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New patch? - Page 35

Forum Index > SC2 General
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avilo
Profile Blog Joined November 2007
United States4100 Posts
May 06 2010 19:57 GMT
#681
On May 07 2010 04:54 FrozenArbiter wrote:
Show nested quote +
On May 07 2010 04:49 Ack1027 wrote:
Immortals shoot slower AND collususes hit for less? What the fuck is that, way to cut the shit outta Protoss army dps...

Unless the archon got some serious buffs I'm feeling bad for all you tosses out there
Show nested quote +
On May 07 2010 04:52 Nub4ever wrote:
LOVE the immortal/tank changes :D

Tanks need to be 100 gas instead of 125. I don't care about any other changes they make to this unit -_-


I agree. The build time reduction b4 was great, but they still cost way too much gas. And are 3 supply...rofl.

HP change? who gives a shit lol.
Sup
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
May 06 2010 19:59 GMT
#682
They still haven't fixed that annoying bug where someone else's name is highlighted when you go to view your ladder
King takes Queen
Seltsam
Profile Blog Joined April 2010
United States343 Posts
Last Edited: 2010-05-06 20:00:40
May 06 2010 19:59 GMT
#683
Archon: weapon speed is very slow, has 0 splash, does 25 + 10 Bio, 28+11 w/ 1 upgrade. I never really bothered with them before, so idk how they were before, but that's what they are lik enow. Shield/HP counts unchanged. Range still 2.

EDIT: nvm, I was attacking my own units as a test, so disregard the splash thing. I am dumb.
Team Limited ftw! www.teamltd.net
Powda
Profile Joined February 2010
United States116 Posts
May 06 2010 20:00 GMT
#684

broodwar lost 50 hp and 1 armor
1a2a3a4a
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 06 2010 20:00 GMT
#685
new corruptor spell is single target btw lol
Powda
Profile Joined February 2010
United States116 Posts
May 06 2010 20:01 GMT
#686
broodlord
1a2a3a4a
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 06 2010 20:01 GMT
#687
were 3v3 and 4v4 maps added?
Et Ducit Mundum Per Luce
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 06 2010 20:02 GMT
#688
On May 07 2010 05:01 s2pid_loser wrote:
were 3v3 and 4v4 maps added?


no
Choo
Profile Joined February 2010
United States126 Posts
Last Edited: 2010-05-06 20:09:06
May 06 2010 20:03 GMT
#689
Wasn't Collossi Thermal Lances 20 dmg per beam? I'm reading 15 now -_-

Edit: +2 Dmg Per Upgrade
Seltsam
Profile Blog Joined April 2010
United States343 Posts
May 06 2010 20:04 GMT
#690
It used to be 25, I believe
Team Limited ftw! www.teamltd.net
Syro
Profile Joined April 2010
Germany113 Posts
May 06 2010 20:05 GMT
#691
And a Forcefield nerf? No?
bLah.
Profile Joined July 2009
Croatia497 Posts
May 06 2010 20:06 GMT
#692
On May 07 2010 05:05 Syro wrote:
And a Forcefield nerf? No?


if sentries damage got nerf from 8 to 6 then toss users will make less sentries so there won't be that ff spam anymore, that could be ok
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2010-05-06 20:07:56
May 06 2010 20:07 GMT
#693
Just played some customs

There is no forcefield nerf, pretty sure at least dts run faster, psi storm seems to hit faster but same amount of damage.

Collusus do 15 but still shoot about the same. IMMORTALS do seem to shoot the same speed big sigh of relief there.
Powda
Profile Joined February 2010
United States116 Posts
May 06 2010 20:08 GMT
#694
Marauders only hit immortals for 5
1a2a3a4a
Zaber51
Profile Joined April 2010
United States4 Posts
May 06 2010 20:09 GMT
#695
Wow ghost mech will rape toss even more now. The changes happen right before this strat became very popular and T was already dominating P with it.
Twitchzor
Profile Joined April 2010
Sweden33 Posts
Last Edited: 2010-05-06 20:17:08
May 06 2010 20:11 GMT
#696
On May 07 2010 04:29 EnderW wrote:
just thought i'd throw this up

http://i921.photobucket.com/albums/ad56/EnderW212/Screenshot000.jpg

http://i921.photobucket.com/albums/ad56/EnderW212/Screenshot.jpg

Seriously... what were they thinking? I mean really?



Really?

*edit*
The upgrade seems somewhat reasonable, but the energy cost is bat crazy. They better replace the Infested Terran with something useful now when NE won't be used anymore.
You are now breathing manually
Powda
Profile Joined February 2010
United States116 Posts
May 06 2010 20:13 GMT
#697
INfestor and corrupter are crap now.

So they already killed nydus
they helped the infestor but now it's right back to where it was before.
And now corrupters bite the dust.

Why not just remove the new units add the lurker and call it broodwar
1a2a3a4a
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 06 2010 20:13 GMT
#698
On May 07 2010 05:11 Twitchzor wrote:
Show nested quote +
On May 07 2010 04:29 EnderW wrote:
just thought i'd throw this up

http://i921.photobucket.com/albums/ad56/EnderW212/Screenshot000.jpg

http://i921.photobucket.com/albums/ad56/EnderW212/Screenshot.jpg

Seriously... what were they thinking? I mean really?



Really?


the research is totally justified. energy cost is very questionable tho.
life of lively to live to life of full life thx to shield battery
bountyface
Profile Joined February 2010
United States95 Posts
May 06 2010 20:14 GMT
#699
On May 07 2010 05:13 Powda wrote:
INfestor and corrupter are crap now.




i'm so happy you are never in charge of balancing things.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 06 2010 20:21 GMT
#700
On May 07 2010 04:48 FrozenArbiter wrote:

Way to take a cool and useful spell and make it completely gobshite. Have fun killing Planetary Fortresses without corruption, my zergy friends :D!!



At least someone else thought of the corrupt building as a creative ability rather than this new version. Seroiusly how many dirrect combat spells do we need?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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