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I will try to organize this post as i go along
This thread is a place where anyone can post textures that they have made. So if people are looking for a way to spice up their SC2 they can come here and see if anyone has posted any new textures. (figured this would be better than a thread being made for everyone wanting to show their textures like i did)
Instructions on how to both edit and replace SC2 textures can be found here: http://darkblizz.org/Forum2/general-discussion/(tutorial)-re-skinning-sc2-units/ (to the people that have been asking me about how to get the Darker Textures working again, use this method.)
It is worth noting that the dds plugin doesn't seem to yet work with CS5 and only works with the 32 bit version of CS4 Also make sure to close mpqeditor before starting sc2, unless u want to see some weird stuff.
FROZEN ZERG
I found this frozen zerg texture at sc2mapster which was created by RandomUser12 http://www.sc2mapster.com/assets/frozen-zerg/images/1-frozen-zerg/
I figured there would probably be more textures lurking around right about now so don't be afraid and post them for people to see and maybe DL. Keep in mind that you can work on textures now so by the time the game is released there will be many sweet textures to choose from.
I will post some in just a moment
PLEASE INCLUDE PICS
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Well butter my biscuit, thanks a lot for the workaround.
I'll edit my running post on custom content to link to this thread.
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sweet thanks for the instructions. Keep up the good work!
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whoa frozen zerg looks sick!
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Heres a small modification to the marine texture. I just added team color to the legs so they aren't metal color.
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Sooo whats this?.... well this is a modification to the zerg eggs. With this modification the zerg eggs match your team color. I did this for clearer viewing of a possible z v z where a hatch happens to be close to the enemy or a destroyed hatch in the middle of the map still has larva and the player then chooses to produce units. But mostly i did it cuz i thought it was cool
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They look like the dinosaur eggs they show to children.
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Thanks for the tip, got all three races edited to look far better. Especially the drones and Queen.
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On May 25 2010 17:04 Ryhn wrote:Thanks for the tip, got all three races edited to look far better. Especially the drones and Queen.
glad i could help you out man
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now if only a nice guide for sound modification would be posted/found, I'll be all set.
Been looking forward to the return of custom textures, thanks.
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One more for the heck of it - I'm sure these look even better on Ultra -- I play on low.
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Australia936 Posts
I have to say that looks a hell of a lot clearer than the default textures... Good job.
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I love the color mods to differentiate the opponents, especially the roaches
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Wow, Frozen Zerg's creep looks exactly like ice.
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Wow!! Frozen Zerg it's AWESOME!! Congratz!
Forget Kerrigan! The Frozen Zerg serves only the Lich King!! haha
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Frozen Zerg looks amasing.
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They should really introduce these different textures for colours you can select.. that would be awesome.
Love the chrome/silver protoss :O
Would be nice if Cyann colour was the Frozen Zerg textures.
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has anyone found any other textures besides the ones posted?
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For some reason Frozen Zerg makes me want to play WOTLK.. MUST...RESIST. Its badass as hell though.
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Wow frozen zerg looks amazing !
And I agree blizzard should enable different textures you can choose from. Say you could unlock them after a certain number of wins or something.
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On May 26 2010 02:06 Zero[UK] wrote: They should really introduce these different textures for colours you can select.. that would be awesome.
Love the chrome/silver protoss :O
Would be nice if Cyann colour was the Frozen Zerg textures. The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.
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On May 26 2010 05:58 Chriamon wrote: be it retexturing invisible units to be visible or something similar.
Those are shaders, so no, won't happen.
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On May 25 2010 16:44 pzea469 wrote:+ Show Spoiler +Sooo whats this?.... well this is a modification to the zerg eggs. With this modification the zerg eggs match your team color. I did this for clearer viewing of a possible z v z where a hatch happens to be close to the enemy or a destroyed hatch in the middle of the map still has larva and the player then chooses to produce units. But mostly i did it cuz i thought it was cool ...........
O_O...Wow...
I LOVE this. Only this gives me so many ideas. Ty lots for it. :D
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Will this get you banned playing on bnet?
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Edit: nevermind, I forgot that you had to edit the basefile with the modded textures. Just follow instructions for frozen zerg awesomeness.
Although I am having trouble with the air units and creep textures.
I know the hydra model wasn't working correctly, but for me, neither do the air or creep textures. Is anyone else having the same problem?
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This is awesome! Thanks!
And lol at this, a bit more "fruity" Zealot.
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God.... i love that fruity zealot must be nice for zerglings to eat
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I have found this protoss re-texture by the same guy who made the frozen zerg, RandomUser12. It's called Dark Protoss. Here are some pictures:
His chrome Protoss looks really cool. Here is the link to the actual thread I found this texture at. The download is at the end of the page.
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Added more team color to the zealot and changed the stalker up. I changed the stalker cuz i didn't like how bright silver he was for being a dark toss unit. Also changed his team color a bit cuz i think it looks cooler this way. The zealot i did mostly because people playing on low told me that they couldn't distinguish zealots very well since they can't see the psi blade colors. I also changed the void ray metal color to match the stalkers
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Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?
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On May 26 2010 12:40 VIB wrote: Can you use these custom textures on Battle.net or does it do an md5 check on your .mpq when you connect?
u can use them no problem.
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Really cool, but unfortunately against BNet's ToS and could get your account revoked.
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Randomuser's retextures are all just flat filters/fiddling with color sliders. People got all excited about them and I was thinking "meh I was doing that with graphicconverter and video game sprites back when I was 14".
Now, the teamcolor changes, those are waaay more useful and awesome, though I'm not sure I agree with making the void ray quite so dark. It doesn't even seem to really match the stalker, and it is technically supposed to be a combination of dark templar and high templar technologies.
[quote=Chriamon]The problem is this would likely cause some competitive issues. I recall in UT2k4, when I played it way back, people would change opponent's textures to bright red or bright blue, and gain an advantage in spotting the enemy. I could forsee similar issues to SC2, someone would make a texture that would give you an advantage, be it retexturing invisible units to be visible or something similar.[/quote]
In case you didn't already know, most pros in SC1 already play with green/red teamcolors on (alt + z I believe) so that it's easier to see things like drops at you base using the minimap.
Editting textures wouldn't affect that so much. Invisible units don't really have their textures displayed unless you can see them, in which case the cyan sheen Blizzard game them makes them pretty dang obvious unless you're playing on low. And editting a unit texture isn't going to make that dot on the minimap shine any brighter than pressing alt+z would. Even if you made your opponent's units show up as bright pink most of the time I don't think it would really help you win like it might in an FPS where hitboxes are not always completely obvious.
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I sometimes had a problem with not being able to immediately recognize an enemy probe from MY probes. So i solved that by putting team color stripe on the top of the probe. I doubt I'll be confused again.
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it seems like we forgot about this.. it would be cool if people picked up modding the in game units and UI instead of just lame backgrounds!
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Still think the frozen zerg is way cooler. Hope some people can pick this up.
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