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Notice! BNet may be unreliable after a patch! - Page 10

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 22 2010 16:15 GMT
#181
I fully expect Battle.net to wipe all our accounts again, just like the last time they did a full reset, then had massive issues, then when fixed the issues reset the accounts again
ModeratorBlame yourself or God
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
May 22 2010 16:16 GMT
#182
On May 23 2010 00:59 SichuanPanda wrote:
Ever since WoW came out it seems like Blizzard has forgot how to do networking or hire competent networking staff. Every single week without fail WoW comes down for 'some maintenance' as a network admin myself I can safely say a load-balanced network appropriate to the number of users connecting should not need weekly maintenance or even monthly maintenance, in fact the only thing I have ever to do with servers I run is a restart every now and then, which takes ~ 15 minutes per server. With remote server consoles you can easily restart all your servers simultaneously. But yet Blizzard still finds a way to take WoW servers offline every week, every Tuesday for extended periods of time.

Sadly, it appears that this trend is moving towards SC2 already in Beta. Now don't get me wrong extended down times in a Beta are to be expected. I guess. I say this because Blizzard knows EXACTLY how many users are connecting because they know how many keys they have given out as well as access logs etc. - that said and as a result should easily be able to determine how much network access is needed to support the users, massive random server lag shouldn't happen. But it did in WoW Beta and first few days of release, and we can almost be 100% assured it will in SC2. This also comes with the random 'service updates' which Blizzard releases in both games already quite frequently, on WoW these are server side completely and you don't even download a patch. However every time, every single time Blizzard releases a patch on WoW there's extended downtime for 'an forseen issue' - I really hope this trend is not continuing into SC2.



Patch 13 was major patch thad did somes changes to improve latency and lag. Might be something went wrong there. I think most patches in the future will have nothing to do with this type of changes.
For the weekly maintenance - its pretty common for every MMO not just WOW, so i dont believe it wold be because of Blizzard staff incompetence

zakkssst
Profile Joined May 2010
Canada19 Posts
May 22 2010 17:19 GMT
#183
has anybody else had the problem of not even being able to click the connect button?
Blargh
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
May 22 2010 17:28 GMT
#184
Looks like the Mac beta isn't going to be fixed any time soon ;_;
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
kWak
Profile Joined May 2010
Poland15 Posts
May 22 2010 18:17 GMT
#185
Anyone else having issue disconnecting while playing on EU bnet ?
Already dc'ed like 10 times on ladder...
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
May 22 2010 18:30 GMT
#186
On May 23 2010 03:17 kWak wrote:
Anyone else having issue disconnecting while playing on EU bnet ?
Already dc'ed like 10 times on ladder...


We played 7 x 2x2 and got discon on 4 out of 7 matches. Now i also get an error when trying to play 1v1, nothing seems to work properly. Big patch always mean big troubles ...
blomsterjohn
Profile Joined June 2008
Norway474 Posts
May 22 2010 18:30 GMT
#187
yap, disc alot and this wierd error msg keep coming when im trying to do games
T)AK47
Profile Blog Joined April 2010
United States46 Posts
May 22 2010 19:08 GMT
#188
I just disced from a game with me and 3 AI computers.

FAIL, BNET.
With God, we can change the world one person at a time
kWak
Profile Joined May 2010
Poland15 Posts
May 22 2010 19:11 GMT
#189
Well, I'm in bronze with 1/10 stats -.-'' - all coz of dcing
T)AK47
Profile Blog Joined April 2010
United States46 Posts
May 22 2010 19:12 GMT
#190
7-5 stats, all 5 from disc.
With God, we can change the world one person at a time
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 22 2010 19:42 GMT
#191
I just went 5-0 in my placement matches, and didn't really notice any lag. Certainly not anything to the scale as to what it was last night. Not sure if it still lags in 2v2 and stuff.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
WhistlingMtn
Profile Joined May 2010
United States190 Posts
May 22 2010 19:46 GMT
#192
On May 23 2010 04:08 T)AK47 wrote:
I just disced from a game with me and 3 AI computers.

FAIL, BNET.


Haha, after patch 6 or 7 I had crazy drop problems. It'd just be rolling alone ok and then "you've been dropped".. then the next patch fixed it.. then a couple patches later I'd lag.. all-the-time.. then the next patch fixed it..

The fun of beta!

I remember battle.net having so many issues for diablo, and then when they put in all the upgrades for starcraft.. more issues.. I'm sure they'll resolve the issues.
Jusciax
Profile Joined August 2007
Lithuania588 Posts
May 22 2010 19:48 GMT
#193
Unreliable is an understatement for current battle.net condition.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
May 22 2010 20:02 GMT
#194
so is BNET still having problems?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 22 2010 20:06 GMT
#195
On May 23 2010 04:48 Jusciax wrote:
Unreliable is an understatement for current battle.net condition.


At the moment the dropping lag seems to be fixed. As far as just the regular gameplay lag--Well I won't drop anymore, doesn't mean I can play....Which SO frustrating. I'm not the kind of person that is like oh no I lost boo hoo, but if something doesn't work like its supposed to then I rage!

