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Oh Micro, Where Art Thou? - Page 21

Forum Index > SC2 General
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skronch
Profile Blog Joined December 2008
United States2717 Posts
April 27 2010 05:11 GMT
#401
damn, just wanted to say that i think that most of the points that you bring up are spot on. sc2 units feel like sc1 units walking on a thin film of jello or something, the precise control just isn't there anymore. i wish they could do something to fix this but it seems like it is already starting to be too late considering all the balance work they've already put into it, it would be an even bigger overhaul than when they scrapped the original SC1 engine.
Paperscraps
Profile Joined March 2010
United States639 Posts
Last Edited: 2010-04-27 05:12:20
April 27 2010 05:11 GMT
#402
On April 27 2010 14:03 Brad wrote:
This is fun. It's Counter Strike 1.6 > Source all over again. In the end, both games died, it wasn't fun....


Seriously!

Why play SC2 if you are in love with SC1 so much. Oh wait you want something new, different, and exciting. SC2 is new, different, and exciting. Let it come into its own or just play BW. Seems like a simple answer to me.

P.S. I love CS 1.6(SC:BW) for what it is. I love CS Source(SC2) for what it is.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Esteban
Profile Joined April 2010
United States10 Posts
Last Edited: 2010-04-27 05:17:13
April 27 2010 05:12 GMT
#403
I think Vikings can do moving shots, same with battle cruisers, but the latter it is pretty pointless since they attack so fast, you are actually making them attack slower

edit: I guess I mean gliding shot
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-27 05:17:35
April 27 2010 05:12 GMT
#404
On April 27 2010 14:07 ymirheim wrote:
Show nested quote +
On April 27 2010 13:48 Xenocide_Knight wrote:
The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.

Really?

In SC2, Immortal/Stalker force with sentry support vs marine/marauder with ghost support comes down to how much you practiced your forcefield and kiting micro as well as unit spreading. Me vs White-rA, I probably would kill a few units and loose my entire force to excellent forcefields and good unitspread.

We can already establish that we cannot compare case for case exactly because the units are different but if people are really intent on comparing micro opportunity then we can always cancel out micro situations against each other, so in sc2 we got forcefields which make a HUGE difference depending on how you use them. Well placed forcefields can allow you to take out a larger force with a smaller force, the very definition of micro. So lets just take muta control and forcefields and remove those two from the discussion. Maybe we can go down the line and find that one of the two games have slightly more microable situations but by no means is it just as simple as saying one game has these scenarios and the other doesn't. Just because any numbnut can place sentries or kite with marauders does not mean that everyone can do it equally well, there is bad forcefield micro and there is bad marauder micro and people seem way to willing to just ignore this to further their argument.


See this is a problem thats been consistently reiterated throughout the thread, people try to dramatize there statements. You're absolutely right, micro is not dead. We have not in fact been playing Supreme Commander all this time and didn't know about it.

But its pretty unarguable that theirs less of it. There was barely a unit in SC1 that wasn't heavily micro intensive.

On April 27 2010 14:11 Paperscraps wrote:
Show nested quote +
On April 27 2010 14:03 Brad wrote:
This is fun. It's Counter Strike 1.6 > Source all over again. In the end, both games died, it wasn't fun....


Seriously!

Why play SC2 if you are in love with SC1 so much. Oh wait you want something new, different, and exciting. SC2 is new, different, and exciting. Let it come into its own or just play BW. Seems like a simple answer to me.

P.S. I love CS 1.6(SC:BW) for what it is. I love CS Source(SC2) for what it is.


SC2 is certainly new, its certainly different, were trying to make sure its just as exciting. Currently, it just...isn't.
On April 27 2010 13:50 ttsp wrote:
Someone at blizzard needs to give Lalush a job.

This guy understands balance better than anyone who works at Blizz.


Not a chance, he just operates under different standards and isn't worried about technical constraints or having to work in a team setting.

Blizzard isn't stupid, they really have a different perspective on this whole issue. Their is micro in SC2, quite a lot of it, and I think that they can just /mission accomplished. I don't think they were ever interested in really maintaining that level of micro we see in that video because I doubt they'd want to put such design constraints on themselves right from the get-go. I think its less about trying to covey that "Micro is lacking" then it is "Micro lacking is problematic".
Too Busy to Troll!
DaEm0niCuS
Profile Joined March 2009
United States60 Posts
April 27 2010 05:14 GMT
#405
On April 27 2010 14:09 hacpee wrote:
Not having precise control isn't that big of an issue from a player's perspective. He is given a set of tools to work with and his goal is to use the tools given to him to win the game. In the end, the player who harnesses what is presented to him better will win the game.

The issue I have is from a spectator's perspective. I was watching Nony's phenonix micro or attempt at phenonix micro. It was horrible. At one point in the game, he tried to attack and retreat 4 times and failed all 4. That is simply not fun to watch. If you cant control your units precisely, you are then reduced to autoattacking/casting spells/focus firing. Again, nothing wrong with that from a player's perspective, however it is not fun to watch.



Here is a perfect example, lol.
ploy
Profile Joined January 2006
United States416 Posts
April 27 2010 05:14 GMT
#406
On April 27 2010 14:02 iheartpurplez wrote:
i found the main article to be fantastic but i feel that this :


Show nested quote +
On April 27 2010 13:48 Xenocide_Knight wrote:

Let me tell you exactly how the thought tree goes in sair vs Muta or Pheonix vs Muta

SC2: Phoenix vs Muta
I have 8 pheonix, he has 8 mutas. I can right click his muta and he has to run away
I have 5 phoenix and he has 8 muta. If I right click his muta I die so i have to run away

SCBW Muta vs Sair
I have 9 Mutas, he has 5 sairs. If I rightclick his sair, I die so I run away
I have 9 Mutas, he has 5 sairs. I practiced my muta micro. If I use patrol shot, and split my mutas well, I can win the fight with minimal losses.

