• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:21
CET 13:21
KST 21:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2471 users

platinum isn't that good? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 19 Next All
agleed.agleed
Profile Joined March 2010
Germany110 Posts
April 29 2010 19:10 GMT
#121
it's all about the points. with 100+ games, your ELO is pretty close to the points which are displayed ingame. if you want to get above 1500, you have to be really good, because that's right around the mark where you lose more for losing than you win for winning (against equally skilled opponents), so massgaming wont help anymore.
Befree
Profile Joined April 2010
695 Posts
April 29 2010 19:15 GMT
#122
Yes to the poll. 5 games is obviously a terribly small sample of a players skill. I'm guessing this is for beta purposes though.

I don't understand the other part of this discussion, though. I generally have judged people's skill in the past through comparison to other people's skill. I had thought goodness and badness was defined by a player's skill relative to other players. In this mind set, I have just naturally assumed the top ranks to define what is good. So this is why I find it silly to say that the top 10% (or whatever top % you choose) are bad. Your standard has no validity if it is not based in objective statistical data.
Ironclown
Profile Joined October 2009
United States73 Posts
April 29 2010 19:16 GMT
#123
I just worked my way up the ladder from Bronze (had amazing opponents in placement matches T_T )
to rank 50 Platinum.

My first day I was placed in Plat because I got all noobs during placements.

I feel a lot more accomplished having worked my way up to plat instead of just being stuck there.
I suck.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 29 2010 19:17 GMT
#124
i dont really care. i mean if they want, they oculd make only 1 platin league and yiz would still have the points. so whats the problem with newbies in platinum? if they suck, they will lose points and drop ranks. i dont get the problem, is it because people cant say "hey im platinum progamer" ???
after 2 years i reached it = marine icon
alfybet
Profile Joined January 2010
United States57 Posts
April 29 2010 19:17 GMT
#125
On April 30 2010 03:44 3clipse wrote:
This perceived problem is caused by two things we are used to:

1. Starcraft being a closed system of elites. Even the average D player on iccup would have been really, really good at the game in its infancy. We're used to the bottom of the competitive barrel still being pretty decent and the top being near flawless. With this being a whole new game and having an influx of non-rts players, the bottom is awful and even the top is still learning what they're doing, albeit ahead of the curve. The true skill of the competitive community is finally being reflected against a terribad general public and I'm fine with this. It's a great self-esteem boost for a mediocre bw player to be in a "high" sc2 ranking.

2. We're used to a ladder system that rises in an extremely sharp pyramid. I'm not sure what the distribution between leagues is exactly, but it's sure flatter than the madness of iccup. We're used to the highest ranks signifying progamer status (olympic, A+, A) and even the mid-ranks only comprising 3% of the population and taking a lot of skill and dedication to achieve. Of course a 1200 platinum != a 2000 platinum. If you're only interested in the absolute highest level play, a benchmark can be set at ELO. Call 2200 points A if you want. It's all fucking semantics, a system to differentiate skill does exist.


Exactly. The ladder is fine for the most part, maybe the plat % can be decreased a little.

The point is, people at TL have been used to a competitive-only ladder, whereas SC2 now has to include the other 90% of the population. If you really feel better with the ICCup way, just make some arbitrary divisions in plat rating: (2400+ = A, 2200-2400 = B, etc). Where A is the current skill ceiling (which is low right now).
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-04-29 19:21:50
April 29 2010 19:18 GMT
#126
I don't know what all this talk is about pyramids... so I am going to go a bit nerdy on you. Statistics is sort of what I do. Anyway...

The basis of most game-oriented rating systems today is a logistic distribution. The modernized FIDE chess rating and the USCF for example assume that players' performances can be approximated this way.

http://en.wikipedia.org/wiki/Logistic_distribution

Now imagine you want to make a platinum league that is the top of 5 leagues, and it will encompass everyone who's performance is in the top 20% of players. Clearly, the players that are wayyyyy out there to the right are going to absolutely crush the players in, say, the 80th-percentile.

