• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:20
CET 10:20
KST 18:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8625 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 84

Forum Index > SC2 General
Post a Reply
Prev 1 82 83 84 85 86 170 Next
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
June 04 2011 17:26 GMT
#1661
cool... now you can have portraits :D
xd
PeZuY
Profile Blog Joined February 2011
935 Posts
June 04 2011 17:28 GMT
#1662
Really admire the work you have put on this !
AveiMil
Profile Joined May 2010
Norway138 Posts
June 05 2011 00:38 GMT
#1663
Quick question; I did not see this in the FAQ: The APM values, are they StarCraft 2 ingame values (the ones you see when watching a replay) or are they 'true' APM values?
ilve
Namu
Profile Joined February 2011
United States826 Posts
June 06 2011 02:36 GMT
#1664
Does anyone know how I can filter based on race win?
For an example, is it possible to search for only replays where a terran player wins?
I tried this with a blank name, and terran & win selected, but it didn't work.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 07:17 GMT
#1665
On June 05 2011 09:38 AveiMil wrote:
Quick question; I did not see this in the FAQ: The APM values, are they StarCraft 2 ingame values (the ones you see when watching a replay) or are they 'true' APM values?

By default Sc2gears shows real time values and real APM, but you can switch back to in-game values in the Analyzer tab of the Misc settings dialog.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 07:21 GMT
#1666
On June 06 2011 11:36 Namu wrote:
Does anyone know how I can filter based on race win?
For an example, is it possible to search for only replays where a terran player wins?
I tried this with a blank name, and terran & win selected, but it didn't work.

Currently you can't do that. I will make it possible in the future.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 08:27 GMT
#1667
On June 06 2011 16:21 Dakota_Fanning wrote:
Show nested quote +
On June 06 2011 11:36 Namu wrote:
Does anyone know how I can filter based on race win?
For an example, is it possible to search for only replays where a terran player wins?
I tried this with a blank name, and terran & win selected, but it didn't work.

Currently you can't do that. I will make it possible in the future.

Letting you know that I have just implemented this, will be included in the next release.
https://repmastered.icza.net
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
June 06 2011 09:19 GMT
#1668
For some reason auto-save stops working whenever I download replays and put them in my rep folder.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 09:25 GMT
#1669
On June 06 2011 18:19 Liquid`Jinro wrote:
For some reason auto-save stops working whenever I download replays and put them in my rep folder.

By "rep folder" I assume you mean the folder under your account (where SC2 saves replays).

Replay auto-save works this way: after start-up Sc2gears listens for replays that have a last-modification date newer than the Sc2gears start-up time (which are saved after Sc2gears has been started). If a replay is auto-saved by Sc2gears, then Sc2gears will look for replays that are newer than the replay last saved by Sc2gears.

So I assume the replays you download and copy to your replay folder have a date which is after your computer's current date. Can you check this? If this is the case, then Sc2gears will not find newer replays that would be after the one you just copied to your replay folder...
https://repmastered.icza.net
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
June 06 2011 13:31 GMT
#1670
On June 06 2011 18:25 Dakota_Fanning wrote:
Show nested quote +
On June 06 2011 18:19 Liquid`Jinro wrote:
For some reason auto-save stops working whenever I download replays and put them in my rep folder.

By "rep folder" I assume you mean the folder under your account (where SC2 saves replays).

Replay auto-save works this way: after start-up Sc2gears listens for replays that have a last-modification date newer than the Sc2gears start-up time (which are saved after Sc2gears has been started). If a replay is auto-saved by Sc2gears, then Sc2gears will look for replays that are newer than the replay last saved by Sc2gears.

So I assume the replays you download and copy to your replay folder have a date which is after your computer's current date. Can you check this? If this is the case, then Sc2gears will not find newer replays that would be after the one you just copied to your replay folder...

That is what I thought as well, because Huk's computer is set to some funky-future date so they always fuck me up.

However! The same thing happened with the MLG replays and they are from a timezone thats in the past so....
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hiwashi
Profile Joined August 2010
United States43 Posts
June 06 2011 13:46 GMT
#1671
Anyone else having problem to download sc2gears? I have been trying to download it for one hour, but I get server timeout on the download link.
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 14:22 GMT
#1672
On June 06 2011 22:46 Hiwashi wrote:
Anyone else having problem to download sc2gears? I have been trying to download it for one hour, but I get server timeout on the download link.

