New patch? - Page 34
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kxr1der
United States213 Posts
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CursOr
United States6335 Posts
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Gont
Germany239 Posts
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Deleted User 50491
721 Posts
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Ampere
United States27 Posts
On May 07 2010 04:41 Powda wrote: stim pack 220 seconds now. Just checked, not true. Stim is unchanged. Thor's 250 mm cannon IS an upgrade now, like someone mentioned earlier. | ||
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Seltsam
United States343 Posts
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Toolshed
337 Posts
Could someone look for some kind of high ground advantage? ![]() | ||
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Liquid`Jinro
Sweden33723 Posts
On May 07 2010 04:37 Archerofaiur wrote: Allow me be the first to say it Patch 10 Notes -New Zerg unit "Devourer" added Because the zerg didnt have enough returning units ![]() Way to take a cool and useful spell and make it completely gobshite. Have fun killing Planetary Fortresses without corruption, my zergy friends :D!! On May 07 2010 04:43 cursor wrote: Just real quick. I noticed in a TvT my Thor 250mm cannons were an upgrade now. IDK time or cost, but I saw the button. Word up. Oh ffs. | ||
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darkponcho
United States262 Posts
On May 07 2010 04:32 zizou21 wrote: Col now does 15dmg u gotta be trolling... | ||
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Ack1027
United States7873 Posts
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MrMcnight
United States2 Posts
Thor 250mm cannons are a research upgrade at the tech lab. Thor ground attack reduced from 45 -> 30. Thor AA attack changed from 8 (+4 Light) to 6 (+6 light). Range and number of attacks remains unchanged. Siege tank HP increased from 150 -> 160. Those are what Ive found for Terran so far. | ||
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StayFrosty
Canada743 Posts
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Seltsam
United States343 Posts
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Lithose
United States31 Posts
On May 07 2010 04:46 Seltsam wrote: Colossus Thermal Lances now do 15 damage per attack (it still has 2 attacks). Protoss are getting nerffffffeeeddddd DD: Interesting that they changed the damage, rather than the range. I always thought the problem with col (If there was one) was the retarded 9 range they can get (When combined with FF spam). | ||
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BroOd
Austin10833 Posts
On May 07 2010 04:49 Ack1027 wrote: Immortals shoot slower AND collususes hit for less? What the fuck is that, way to cut the shit outta Protoss army dps... and sentry went 8->6 too apparently | ||
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Nub4ever
Canada1981 Posts
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Liquid`Jinro
Sweden33723 Posts
On May 07 2010 04:49 Ack1027 wrote: Immortals shoot slower AND collususes hit for less? What the fuck is that, way to cut the shit outta Protoss army dps... Unless the archon got some serious buffs I'm feeling bad for all you tosses out there ![]() On May 07 2010 04:52 Nub4ever wrote: LOVE the immortal/tank changes :D Tanks need to be 100 gas instead of 125. I don't care about any other changes they make to this unit -_- | ||
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lololol
5198 Posts
On May 07 2010 04:50 StayFrosty wrote: was broodlord's range always 9.5? No, but it was a stealth change in the previous patch, not this one. | ||
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chraej.
51 Posts
On May 07 2010 04:48 FrozenArbiter wrote: Way to take a cool and useful spell and make it completely gobshite. Have fun killing Planetary Fortresses without corruption, my zergy friends :D!! omg, my thoughts exactly. i actually really enjoyed corruption for what it was before, now it's just another fungal growth. | ||
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Seltsam
United States343 Posts
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