textures.
NoHrt
Profile Blog Joined May 2010
Canada236 Posts
May 25 2010 17:06 GMT
#18
has anyone found any other textures besides the ones posted?
l2sc.net | Lead Director | l2sc.tv NoHrt.518
EyMiller245
Profile Joined April 2010
United States45 Posts
Last Edited: 2010-05-25 20:20:05
May 25 2010 20:19 GMT
#19
For some reason Frozen Zerg makes me want to play WOTLK.. MUST...RESIST. Its badass as hell though.
qwsss
Profile Joined July 2009
Canada36 Posts
May 25 2010 20:53 GMT
#20
Wow frozen zerg looks amazing !

And I agree blizzard should enable different textures you can choose from. Say you could unlock them after a certain number of wins or something.
w
Chriamon
Profile Joined April 2010
United States886 Posts
May 25 2010 20:58 GMT
#21
On May 26 2010 02:06 Zero[UK] wrote:
They should really introduce these different textures for colours you can select.. that would be awesome.

Love the chrome/silver protoss :O

Would be nice if Cyann colour was the Frozen Zerg textures.

The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 25 2010 21:01 GMT
#22
On May 26 2010 05:58 Chriamon wrote:
be it retexturing invisible units to be visible or something similar.


Those are shaders, so no, won't happen.
Nuxar
Profile Joined February 2009
Canada212 Posts
Last Edited: 2010-05-25 21:06:03
May 25 2010 21:05 GMT
#23
On May 25 2010 16:44 pzea469 wrote:
+ Show Spoiler +
[image loading]


Sooo whats this?.... well this is a modification to the zerg eggs. With this modification the zerg eggs match your team color. I did this for clearer viewing of a possible z v z where a hatch happens to be close to the enemy or a destroyed hatch in the middle of the map still has larva and the player then chooses to produce units. But mostly i did it cuz i thought it was cool

...........

O_O...Wow...

I LOVE this. Only this gives me so many ideas. Ty lots for it. :D
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 25 2010 21:06 GMT
#24
Will this get you banned playing on bnet?
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
Last Edited: 2010-05-25 22:05:53
May 25 2010 21:07 GMT
#25
Edit: nevermind, I forgot that you had to edit the basefile with the modded textures. Just follow instructions for frozen zerg awesomeness.

Although I am having trouble with the air units and creep textures.

[image loading]

I know the hydra model wasn't working correctly, but for me, neither do the air or creep textures. Is anyone else having the same problem?
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
May 25 2010 21:09 GMT
#26
This is awesome! Thanks!

And lol at this, a bit more "fruity" Zealot.
[image loading]
Flying Tushin!!
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 25 2010 21:13 GMT
#27
God.... i love that fruity zealot must be nice for zerglings to eat
Fenris
Profile Joined May 2010
Lithuania14 Posts
May 25 2010 21:34 GMT
#28
I have found this protoss re-texture by the same guy who made the frozen zerg, RandomUser12. It's called Dark Protoss. Here are some pictures:

[image loading]

[image loading]

[image loading]

His chrome Protoss looks really cool. Here is the link to the actual thread I found this texture at. The download is at the end of the page.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 26 2010 03:18 GMT
#29
[image loading]

Added more team color to the zealot and changed the stalker up. I changed the stalker cuz i didn't like how bright silver he was for being a dark toss unit. Also changed his team color a bit cuz i think it looks cooler this way. The zealot i did mostly because people playing on low told me that they couldn't distinguish zealots very well since they can't see the psi blade colors. I also changed the void ray metal color to match the stalkers

[image loading]

Kill the Deathball
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 26 2010 03:40 GMT
#30
Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 26 2010 03:44 GMT
#31
On May 26 2010 12:40 VIB wrote:
Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?


u can use them no problem.
Kill the Deathball
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:20 GMT
#32
Really cool, but unfortunately against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 28 2010 02:45 GMT
#33
Randomuser's retextures are all just flat filters/fiddling with color sliders. People got all excited about them and I was thinking "meh I was doing that with graphicconverter and video game sprites back when I was 14".

Now, the teamcolor changes, those are waaay more useful and awesome, though I'm not sure I agree with making the void ray quite so dark. It doesn't even seem to really match the stalker, and it is technically supposed to be a combination of dark templar and high templar technologies.

[quote=Chriamon]The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.[/quote]

In case you didn't already know, most pros in SC1 already play with green/red teamcolors on (alt + z I believe) so that it's easier to see things like drops at you base using the minimap.

Editting textures wouldn't affect that so much. Invisible units don't really have their textures displayed unless you can see them, in which case the cyan sheen Blizzard game them makes them pretty dang obvious unless you're playing on low. And editting a unit texture isn't going to make that dot on the minimap shine any brighter than pressing alt+z would. Even if you made your opponent's units show up as bright pink most of the time I don't think it would really help you win like it might in an FPS where hitboxes are not always completely obvious.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 01 2010 19:44 GMT
#34
[image loading]

I sometimes had a problem with not being able to immediately recognize an enemy probe from MY probes. So i solved that by putting team color stripe on the top of the probe. I doubt I'll be confused again.
Kill the Deathball
hehe
Profile Joined April 2009
United States132 Posts
May 05 2011 22:12 GMT
#35
it seems like we forgot about this.. it would be cool if people picked up modding the in game units and UI instead of just lame backgrounds!
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
June 02 2011 11:29 GMT
#36
Still think the frozen zerg is way cooler. Hope some people can pick this up.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
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