• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:57
CET 22:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1934 users

magic box in SC2 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
deadalnix
Profile Joined May 2010
France120 Posts
May 24 2010 22:14 GMT
#21
On May 25 2010 06:36 firebound12 wrote:
[image loading]

Epic image coming in this post! :D

Show nested quote +
On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


This is absolutely true. I have tested it plenty of time in the editor. I can safely say that the magic box have considerably been reduced in SC2 for both air and ground, as both air and ground magic boxes in SC2 are approximately the same size.

However, due to the smart cast and the anti-clumping mechanism in SC2, I do not see this as a necessity in SC2. I could see the uses in these only:

# Laying Spider Mines burrowing banelings
# Multiple transport drop

It is almost impossible to cast multiple spells at the same time, due to the fact that only one caster will move at a time. However, if you move while casting the spells without using the shift button, you get this (sorry this isn't perfect):
+ Show Spoiler +
[image loading]


No matter how tiny it is, the magic box works and units will stay in formation as long as you click outside of their box (NOT THE UNIVERSAL MAGIC BOX)
+ Show Spoiler +
[image loading]
[image loading]


If we click INSIDE the box, the formation fall. The minimum unit selection box is the box of the current selected unit!
+ Show Spoiler +
[image loading]
[image loading]


Here is the maximum magic box for BOTH AIR AND GROUND:
+ Show Spoiler +
[image loading]


Again, the magic box doesnt need to be in a rectangular fashion:
+ Show Spoiler +
[image loading]



Nice read, thx.

So how the hell it always ends up with balls of units ? It shouldn't if order is given outside the box :/
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 24 2010 22:19 GMT
#22
On May 25 2010 07:14 deadalnix wrote:
Show nested quote +
On May 25 2010 06:36 firebound12 wrote:
[image loading]

Epic image coming in this post! :D

On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


This is absolutely true. I have tested it plenty of time in the editor. I can safely say that the magic box have considerably been reduced in SC2 for both air and ground, as both air and ground magic boxes in SC2 are approximately the same size.

However, due to the smart cast and the anti-clumping mechanism in SC2, I do not see this as a necessity in SC2. I could see the uses in these only:

# Laying Spider Mines burrowing banelings
# Multiple transport drop

It is almost impossible to cast multiple spells at the same time, due to the fact that only one caster will move at a time. However, if you move while casting the spells without using the shift button, you get this (sorry this isn't perfect):
+ Show Spoiler +
[image loading]


No matter how tiny it is, the magic box works and units will stay in formation as long as you click outside of their box (NOT THE UNIVERSAL MAGIC BOX)
+ Show Spoiler +
[image loading]
[image loading]


If we click INSIDE the box, the formation fall. The minimum unit selection box is the box of the current selected unit!
+ Show Spoiler +
[image loading]
[image loading]


Here is the maximum magic box for BOTH AIR AND GROUND:
+ Show Spoiler +
[image loading]


Again, the magic box doesnt need to be in a rectangular fashion:
+ Show Spoiler +
[image loading]



Nice read, thx.

So how the hell it always ends up with balls of units ? It shouldn't if order is given outside the box :/


you only get a ball if the box itself is too big
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
firebound12
Profile Joined March 2010
Canada274 Posts
May 24 2010 22:34 GMT
#23
On May 25 2010 07:19 clickrush wrote:
Show nested quote +
On May 25 2010 07:14 deadalnix wrote:
On May 25 2010 06:36 firebound12 wrote:
[image loading]

Epic image coming in this post! :D

On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


This is absolutely true. I have tested it plenty of time in the editor. I can safely say that the magic box have considerably been reduced in SC2 for both air and ground, as both air and ground magic boxes in SC2 are approximately the same size.

However, due to the smart cast and the anti-clumping mechanism in SC2, I do not see this as a necessity in SC2. I could see the uses in these only:

# Laying Spider Mines burrowing banelings
# Multiple transport drop

It is almost impossible to cast multiple spells at the same time, due to the fact that only one caster will move at a time. However, if you move while casting the spells without using the shift button, you get this (sorry this isn't perfect):
+ Show Spoiler +
[image loading]


No matter how tiny it is, the magic box works and units will stay in formation as long as you click outside of their box (NOT THE UNIVERSAL MAGIC BOX)
+ Show Spoiler +
[image loading]
[image loading]


If we click INSIDE the box, the formation fall. The minimum unit selection box is the box of the current selected unit!
+ Show Spoiler +
[image loading]
[image loading]


Here is the maximum magic box for BOTH AIR AND GROUND:
+ Show Spoiler +
[image loading]


Again, the magic box doesnt need to be in a rectangular fashion:
+ Show Spoiler +
[image loading]



Nice read, thx.