Using chess as an example, it is the equivalent of a FIDE International or Grand Master playing a USCF Master. Now, the USCF master is by no stretch of the imagination bad, but his chance of winning against Magnus Carlsen is still almost zero. He (or she) is a strong player, but not world-class strong. Starcraft is no different. Unless you want to make 100 leagues, you are never going to get that top 1% or 0.5% of players together by themselves. Or I guess you could do invite-only leagues... but god only knows how they would set that up.
live without appeal. ~ camus
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-29 19:23:03
April 29 2010 19:18 GMT
#127
I think the issue is that blizzard doesn't have a distribution curve. Platinum should be the top 5%, but its literally the top 20% :/

imo

Copper-Bottom (0-30%), 30%
Bronze-Middle-Bottom (30%-60%), 30%
Silver-Middle-top (60%-80%), 20%
Gold-Lower Top (80%-95%), 15%
Silver-Top (5%)



As it stands its like 20/20/20/20/20

Which is dumb.
Too Busy to Troll!
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
April 29 2010 19:20 GMT
#128
I think it should level out eventually. As more of the weaker platnium players continue to lose to better ones, they will drop down to gold. Usually I have a healthy mix of easier opponents and better opponents.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
April 29 2010 19:21 GMT
#129
its not a big deal imo, if you are at the bottom skill level of platinum you will be matched agaisnt gold rank players a lot... isn't that how it works? Its not like being in platinum league automatically places you agaisnt all the 2000 pts players
www.root-gaming.com
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 29 2010 19:24 GMT
#130
I really think you can't do league placement by percentages. The problem is that a very large amount of people don't have a competitive mindset at all and can't be ranked according to skill-level because they don't play to win and are clueless about the game. I also think that only for the highest league besides the pro-league (since that will have only a very minor amount of people) the league should be very small, so that it's a real accomplishment.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-04-29 19:25:31
April 29 2010 19:24 GMT
#131
I don't consider myself a great player, but it was fairly trivial to get myself near the top of my platinum league. I have terrible mechanics, and I can't micro or multitask to save my life, but I do understand how the game works. Lately all I've been doing is amassing zealots and sentries and doing a timing push when +1 attack finishes, and it's given me a >50% win rate. I've come across many lower rated players, even some bronze players who have been quite decent, but all that seems to differentiate platinum from the rest is that platinum players pay attention how the game works.

IMO there are simply too many leagues. Players are either terrible at the game (don't even saturate minerals), decent (build an army and attack), good (understand the game mechanics and the deeper strategy), or great (proficient at micro/macro balance and multitasking). I haven't found anyone yet that falls outside these categories. If I could redo it, I would have Bronze/Silver/Gold/Platinum, where Platinum is the equivalent of the pro league.
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
Last Edited: 2010-04-29 19:29:00
April 29 2010 19:28 GMT
#132
gold should actually matter, I dropped one placement match due to a comp crash, wound up getting out of gold in like 8 games just doing immortal pushes, gold kids are bad.

why would they call it gold if all these kids aren't good?
Kal Fighting!
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 29 2010 19:29 GMT
#133
yes its like the placement matches arent even viewing skill jus seeing if u win or not
so its easy to end up in the wrong league from ur initial placement win/losses
Et Ducit Mundum Per Luce
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 29 2010 19:29 GMT
#134
On April 30 2010 04:28 ItsBigfoot wrote:
gold should actually matter, I dropped one placement match due to a comp crash, wound up getting out of gold in like 8 games just doing immortal pushes, gold kids are bad.

why would they call it gold if all these kids aren't good?


Because they are gold in comparison to other players, not to your mythological world of perfection.
Be versatile, know when to retreat, and carry a big gun.
Haiy
Profile Joined February 2010
Germany32 Posts
April 29 2010 19:30 GMT
#135
blizz said, that there will be a semi- pro league(league without invite but above plat).
sry, i did not read the whole thread but it seems like nobody mentioned it yet.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 29 2010 19:30 GMT
#136
On April 30 2010 04:28 ItsBigfoot wrote:
gold should actually matter, I dropped one placement match due to a comp crash, wound up getting out of gold in like 8 games just doing immortal pushes, gold kids are bad.

why would they call it gold if all these kids aren't good?


