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New patch? - Page 32

Forum Index > SC2 General
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 06 2010 19:23 GMT
#621
On May 07 2010 04:20 FestiveLemur wrote:
Found the patch notes!

Show nested quote +
Balance Changes

ZERG

Zergling

Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Now have lasers strapped to their heads, range increased to 4.


finally.. I had always complained about the fact that they didn't have lazers even though zerg would clearly have that technology available.
KingAnusIII
Profile Joined July 2009
Canada18 Posts
May 06 2010 19:23 GMT
#622
yeah it told Patch 10 for me with the same info then patch 10 and now I'm on bnet... strange
I ve now got a banana in my ass, could you eat it out for me?
errol1001
Profile Joined April 2008
454 Posts
May 06 2010 19:23 GMT
#623
On May 07 2010 03:13 Gont wrote:
Show nested quote +
On May 07 2010 02:11 errol1001 wrote:
On May 07 2010 02:08 Lollersauce wrote:
On May 07 2010 01:53 WorkersOfTheWorld wrote:
On May 07 2010 01:47 Lollersauce wrote:
On May 07 2010 01:43 WorkersOfTheWorld wrote:
You honestly think without FF spam that roach army wouldn't have rolled his stalkers?

Or are zealots supposed to tank the roaches? Give me a break man. That was a perfect example of why FF needs to be what it is.


I think without FF toss mightve had other units, and not necessarily stalkers.
The point here is toss is able to get away with murder, aka mediocre play, because he can just spam the shit out of forcefield to split armies in 2 or 3, every damn encounter.

I mean look at the effort ZpuX put into positioning, creep etc, and then look at what it takes for toss to negate that. LOLSPAMFFEVERYWHERE.
Yeah, ok. Not interesting even from a spectator standpoint.

Do consider that Blistering Sands is a pretty open map also... it's usually worse.


http://starcraft.gamesports.net/de/replays/1041/

Sentry spam, zerg wins. Check it out.


Lol. Blue gets a whole bunch of HT's against mass roach doing very little damage, spends time chasing the roach army around the map with nothing at stake to kill a handful of roaches instead of pushing his bases, and never pressures him early on, even though this is steppes of war.

Basically Zerg wins because this toss is bad.


http://www.scforall.com/sctv/sc_tv01.asp?mNum=s03&movNum=435

Here you go, watch the best protoss in the world lose to zerg.

do u mean the zvp on scrap station which was filmed by artosis? seriously nobody argued that zergs with good mechanics cant beat toss in lategame its just the 4/5 warpgate zeat/sentry push that is ridiculous


That's all part of balance. Races have different strengths during different parts of the game, and they have to survive the parts where they are weak and try to win during the parts where they are strong. A decision to make force field weaker while compensating in some other way is fine.

Hopefully not something lame like 'force fields have 200 hp'. If you guys were beta-testing starcraft, dark swarm would dissipate after blocking 300 damage.

By reports, protoss is already pretty bad off against zerg. How about making templar/archons useful again? The colossus overshadows them so much now.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-05-06 19:24:36
May 06 2010 19:23 GMT
#624
nvm delet this post plz
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
apm66
Profile Blog Joined April 2010
Canada943 Posts
May 06 2010 19:24 GMT
#625
On May 07 2010 04:22 CandleJack wrote:
Show nested quote +
On May 07 2010 04:22 Zealotdriver wrote:
YAY THEY ARE FIXING THE LARVAE BUG!

FROM THE PATCH PROGRAM:
StarCraft II Beta – Patch 10 (version 0.12.0.15133)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.


Are you serious? This is from like a week or two ago.


More like from last year, according to teh intrawebz days.
(╯°□°)╯︵ ┻━┻
sotmh
Profile Joined May 2010
United States41 Posts
May 06 2010 19:24 GMT
#626
Looks like Sentry damage is now 6 down from 8.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
May 06 2010 19:24 GMT
#627
On May 07 2010 04:23 KhAlleB wrote:
Show nested quote +
On May 07 2010 04:22 Zealotdriver wrote:
Edit: I was behind in patches, lol.

Troll ???

No, you are the troll.
Turn off the radio
huameng
Profile Blog Joined April 2007
United States1133 Posts
Last Edited: 2010-05-06 19:25:11
May 06 2010 19:24 GMT
#628
On May 07 2010 04:21 huameng wrote:
250 MM cannons is an upgrade now for thor, 150/150 with 110s time


500 damage over 6 seconds with stun, 150 energy

this is real shit btw i'm in game looking for stuff
skating
EnderW
Profile Joined March 2010
United States170 Posts
May 06 2010 19:24 GMT
#629
I am checking in game right now, and one change that has been made is that

Neural Parasite now costs 100 energy and must be researched at infestation pit for 150/150
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
HydroXy
Profile Joined May 2010
United States513 Posts
May 06 2010 19:24 GMT
#630
On May 07 2010 04:24 sotmh wrote:
Looks like Sentry damage is now 6 down from 8.


Yes plz.
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 06 2010 19:25 GMT
#631
On May 07 2010 04:24 EnderW wrote:
I am checking in game right now, and one change that has been made is that

Neural Parasite now costs 100 energy and must be researched at infestation pit for 150/150


this better be a god damn joke
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 06 2010 19:25 GMT
#632
why does blizzard fail so hard at communication? No news about patching, no patchnotes, lol.
HydroXy
Profile Joined May 2010
United States513 Posts
May 06 2010 19:26 GMT
#633
On May 07 2010 04:25 StayFrosty wrote:
Show nested quote +
On May 07 2010 04:24 EnderW wrote:
I am checking in game right now, and one change that has been made is that

Neural Parasite now costs 100 energy and must be researched at infestation pit for 150/150


this better be a god damn joke


x2
slained
Profile Blog Joined October 2006
Canada966 Posts
May 06 2010 19:26 GMT
#634
sentries do 6 now, confirmed
Seltsam
Profile Blog Joined April 2010
United States343 Posts
May 06 2010 19:26 GMT
#635
On May 07 2010 04:25 leveller wrote:
why does blizzard fail so hard at communication? No news about patching, no patchnotes, lol.

They may fail at communication, but they win where it counts: i.e. make a bitchin' vidja gamez
Team Limited ftw! www.teamltd.net
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 06 2010 19:27 GMT
#636
On May 07 2010 04:20 FestiveLemur wrote:
Found the patch notes!

Show nested quote +
Balance Changes

ZERG

Zergling

Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Now have lasers strapped to their heads, range increased to 4.


rofl with extra mayo.
"I made you a zergling, but I eated it." - Defiler
Takkara
Profile Blog Joined April 2010
United States2503 Posts
May 06 2010 19:27 GMT
#637
I really hope that the mods ban the trolls making shit up, so we can actually use this thread to discuss things that may or may not have changed.
Gee gee gee gee baby baby baby
Lixler
Profile Joined March 2010
United States265 Posts
May 06 2010 19:27 GMT
#638
Corruption (Corruptor spell) changed to: "Covers the target in acidic spores, increasing damage taken by 20% for 30 seconds"
mroletta
Profile Joined April 2010
United States4 Posts
May 06 2010 19:28 GMT
#639
^ I agree.
kaboomzz
Profile Joined May 2010
United States3 Posts
May 06 2010 19:28 GMT
#640
Thor cannon requires research now. Marauders = massive units.
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