So how the hell it always ends up with balls of units ? It shouldn't if order is given outside the box :/


you only get a ball if the box itself is too big


Yep, the magic box is usually too small for any considerably big army, so they will almost always clump up.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 24 2010 22:38 GMT
#24
On May 25 2010 07:34 firebound12 wrote:
Show nested quote +
On May 25 2010 07:19 clickrush wrote:
On May 25 2010 07:14 deadalnix wrote:
On May 25 2010 06:36 firebound12 wrote:
[image loading]

Epic image coming in this post! :D

On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


This is absolutely true. I have tested it plenty of time in the editor. I can safely say that the magic box have considerably been reduced in SC2 for both air and ground, as both air and ground magic boxes in SC2 are approximately the same size.

However, due to the smart cast and the anti-clumping mechanism in SC2, I do not see this as a necessity in SC2. I could see the uses in these only:

# Laying Spider Mines burrowing banelings
# Multiple transport drop

It is almost impossible to cast multiple spells at the same time, due to the fact that only one caster will move at a time. However, if you move while casting the spells without using the shift button, you get this (sorry this isn't perfect):
+ Show Spoiler +
[image loading]


No matter how tiny it is, the magic box works and units will stay in formation as long as you click outside of their box (NOT THE UNIVERSAL MAGIC BOX)
+ Show Spoiler +
[image loading]
[image loading]


If we click INSIDE the box, the formation fall. The minimum unit selection box is the box of the current selected unit!
+ Show Spoiler +
[image loading]
[image loading]


Here is the maximum magic box for BOTH AIR AND GROUND:
+ Show Spoiler +
[image loading]


Again, the magic box doesnt need to be in a rectangular fashion:
+ Show Spoiler +
[image loading]



Nice read, thx.

So how the hell it always ends up with balls of units ? It shouldn't if order is given outside the box :/


you only get a ball if the box itself is too big


Yep, the magic box is usually too small for any considerably big army, so they will almost always clump up.

I think this is a good thing. It'll force players to get out of the 1-ctrl group syndrome if they want any form of formations and such.
firebound12
Profile Joined March 2010
Canada274 Posts
May 24 2010 22:54 GMT
#25
On May 25 2010 07:38 Ryuu314 wrote:
Show nested quote +
On May 25 2010 07:34 firebound12 wrote:
On May 25 2010 07:19 clickrush wrote:
On May 25 2010 07:14 deadalnix wrote:
On May 25 2010 06:36 firebound12 wrote:
[image loading]

Epic image coming in this post! :D

On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


This is absolutely true. I have tested it plenty of time in the editor. I can safely say that the magic box have considerably been reduced in SC2 for both air and ground, as both air and ground magic boxes in SC2 are approximately the same size.

However, due to the smart cast and the anti-clumping mechanism in SC2, I do not see this as a necessity in SC2. I could see the uses in these only:

# Laying Spider Mines burrowing banelings
# Multiple transport drop

It is almost impossible to cast multiple spells at the same time, due to the fact that only one caster will move at a time. However, if you move while casting the spells without using the shift button, you get this (sorry this isn't perfect):
+ Show Spoiler +
[image loading]


No matter how tiny it is, the magic box works and units will stay in formation as long as you click outside of their box (NOT THE UNIVERSAL MAGIC BOX)
+ Show Spoiler +
[image loading]
[image loading]


If we click INSIDE the box, the formation fall. The minimum unit selection box is the box of the current selected unit!
+ Show Spoiler +
[image loading]
[image loading]


Here is the maximum magic box for BOTH AIR AND GROUND:
+ Show Spoiler +
[image loading]


Again, the magic box doesnt need to be in a rectangular fashion:
+ Show Spoiler +
[image loading]



Nice read, thx.

So how the hell it always ends up with balls of units ? It shouldn't if order is given outside the box :/


you only get a ball if the box itself is too big


Yep, the magic box is usually too small for any considerably big army, so they will almost always clump up.

I think this is a good thing. It'll force players to get out of the 1-ctrl group syndrome if they want any form of formations and such.


Oh gosh, imagine the possibilities for baneling and ghosts positioning with the magic box :o!!

and of course the doom drop! :3
Gallimatias
Profile Joined May 2009
France95 Posts
May 24 2010 23:02 GMT
#26
On May 25 2010 06:52 Maginor wrote:
In Warcraft 3, units are actually forced into formation in a similar way that they are in age of empires. This is not the same as the magic box, which is designed to preserve the formation the units start moving in.


