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On May 06 2010 08:00 Conris wrote:Show nested quote +On May 06 2010 07:59 Bensio wrote: +1 to HD's suggestion, that and temps need love, also I want my GOLIATH ONLINE!!! no because goliaths went from a semi cyborg pilot to an overweight bald guy with orange beercap looking goggles, they were fired.
Its pretty simple really, resize the thor, replace thor voice with old goliath voice, done :D :D
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On May 06 2010 07:55 Dr.Frost wrote: @HdStarcraft if forcefields were 60HP they would be WAAAY worse than they are now. I think either just increase the amount of energy they cost or make them liek 15-20 hp. Just a couple shots to kill it. Think about a huge fight where people have 10 sentries each with over 100 energy... How long is it going to take us to kill 20 forcefields with 60 hp....
Well then sentries would be less useful blocking the choke early game. They spawn with 50 energy and can immediately use FF. I just think the Sentry energy should be limited to 150. That way later on full sentry spam is only 150 energy max rather than 200.
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Chrono Boost on void rays would be a bit too powerful imo Perhaps it can only be cast on ground units because of some random scientific reason.
Example: If flying units are able to mess with time then they become their own grandfather and that is gross.
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The suggestion I like most of all of these patch note suggestions is that the sentry cannot attack for a certain amount of time after using the forcefield, I would say the full 15 seconds, so it's not channeled, and the sentry can still drop multiple fields/move, but they are not the effective combat unit they are now while they have forcefields down.
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On May 06 2010 08:00 Bensio wrote:Show nested quote +On May 06 2010 08:00 Conris wrote:On May 06 2010 07:59 Bensio wrote: +1 to HD's suggestion, that and temps need love, also I want my GOLIATH ONLINE!!! no because goliaths went from a semi cyborg pilot to an overweight bald guy with orange beercap looking goggles, they were fired. Its pretty simple really, resize the thor, replace thor voice with old goliath voice, done :D :D
we like arnold, leave him alone. and the medic already got promoted to a medivac, the firebat got a quad, and spidermines learned to fly, there's enough promotions going around.
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On May 06 2010 08:00 vOddy wrote:Show nested quote +On May 06 2010 07:15 mity wrote:On May 06 2010 07:14 Dr.Frost wrote: What about Forum integration. How nice would it be if you click the 'Forum' tab on Battle.net and it not have to open in the browser. If you could browse and leave feedback in the forums without having to leave starcraft would be reaalllly nice. Teamliquid Forum integration. :D We all can dream. Hahaha, I'd pick that over Facebook or Emospace any day.
(vOddy updates his status: Thinks emospace is gay.)
/irony
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What I want to see:
Terran:
-Viking: Can be made from the Factory in Assault Mode. Figher Mode is locked until a Starport is built. Cost reduced from 150/75 to 125/50. Assault Mode now receives bonus damage from Vehicle upgrades instead of Ship upgrades.
-Marauder: Damage decreased from 10 (+10 vs Armored) to 9 (+9 vs Armored). Stim Pack cost changed to 25 HP
-Siege Tank: Cost reduced from 150/125 to 150/100
Protoss:
-Force Field now lasts for 10 seconds instead of 15 seconds.
-Hallucination no longer requires an upgrade
-Blink moved from Twilight Council to Cybernetics Core
-Psi Storm radius changed from 1.5 to 1.75
-Immortal: Damage changed from 20 (+30 vs Armored) to 20 (+20 vs Armored). Life changed from 200/100 Shields to 170/120 Shields.
Zerg:
-Ultralisk: Now comes with armor upgrade. Gains the ability to move while burrowed, but does not require detection to see.
-Ultralisk Cavern: Armor upgrade is removed
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how on earth are sentries going to be "worse than they are now" if they are changed from being invulnerable to having 60 hp?
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what is the point of a burrowed ultra that doesn't need vision to see? Is there any other reason to burrow an ultra?
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On May 06 2010 08:04 Zeke50100 wrote: What I want to see:
Terran:
-Viking: Can be made from the Factory in Assault Mode. Figher Mode is locked until a Starport is built. Cost reduced from 150/75 to 125/50. Assault Mode now receives bonus damage from Vehicle upgrades instead of Ship upgrades.
-Marauder: Damage decreased from 10 (+10 vs Armored) to 9 (+9 vs Armored). Stim Pack cost changed to 25 HP
-Siege Tank: Cost reduced from 150/125 to 150/100
Protoss:
-Force Field now lasts for 10 seconds instead of 15 seconds.
