Protoss nerf. You heard it here first.
This man is wise.
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Captain Peabody
United States3139 Posts
Protoss nerf. You heard it here first. This man is wise. | ||
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Doveh
United States11 Posts
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Quanticfograw
United States2053 Posts
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saint_fu
Canada61 Posts
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Logitech.user
10 Posts
On May 06 2010 07:37 Captain Peabody wrote: This man is wise. But what will the nerf be, that is the question. | ||
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Sha[DoW]
Canada110 Posts
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Integra
Sweden5626 Posts
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MrLimeKing
Canada40 Posts
----- Terran -- -Hellions control and attack differently so they are better at hit and run. -Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up. -Snipe can now be used inside a bunker. Protoss -- -You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape. -Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air. -A Sentry cannot attack for a short time after it drops a forcefield. Zerg -- -Brood Lords now have energy and require energy to spawn Broodlings on each attack. -Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit. | ||
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Powda
United States116 Posts
Reaper is the most IMBA timing wise. | ||
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SilentCrono
United States1420 Posts
On May 06 2010 07:02 NB wrote: + facebook intergration is that a joke? | ||
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Integra
Sweden5626 Posts
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WorkersOfTheWorld
United States619 Posts
On May 06 2010 07:28 MorroW wrote: sentry nerf void ray change marauder nerf broodlord nerf = my predictions^^ That's way too smart. They would never do that. Smary money says: Protoss nerf Terran marauder change that makes no sense Zerg unit spell changed Though i agree, they'll probably be jacking the price of sentries by double or more in minerals, which should be the end of 4-gate. | ||
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NiiPPLES
United Kingdom201 Posts
On May 06 2010 07:40 hp.Methos wrote: is that a joke? I hope so, unfortunately Blizzards april fools aren't usually a month late ![]() | ||
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pyr0ma5ta
United States458 Posts
On May 06 2010 07:18 Gareth wrote: Show nested quote + On May 06 2010 07:02 NB wrote: system is shuting down in 15 mins :O possile patch to: + fix the mothership+sentries+colossus bug xD + facebook intergration + real ID stuff + random unknown changes =.= Whats wrong with the Sentry, or the colossi, Or the mothership ><?! I LOVE COLOSSI, THEY ROAST THE 3M BALL LYK SMOARS....DUN NERF PLSSSZZZZZZ ._. 1) Vortex enemy army 2) Forcefield all around vortex 3) Put Colossi next to vortex as it ends 4) ??? 5) Profit | ||
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BlueSorc
United Kingdom119 Posts
It was stated that they were working on Hellion control. Maybe that might be on its way? | ||
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Redder
Ireland40 Posts
On May 06 2010 07:39 MrLimeKing wrote: Patch 11 ----- Terran -- -Hellions control and attack differently so they are better at hit and run. -Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up. -Snipe can now be used inside a bunker. Protoss -- -You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape. -Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air. -A Sentry cannot attack for a short time after it drops a forcefield. Zerg -- -Brood Lords now have energy and require energy to spawn Broodlings on each attack. -Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit. Actually really like that idea, would make for an interesting trade off. I've no idea how it would balance though. | ||
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tarpman
Canada723 Posts
EDIT: source | ||
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Doveh
United States11 Posts
add corsair | ||
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Pape
Serbia419 Posts
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Yuma
United States51 Posts
On May 06 2010 07:13 ButtFace wrote: For now I hope they: a) Fix the database issue where a user's ladder history or friends list gets erased b) Fix the bonus pool issue c) Randomly choose player colors in ladder games, for some reason since patch 10 it's always red or blue d) Remove desert oasis from the 1v1 map pool, and redo most of the 2v2 pool, lol i swear to god remove desert oasis i hate that map with a passion its just! i cant even describe it! | ||
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