I too have problem downloading it. Mediafire seems to be having problems. Just try again in a short time.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 06 2011 19:52 GMT
#1673
On June 06 2011 22:31 Liquid`Jinro wrote:
Show nested quote +
On June 06 2011 18:25 Dakota_Fanning wrote:
On June 06 2011 18:19 Liquid`Jinro wrote:
For some reason auto-save stops working whenever I download replays and put them in my rep folder.

By "rep folder" I assume you mean the folder under your account (where SC2 saves replays).

Replay auto-save works this way: after start-up Sc2gears listens for replays that have a last-modification date newer than the Sc2gears start-up time (which are saved after Sc2gears has been started). If a replay is auto-saved by Sc2gears, then Sc2gears will look for replays that are newer than the replay last saved by Sc2gears.

So I assume the replays you download and copy to your replay folder have a date which is after your computer's current date. Can you check this? If this is the case, then Sc2gears will not find newer replays that would be after the one you just copied to your replay folder...

That is what I thought as well, because Huk's computer is set to some funky-future date so they always fuck me up.

However! The same thing happened with the MLG replays and they are from a timezone thats in the past so....

Just comes to my mind that there is an easy solution to this problem.

Modify your SC2 auto-replay folder so it points to the unsaved folder only (and not your whole account folder), for example:
c:\Users\xxx\Documents\StarCraft II\Accounts\xxxxxx\2-S2-1-xxxxx\Replays\Unsaved\Multiplayer\

And if you copy downloaded replays outside of this folder, it will not interfere with Sc2gears at all.
https://repmastered.icza.net
talismania
Profile Blog Joined December 2007
United States2364 Posts
June 07 2011 00:19 GMT
#1674
Question for you SC2gears folks:

How does SC2 handle the supply count in-game? Do you have any idea how it works - is it possible to extract that info during a game automatically? I understand that replays do not store supply information, I just really think it would be useful to have an ability to set up a script that automatically plays through a replay on x16 or whatever and records the supply as the game progresses.

My dream for something like this would be to solve the question of what supply differences mean in terms of who is winning - we all know that zerg on even supply vs terran in the midgame is probably in trouble, yet commentators still talk as though the players are even. (This is especially true in TvP, where I feel no one has a clear idea of what differences in supply mean).

I would love to see someone do something like this:

-acquire 1000+ masters+ replays
-record the supplies for both players every minute of game time for every game
-record each player's race, the map, the start position, the game length, and who won

Then analysis would be easy. Simply look at winners, and ask how predictive supply differences are at each phase in the game. If someone is up 20 supply 3 minutes in to the game, I would imagine that leads to a win at least 90% of the time, for example. On the other hand, even supply 1 minute into the game probably doesn't predict anything (50-50 chance of winning). I would calculate relative supply difference as well, which is probably more informative than absolute supply difference:

absolute = S1 - S2
relative = (S1 - S2) / (S1 + S2) (This corrects for whether the supply difference is occurring early game or late game, i.e. 20 - 10 food (.333) is a larger difference than 190 - 180 (.027)).
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 07 2011 08:04 GMT
#1675
On June 07 2011 09:19 talismania wrote:
Question for you SC2gears folks:

How does SC2 handle the supply count in-game? Do you have any idea how it works - is it possible to extract that info during a game automatically? I understand that replays do not store supply information, I just really think it would be useful to have an ability to set up a script that automatically plays through a replay on x16 or whatever and records the supply as the game progresses.

My dream for something like this would be to solve the question of what supply differences mean in terms of who is winning - we all know that zerg on even supply vs terran in the midgame is probably in trouble, yet commentators still talk as though the players are even. (This is especially true in TvP, where I feel no one has a clear idea of what differences in supply mean).

I would love to see someone do something like this:

-acquire 1000+ masters+ replays
-record the supplies for both players every minute of game time for every game
-record each player's race, the map, the start position, the game length, and who won

Then analysis would be easy. Simply look at winners, and ask how predictive supply differences are at each phase in the game. If someone is up 20 supply 3 minutes in to the game, I would imagine that leads to a win at least 90% of the time, for example. On the other hand, even supply 1 minute into the game probably doesn't predict anything (50-50 chance of winning). I would calculate relative supply difference as well, which is probably more informative than absolute supply difference:

absolute = S1 - S2
relative = (S1 - S2) / (S1 + S2) (This corrects for whether the supply difference is occurring early game or late game, i.e. 20 - 10 food (.333) is a larger difference than 190 - 180 (.027)).