-Hallucination no longer requires an upgrade
-Blink moved from Twilight Council to Cybernetics Core
-Psi Storm radius changed from 1.5 to 1.75
-Immortal: Damage changed from 20 (+30 vs Armored) to 20 (+20 vs Armored). Life changed from 200/100 Shields to 170/120 Shields.
Zerg:
-Ultralisk: Now comes with armor upgrade. Gains the ability to move while burrowed, but does not require detection to see.
-Ultralisk Cavern: Armor upgrade is removed
LOL I play protoss and even that is absurd. Can only dream.
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On May 06 2010 08:06 Dr.Frost wrote: what is the point of a burrowed ultra that doesn't need vision to see? Is there any other reason to burrow an ultra?
it gets hot on scorched haven and incarcination zone
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On May 06 2010 08:06 Dr.Frost wrote: what is the point of a burrowed ultra that doesn't need vision to see? Is there any other reason to burrow an ultra?
You try moving an Ultra around with a gajillion other ground units surrounding it.
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On May 06 2010 08:00 Conris wrote:Show nested quote +On May 06 2010 07:59 Bensio wrote: +1 to HD's suggestion, that and temps need love, also I want my GOLIATH ONLINE!!! no because goliaths went from a semi cyborg pilot to an overweight bald guy with orange beercap looking goggles, they were fired.
I think the goliath portrait is Dustin Browder.
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On May 06 2010 08:06 Dr.Frost wrote: what is the point of a burrowed ultra that doesn't need vision to see? Is there any other reason to burrow an ultra? Pretty much my thought.
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On May 06 2010 08:06 Azide wrote:Show nested quote +On May 06 2010 08:04 Zeke50100 wrote: What I want to see:
Terran:
-Viking: Can be made from the Factory in Assault Mode. Figher Mode is locked until a Starport is built. Cost reduced from 150/75 to 125/50. Assault Mode now receives bonus damage from Vehicle upgrades instead of Ship upgrades.
-Marauder: Damage decreased from 10 (+10 vs Armored) to 9 (+9 vs Armored). Stim Pack cost changed to 25 HP
-Siege Tank: Cost reduced from 150/125 to 150/100
Protoss:
-Force Field now lasts for 10 seconds instead of 15 seconds.
-Hallucination no longer requires an upgrade
-Blink moved from Twilight Council to Cybernetics Core
-Psi Storm radius changed from 1.5 to 1.75
-Immortal: Damage changed from 20 (+30 vs Armored) to 20 (+20 vs Armored). Life changed from 200/100 Shields to 170/120 Shields.
Zerg:
-Ultralisk: Now comes with armor upgrade. Gains the ability to move while burrowed, but does not require detection to see.
-Ultralisk Cavern: Armor upgrade is removed LOL I play protoss and even that is absurd. Can only dream.
i play toss as well, the game would end before tier 2.5
blink is fine, but legs is too expensive, it's almost one or the other till probably the start of your 3rd base or even later
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On May 06 2010 08:06 Zeke50100 wrote:Show nested quote +On May 06 2010 08:06 Dr.Frost wrote: what is the point of a burrowed ultra that doesn't need vision to see? Is there any other reason to burrow an ultra? You try moving an Ultra around with a gajillion other ground units surrounding it.
I do read people complaining about ultra's mobility and the infrequency in which it gets to do damage.
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The burrow suggestion isn't necessarily to give the Ultralisk more utility, but rather, to make it maneuverable around your own units, since I personally don't think Ultralisks stomping overhead Zerglings without killing them doesn't make sense.
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On May 06 2010 07:54 MrLimeKing wrote:Show nested quote +On May 06 2010 07:51 apm66 wrote: "You can Chrono Boost units to increase their movement speed, shield regeneration and energy regeneration. Zealots are able to catch up with Reapers that stop to kite but not Reapers that just escape."
This doesn't make sense at all. Zealots already have Charge ability, does that mean using CB on the would increase the movement speed, along with increasing Charge's speed? You can Chrono Boost any unit. The Zealot was just an example, because it would be a decent change to counter Reaper cheese. Also, it would recharge shields, making the Nexus a psuedo-Shield Battery.
One stalker, one cannon, or a little bit of micro stops reaper cheese. Having shield battery capabilities may work in this game, but not making them move faster than normal. It throws off the balance of the game too much.
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Given that the servers appear to be up again, seems like the downtime was a false alarm; no patch.
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On May 06 2010 08:09 Zeke50100 wrote: The burrow suggestion isn't necessarily to give the Ultralisk more utility, but rather, to make it maneuverable around your own units, since I personally don't think Ultralisks stomping overhead Zerglings without killing them doesn't make sense.
give them little flappy wings like zerglings, and they can hop around, like little big ass dumbos
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