• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft (UMS) SWITCHEROO *New* /Destination Edit/ BGH Auto Balance -> http://bghmmr.eu/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 970 users

Zerg: Fine line between drone or unit production - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
leejas
Profile Blog Joined August 2007
United States440 Posts
May 10 2010 20:31 GMT
#21
Most decent/good players I know focus on getting the queen up as fast as possible. Zerg economics are governed by larva production. You usually don't need a good drone pump like in SC1 as much if you were able to start off well.

Some points to note:

1) Scout/find timings your opponent looks to exploit

Instead of churning larva away from drone production, spine crawlers or "static" defense may be a better decision. You can continue drone production while still maintaining some sort of defensive capability. Terrans have the advantage of using hellions or banshees to harass. I've seen players make an additional queen to cope with this type of fast-tech harass (I've seen it work against 1 or 2 void rays, but it may be risky if they bring in the phoenix).

Questions you can ask: What do their buildings point at? Should I be afraid of some reapers, an mmm push, helion harass, banshees, vikings?

These point towards when you should tech, drone pump, and make units.

2) Deciding on your own timing

My earlier zerg games ended up with a ton of minerals (1-2k) when I lost, even though I was using up every bit of larva. I had too many drones, so I needed to move up my own unit-pump mode timing. If you can take initiative in a game (You have this more often first in PvZ, second in TvZ), Your next 2-3 waves of larva pops are going to decide what your tech is at that moment. Then it might be a ping-pong of unit/tech decisions.

ie: You make mass lings, he makes a colossus, you get corrupters, he has stalkers, you then transition to broodlords.

Obviously I'm leaving out quite a bit, but based on your tech, you see you'll need more gas but not as much minerals compared to some builds (ie: Roach/hydra/infestor). This governs how many drones/units and their timings.

TL;DR Make drones when you're not able to make the units you need. Take extra drones and make static defense so you can get the tech you need. Make units to defend stuff if you don't think you have enough.
University
Profile Blog Joined July 2009
United States263 Posts
May 10 2010 20:37 GMT
#22
On May 11 2010 04:54 Chill wrote:
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...


My immediate reaction. Just scout man. I mean why would you make units if you don't need them.
willeesmalls
Profile Joined March 2010
United States477 Posts
May 10 2010 20:44 GMT
#23
On May 11 2010 05:08 Saracen wrote:
Gonna post this again because it seems relevant...
Show nested quote +
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


In my head, Chris Rock is going through this list: "there is no sex in the champaign room..."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 10 2010 20:45 GMT
#24
Basically the same as in Brood War. It's pretty instinctual if you've played a lot of Zerg in Brood War at a C- or above level. Not really sure exactly when I switch between production.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 10 2010 20:57 GMT
#25
On May 11 2010 05:08 Saracen wrote:
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.


You gotta change this one up if you're playing vs T because of mules. It's more like saturation + some.
Logo
OrtegaPeru
Profile Joined April 2010
79 Posts
May 10 2010 21:31 GMT
#26
Don't be afraid to build a couple spine crawlers. Those + Queen can stop just about any early stuff they can throw at you. Also remember that Toss and Zerg early units are melee attackers so the less sides of a building that are exposed the harder the time they will have to bring it down.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 10 2010 21:34 GMT
#27
On May 11 2010 06:31 OrtegaPeru wrote:
Don't be afraid to build a couple spine crawlers. Those + Queen can stop just about any early stuff they can throw at you. Also remember that Toss and Zerg early units are melee attackers so the less sides of a building that are exposed the harder the time they will have to bring it down.


why build them if you don't need them?

i guess if you're starting and you're having trouble scouting and multi-tasking... but it's still not an ideal way to learn.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 10 2010 21:49 GMT
#28
Making spine crawlers you don't need isn't as bad for zerg as other races, you can reposition them later to become useful, such as defending 3rd expos or setting up a contain.
Logo
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 10 2010 21:57 GMT
#29
On May 11 2010 05:08 Saracen wrote:
Gonna post this again because it seems relevant...
Show nested quote +
On May 02 2010 18:35 Saracen wrote:
Rules of Droning (ZvP/T):
1. You do not talk about droning
2. You DO NOT talk about droning
3. If you kill his fighting units, build drones
4. If you kill his workers, build fighting units

5. When the game begins, start droning
6. If he rushes you, stop droning and defend, then go to 3
7. If he is on one base, you only need a number of drones equal to one base saturation. Then, build fighting units.
8. If he starts expanding, either build all drones or all units.
a) If you build all drones, you are sAviOr. Saturate your second base. Then, build fighting units.
b) If you build all fighting units, you are YellOw. Keep building fighting units. Then kill him.


