• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:20
CET 03:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D)
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2559 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 170 Next
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
October 28 2010 12:10 GMT
#781
On October 28 2010 21:00 Zerran wrote:
How exactly does the APM alert work?
Does it check the current or average APM?
I average about 140APM, I've set the APM Alert to 155, but I only hear the alert like 3 times a match.
Is 1 second the smallest interval you can set or is it possible to go lower?

It checks the current APM, not the average. 1 sec is the smallest interval you can specify.
https://repmastered.icza.net
Zerran
Profile Joined August 2010
Austria12 Posts
October 28 2010 12:57 GMT
#782
So basically if I happen to have a current APM lower than 155 (in my case) for more than 1 second the alarm should go off?

I itentionally set the alarm a lot higher than my current average, so theoretically the alarm should go off a LOT during a match.
When I check my replays, I have numerous occasions where my current apm is <155 for more than one second, still the alarm doesn't go off in those instances, are you sure it's working correctly?

Am I the only one with that problem?

Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 28 2010 13:02 GMT
#783
Can you add APM display ingame?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 28 2010 13:03 GMT
#784
Every now and then SC2Gears can't figure out which player won a match from the replay. Is there a way to manually assign a winner to these replays so that the mutli-rep-analysis becomes more accurate?
Such flammable little insects!
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2010-10-28 13:28:51
October 28 2010 13:28 GMT
#785
On October 28 2010 21:57 Zerran wrote:
So basically if I happen to have a current APM lower than 155 (in my case) for more than 1 second the alarm should go off?

I itentionally set the alarm a lot higher than my current average, so theoretically the alarm should go off a LOT during a match.
When I check my replays, I have numerous occasions where my current apm is <155 for more than one second, still the alarm doesn't go off in those instances, are you sure it's working correctly?

Am I the only one with that problem?


I read the current APM values from the Windows registry where StarCraft 2 itself outputs them. It is not an average of the last second, but probably a shorter time, arbitrary chose by StarCraft 2 and not by Sc2gears. If you hear the alert too few times, then simply increase the alert value.

One thing to note here though: StarCraft 2 outputs APM values in game time. Sc2gears automatically converts them to real time APM if you didn't disable the "Convert game time to real time" feature in the Analyzer settings. So if you disabled that feature, you have to provide the APM alert limit in game time.

(just leave everything as default => convert game time to real time, and you don't have to bother with game time anywhere).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
October 28 2010 13:36 GMT
#786
On October 28 2010 22:02 Existor wrote:
Can you add APM display ingame?

No. Displaying anything in game would violate Blizzard's terms of use.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2010-10-28 13:39:45
October 28 2010 13:39 GMT
#787
On October 28 2010 22:03 Rannasha wrote:
Every now and then SC2Gears can't figure out which player won a match from the replay. Is there a way to manually assign a winner to these replays so that the mutli-rep-analysis becomes more accurate?

No, you can't assign winners manually.
The lack of proper winner detection can be due to 2 things:
-Sc2gears was not able to parse all the actions till the end of the game
-or StarCraft 2 did not record the player leave actions.

The first one can be fixed in a future update if you send me the replay.
https://repmastered.icza.net
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-10-28 13:44:32
October 28 2010 13:43 GMT
#788
Is it just me or does SC2 Gears use a really large amount of memory? It seems to be using 900meg of virtual memory size in process explorer.

I've had a low memory problem once before and increase my virtual memory paging file size to a couple gig to counter it but would it mean sc2gears is using ram space when its just opened? So would it be better to start SC2 before starting SC2Gears so that SC2 uses ram 1st or something?

Running on Windows 7 64bit all latest updates, nvidia g-card, intel chipset.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2010-10-28 13:49:41
October 28 2010 13:47 GMT
#789
On October 28 2010 22:36 Dakota_Fanning wrote:
Show nested quote +
On October 28 2010 22:02 Existor wrote:
Can you add APM display ingame?

No. Displaying anything in game would violate Blizzard's terms of use.

But you already have voice warning ingame. It can be edited to:

- "U have idle larva. spawn more!"
- "You will be limit blocked soon (at 16/18 or 30/34)"
- "Enemies started build void rays, be careful!"
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
October 28 2010 13:51 GMT
#790
On October 28 2010 22:47 Existor wrote:
Show nested quote +
On October 28 2010 22:36 Dakota_Fanning wrote:
On October 28 2010 22:02 Existor wrote:
Can you add APM display ingame?

No. Displaying anything in game would violate Blizzard's terms of use.

But you already have voice warning ingame. It can be edited to:

- "U have idle larva. spawn more!"
- "You will be limit blocked soon (at 16/18 or 30/34)"
- "Enemies started build void rays, be careful!"

No, it can't. These info are not present from where the APM is read from (it's the Windows registry NOT the memory).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
October 28 2010 14:12 GMT
#791
On October 28 2010 22:43 Adeeler wrote:
Is it just me or does SC2 Gears use a really large amount of memory? It seems to be using 900meg of virtual memory size in process explorer.