Only if you played with formations on which nobody did.
Redmark
Profile Joined March 2010
Canada2129 Posts
May 24 2010 23:02 GMT
#27
I don't agree that you need the magic box for skill.
By that I mean that it probably was a good feature, but this way in Starcraft 2 to micro your units you have to move them each individually! Isn't that more skill?
If units clump up too much it probably is a problem, but the solution isn't necessarily to make everything the same as in Brood War.
RyanS
Profile Blog Joined January 2009
United States620 Posts
May 24 2010 23:13 GMT
#28
On May 25 2010 06:52 Maginor wrote:
In Warcraft 3, units are actually forced into formation in a similar way that they are in age of empires. This is not the same as the magic box, which is designed to preserve the formation the units start moving in.


Ignorant War3 posts seem to be the norm around here. Formation movement was not "forced" there was a toggle switch to turn it off. Good players played with it turned off. And it doesn't "preserve the formation the units start moving in." It puts melee units infront of ranged/caster units. The ranged units will actually slow down so that the melee units can catch up and get in front of them.
firebound12
Profile Joined March 2010
Canada274 Posts
May 24 2010 23:28 GMT
#29
On May 25 2010 08:02 Redmark wrote:
I don't agree that you need the magic box for skill.
By that I mean that it probably was a good feature, but this way in Starcraft 2 to micro your units you have to move them each individually! Isn't that more skill?
If units clump up too much it probably is a problem, but the solution isn't necessarily to make everything the same as in Brood War.


...

We didn't necessarily say that you need the magic box. Controlling individuals units is in both starcraft 1 and 2. The big implication that magic box has in SC2 is that you can still make doom drop. Magic box is crucial for those drops because you can drop from each transport in a formation, instead of all your transports dropping on one point. This is true for SC1, and I am glad that we can still do that in SC2, even though the magic box has been drastically reduced in SC2.

If you haven't this, then you don't know how cool it is to storm simultaneously with the magic box. In SC2 it is harder, but possible as I have just demonstrated.
[image loading]
iCCup.Nove
Profile Joined March 2010
United States260 Posts
May 24 2010 23:36 GMT
#30
On May 25 2010 06:57 nurle wrote:
Show nested quote +
On May 25 2010 06:14 0mar wrote:
good god, the last thing this game needs is obscure bullshit like the magic box.


why is that bullshit? sc2 could atleast have something good from sc1, since they are removing everything that requieres skill-_-


I think the only reason why we think it's 'good' is because we are used to it from SC1. Ask a player who never played BW and you'll probably see that they think the units in bw move too clunky.

I don't think the magic box is necessary. How can you say 'removing everything that requires skill' yet ask for something that actually you to do less. Imagine casting 4 storms in a box, even the idea seems imba.
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
Last Edited: 2010-05-24 23:55:38
May 24 2010 23:54 GMT
#31
i saw it in a day9 daily and was amazed. i have a feeling the magic box is pretty small, if in existence. i've had minimal success keeping small numbers of units in formation. the concept is very useful in countering the mighty baneling with rines, and any other aoe attacks
How's the weather down there?
deadalnix
Profile Joined May 2010
France120 Posts
May 25 2010 00:03 GMT
#32
I think the only reason why we think it's 'good' is because we are used to it from SC1. Ask a player who never played BW and you'll probably see that they think the units in bw move too clunky.


Actually units un BW acted like retarded. But the magic box was one of the only stuff they did well :D

Now they can found theyre own way but end up in balls. I'm not sure this is really better.

I don't think the magic box is necessary. How can you say 'removing everything that requires skill' yet ask for something that actually you to do less. Imagine casting 4 storms in a box, even the idea seems imba.


I do not believe that we should keep some old crap just because they require skill. I'm sure we can do thing that require skill and aren't stupid. So I see no reason to keep units acting like retarded ones.

reavers or lurker where units that prove you can introduce in a game stuff that require skill without having morons units.
deadalnix
Profile Joined May 2010
France120 Posts
May 25 2010 00:08 GMT
#33
On May 25 2010 08:54 eLiE wrote:
i saw it in a day9 daily and was amazed.