How to play Zerg in 8 simple rules. Nice.
"I made you a zergling, but I eated it." - Defiler
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 10 2010 22:07 GMT
#30
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.
bring back weapon of choice for hots!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 10 2010 22:16 GMT
#31
On May 11 2010 07:07 Destro wrote:
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.
If nexus is no longer producing, next 50 minerals goes towards a probe. It's pretty simple.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 10 2010 22:23 GMT
#32
for the entire game? i find this hard to believe protoss players do not stop making probes.
bring back weapon of choice for hots!
Arragoth
Profile Joined March 2010
Canada9 Posts
May 10 2010 22:26 GMT
#33
On May 11 2010 07:07 Destro wrote:
you made a big error saying that other races don't have to choose whether to make workers or units. if (in a perfect world) everyone is keeping their money at 0, theres going to be a choice where that money goes regardless of race.


It is different for Zerg. Protoss and Terran can build multiple units plus workers at the same time. Zerg have to decide if they are dedicating their larvae to workers or units. It's a very different dynamic.
Tareth
Profile Joined March 2004
United States46 Posts
May 10 2010 22:30 GMT
#34
This is actually the first thing I plan on working on when I've finished with this semester and can play consistently. I'm going to set some arbitrary scout timings, and after each game write down what I saw when I scouted, and what came after. Once I start finding consistent patterns and can accurately predict what my opponent is doing, and know the timings, I can start figuring out when to drone, when to get units, and when to tech.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
May 10 2010 22:32 GMT
#35
On May 11 2010 04:54 Chill wrote:
I think the answer is pretty obvious. Make as few units as possible until you need them. I'm not sure what you want out of this thread...


Uh... the answer might be simple but achieving it is a topic worth talking about. I'm not sure what you're contributing to this thread...
Looking for top-tier practice partners, especially Z; PM me
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 10 2010 22:34 GMT
#36
I figure if I losing some drones to harassment is alright if I build 15 more then my opponent.
#1 Kwanro Fan
Holden Caulfield
Profile Joined March 2010
102 Posts
May 10 2010 22:58 GMT
#37
Just build drones AND spine crawlers (there's never enought of them and they are your best friends). When you feel confortable build units, attack, GG.
Sureshot
Profile Joined April 2010
United States28 Posts
May 10 2010 23:26 GMT
#38
On May 11 2010 07:23 Destro wrote:
for the entire game? i find this hard to believe protoss players do not stop making probes.



For T or P player the decision to make workers is easy. Do not stop until you have 3 expansions worth of fully saturated mineral, that is around 60-80 workers.

P can constantly produce probes and have three gates constantly pumping out units while teching.

Z mechanics in SC forces players to decide if they want drone or units and the player must factor in many different scenarios to decide. Judging from previous posters the decision seems rather complex for Z players.
chung
Profile Joined April 2010
Korea (South)43 Posts
May 10 2010 23:57 GMT
#39
There is a major difference between NA and KR in terms of this, IMO.

Fact is, you can either drone or push at any given juncture. Now, in SC2, I think it is almost always safer to drone unless you're under attack. Many US players choose to press the issue instead, and they end up losing. It's just easier to completely overwhelm your opponent with a hive tech army later on, and all you have to do is keep your opponent from expanding too much or harassing/killing you. Just remember that when you're producing fighters, you're cutting off your worker production--your opponent isn't.

Korean Zerg is SO much more powerful because they buy time with sunkens and speedlings until lair tech, then buy more time with speedlings and hydralisks until hive tech, and they are able to put together a hydralisk/brood lord/infestor combo off of two base play (because they droned so hard), against which Terran and Protoss don't really have a good answer right now, IMO.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 9h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 136
StarCraft: Brood War
ZergMaN 111
Hyun 91
NaDa 63
Icarus 2
Dota 2
NeuroSwarm155
League of Legends
C9.Mang0349
Counter-Strike
tarik_tv5189
Super Smash Bros
amsayoshi24
Other Games
Mew2King42
Organizations
Other Games
gamesdonequick1316
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 158
• Berry_CruncH129
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra6112
Upcoming Events
OSC
1d 9h
Korean StarCraft League
1d 23h
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.