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On May 07 2010 04:54 FrozenArbiter wrote:Show nested quote +On May 07 2010 04:49 Ack1027 wrote: Immortals shoot slower AND collususes hit for less? What the fuck is that, way to cut the shit outta Protoss army dps... Unless the archon got some serious buffs I'm feeling bad for all you tosses out there  Tanks need to be 100 gas instead of 125. I don't care about any other changes they make to this unit -_-
I agree. The build time reduction b4 was great, but they still cost way too much gas. And are 3 supply...rofl.
HP change? who gives a shit lol.
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They still haven't fixed that annoying bug where someone else's name is highlighted when you go to view your ladder
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Archon: weapon speed is very slow, has 0 splash, does 25 + 10 Bio, 28+11 w/ 1 upgrade. I never really bothered with them before, so idk how they were before, but that's what they are lik enow. Shield/HP counts unchanged. Range still 2.
EDIT: nvm, I was attacking my own units as a test, so disregard the splash thing. I am dumb.
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broodwar lost 50 hp and 1 armor
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new corruptor spell is single target btw lol
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were 3v3 and 4v4 maps added?
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On May 07 2010 05:01 s2pid_loser wrote: were 3v3 and 4v4 maps added?
no
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Wasn't Collossi Thermal Lances 20 dmg per beam? I'm reading 15 now -_-
Edit: +2 Dmg Per Upgrade
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It used to be 25, I believe
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And a Forcefield nerf? No?
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On May 07 2010 05:05 Syro wrote: And a Forcefield nerf? No?
if sentries damage got nerf from 8 to 6 then toss users will make less sentries so there won't be that ff spam anymore, that could be ok
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Just played some customs
There is no forcefield nerf, pretty sure at least dts run faster, psi storm seems to hit faster but same amount of damage.
Collusus do 15 but still shoot about the same. IMMORTALS do seem to shoot the same speed big sigh of relief there.
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Marauders only hit immortals for 5
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Wow ghost mech will rape toss even more now. The changes happen right before this strat became very popular and T was already dominating P with it.
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Seriously... what were they thinking? I mean really?
Really?
*edit* The upgrade seems somewhat reasonable, but the energy cost is bat crazy. They better replace the Infested Terran with something useful now when NE won't be used anymore.
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INfestor and corrupter are crap now.
So they already killed nydus they helped the infestor but now it's right back to where it was before. And now corrupters bite the dust.
Why not just remove the new units add the lurker and call it broodwar
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On May 07 2010 05:11 Twitchzor wrote:Seriously... what were they thinking? I mean really? Really?
the research is totally justified. energy cost is very questionable tho.
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On May 07 2010 05:13 Powda wrote: INfestor and corrupter are crap now.
i'm so happy you are never in charge of balancing things.
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On May 07 2010 04:48 FrozenArbiter wrote:
Way to take a cool and useful spell and make it completely gobshite. Have fun killing Planetary Fortresses without corruption, my zergy friends :D!!
At least someone else thought of the corrupt building as a creative ability rather than this new version. Seroiusly how many dirrect combat spells do we need?
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