• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)17
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass Behind the Blue - Team Liquid History Book Terran Scanner Sweep
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? TvZ is the most complete match up Which units you wish saw more use in the game? BW General Discussion ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1833 users

Accidents, GunZ: The Duel, and StarCraft II - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 14 Next All
Tundera
Profile Joined April 2010
United States30 Posts
May 11 2010 00:57 GMT
#121
I dont really agree.. If you havent played gunz (i have for 5 years now), you wouldnt know the type of community the game has, or that its really just a one trick pony.

You exploit game mechanics to cancel your moves so you can move into other moves faster.

Example: Reload Shot. If you have 2 shotguns on, you shoot one, hit reload, switch to the other gun, and it will shoot as if it has no cooldown.

The community is awful (im not excluded in this :3) Its like..I'd call it the mexican drug cartel ghetto of the internet.

On the "pro" forums, a post could be described as this


Random1: LOL I BEAT THIS GUY, I ONLY WON 11-9 BUT I FREAKIN TRASHED HIM HES SO BAD I WIN DEMOLSIHED EZ *screenshot*

random 2: posts 1248 screenshots of beating poster 1

etcetera.

Games that rely on exploitation, while seemingly cool at the start, really show their true colors when the game starts dying and theres only about 200 people online average, which is what gunz has turned into.
Uhh..Zerg wat?
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
May 11 2010 01:00 GMT
#122
used to play but my slashshot sucked
skyhighftw on iccup
Diaspora
Profile Joined April 2010
United States140 Posts
May 11 2010 01:11 GMT
#123
very interesting read
Perfect Balance
Profile Joined April 2010
Norway131 Posts
Last Edited: 2010-05-11 01:40:54
May 11 2010 01:18 GMT
#124
An EXCELLENT analogy. This topic is well-articulated and nails Blizzard to the wall.

I made this point in my video: "What's wrong with Starcraft 2" over two years ago, and predicted a lot of what we see in the game today. Not everything I said has come true, but I tried pointing out the obvious fact that people like Dustin Browder have no idea what made Starcraft a unique gem. Sure, it was a good game for its time, but so is Gears of War.. Nobody will remember Gears of War a few years from now..

What's wrong with Starcraft 2 video, made in 2007:


[EDIT] Wait, wait! You're all missing the point of the OP. His point was that Blizzard unintentionally created an incredibly competative game in 1997, ment to be played on the normal speed. Forget all this talk about "bugs" and "exploits". The core mechanics of the game allowed indefinite player skill, and is the reason most of us are on this website right now. Those mechanics were unintentionally put in place by Blizzard, exploits or not. They could just as well have included no "faster" speed setting, and none of us would be on TL today. Starcraft 2 simply doesn't have all those mechanics. Some more skilled developers might have been able to pull it off, but the game engine that is in place now restricts gameplay more than anything.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
tontonba
Profile Joined March 2010
United States74 Posts
May 11 2010 01:46 GMT
#125
I'm not sure this is the best analogy, take games like DotA or HoN, are there any unintended exploits or bugs that the creators didn't include in their original game design that somehow makes the game more fun and competitive? No. And any unintended bugs or exploits are fixed with the next patch.

Take, for example, getting a radiance on flying monkeys in HoN. The aoe dot effect wasn't intended to work on couriers, but for a while it did and players exploited that. It was patched quickly. Did the game's skill cap suddenly drop? Did the player base exodus to a new game in hordes? Is HoN any less competitive of an e-sport? No.
We'll be chillin' from 93 until...
jeremycafe
Profile Joined March 2009
United States354 Posts
May 11 2010 01:55 GMT
#126
This has to be the WORST example possible to fight your idiotic "sc2 needs more bugs" debate you all keep bringing up.

The bug in that game allowed for a combo that shouldnt have been allowed. It altered the way the game is played. The glitch turned into a feature.

Take the same game, and now every once and a while decide the combo doesnt work. There is no reason for this, just bad luck. Does this make the game better? NO.

Failed scarab AI was fun to watch, but aggravating as hell to experience. It makes the game fun to watch, but aggravating to play. Who ever watched their own scarab glitch out and go "OMG THAT WAS AWESOME, I LOVE THIS GAME!" No on. It pisses you off.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
Last Edited: 2010-05-11 02:30:24
May 11 2010 02:30 GMT
#127
On May 11 2010 10:46 tontonba wrote:
I'm not sure this is the best analogy, take games like DotA or HoN, are there any unintended exploits or bugs that the creators didn't include in their original game design that somehow makes the game more fun and competitive? No. And any unintended bugs or exploits are fixed with the next patch.

