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New patch? - Page 6

Forum Index > SC2 General
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cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-05 22:45:57
May 05 2010 22:45 GMT
#101
...facebook? wow, how bizarre.
Hopefully sentries will get a change
It is not enough to conquer; one must learn to seduce.
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 05 2010 22:45 GMT
#102
On May 06 2010 07:39 MrLimeKing wrote:
Patch 11
-----

Terran
--
-Hellions control and attack differently so they are better at hit and run.
-Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up.
-Snipe can now be used inside a bunker.

Protoss
--
-You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape.
-Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air.
-A Sentry cannot attack for a short time after it drops a forcefield.

Zerg
--
-Brood Lords now have energy and require energy to spawn Broodlings on each attack.
-Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit.

I think that would be too big of a Broodlord nerf... You could feedback them and there would be points when they were utterly useless for lack of energy.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Weasel-
Profile Joined June 2009
Canada1556 Posts
May 05 2010 22:45 GMT
#103
I have to say his suggested Archon change (when it attacks it sucks in units) would be really neat and would make archons useful vs mass air.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
May 05 2010 22:46 GMT
#104
Maybe the new broodlords will still do a basic attack when out of energy?
University
Profile Blog Joined July 2009
United States263 Posts
May 05 2010 22:46 GMT
#105
Please, God, remove Twilight Fortress from the 2v2 map pool.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-05 22:47:25
May 05 2010 22:47 GMT
#106
^ Why? That map's the funnest one..
Terrible balance suggestions as usual.
It is not enough to conquer; one must learn to seduce.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
May 05 2010 22:47 GMT
#107
On May 06 2010 07:40 WorkersOfTheWorld wrote:
Show nested quote +
On May 06 2010 07:28 MorroW wrote:
sentry nerf
void ray change
marauder nerf
broodlord nerf
=
my predictions^^


That's way too smart. They would never do that.

Smary money says:

Protoss nerf
Terran marauder change that makes no sense
Zerg unit spell changed

Though i agree, they'll probably be jacking the price of sentries by double or more in minerals, which should be the end of 4-gate.

Although unfortunate that with the recent pattern of patches, I agree with Smary Money, I still hope for Marauder nerf and Void Ray change.
All the pros got dat Ichie.
Conris
Profile Joined April 2010
United States79 Posts
May 05 2010 22:47 GMT
#108
bring back planetary destroyer (or whatever) on the mothership!
bring back planetary destroyer (or whatever) on the mothership!
bring back planetary destroyer (or whatever) on the mothership!
bring back planetary destroyer (or whatever) on the mothership!

yes please nerf me sentries, so no more QQ
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 05 2010 22:47 GMT
#109
On May 06 2010 07:44 Doveh wrote:
Remove phoenix

add corsair


hahaha PERFECT!
ZerO FAN~!~!~!
cartoon]x
Profile Joined March 2010
United States606 Posts
May 05 2010 22:48 GMT
#110
marauders don't need nerfs..
It is not enough to conquer; one must learn to seduce.
Conris
Profile Joined April 2010
United States79 Posts
May 05 2010 22:48 GMT
#111
On May 06 2010 07:47 GoodCat1 wrote:
Show nested quote +
On May 06 2010 07:44 Doveh wrote:
Remove phoenix

add corsair


hahaha PERFECT!


gold
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 05 2010 22:49 GMT
#112
On May 06 2010 07:47 GoodCat1 wrote:
Show nested quote +
On May 06 2010 07:44 Doveh wrote:
Remove phoenix

add corsair


hahaha PERFECT!


+bring back vulture and goliath

oh and lurker!
ZerO FAN~!~!~!
Yuma
Profile Joined May 2009
United States51 Posts
May 05 2010 22:49 GMT
#113
Sentries are not so much of a problem but DAT VOID RAY! makes me rage im not saying its OP but its hard to beat as terran really annoying even when i scouted IT!
Death is on your left side about an arms distance behind you.-Don Juan
Doveh
Profile Joined May 2010
United States11 Posts
May 05 2010 22:49 GMT
#114
marauders need nerfs...
SCII
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-05-05 23:01:07
May 05 2010 22:49 GMT
#115
I don't usually do this, but it sounds like fun to theorycraft some possible changes:

General:
Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored.

Protoss:

Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it.

Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored.

Terran:

Siege Tank: Gas cost lowered from 125 to 100.

Marauder: Hp lowered from 125 to 100.

Zerg:

Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings.

Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy.

Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade.

Ultralisk Cavern: Armor upgrade removed

Corruptor: This unit has had its attack changed. It's attack now has a range of 2, and it now has a tentacle attack animation. Once it attacks its target, it applies "corrosive acid" slowing the target's movement speed by 20%. Acceleration to attack has been slightly increased. "Corruption" removed.

Roach Warren: Glial Reconstitution no longer requires Lair to research.
YouTube.com/HDstarcraft
Conris
Profile Joined April 2010
United States79 Posts
May 05 2010 22:49 GMT
#116
On May 06 2010 07:45 selboN wrote:
Show nested quote +
On May 06 2010 07:39 MrLimeKing wrote:
Patch 11
-----

Terran
--
-Hellions control and attack differently so they are better at hit and run.
-Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up.
-Snipe can now be used inside a bunker.

Protoss
--
-You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape.
-Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air.
-A Sentry cannot attack for a short time after it drops a forcefield.

Zerg
--
-Brood Lords now have energy and require energy to spawn Broodlings on each attack.
-Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit.

I think that would be too big of a Broodlord nerf... You could feedback them and there would be points when they were utterly useless for lack of energy.


that's what my sentry said when it got EMPed
CagedMind
Profile Joined February 2010
United States506 Posts
May 05 2010 22:49 GMT
#117
? Phoenix is so awesome. The gravity spell is epicness. Unit needs some tweaking though.
your micro has been depleted
poor newb
Profile Joined April 2004
United States1879 Posts
May 05 2010 22:50 GMT
#118
time for more zerg nerfs
How do you mine minerals?
Gareth
Profile Joined April 2010
United States39 Posts
May 05 2010 22:50 GMT
#119
On May 06 2010 07:41 pyr0ma5ta wrote:
Show nested quote +
On May 06 2010 07:18 Gareth wrote:
On May 06 2010 07:02 NB wrote:
system is shuting down in 15 mins :O
possile patch to:
+ fix the mothership+sentries+colossus bug xD
+ facebook intergration
+ real ID stuff
+ random unknown changes =.=


Whats wrong with the Sentry, or the colossi, Or the mothership ><?!


I LOVE COLOSSI, THEY ROAST THE 3M BALL LYK SMOARS....DUN NERF PLSSSZZZZZZ



._.


1) Vortex enemy army
2) Forcefield all around vortex
3) Put Colossi next to vortex as it ends
4) ???
5) Profit


I just saw the vid showing that lyk 5 minutes ago, lol
._.
hordeau
Profile Joined June 2009
United States157 Posts
May 05 2010 22:51 GMT
#120
HD Why so much hate on the immortal? They're like our dragoons with super powers they can't control because of their stupid ancestors.
wat
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