I've had a low memory problem once before and increase my virtual memory paging file size to a couple gig to counter it but would it mean sc2gears is using ram space when its just opened? So would it be better to start SC2 before starting SC2Gears so that SC2 uses ram 1st or something?

Running on Windows 7 64bit all latest updates, nvidia g-card, intel chipset.

Sc2gears is started in a way that it's maximum memory usage is limited to 512MB. That means under no circumstances can it use like 900 MB.
If you just start it in the background (and disable the image preloading), it should use something like 40 MB.
If you use it to analyze replays and multi-analyse mass replays, the memory usage might go up to 100 or 200 MB depending on how many internal analyzers you opened.

These values were also tested on Win 7 64 bit.

Here is a description of what the columns mean:
What do the Task Manager memory columns mean?
https://repmastered.icza.net
Prixm
Profile Joined May 2010
Sweden145 Posts
October 28 2010 14:26 GMT
#792
Can you explain on the website how to make a .bat file for us who keeps forgetting turn sc2gears on?
Im trying to make a .bat file atm but only sc2 will launch and not sc2gears ><
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2010-10-28 14:33:56
October 28 2010 14:33 GMT
#793
On October 28 2010 23:26 Prixm wrote:
Can you explain on the website how to make a .bat file for us who keeps forgetting turn sc2gears on?
Im trying to make a .bat file atm but only sc2 will launch and not sc2gears ><

I don't see why this wouldn't work (add your paths ofc, use quotes if they contain spaces):

example.cmd:
Sc2gears.exe
StarCraft II.exe

https://repmastered.icza.net
Prixm
Profile Joined May 2010
Sweden145 Posts
October 28 2010 14:38 GMT
#794
On October 28 2010 23:33 Dakota_Fanning wrote:
Show nested quote +
On October 28 2010 23:26 Prixm wrote:
Can you explain on the website how to make a .bat file for us who keeps forgetting turn sc2gears on?
Im trying to make a .bat file atm but only sc2 will launch and not sc2gears ><

I don't see why this wouldn't work (add your paths ofc, use quotes if they contain spaces):

example.cmd:
Sc2gears.exe
StarCraft II.exe



I've tried that in notebook, then name it SCII.bat and then launch it with Blizzard Launcher. Is that totaly wrong? Cause SC2 runs but sc2gears wont.
okuraku
Profile Blog Joined July 2010
United States210 Posts
October 28 2010 14:43 GMT
#795
Thanks for all the updates! This is such a cool tool.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
Ingruz
Profile Joined May 2010
Italy380 Posts
October 28 2010 14:47 GMT
#796
thank you for keeping this updated! :D
My life for Aiur!
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 28 2010 16:20 GMT
#797
is there a way to fade out days where i didnt make any games in the apm/win ratio development?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
SwampZero
Profile Joined September 2010
Greece350 Posts
October 28 2010 17:08 GMT
#798
Hey Dakota thanks for the patch, but I must still ask again for a feature i've been asking for a while.


Please make a "Winner Indicator" for the dynamic rename values. This would help immensely.

You could, in a matter of minutes, sort through all your losing games and include them in multi-replay analysis and try to find losing trends and all kinds of stuff. This is a real thing.
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
October 28 2010 17:11 GMT
#799
Amazing <3

Always nice updates.
That boys a monster
SwampZero
Profile Joined September 2010
Greece350 Posts
Last Edited: 2010-10-28 17:13:14
October 28 2010 17:12 GMT
#800
It could look like a W or L letter in the filename, taken from the Point Of View of the person using Sc2Gears and saves (is that possible? Maybe have it ask your playername at start then just string compare ? sounds easy)

Then you could instantly sort through all your replays for wins and losses.


Don't make it a player parameter tho please. ( I mean don't have a "list player" dynamic value that puts a W after the winner's name. That's not at all easily sortable) Just have it as a self-contained value so we can decide where in the filename we want it.


Thanks in advance, your program is very good.
Prev 1 38 39 40 41 42 170 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#59
SteadfastSC157
CranKy Ducklings139
davetesta47
rockletztv 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 157
Nathanias 123
CosmosSc2 51
StarCraft: Brood War
Britney 8106
Artosis 724
NaDa 37
Noble 20
League of Legends
JimRising 489
Counter-Strike
Coldzera 130
Other Games
summit1g9318
Day[9].tv623
C9.Mang0276
ViBE183
Maynarde129
Trikslyr76
Organizations
Other Games
gamesdonequick839
Dota 2
PGL Dota 2 - Main Stream211
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 95
• musti20045 25
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4452
Other Games
• Scarra2579
• Day9tv623
Upcoming Events
Replay Cast
6h 40m
Wardi Open
9h 40m
OSC
10h 40m
Tenacious Turtle Tussle
21h 40m
The PondCast
1d 7h
Replay Cast
1d 20h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.