Because 1000 elo players are good? Obviously if you did so well the system is working since you got out of gold asap.
Brood War forever!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 29 2010 19:34 GMT
#137
On April 30 2010 04:28 ItsBigfoot wrote:
gold should actually matter, I dropped one placement match due to a comp crash, wound up getting out of gold in like 8 games just doing immortal pushes, gold kids are bad.

why would they call it gold if all these kids aren't good?


When scaling ICCUP and Bnet, a D- is equivalent to about 1500 ELO platinum I'd estimate. Blizzard wants the game to appeal to all gamers, so they have to give seemingly good ranks to casual players that maybe play one game a week.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 29 2010 19:35 GMT
#138
I think there is some issue with matching people in different leagues, I'm bronze and I often match gold players. So I'm willing to bet ppl from platinum are matching as low as silver. Maybe it's just the points system that needs a tweak. Other games that have a worldwide rank system seem to handle this kind of thing a little better.
:)
Disastorm
Profile Joined January 2008
United States922 Posts
April 29 2010 19:36 GMT
#139
Is ladder even important in the first place? I think most console competitive games don't have ladders and they do just fine. I think the most important things are just tournaments and matchmaking. For example, do players in south korea become famous due to their ladder ranking or just due to them playing well?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Vattilega
Profile Joined April 2010
United States52 Posts
April 29 2010 19:37 GMT
#140
Platinum is not the top 20%, it doesnt even have as many divisions as any other leagues. The PROBLEM now is that, Those that are skilled RTS players are more likely to find their way into the Beta. Once the game is released you'll be blown away by the sheer size of gold and below. And yes, I agree there are so many Plat players but thats only because its the beta and people havnt fully figured out the game yet, hell, i did not see 1 damn templar in sivler, 1 burrowed w/ moving roach in gold, and hardly any nukes in low plat. Really i feel like the entire ladder is just a bunch of forum reading noobs who go marauder/stalker/roach EVERY game. It has to be true because i know i dont belong in plat, my apm is a measly 55. The leagues are full of conventional laymen competiting tosee who can be the most conventional the fastest.
master league
Prev 1 5 6 7 8 9 19 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Group C
Classic vs Percival
SHIN vs TBD
Creator vs TBD
RotterdaM1028
ComeBackTV 894
IndyStarCraft 279
BRAT_OK 142
Rex109
3DClanTV 46
EnkiAlexander 31
CosmosSc2 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1028
IndyStarCraft 279
BRAT_OK 142
Rex 109
CosmosSc2 30
StarCraft: Brood War
Calm 8976
Sea 3896
Rain 2641
Jaedong 522
Horang2 510
Hyuk 448
Larva 408
Hyun 315
Mini 278
Last 234
[ Show more ]
Zeus 230
Shuttle 226
BeSt 225
EffOrt 185
Soulkey 162
hero 136
ZerO 133
sorry 93
Backho 73
Hm[arnc] 72
JYJ 46
Mind 46
Sea.KH 41
Sharp 39
Free 25
Shinee 22
yabsab 15
Noble 14
ZergMaN 14
scan(afreeca) 13
Bale 13
Shine 11
Dota 2
XcaliburYe249
canceldota51
Counter-Strike
zeus1198
byalli505
oskar218
edward130
Super Smash Bros
Mew2King46
Heroes of the Storm
Khaldor173
Other Games
singsing1867
B2W.Neo1377
XaKoH 172
Sick124
Hui .112
ZerO(Twitch)23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2020
• Stunt481
Upcoming Events
OSC
40m
BSL 21
2h 40m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
RongYI Cup
22h 40m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
23h 40m
BSL 21
1d 2h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
[ Show More ]
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.