Take, for example, getting a radiance on flying monkeys in HoN. The aoe dot effect wasn't intended to work on couriers, but for a while it did and players exploited that. It was patched quickly. Did the game's skill cap suddenly drop? Did the player base exodus to a new game in hordes? Is HoN any less competitive of an e-sport? No.


The amount of reflexes and innovation required to win a korean Starcraft tournament can only be examplified by combining chess and world class table tennis.

I'm sorry, but your comparison falls short. Skill in DotA is determined by knowledge of all the item and skill abilities, and teamplay. Starcraft has that - and those extra mechanics that allow players to become untouchable simply because of their reflexes and quick thinking. The point is that unintended mechanics in Starcraft raised the glass ceiling above human ability. Starcraft 2 mechanics are intentionally put into the game, but do not require the same amount of agility to pull off. Most progamers confirmed this after weeks of playing the beta, it simply doesn't have that special something - that doesn't mean it's a bad game.

Starcraft 2 is a GREAT game, and bugs/exploits are not what made Starcraft BETTER. What made Starcraft BETTER was that it had BETTER gameplay mechanics.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
May 11 2010 02:30 GMT
#128
Great article in regards for the morale of the story using GunZ Online.
Aiyeeeee
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-05-11 02:37:28
May 11 2010 02:37 GMT
#129
Starcraft 2 is a GREAT game, and bugs/exploits are not what made Starcraft BETTER. What made Starcraft BETTER was that it had BETTER gameplay mechanics.


Even though that may be the case don't agree with the op because GunZ is mad terrible bro and comparing it to starcraft2 is like comparing a poo stain in your underwear to the mona lisa.
LSB
Profile Blog Joined April 2010
United States5171 Posts
May 11 2010 02:37 GMT
#130
I don't get why it's called "bugs" or exploits. Bugs and exploits would be like the recent larva canceling exploit. Anyone can pull them off and 6 pool others.

However, the skill set to do the 'exploits' in Gunz is (somewhat) skill based. It is extremely hard to pull off, and that's the key difference. Players want to be able to 'improve' and this is a measurable quantity.

APM could be considered an exploit in SC2. If someone can work 2ice as fast as I can, doesn't mean they 'exploiting' anything. APM allows a player to both macro and micro, and the Gunz trick allowed a player to both move fast and shoot. They aren't exploits
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 11 2010 02:47 GMT
#131
On May 11 2010 11:37 LSB wrote:
I don't get why it's called "bugs" or exploits. Bugs and exploits would be like the recent larva canceling exploit. Anyone can pull them off and 6 pool others.

However, the skill set to do the 'exploits' in Gunz is (somewhat) skill based. It is extremely hard to pull off, and that's the key difference. Players want to be able to 'improve' and this is a measurable quantity.

APM could be considered an exploit in SC2. If someone can work 2ice as fast as I can, doesn't mean they 'exploiting' anything. APM allows a player to both macro and micro, and the Gunz trick allowed a player to both move fast and shoot. They aren't exploits


Nicely put. The term "exploit" can't be applied to something that requires more skill than what your opponent is doing.

One key difference: Macro was unintentional in Starcraft, where it is intentional in Starcraft 2. As the OP pointed out, every time game developers intentionally implement new mechanics to raise the skill ceiling, it fails.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
synapse
Profile Blog Joined January 2009
China13814 Posts
May 11 2010 02:47 GMT
#132
I still play this
Learning moves in GunZ was alot like learning BW muta micro :D
:)
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
May 11 2010 02:50 GMT
#133
Macro was unintentional? Please explain that before my head explodes.
tontonba
Profile Joined March 2010
United States74 Posts
May 11 2010 02:51 GMT
#134
On May 11 2010 11:30 Perfect Balance wrote:
Show nested quote +
On May 11 2010 10:46 tontonba wrote:
I'm not sure this is the best analogy, take games like DotA or HoN, are there any unintended exploits or bugs that the creators didn't include in their original game design that somehow makes the game more fun and competitive? No. And any unintended bugs or exploits are fixed with the next patch.

