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New patch? - Page 7

Forum Index > SC2 General
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apm66
Profile Blog Joined April 2010
Canada943 Posts
May 05 2010 22:51 GMT
#121
"You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape."

This doesn't make sense at all. Zealots already have Charge ability, does that mean using CB on the would increase the movement speed, along with increasing Charge's speed?
(╯°□°)╯︵ ┻━┻
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 05 2010 22:51 GMT
#122
On May 06 2010 07:49 HDstarcraft wrote:
I don't usually do this, but it sounds like fun to theorycraft some possible changes:

Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored.

Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it.

Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings.

Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy.

Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade.

Ultralisk Cavern: Armor upgrade removed

Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored.

Siege Tank: Gas cost lowered from 125 to 100.




nice,HD

agree on everything!
ZerO FAN~!~!~!
MrLimeKing
Profile Joined April 2010
Canada40 Posts
May 05 2010 22:52 GMT
#123
On May 06 2010 07:46 Bane_ wrote:
Maybe the new broodlords will still do a basic attack when out of energy?


The intent was that the still have the normal attack, they just dont spawn broodlings. They would have enough energy for a decent battle, the purpose of the energy is so that they can be EMPed or Feedbacked.
Doveh
Profile Joined May 2010
United States11 Posts
May 05 2010 22:52 GMT
#124
LURKER + VULTURE + CORSAIR
SCII
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 05 2010 22:52 GMT
#125
On May 06 2010 07:51 GoodCat1 wrote:
Show nested quote +
On May 06 2010 07:49 HDstarcraft wrote:
I don't usually do this, but it sounds like fun to theorycraft some possible changes:

Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored.

Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it.

Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings.

Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy.

Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade.

Ultralisk Cavern: Armor upgrade removed

Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored.

Siege Tank: Gas cost lowered from 125 to 100.




nice,HD

agree on everything!


except the immortal nerf :O
ZerO FAN~!~!~!
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 05 2010 22:53 GMT
#126
On May 06 2010 07:51 GoodCat1 wrote:
Show nested quote +
On May 06 2010 07:49 HDstarcraft wrote:
I don't usually do this, but it sounds like fun to theorycraft some possible changes:

Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored.

Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it.

Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings.

Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy.

Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade.

Ultralisk Cavern: Armor upgrade removed

Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored.

Siege Tank: Gas cost lowered from 125 to 100.




nice,HD

agree on everything!


Likewise.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
May 05 2010 22:53 GMT
#127
facebook integration would be pretty sweet actually. your friend is playing starcraft
since 98'
MrLimeKing
Profile Joined April 2010
Canada40 Posts
May 05 2010 22:54 GMT
#128
On May 06 2010 07:51 apm66 wrote:
"You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape."

This doesn't make sense at all. Zealots already have Charge ability, does that mean using CB on the would increase the movement speed, along with increasing Charge's speed?


You can Chrono Boost any unit. The Zealot was just an example, because it would be a decent change to counter Reaper cheese. Also, it would recharge shields, making the Nexus a psuedo-Shield Battery.
Dr.Frost
Profile Joined April 2009
United States389 Posts
May 05 2010 22:55 GMT
#129
@HdStarcraft if forcefields were 60HP they would be WAAAY worse than they are now. I think either just increase the amount of energy they cost or make them liek 15-20 hp. Just a couple shots to kill it. Think about a huge fight where people have 10 sentries each with over 100 energy... How long is it going to take us to kill 20 forcefields with 60 hp....
They are here to right our fall, they have heard someones troubled call???
blabber
Profile Blog Joined June 2007
United States4449 Posts
May 05 2010 22:55 GMT
#130
On May 06 2010 07:54 MrLimeKing wrote:
Show nested quote +
On May 06 2010 07:51 apm66 wrote:
"You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape."

This doesn't make sense at all. Zealots already have Charge ability, does that mean using CB on the would increase the movement speed, along with increasing Charge's speed?


You can Chrono Boost any unit. The Zealot was just an example, because it would be a decent change to counter Reaper cheese. Also, it would recharge shields, making the Nexus a psuedo-Shield Battery.

Chrono Boost on void rays would be a bit too powerful imo
blabberrrrr
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
May 05 2010 22:55 GMT
#131
epic moment.
the first sc2 patch I experience, (have beta since a week)
I want to fly
Avaclon
Profile Joined May 2010
United States80 Posts
May 05 2010 22:55 GMT
#132
On May 06 2010 07:39 MrLimeKing wrote:
Patch 11
-----

Terran
--
-Hellions control and attack differently so they are better at hit and run.
-Missile Turrets now have the Overload ability. Overload prevents units that it hits from using abilities for a few seconds. Effectively this prevents Voids from charging up.
-Snipe can now be used inside a bunker.

