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Forum Index > SC2 General
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theSAiNT
Profile Joined July 2009
United States726 Posts
May 22 2010 15:30 GMT
#161
Wow got this for the first time while searching for FFA game: SC2MASTER_SERVER_ERROR_INVALID_DATA
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 22 2010 15:40 GMT
#162
i still haven't been able to get around the authentication module error

i don't even have a firewall on
sMi.WiZaRd
Profile Joined February 2009
United States28 Posts
May 22 2010 15:40 GMT
#163
On May 23 2010 00:40 skronch wrote:
i still haven't been able to get around the authentication module error

i don't even have a firewall on



same alot of mac users are having this problem
aka; WiZaRd W]i[ZaRd
Teejing
Profile Joined January 2009
Germany1360 Posts
May 22 2010 15:41 GMT
#164
I cannot play at all because of

SC2MASTER_SERVER_ERROR_INVALID_DATA
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 22 2010 15:42 GMT
#165
i can get in a game but the lag is unplayable even in 1v1s its brutal
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
zakkssst
Profile Joined May 2010
Canada19 Posts
May 22 2010 15:44 GMT
#166
im having the same problem, cant even got to the authentication module stage
Blargh
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 22 2010 15:44 GMT
#167
I've been able to play, but I've noticed extreme horrid lag from just about everyone in the game including myself (even though I'm getting good FPS and connection is stable). I was playing 4v4s however last night so I think perhaps maybe everyone just turn down their settings just a tad for playing these larger game types. More units and bigger map = more powerful computer is needed, just because someone can run on Ultra in 1v1 and 2v2, maybe 3v3 and 4v4 they can't. Of course I'm more apt to believe that Blizzard screwed something up again lol.
i-bonjwa
Guc
Profile Joined April 2010
Australia28 Posts
May 22 2010 15:44 GMT
#168
it freakin freezes up alot in mid games.... and you get losses... so gay
CORN! I ATE NO CORN
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 22 2010 15:45 GMT
#169
on mac, authen cant download

=> bootcamp => window => still authen cant download

spam login button for 3 times PW bar appear, enter pw => agreement => the ship fly away and u stare at the universe forever
Im daed. Follow me @TL_NB
zakkssst
Profile Joined May 2010
Canada19 Posts
May 22 2010 15:48 GMT
#170
what if you cant hit the login button?
Blargh
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 22 2010 15:50 GMT
#171
On May 23 2010 00:48 zakkssst wrote:
what if you cant hit the login button?

Seems you don't want to login anyway atm do you...


Game is unplayable.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
EnvoYofAiuR
Profile Joined October 2002
Netherlands71 Posts
May 22 2010 15:52 GMT
#172
SC2MASTER_SERVER_ERROR_INVALID_DATA
Conquer, but dont triumph
murd3r3r
Profile Joined April 2010
Czech Republic102 Posts
May 22 2010 15:54 GMT
#173
SC2MASTER_SERVER_ERROR_INVALID_DATA
and the heavens shall tremble
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 22 2010 15:59 GMT
#174
Ever since WoW came out it seems like Blizzard has forgot how to do networking or hire competent networking staff. Every single week without fail WoW comes down for 'some maintenance' as a network admin myself I can safely say a load-balanced network appropriate to the number of users connecting should not need weekly maintenance or even monthly maintenance, in fact the only thing I have ever to do with servers I run is a restart every now and then, which takes ~ 15 minutes per server. With remote server consoles you can easily restart all your servers simultaneously. But yet Blizzard still finds a way to take WoW servers offline every week, every Tuesday for extended periods of time.

Sadly, it appears that this trend is moving towards SC2 already in Beta. Now don't get me wrong extended down times in a Beta are to be expected. I guess. I say this because Blizzard knows EXACTLY how many users are connecting because they know how many keys they have given out as well as access logs etc. - that said and as a result should easily be able to determine how much network access is needed to support the users, massive random server lag shouldn't happen. But it did in WoW Beta and first few days of release, and we can almost be 100% assured it will in SC2. This also comes with the random 'service updates' which Blizzard releases in both games already quite frequently, on WoW these are server side completely and you don't even download a patch. However every time, every single time Blizzard releases a patch on WoW there's extended downtime for 'an forseen issue' - I really hope this trend is not continuing into SC2.
i-bonjwa
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 22 2010 15:59 GMT
#175
On May 23 2010 00:54 murd3r3r wrote:
SC2MASTER_SERVER_ERROR_INVALID_DATA

ZerO FAN~!~!~!
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
May 22 2010 15:59 GMT
#176
This is why you don't release patches on fridays
OjKa OjKa OjKa!
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 22 2010 16:03 GMT
#177
On May 23 2010 00:59 SichuanPanda wrote:
Ever since WoW came out it seems like Blizzard has forgot how to do networking or hire competent networking staff. Every single week without fail WoW comes down for 'some maintenance' as a network admin myself I can safely say a load-balanced network appropriate to the number of users connecting should not need weekly maintenance or even monthly maintenance, in fact the only thing I have ever to do with servers I run is a restart every now and then, which takes ~ 15 minutes per server. With remote server consoles you can easily restart all your servers simultaneously. But yet Blizzard still finds a way to take WoW servers offline every week, every Tuesday for extended periods of time.

Sadly, it appears that this trend is moving towards SC2 already in Beta. Now don't get me wrong extended down times in a Beta are to be expected. I guess. I say this because Blizzard knows EXACTLY how many users are connecting because they know how many keys they have given out as well as access logs etc. - that said and as a result should easily be able to determine how much network access is needed to support the users, massive random server lag shouldn't happen. But it did in WoW Beta and first few days of release, and we can almost be 100% assured it will in SC2. This also comes with the random 'service updates' which Blizzard releases in both games already quite frequently, on WoW these are server side completely and you don't even download a patch. However every time, every single time Blizzard releases a patch on WoW there's extended downtime for 'an forseen issue' - I really hope this trend is not continuing into SC2.

That's not just for network stuff though lol
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Teejing
Profile Joined January 2009
Germany1360 Posts
May 22 2010 16:05 GMT
#178
Anyone knows how to fix SC2MASTER_SERVER_ERROR_INVALID_DATA?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
May 22 2010 16:06 GMT
#179
Then again, this being the unlucky number 13 patch, this seems to be the most convenient time to have a patch that is truly broken
"trash micro but win - its marine" MC commentary during HSC 4
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 22 2010 16:08 GMT
#180
On May 23 2010 01:06 Senx wrote:
Then again, this being the unlucky number 13 patch, this seems to be the most convenient time to have a patch that is truly broken


Woah Senx you might have something there. Look out here comes your 1337 post.
i-bonjwa
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