Yeah definitely a downer to play understatement indeed.
twitch.tv/setz3r
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 22 2010 20:49 GMT
#196
I just got dropped (eu server) in the first 2 seconds of the game, after having played one long game just before that... but they had a message at login that they were looking into it so.
go4it
Profile Joined March 2010
Croatia91 Posts
May 22 2010 20:50 GMT
#197
so far 4 games, 4 d/c in first few mins. This really sucks.
DarkWingDuck
Profile Joined May 2010
Austria15 Posts
May 22 2010 20:51 GMT
#198
5 games, 2 discs -> gold league i hope there will be a ladderreset^^
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2010-05-22 20:51:54
May 22 2010 20:51 GMT
#199
On May 23 2010 01:16 Uriel_SVK wrote:
Show nested quote +
On May 23 2010 00:59 SichuanPanda wrote:
Ever since WoW came out it seems like Blizzard has forgot how to do networking or hire competent networking staff. Every single week without fail WoW comes down for 'some maintenance' as a network admin myself I can safely say a load-balanced network appropriate to the number of users connecting should not need weekly maintenance or even monthly maintenance, in fact the only thing I have ever to do with servers I run is a restart every now and then, which takes ~ 15 minutes per server. With remote server consoles you can easily restart all your servers simultaneously. But yet Blizzard still finds a way to take WoW servers offline every week, every Tuesday for extended periods of time.

Sadly, it appears that this trend is moving towards SC2 already in Beta. Now don't get me wrong extended down times in a Beta are to be expected. I guess. I say this because Blizzard knows EXACTLY how many users are connecting because they know how many keys they have given out as well as access logs etc. - that said and as a result should easily be able to determine how much network access is needed to support the users, massive random server lag shouldn't happen. But it did in WoW Beta and first few days of release, and we can almost be 100% assured it will in SC2. This also comes with the random 'service updates' which Blizzard releases in both games already quite frequently, on WoW these are server side completely and you don't even download a patch. However every time, every single time Blizzard releases a patch on WoW there's extended downtime for 'an forseen issue' - I really hope this trend is not continuing into SC2.



Patch 13 was major patch thad did somes changes to improve latency and lag. Might be something went wrong there. I think most patches in the future will have nothing to do with this type of changes.
For the weekly maintenance - its pretty common for every MMO not just WOW, so i dont believe it wold be because of Blizzard staff incompetence


lol you just said that blizzard improved lag in the new patch.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 22 2010 21:48 GMT
#200
On May 23 2010 05:51 Two_DoWn wrote:
Show nested quote +
On May 23 2010 01:16 Uriel_SVK wrote:
On May 23 2010 00:59 SichuanPanda wrote:
Ever since WoW came out it seems like Blizzard has forgot how to do networking or hire competent networking staff. Every single week without fail WoW comes down for 'some maintenance' as a network admin myself I can safely say a load-balanced network appropriate to the number of users connecting should not need weekly maintenance or even monthly maintenance, in fact the only thing I have ever to do with servers I run is a restart every now and then, which takes ~ 15 minutes per server. With remote server consoles you can easily restart all your servers simultaneously. But yet Blizzard still finds a way to take WoW servers offline every week, every Tuesday for extended periods of time.

Sadly, it appears that this trend is moving towards SC2 already in Beta. Now don't get me wrong extended down times in a Beta are to be expected. I guess. I say this because Blizzard knows EXACTLY how many users are connecting because they know how many keys they have given out as well as access logs etc. - that said and as a result should easily be able to determine how much network access is needed to support the users, massive random server lag shouldn't happen. But it did in WoW Beta and first few days of release, and we can almost be 100% assured it will in SC2. This also comes with the random 'service updates' which Blizzard releases in both games already quite frequently, on WoW these are server side completely and you don't even download a patch. However every time, every single time Blizzard releases a patch on WoW there's extended downtime for 'an forseen issue' - I really hope this trend is not continuing into SC2.


N
Patch 13 was major patch thad did somes changes to improve latency and lag. Might be something went wrong there. I think most patches in the future will have nothing to do with this type of changes.
For the weekly maintenance - its pretty common for every MMO not just WOW, so i dont believe it wold be because of Blizzard staff incompetence


lol you just said that blizzard improved lag in the new patch.


No, he said that Patch 13 was a major patch which made changes to improve latency and lag. That is all true. There were changes done in hopes of it helping. We should all be extremely excited that Blizzard is doing this.

I think a lot of people don't quite understand what it is that caused this, so I will do my best to make it in a more easily understood way.

Basically, the old sort of networking stuff that Blizzard had (TCP) was a slow, outdated, silly sort of network thing to use. Lots of other games use UDP, and as a result, they have much better ping and way less lag. We have wanted Blizzard to modernize their games and go to UDP, but they have just stuck with TCP. Now, they are ready to make the change to UDP. This is suuuuch a good thing. Sure, its buggy and messed up now, but it will be much better later on. This is an investment in a much better online environment in the days to come.
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