Protoss
--
-You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape.
-Archons draw units together with each attack. The area is wide, but the force is strongest near the middle. This causes units to clump more so than usual and is particularly useful against air.
-A Sentry cannot attack for a short time after it drops a forcefield.

Zerg
--
-Brood Lords now have energy and require energy to spawn Broodlings on each attack.
-Ultralisks spawn Broodlings upon death and create a small Dark Swarm if they are hit for more than 40 damage in a single hit.


I really like these changes. Especially the Archon one. Give poor old Archon something to do.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
May 05 2010 22:56 GMT
#133
On May 06 2010 07:52 GoodCat1 wrote:
Show nested quote +
On May 06 2010 07:51 GoodCat1 wrote:
On May 06 2010 07:49 HDstarcraft wrote:
I don't usually do this, but it sounds like fun to theorycraft some possible changes:

Buildings: No longer count as Armored, but rather given a new armor type: Structural Armored.

Forcefield: Forcefields now have 60 HP, but count as a neutral building. This means a player must force attack in order to destroy it.

Broodlords: Broodlords now spawn with 150 energy, with 300 max. Every broodling takes 25 energy. Can be set to autocast. If a Broodlord has no energy, it can still attack normally, but attacks do not spawn broodlings.

Greater Spire: Added new upgrade "Expanded Capillaries." Broodlords spawn with an extra 75 energy.

Ultralisk: Granted the ability to walk "above" units, similar to the Collosus. Ultralisk can also walk above forcefields. Ultralisk now spawns with armor upgrade.

Ultralisk Cavern: Armor upgrade removed

Immortal: Damage changed from 20/+30 vs armored to 25/+15 vs armored. Damage upgrades changed from +2/+3 vs armored to +3/+1 vs armored.

Siege Tank: Gas cost lowered from 125 to 100.




nice,HD

agree on everything!


except the immortal nerf :O


Actually, it's a buff against all non-armored units, just a nerf on armored units. Against non-armored, they do +5 more than now, with +3 instead of +2 for each upgrade. I guess his idea was to offset the large loss of damage (although it's still a lot) to armored by increasing it's damage to everything else.
Conris
Profile Joined April 2010
United States79 Posts
May 05 2010 22:56 GMT
#134
might as well make psi energy heal shields faster, by a tad
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 05 2010 22:58 GMT
#135
Usually I hate theorycraft but hd that's brilliant.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 05 2010 22:59 GMT
#136
+1 to HD's suggestion, that and temps need love, also I want my GOLIATH ONLINE!!!
Conris
Profile Joined April 2010
United States79 Posts
May 05 2010 23:00 GMT
#137
On May 06 2010 07:59 Bensio wrote:
+1 to HD's suggestion, that and temps need love, also I want my GOLIATH ONLINE!!!


no because goliaths went from a semi cyborg pilot to an overweight bald guy with orange beercap looking goggles, they were fired.
kathode
Profile Joined April 2010
United States265 Posts
May 05 2010 23:00 GMT
#138
On May 06 2010 07:18 Gareth wrote:
Show nested quote +
On May 06 2010 07:02 NB wrote:
system is shuting down in 15 mins :O
possile patch to:
+ fix the mothership+sentries+colossus bug xD
+ facebook intergration
+ real ID stuff
+ random unknown changes =.=


Whats wrong with the Sentry, or the colossi, Or the mothership ><?!


I LOVE COLOSSI, THEY ROAST THE 3M BALL LYK SMOARS....DUN NERF PLSSSZZZZZZ



._.


There needs to be a way to destroy the FF or dispel it IMO. Its not that imbalanced though so it's not that big of a deal I think.
Collegiate E-Sports Series Co-Founder/Administrator
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
May 05 2010 23:00 GMT
#139
I wonder if Facebook integration will spam your achievements to your friends

"John Creed earned the achievement 100 solo wins as protoss"

How annoying would that be.
vOddy
Profile Joined July 2009
Sweden402 Posts
May 05 2010 23:00 GMT
#140
On May 06 2010 07:15 mity wrote:
Show nested quote +
On May 06 2010 07:14 Dr.Frost wrote:
What about Forum integration. How nice would it be if you click the 'Forum' tab on Battle.net and it not have to open in the browser. If you could browse and leave feedback in the forums without having to leave starcraft would be reaalllly nice.


Teamliquid Forum integration. :D

We all can dream.


Hahaha, I'd pick that over Facebook or Emospace any day.
"You generate awesomeness. It just flows from you."
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