• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:26
CET 05:26
KST 13:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Gypsy to Korea Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2054 users

Rush Distance Comparisons - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
RibsNGibs
Profile Joined January 2011
64 Posts
April 28 2011 22:20 GMT
#81
Ooh, thanks for update on the main->natural distances!
LS
Profile Joined March 2011
Korea (South)145 Posts
May 01 2011 05:30 GMT
#82
nice
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 11 2011 21:22 GMT
#83
Thanks for checking out whether other maps have the Wacky Shakuras property! Good to know that close-air is still closer than cross ... though that puts an end to my eccentric scout pattern :/.
Can we get an official definition of "all-in"? Please?
Elean
Profile Joined October 2010
689 Posts
May 11 2011 21:34 GMT
#84
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 11 2011 21:41 GMT
#85
Oh my, this thread is awesome.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
ZeroTalent
Profile Joined December 2010
United States297 Posts
May 12 2011 14:03 GMT
#86
On May 12 2011 06:34 Elean wrote:
A choke to nat distance would be nice, because that's what matters in TvZ and PvZ.


Except for the rotationally symmetric maps (TDA, BG, and DQ), Isn't it just this?
choke2choke - 0.5*(choke2choke-nat2nat)
Can we get an official definition of "all-in"? Please?
Gulzt
Profile Joined August 2009
Netherlands275 Posts
Last Edited: 2011-05-13 06:41:37
May 13 2011 06:41 GMT
#87
Thx! very helpful post
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 13 2011 07:56 GMT
#88
I felt on Backwater Gulch that the distance of NW & SW, were shorter than the other close positions so I checked it out Ramp to Ramp:

I put a drone centered on top of a ramp and let it travel on the top of another ramp. This is of course not 100% accurate but I concluded NW & SW ramp to ramp takes my drone 34sec, whereas all the other close positions take 36 sec.

Kind of weird, why is it closer?
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-07-28 22:26:54
July 28 2011 22:26 GMT
#89
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D
Can we get an official definition of "all-in"? Please?
kingcoyote
Profile Blog Joined May 2010
United States546 Posts
July 28 2011 22:43 GMT
#90
On July 29 2011 07:26 ZeroTalent wrote:
Show nested quote +
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.
My good reason is "bumping to remind the totally awesome OP that there are new ladder maps".

:D


You probably should have just PMed the OP...
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2011-08-05 07:01:42
August 02 2011 01:18 GMT
#91
Since it seems to be a commonly used metric, I've measured all the ramp-to-ramp distances. Hopefully it can be educational. I report them here as worker travel time in game-seconds.

+ Show Spoiler [2p and 3p maps] +
Steppes of War		27s

Incineration Zone 30s

Bel'Shir Beach 40s
Blistering Sands 40s
Crossfire SE 39s
Jungle Basin 38s
Testbug 38s
Xel'Naga Caverns 41s
Xel'Naga Fortress 39s

Dual Sight 43s
Starlight Breaker 45s
Scrap Station 46s

Daybreak 48s
Sanshorn Mist AE 49s

Desert Oasis 63s

+ Show Spoiler [4p maps] +
Delta Quadrant		24s (close)
32s (cross)

Shattered Temple 24s (close)
34s (close air)
38s (cross)

Searing Crater 30s (horizontal)
30s (vertical)
38s (cross)

Nerazim Crypt 30s (close)
38s (cross)

Kulas Ravine 33s (vertical)
36s (horizontal)
38s (cross)

Lost Temple 26s (close)
37s (close air)
40s (cross)

Slag Pits 24s (close)
34s (close air)
42s (cross)

Backwater Gulch 35s (close)
44s (cross)

Crevasse 41s (close)
44s (cross)

Abyssal Caverns 33s (horizontal)
34s (vertical)
45s (cross)

Metalopolis 26s (close)
33s (12-3)
36s (9-6)
43s (9-3)
46s (12-6)

Typhon Peaks 38s (vertical)
41s (horizontal)
46s (cross)

Neo Enigma 40s (close)
48s (cross)

Shakuras Plateau 42s (11-5)
45s (horizontal)
49s (7-1)

Terminus SE 42s (close)
51s (cross)

Tal'darim Altar LE 43s (close)
52s (cross)

Antiga Shipyard 43s (close)
54s (cross)

+ Show Spoiler [Method] +
Create a Multiplayer Custom game,

      Mode: 1v1, no opponent, no AI,
      Speed: Faster.

(These settings should make no difference, but I haven't tested that.) Pick Protoss.


Right-click a Probe on a mineral patch in an opposing main, then shift-click Stop. Repeat for the other mains.

(In some cases, this will not find an optimal path. Since the shortest possible distance is really what we are interested in, I had to help the pathfinding algorithm in places, either by reversing direction or setting a waypoint.)


Load replay.

Pause replay when Probe crosses the threshhold at the top of the ramp or main entrance. Note the time on the replay timer.

Pause and note the time when Probe reaches the top of the ramp or entrance at the destination.

The rush distance is the difference of these two times.


Sources of error or bias include the precision of the replay timer and judgment of the main entrance crossing.

+ Show Spoiler [Notes] +
The pathing on Tal'darim Altar is 2-3 seconds faster in the clockwise direction.

The pathing between the 4 and 7 o'clock mains on Delta Quadrant is 3-4 seconds slower than optimal in either direction. You can force it to take the shortcut by setting a waypoint at the corner.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
The PiG Daily
22:30
Best Games
ByuN vs Clem
ByuN vs herO
ByuN vs MaxPax
PiGStarcraft426
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft426
NeuroSwarm 145
ProTech131
StarCraft: Brood War
Bisu 9507
Sea 5307
PianO 618
Icarus 7
Terrorterran 4
League of Legends
JimRising 763
Counter-Strike
taco 767
Stewie2K628
Heroes of the Storm
Khaldor125
Other Games
summit1g10053
C9.Mang0353
ViBE60
ToD52
Mew2King33
Organizations
StarCraft: Brood War
Afreeca ASL 1931
UltimateBattle 169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH1328
• Hupsaiya 446
• davetesta26
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo719
• Stunt149
Other Games
• Scarra721
Upcoming Events
CranKy Ducklings
5h 34m
RSL Revival
5h 34m
Reynor vs Zoun
herO vs sOs
WardiTV Winter Champion…
7h 34m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
15h 34m
Patches Events
18h 34m
Replay Cast
19h 34m
Sparkling Tuna Cup
1d 5h
RSL Revival
1d 5h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d 7h
OSC
1d 8h
[ Show More ]
BSL
1d 15h
Replay Cast
1d 19h
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.