Take, for example, getting a radiance on flying monkeys in HoN. The aoe dot effect wasn't intended to work on couriers, but for a while it did and players exploited that. It was patched quickly. Did the game's skill cap suddenly drop? Did the player base exodus to a new game in hordes? Is HoN any less competitive of an e-sport? No.


The amount of reflexes and innovation required to win a korean Starcraft tournament can only be examplified by combining chess and world class table tennis.

I'm sorry, but your comparison falls short. Skill in DotA is determined by knowledge of all the item and skill abilities, and teamplay. Starcraft has that - and those extra mechanics that allow players to become untouchable simply because of their reflexes and quick thinking. The point is that unintended mechanics in Starcraft raised the glass ceiling above human ability. Starcraft 2 mechanics are intentionally put into the game, but do not require the same amount of agility to pull off. Most progamers confirmed this after weeks of playing the beta, it simply doesn't have that special something - that doesn't mean it's a bad game.

Starcraft 2 is a GREAT game, and bugs/exploits are not what made Starcraft BETTER. What made Starcraft BETTER was that it had BETTER gameplay mechanics.


I agree with everything you just said, but it doesn't really address my post. I was arguing the topic of how unintended bugs/exploits affect the viability of a game as an e-sport. I'm not arguing whether dota/hon has the same skill cap as sc:bw or not.
We'll be chillin' from 93 until...
InRaged
Profile Joined February 2007
1047 Posts
May 11 2010 02:51 GMT
#135
On May 11 2010 11:30 Perfect Balance wrote:
The point is that unintended mechanics in Starcraft raised the glass ceiling above human ability.

What unintended mechanics? Muta-stack? Vulture and Muta patrol-micro? Notice, those aren't Protoss mechanics and, in fact, Protoss doesn't have such mechanics at all - the only glitches Protoss have can't be controlled and player can only suffer from them (like occasional goon path-finding issues). Does that mean that top Protoss players could never be as skilled as top zerg and terran players? Does that mean that Protoss is worser race than Zerg and Terran? =)
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 11 2010 03:02 GMT
#136
On May 11 2010 11:51 InRaged wrote:
Show nested quote +
On May 11 2010 11:30 Perfect Balance wrote:
The point is that unintended mechanics in Starcraft raised the glass ceiling above human ability.

What unintended mechanics? Muta-stack? Vulture and Muta patrol-micro? Notice, those aren't Protoss mechanics and, in fact, Protoss doesn't have such mechanics at all - the only glitches Protoss have can't be controlled and player can only suffer from them (like occasional goon path-finding issues). Does that mean that top Protoss players could never be as skilled as top zerg and terran players? Does that mean that Protoss is worser race than Zerg and Terran? =)

Toss have plenty. For example, goon hold position micro and corsair moving shot. And possibly magic boxes for spells.
If you are not Bisu, chances are I hate you.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
Last Edited: 2010-05-11 03:12:27
May 11 2010 03:03 GMT
#137
On May 11 2010 11:50 Fizban140 wrote:
Macro was unintentional? Please explain that before my head explodes.


Starcraft 1:
Blizzard would have implemented auto-mining if they could, it was unintentionally left out.
Blizzard implements speed settings by random, NOT because of progaming. Tried playing on normal?
Blizzard has no advanced AI coding, units unintentionally need more control and skill to master.

Example:
"Toss have plenty. For example, goon hold position micro and corsair moving shot. And possibly magic boxes for spells".


Starcraft 2:
Blizzard implements auto-mining, because they can, then try to compensate with gimmicky abilities like MULE.
Blizzard gives us Multiple Building Selection (MBS), because they can, try to compensate with add-ons and more unit abilities.
Blizzard removes some essential units from the game because they think they can intentionally re-create the intricate unit-duels of Starcraft, and pays more attention to unit design than function. Failing once again.

All of these decisions, and tons of others, proves beyond a doubt that developers (especially ones that previously worked for EA) don't know the first thing about making games that we here at TL enjoy. The bottom line is, I don't feel like playing the Starcraft 2 beta, I'd rather play a game from 1997, that's a major problem to someone who's been looking forward to it for many years.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-11 03:53:16
May 11 2010 03:21 GMT
#138
On May 11 2010 12:02 Lightwip wrote:
Show nested quote +
On May 11 2010 11:51 InRaged wrote:
On May 11 2010 11:30 Perfect Balance wrote:
The point is that unintended mechanics in Starcraft raised the glass ceiling above human ability.

