Hopefully sentries will get a change
New patch? - Page 6
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cartoon]x
United States606 Posts
Hopefully sentries will get a change | ||
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selboN
United States2523 Posts
On May 06 2010 07:39 MrLimeKing wrote: Patch 11 ----- Terran -- -Hellions control and attack differently so they are better at hit and run. -Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up. -Snipe can now be used inside a bunker. Protoss -- -You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape. -Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air. -A Sentry cannot attack for a short time after it drops a forcefield. Zerg -- -Brood Lords now have energy and require energy to spawn Broodlings on each attack. -Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit. I think that would be too big of a Broodlord nerf... You could feedback them and there would be points when they were utterly useless for lack of energy. | ||
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Weasel-
Canada1556 Posts
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Bane_
United Kingdom494 Posts
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University
United States263 Posts
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cartoon]x
United States606 Posts
Terrible balance suggestions as usual. | ||
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RoarMan
Canada745 Posts
On May 06 2010 07:40 WorkersOfTheWorld wrote: That's way too smart. They would never do that. Smary money says: Protoss nerf Terran marauder change that makes no sense Zerg unit spell changed Though i agree, they'll probably be jacking the price of sentries by double or more in minerals, which should be the end of 4-gate. Although unfortunate that with the recent pattern of patches, I agree with Smary Money, I still hope for Marauder nerf and Void Ray change. | ||
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Conris
United States79 Posts
bring back planetary destroyer (or whatever) on the mothership! bring back planetary destroyer (or whatever) on the mothership! bring back planetary destroyer (or whatever) on the mothership! yes please nerf me sentries, so no more QQ | ||
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GoodCat1
Israel266 Posts
On May 06 2010 07:44 Doveh wrote: Remove phoenix add corsair hahaha PERFECT! | ||
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cartoon]x
United States606 Posts
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Conris
United States79 Posts
gold | ||
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GoodCat1
Israel266 Posts
+bring back vulture and goliath ![]() oh and lurker! | ||
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Yuma
United States51 Posts
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Doveh
United States11 Posts
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HDstarcraft
United States577 Posts
General: Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored. Protoss: Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it. Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored. Terran: Siege Tank: Gas cost lowered from 125 to 100. Marauder: Hp lowered from 125 to 100. Zerg: Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings. Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy. Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade. Ultralisk Cavern: Armor upgrade removed Corruptor: This unit has had its attack changed. It's attack now has a range of 2, and it now has a tentacle attack animation. Once it attacks its target, it applies "corrosive acid" slowing the target's movement speed by 20%. Acceleration to attack has been slightly increased. "Corruption" removed. Roach Warren: Glial Reconstitution no longer requires Lair to research. | ||
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Conris
United States79 Posts
On May 06 2010 07:45 selboN wrote: I think that would be too big of a Broodlord nerf... You could feedback them and there would be points when they were utterly useless for lack of energy. that's what my sentry said when it got EMPed | ||
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CagedMind
United States506 Posts
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poor newb
United States1879 Posts
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Gareth
United States39 Posts
On May 06 2010 07:41 pyr0ma5ta wrote: 1) Vortex enemy army 2) Forcefield all around vortex 3) Put Colossi next to vortex as it ends 4) ??? 5) Profit I just saw the vid showing that lyk 5 minutes ago, lol | ||
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hordeau
United States157 Posts
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