platinum isn't that good? - Page 6
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genotyrant
Cambodia46 Posts
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RumZ
United States956 Posts
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Rikerr
United States69 Posts
I think it would weed out a lot of the people that are in higher divisions that only got their cause they were matched vs easier opponents all 5 games. | ||
BeMannerDuPenner
Germany5638 Posts
On April 30 2010 03:30 GaMeOfFeAr wrote: I agree with this thread. I'm not very good at all, highest was B in iCCup, and yet I recently reached number 1 in my platinum division just from massing games. But then again, this is beta. When the actual game comes out, I assume the skill distribution will be more apparent. this is the perfect example of the wrong mindset. B icc is like best 0.01% of all bw players. if you adapt to sc2 well and spam games you are most likely top 0.1% again in sc2. esp since the pool of players consists of so freakin many terrible terrible player and just beeing up2date with current strats gives a huge edge. compared to other teamliquid people its not something super special. compared to the rest of the playerbase its damn amazing. i mean if i win 2 games more im like top 10 too in my plat division (but its fairly new. only like 5 days old). but geez i suck. i lose so many games to totally crappy players cause im bad. but when i see some of my silver/gold friendlist guys play i see that the skill difference is still very very noticable. | ||
deo.deo
135 Posts
But the percentage of people on TL.net are maybe 10-20% of the the SC2 beta players, and for the rest achieving silver is quite an effort. For example my brother and his friends are fairly new to RTS and are having a great but challenging time in Silver/Gold and it seems to work just fine. But nonetheless I think there should be a fixed amount of platinum leagues and people just get promoted/demoted by result. | ||
ghen
United States1356 Posts
On April 30 2010 02:57 Day[9] wrote: Oh wow I forgot half my point, So, I think the division system is completely reasonable right now. I have a friend who, honestly, is completely horrendous at RTS games. He was put into the copper division. However, there, he has great competition! It's amazing how often he messages me excited that he played a really epic, awesome, rewarding game. So, I'm curious if the silver/gold/bronze leaguers have a similar experience too! From what I've heard, it seems to be the case. I'm delighted that there's going to be a pro-division, a division for ze giganerds among us. I'm placed in mid-silver level and I feel the same way as your friend. I mainly have well balanced matches where I can see if I do well then I win. If I screw up then I lose. Every once in a while I'll get thrashed by a gold or completely own a bronze player but it definitely evens out very well. I like the matchmaking system in the middle of the field. It feels right. | ||
3clipse
Canada2555 Posts
1. Starcraft being a closed system of elites. Even the average D player on iccup would have been really, really good at the game in its infancy. We're used to the bottom of the competitive barrel still being pretty decent and the top being near flawless. With this being a whole new game and having an influx of non-rts players, the bottom is awful and even the top is still learning what they're doing, albeit ahead of the curve. The true skill of the competitive community is finally being reflected against a terribad general public and I'm fine with this. It's a great self-esteem boost for a mediocre bw player to be in a "high" sc2 ranking. 2. We're used to a ladder system that rises in an extremely sharp pyramid. I'm not sure what the distribution between leagues is exactly, but it's sure flatter than the madness of iccup. We're used to the highest ranks signifying progamer status (olympic, A+, A) and even the mid-ranks only comprising 3% of the population and taking a lot of skill and dedication to achieve. Of course a 1200 platinum != a 2000 platinum. If you're only interested in the absolute highest level play, a benchmark can be set at ELO. Call 2200 points A if you want. It's all fucking semantics, a system to differentiate skill does exist. | ||
Chairman Ray
United States11903 Posts
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Amnesia
United States3818 Posts
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Antpile
United States213 Posts
On April 30 2010 03:30 GaMeOfFeAr wrote: I agree with this thread. I'm not very good at all, highest was B in iCCup, and yet I recently reached number 1 in my platinum division just from massing games. B on iccup was not very good eh? What i think a lot of you are forgetting is that iccup was VERY competitive and only the most hardcore even knew about it. Also, anyone playing on iccup were playing a game that had been out a very long time. There were very few people on iccup who hadn't been playing SC for at least a few years. The ranks below plat are to look out for the 99% of normal people out there that would have never played on iccup at all. Just think of platinum as the iccup league and then worry about your ranking within plat. I think gold should be what casuals strive for, while the hardcore should be in plat striving for pro league or just high rank plat. | ||
ltiy
107 Posts
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Wr3k
Canada2533 Posts
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Swiftice
United States35 Posts
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selboN
United States2523 Posts
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deo.deo
135 Posts
no its not because like someone stated above 70% of the beta player dont even know what iccup is.. | ||
CheAse
Canada919 Posts
Have to keep in mind that theres a lot of inactive accounts in lower leagues though | ||
Islandsnake
United States679 Posts
I mean at this point it doesn't even go into who is better...its just who got lucky in the first 5 matches... not only that but if you have a good build you can do vs one race you can go far with that. I think we should hold back until release to say platinum sucks | ||
Jenbu
United States115 Posts
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TheYango
United States47024 Posts
On April 30 2010 03:18 spinesheath wrote: But I don't promote adding 5 new leagues. I'd just like the number of platinum players to be smaller. That way you would know that someone is pretty good if he is in there. It's not that important to have a fine granularity at the lower levels. I would argue that granularity is more important at the lower levels, simply because of the visibility of the players that are actually good. You don't need the game to tell you that Idra or Nony are Platinum. You know that they're good and having a division that's small enough that all the players in it are good players that you'd know by name anyway is worthless. The granularity matters for the lower-mid level players that want a sense of what they're up against, and aren't good enough yet to feel their own improvement, and need a measure based on who they're playing against. | ||
FabledIntegral
United States9232 Posts
On April 30 2010 02:12 Ighox wrote: I'd prefer that they made the other leagues matter more instead. Copper+Bronze = D Silver = C Gold = B Plat = A Not exactly like that, but same point, the highest league should be difficult to get into and it shouldn't be where the majority hangs out. Right now it's more like Copper/Bronze/Silver/Gold = D-/D Platinum = Anything above D+. Might change for launch though so I don't even like commenting that right now :p Most people that play BW on bnet are going to be worse than a D-/D Iccup player. I would suggest something like Silver would be at ~D/D+ level, having Bronze be around D/D- and anything below D- being Copper. The amount of players between B- to Olympic on Iccup are probably less than the amount of D- to D+ players. You could have Gold be around C- to B- and plat be B to A ish. Just my 2 cents. Remember, you'll still have low level plat (around B) and high level plat (A) so it wouldn't be a huge issue, I just think low level plat should be > than high level gold. | ||
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