What unintended mechanics? Muta-stack? Vulture and Muta patrol-micro? Notice, those aren't Protoss mechanics and, in fact, Protoss doesn't have such mechanics at all - the only glitches Protoss have can't be controlled and player can only suffer from them (like occasional goon path-finding issues). Does that mean that top Protoss players could never be as skilled as top zerg and terran players? Does that mean that Protoss is worser race than Zerg and Terran? =)

Toss have plenty. For example, goon hold position micro and corsair moving shot. And possibly magic boxes for spells.

These are unintended mechanics that "raised the glass ceiling above human ability"? I mean, seriously? =)

On May 11 2010 12:03 Perfect Balance wrote:
Starcraft 2:
Blizzard implements auto-mining, because they can, then try to compensate with gimmicky abilities like MULE.
Blizzard gives us Multiple Building Selection (MBS), because they can, try to compensate with add-ons and more unit abilities.
Blizzard removes some essential units from the game because they think they can intentionally re-create the intricate unit-duels of Starcraft, and pays more attention to unit design than function. Failing once again.

I don't wanna touch your third example cause it's way too vague, but how exactly are first two can be called failures?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-05-11 03:51:37
May 11 2010 03:50 GMT
#139
On May 11 2010 12:03 Perfect Balance wrote:
Blizzard implements auto-mining, because they can, then try to compensate with gimmicky abilities like MULE.
Blizzard gives us Multiple Building Selection (MBS), because they can, try to compensate with add-ons and more unit abilities.

You do realize that for the most part, the competitive community has deemed these as suitable replacements, right? For the most part, very few people complain that macro is not mechanically demanding enough.

Honestly, if you don't like SC2 that's fine. But you can't really try to pretend that the competitive community is 100% on-board with you because that's pretty much not true. Many top players have issues with certain aspects of the game, but are satisfied enough with it to keep playing.
Moderator
DminusTerran
Profile Joined April 2010
Canada1337 Posts
Last Edited: 2010-05-11 04:32:56
May 11 2010 04:29 GMT
#140
On May 11 2010 12:50 TheYango wrote:
Show nested quote +
On May 11 2010 12:03 Perfect Balance wrote:
Blizzard implements auto-mining, because they can, then try to compensate with gimmicky abilities like MULE.
Blizzard gives us Multiple Building Selection (MBS), because they can, try to compensate with add-ons and more unit abilities.

You do realize that for the most part, the competitive community has deemed these as suitable replacements, right? For the most part, very few people complain that macro is not mechanically demanding enough.

Honestly, if you don't like SC2 that's fine. But you can't really try to pretend that the competitive community is 100% on-board with you because that's pretty much not true. Many top players have issues with certain aspects of the game, but are satisfied enough with it to keep playing.


These are also aspects of many other successful rts franchises, there's more sales to be gained by including these features than will be pushed away by their addition. They also improve the gameplay for people not at the highest levels of play as even A level players would still have idle workers every once in awhile in sc1. So I don't get why all these C/D level players think auto mining is a ruinous feature. It's inclusion increases their potential for improvement, you guys are just putting the pussy on a pedestal :\. The best players will still find ways to pull ahead. Thinking the features that enable their skills to shine need to be par for the course with the ones that existed in BW is fallacy.
Prev 1 5 6 7 8 9 14 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:30
#40
RotterdaM1257
TKL 365
IndyStarCraft 262
SteadfastSC173
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1257
TKL 365
IndyStarCraft 262
SteadfastSC 173
elazer 147
BRAT_OK 118
UpATreeSC 112
Ketroc 60
Temp0 28
Vindicta 24
StarCraft: Brood War
nyoken 98
Rock 29
Dota 2
NeuroSwarm28
Counter-Strike
Foxcn811
Other Games
Grubby4184
Beastyqt864
shahzam509
ToD332
C9.Mang0196
ArmadaUGS150
Liquid`Hasu146
KnowMe105
Trikslyr98
Livibee56
Mew2King53
ZombieGrub25
JuggernautJason21
OptimusSC215
PiLiPiLi9
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 249
• Reevou 7
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2997
• WagamamaTV376
League of Legends
• TFBlade1256
• Scarra797
Other Games
• imaqtpie1535
• Shiphtur301
Upcoming Events
OSC
2h 36m
WardiTV Winter Champion…
14h 36m
PiGosaur Cup
1d 3h
Replay Cast
1d 11h
WardiTV Winter Champion…
1d 14h
Replay Cast
2 days
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.