What did you was in day9 daily ? And which one ?
gundream
Profile Joined April 2010
United States229 Posts
May 25 2010 00:11 GMT
#34
They didn't look retarded! We loved those units and our magic box!
firebound12
Profile Joined March 2010
Canada274 Posts
May 25 2010 00:23 GMT
#35
i have a feeling the magic box is pretty small

Imagine casting 4 storms in a box, even the idea seems imba.


the way this thread is going discourages me = =;;

1. I just showed that the magic box is indeed smaller.
2. You can still cast 4 storms in a "box fashion" in sc2, and that's why it was so cool in sc1. Stop calling stuff imba. It wasnt in sc1 and it wont in sc2 (also due to the fact that sc2 storm is weaker)
Spawkuring
Profile Joined July 2008
United States755 Posts
May 25 2010 00:25 GMT
#36
It's still there in SC2, but it could stand to be bigger. It's a lot harder to pull off the neat micro tricks you could do with it. It also made positioning your army easier, which will definitely help in SC2 against banelings.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 25 2010 00:30 GMT
#37
On May 25 2010 05:36 CowGoMoo wrote:
Magic Boxes are totally in SC2, its just a fairly small box.


man i wish you'd post more often

thanks for your gems.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
junemermaid
Profile Joined September 2006
United States981 Posts
May 25 2010 00:34 GMT
#38
On May 25 2010 06:57 nurle wrote:
Show nested quote +
On May 25 2010 06:14 0mar wrote:
good god, the last thing this game needs is obscure bullshit like the magic box.


why is that bullshit? sc2 could atleast have something good from sc1, since they are removing everything that requieres skill-_-


The magic box was obscure. We were all used to it in brood war, but "secret" things like this is what made sc1 too unapproachable without deep knowledge of how to use the archaic interface. I'm glad SC2 does not have such reliance on these weird properties that were inherent to the first game's engine, although I'm sure we'll find out quirks in the SC2 interface that works for the design of the game.
the UMP says YER OUT
firebound12
Profile Joined March 2010
Canada274 Posts
May 25 2010 00:57 GMT
#39
On May 25 2010 09:34 junemermaid wrote:
Show nested quote +
On May 25 2010 06:57 nurle wrote:
On May 25 2010 06:14 0mar wrote:
good god, the last thing this game needs is obscure bullshit like the magic box.


why is that bullshit? sc2 could atleast have something good from sc1, since they are removing everything that requieres skill-_-


The magic box was obscure. We were all used to it in brood war, but "secret" things like this is what made sc1 too unapproachable without deep knowledge of how to use the archaic interface. I'm glad SC2 does not have such reliance on these weird properties that were inherent to the first game's engine, although I'm sure we'll find out quirks in the SC2 interface that works for the design of the game.


Wait, you mean those obscure, weird and archaic mechanism that made SC1 pro-scene so awesome? No more muta micro sniping off those scourge? It is not that big of a "secret" if you dig just a little bit. I agree some things have to be improve from sc1, but the magic box is a basic skill that people use even if they are not aware of it.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-05-25 01:04:52
May 25 2010 01:04 GMT
#40
On May 25 2010 09:34 junemermaid wrote:
Show nested quote +
On May 25 2010 06:57 nurle wrote:
On May 25 2010 06:14 0mar wrote:
good god, the last thing this game needs is obscure bullshit like the magic box.


why is that bullshit? sc2 could atleast have something good from sc1, since they are removing everything that requieres skill-_-


The magic box was obscure. We were all used to it in brood war, but "secret" things like this is what made sc1 too unapproachable without deep knowledge of how to use the archaic interface. I'm glad SC2 does not have such reliance on these weird properties that were inherent to the first game's engine, although I'm sure we'll find out quirks in the SC2 interface that works for the design of the game.


The magic box is no more obscure than any other "hidden trick" in most competitive games out there. Even the casual Super Smash Bros. has plenty of hidden tricks for people to take advantage of. It's not even the result of an "archaic interface", which is honestly becoming an overused term with this game. It's just a nice part of the game that adds depth and builds community around trying to master it. Since when is that a bad thing?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 480
OGKoka 175
ProTech142
TKL 101
CosmosSc2 5
JuggernautJason4
StarCraft: Brood War
Britney 11996
Sea 5737
Shuttle 282
nyoken 79
NotJumperer 29
NaDa 11
Dota 2
monkeys_forever206
LuMiX1
Counter-Strike
fl0m4758
Fnx 1777
FalleN 1445
Super Smash Bros
Liquid`Ken18
Heroes of the Storm
Liquid`Hasu402
Other Games
tarik_tv22578
Grubby3879
FrodaN1784
ToD233
shahzam232
C9.Mang0170
KnowMe146
Trikslyr47
ZombieGrub42
Chillindude23
ViBE9
Organizations
StarCraft 2
ComeBackTV 455
Counter-Strike
PGL41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta21
• Reevou 5
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4460
• Doublelift2757
• TFBlade1236
• Scarra409
Other Games
• imaqtpie896
• Shiphtur168
Upcoming Events
Replay Cast
2h 3m
The PondCast
12h 3m
KCM Race Survival
12h 3m
WardiTV Winter Champion…
14h 3m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 2h
Ultimate Battle
1d 14h
Light vs ZerO
WardiTV Winter Champion…
1d 14h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-04
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.