Sc2gears operates on replays and as you said, the supply count is not recorded in the replays.
I did not investigate how to get this info during a game, Sc2gears does not interact with SC2.
To calculate the exact supply count (and minerals/gas), the game engine would have to be recreated.
https://repmastered.icza.net
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2011-06-07 08:36:09
June 07 2011 08:33 GMT
#1676
On June 07 2011 04:52 Dakota_Fanning wrote:
Show nested quote +
On June 06 2011 22:31 Liquid`Jinro wrote:
On June 06 2011 18:25 Dakota_Fanning wrote:
On June 06 2011 18:19 Liquid`Jinro wrote:
For some reason auto-save stops working whenever I download replays and put them in my rep folder.

By "rep folder" I assume you mean the folder under your account (where SC2 saves replays).

Replay auto-save works this way: after start-up Sc2gears listens for replays that have a last-modification date newer than the Sc2gears start-up time (which are saved after Sc2gears has been started). If a replay is auto-saved by Sc2gears, then Sc2gears will look for replays that are newer than the replay last saved by Sc2gears.

So I assume the replays you download and copy to your replay folder have a date which is after your computer's current date. Can you check this? If this is the case, then Sc2gears will not find newer replays that would be after the one you just copied to your replay folder...

That is what I thought as well, because Huk's computer is set to some funky-future date so they always fuck me up.

However! The same thing happened with the MLG replays and they are from a timezone thats in the past so....

Just comes to my mind that there is an easy solution to this problem.

Modify your SC2 auto-replay folder so it points to the unsaved folder only (and not your whole account folder), for example:
c:\Users\xxx\Documents\StarCraft II\Accounts\xxxxxx\2-S2-1-xxxxx\Replays\Unsaved\Multiplayer\

And if you copy downloaded replays outside of this folder, it will not interfere with Sc2gears at all.

Doesnt work so wlel because I have so many accounts, but I think what happened is just that SC2Gears kinda crashed --- because I noticed it was behaving SUPER sluggishly, aside from not saving games.

I just assumed I had the same problem with the newly downloaded replays as I had with the ones with funky dates, but I dont think that was it.

EDIT: Yep, restarting it solved it. Sorry to have wasted your time.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hiwashi
Profile Joined August 2010
United States43 Posts
June 07 2011 21:05 GMT
#1677
I just started using this tool, so I`m still learning all the features, but today when I tried to load about 31 replays I get this:

Analyzed: 31 Skipped: 2 Total: 31

Why the program is skipping 2 replays? From the top of my head i think I had a few game that the opponent just left on the first few seconds, so maybe is that, but Im not sure. Can you clarify that for me?
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2011-06-08 03:02:58
June 08 2011 03:02 GMT
#1678
On June 08 2011 06:05 Hiwashi wrote:
I just started using this tool, so I`m still learning all the features, but today when I tried to load about 31 replays I get this:

Analyzed: 31 Skipped: 2 Total: 31

Why the program is skipping 2 replays? From the top of my head i think I had a few game that the opponent just left on the first few seconds, so maybe is that, but Im not sure. Can you clarify that for me?

The multi-replay analysis by default excludes games that are shorter than 2 minutes. You can change this limit on the Analyzer tab in the Misc settings dialog.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 08 2011 07:58 GMT
#1679
On May 23 2011 13:22 kagemucha wrote:
On multi-replay analysis, it's kind of annoying to have seperate columns for:

TvP
*vP

I understand that some people play random and would like separate stats like this, but I solely play terran. It's just a bit cluttered right now. An option to delete columns would be great! :D

A filter option has been added, will be included in the next release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
June 09 2011 07:47 GMT
#1680
Sc2gears 5.5 has been released with Table filter boxes and Improved replay search

Details are in the first post.
https://repmastered.icza.net
Prev 1 82 83 84 85 86 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 15591
Shuttle 7588
Horang2 3073
firebathero 1097
Mind 385
Larva 370
Hyuk 251
BeSt 231
Stork 155
Killer 124
[ Show more ]
Hyun 121
Snow 96
Mong 92
Barracks 60
ToSsGirL 60
Shinee 60
EffOrt 55
scan(afreeca) 48
Movie 36
Bale 32
Yoon 32
Sexy 32
NaDa 29
sorry 26
Shine 24
Free 18
yabsab 16
zelot 16
soO 9
Hm[arnc] 7
Dota 2
Gorgc4212
Counter-Strike
Sick81
Other Games
summit1g10790
Organizations
Counter-Strike
PGL15656
Other Games
gamesdonequick1109
StarCraft: Brood War
UltimateBattle 15
[ Show 9 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
40m
Sparkling Tuna Cup
40m
Replay Cast
13h 40m
WardiTV Weekly
1d 2h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.