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New patch? - Page 5

Forum Index > SC2 General
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Captain Peabody
Profile Blog Joined May 2009
United States3139 Posts
May 05 2010 22:37 GMT
#81
Protoss nerf. You heard it here first.


This man is wise.
Dies Irae venit. youtube.com/SnobbinsFilms
Doveh
Profile Joined May 2010
United States11 Posts
May 05 2010 22:38 GMT
#82
Why nerf protoss rofl Zerg and Terran have things that need nerfing WAY before Protoss.
SCII
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
May 05 2010 22:38 GMT
#83
How about zerg late game not be so tough to beat
https://twitter.com/quanticfograw
saint_fu
Profile Joined April 2010
Canada61 Posts
May 05 2010 22:38 GMT
#84
How long is Battle.net usually down for during these patches. Am I going to play again today?
Logitech.user
Profile Joined April 2010
10 Posts
May 05 2010 22:38 GMT
#85
On May 06 2010 07:37 Captain Peabody wrote:
Show nested quote +
Protoss nerf. You heard it here first.


This man is wise.


But what will the nerf be, that is the question.
Im sorry you had to see me like that. John Locke
Sha[DoW]
Profile Joined June 2009
Canada110 Posts
May 05 2010 22:38 GMT
#86
I appreciate that they're trying to make the game better, but I really wish there was an offline mode you could play in =/
Some people are like slinkies, completely useless, but they bring a smile to your face when you shove them down the stairs.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 05 2010 22:39 GMT
#87
Yes please More nerfs to protoss, ahh bitersweet.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
MrLimeKing
Profile Joined April 2010
Canada40 Posts
May 05 2010 22:39 GMT
#88
Patch 11
-----

Terran
--
-Hellions control and attack differently so they are better at hit and run.
-Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up.
-Snipe can now be used inside a bunker.

Protoss
--
-You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape.
-Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air.
-A Sentry cannot attack for a short time after it drops a forcefield.

Zerg
--
-Brood Lords now have energy and require energy to spawn Broodlings on each attack.
-Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit.
Powda
Profile Joined February 2010
United States116 Posts
May 05 2010 22:39 GMT
#89
Sentry is by far the most IMBA unit in the current build unit wise.

Reaper is the most IMBA timing wise.
1a2a3a4a
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
May 05 2010 22:40 GMT
#90
On May 06 2010 07:02 NB wrote:
+ facebook intergration


is that a joke?
♞ Your soul will forever be lost in the void of a horse. ♞
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 05 2010 22:40 GMT
#91
That made no sense King
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 05 2010 22:40 GMT
#92
On May 06 2010 07:28 MorroW wrote:
sentry nerf
void ray change
marauder nerf
broodlord nerf
=
my predictions^^


That's way too smart. They would never do that.

Smary money says:

Protoss nerf
Terran marauder change that makes no sense
Zerg unit spell changed

Though i agree, they'll probably be jacking the price of sentries by double or more in minerals, which should be the end of 4-gate.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 05 2010 22:41 GMT
#93
On May 06 2010 07:40 hp.Methos wrote:
Show nested quote +
On May 06 2010 07:02 NB wrote:
+ facebook intergration


is that a joke?


I hope so, unfortunately Blizzards april fools aren't usually a month late
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 05 2010 22:41 GMT
#94
On May 06 2010 07:18 Gareth wrote:
Show nested quote +
On May 06 2010 07:02 NB wrote:
system is shuting down in 15 mins :O
possile patch to:
+ fix the mothership+sentries+colossus bug xD
+ facebook intergration
+ real ID stuff
+ random unknown changes =.=


Whats wrong with the Sentry, or the colossi, Or the mothership ><?!


I LOVE COLOSSI, THEY ROAST THE 3M BALL LYK SMOARS....DUN NERF PLSSSZZZZZZ



._.


1) Vortex enemy army
2) Forcefield all around vortex
3) Put Colossi next to vortex as it ends
4) ???
5) Profit
"I made you a zergling, but I eated it." - Defiler
BlueSorc
Profile Blog Joined October 2009
United Kingdom119 Posts
Last Edited: 2010-05-05 22:44:33
May 05 2010 22:41 GMT
#95
Some of the Blizz press releases suggest Facebook integration is going to be something going into the game at launch, I'm not expecting it to be that. Expecting minor balance changes and minor bug fixes.

It was stated that they were working on Hellion control. Maybe that might be on its way?
Redder
Profile Joined May 2010
Ireland40 Posts
May 05 2010 22:43 GMT
#96
On May 06 2010 07:39 MrLimeKing wrote:
Patch 11
-----

Terran
--
-Hellions control and attack differently so they are better at hit and run.
-Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up.
-Snipe can now be used inside a bunker.

Protoss
--
-You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape.
-Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air.
-A Sentry cannot attack for a short time after it drops a forcefield.

Zerg
--
-Brood Lords now have energy and require energy to spawn Broodlings on each attack.
-Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit.


Actually really like that idea, would make for an interesting trade off. I've no idea how it would balance though.
A wild Pidgey appears!
tarpman
Profile Joined February 2009
Canada723 Posts
Last Edited: 2010-05-05 22:45:34
May 05 2010 22:44 GMT
#97
I read that Facebook was being added during beta. I'm expecting it in this patch. In fact, I won't be very surprised if this isn't a balance-oriented patch at all.

EDIT: source
Saving the world, one kilobyte at a time.
Doveh
Profile Joined May 2010
United States11 Posts
May 05 2010 22:44 GMT
#98
Remove phoenix

add corsair
SCII
Pape
Profile Blog Joined July 2007
Serbia419 Posts
May 05 2010 22:44 GMT
#99
So when broodlords are out of energy they are deemed useless? What a pathetic joke, and desperate move at balance.
good luck have fun!
Yuma
Profile Joined May 2009
United States51 Posts
May 05 2010 22:44 GMT
#100
+ Show Spoiler +
On May 06 2010 07:13 ButtFace wrote:
For now I hope they:
a) Fix the database issue where a user's ladder history or friends list gets erased
b) Fix the bonus pool issue
c) Randomly choose player colors in ladder games, for some reason since patch 10 it's always red or blue
d) Remove desert oasis from the 1v1 map pool, and redo most of the 2v2 pool, lol



i swear to god remove desert oasis i hate that map with a passion its just! i cant even describe it!
Death is on your left side about an arms distance behind you.-Don Juan
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