The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.



is really the biggest issue concerning micro at the moment, and that awesome example xenocide_kinght gave goes right for the jugular .


And how many years after SC1 release did people learn those micro tricks? Maybe SC2 is incapable of these kinds of awesome micro battles, maybe it isn't. Regardless, it is way too early to tell and a lot of people here have absurd expectations for the quality of SC2 play, especially seeing as how it's not even released yet. Even when SC1 was done being balanced, the quality of play 6 years ago in BW is considered laughable to the quality of BW today. How is it possibly fair to be holding SC2 to such high expectations so early in its development?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-04-27 05:15:59
April 27 2010 05:14 GMT
#407
On April 27 2010 13:31 NicolBolas wrote:

Show nested quote +
Broodwar was a fluke. The micro was due to the primitive game engine and coding. However, it was amazing. Why are we trying to erase these incredible flukes and attempting to discover new ones. Especially flukes that took 10 years to figure out. The fact that life evolved on Earth is sort of a cosmic fluke.


This is a good question. Why erase these flukes?

Because maybe they're not as incredible as you suspect.


On April 27 2010 14:14 ploy wrote:
Show nested quote +
On April 27 2010 14:02 iheartpurplez wrote:
i found the main article to be fantastic but i feel that this :


On April 27 2010 13:48 Xenocide_Knight wrote:

Let me tell you exactly how the thought tree goes in sair vs Muta or Pheonix vs Muta

SC2: Phoenix vs Muta
I have 8 pheonix, he has 8 mutas. I can right click his muta and he has to run away
I have 5 phoenix and he has 8 muta. If I right click his muta I die so i have to run away

SCBW Muta vs Sair
I have 9 Mutas, he has 5 sairs. If I rightclick his sair, I die so I run away
I have 9 Mutas, he has 5 sairs. I practiced my muta micro. If I use patrol shot, and split my mutas well, I can win the fight with minimal losses.

The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.



is really the biggest issue concerning micro at the moment, and that awesome example xenocide_kinght gave goes right for the jugular .


And how many years after SC1 release did people learn those micro tricks? Maybe SC2 is incapable of these kinds of awesome micro battles, maybe it isn't. Regardless, it is way too early to tell and a lot of people here have absurd expectations for the quality of SC2 play, especially seeing as how it's not even released yet. Even when SC1 was done being balanced, the quality of play 6 years ago in BW is considered laughable to the quality of BW today. How is it possibly fair to be holding SC2 to such high expectations so early in its development?


....start watching at 16:00. Do it.
+ Show Spoiler +
http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod


As you can see, these are not micro "tricks" we are talking about. This is REAL micro. THIS is what we are talking about.
REEBUH!!!
NegativeSC
Profile Joined April 2010
35 Posts
April 27 2010 05:15 GMT
#408
its possible because blizzard should learn what was good from sc1 and apply it to sc2 derp
legendin
Profile Joined April 2010
United States10 Posts
Last Edited: 2010-04-27 12:57:39
April 27 2010 05:16 GMT
#409
1. A game with simple controls, clear functions, and easy micro will help sell more copies, expand the games popularity, and encourage new gamers.

2. A game with complex controls, nuanced functions, and hard micro will keep the game alive longer, expand replay-ability, and promote professional level gamers.

Bottom line: In a world that is inundated with video games and heavy competition, so much more than 10 years ago, any strategy game, or company for that matter, needs to have both to survive and a compromise must be struck.

At the core this is not an argument about micro or macro or SC1 vs. SC2. This is a class struggle between the professional gamers and the casual gamers. SC1 has been dominated by professional gamers for a long time and there hasn't been a casual gamer community around it for a while and now that SC2's popularity is on the rise for all different types of people there feels like a certain loss of control for professional SC players who believe their opinions matter more than anyone else. SC was a game that they could call their own and they feel their sense of identity is being threatened but that's not the case.

While professional gamers snub casual gamers and say their opinions don't matter and casual gamers rage at professional gamers for being snobby everyone is sort of missing the point. The truth is that both groups depend on each other. Casual gamers want to watch the big dogs play and the big dogs want to be watched and recognized for all their hard work in games. Professional athletes don't get paid the big bucks if the masses don't put out the money to watch them. No professional sport, digital or not, can survive without either group and I for one want to watch SC2 be a worldwide ESport sensation.

However, the only way that professional gaming can spread throughout the world is to have a large casual game base and a thriving professional scene. So, ultimately, don't try to make SC2 like SC1. We're trying to make it better than SC1, bigger than SC1, and the only way to do that is to strike a balance and that might mean letting go of SC1 and giving up some things from it.
Good at Puzzles, Bad at Life.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 27 2010 05:18 GMT
#410
really good article. I feel really disappointed by the unit control in SC2, and at first I thought it was lag, or maybe just my own lack of skill, but I guess everyone is having similiar problems.

I disagree about macro being gone though. I think blizz did a really good job implementing macro, and the MBS and automine works well without being too powerful.
Can't believe I'm still here playing this same game
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
April 27 2010 05:18 GMT
#411
On April 27 2010 14:07 ymirheim wrote:
Show nested quote +
On April 27 2010 13:48 Xenocide_Knight wrote:
The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.

Really?

In SC2, Immortal/Stalker force with sentry support vs marine/marauder with ghost support comes down to how much you practiced your forcefield and kiting micro as well as unit spreading. Me vs White-rA, I probably would kill a few units and loose my entire force to excellent forcefields and good unitspread.

We can already establish that we cannot compare case for case exactly because the units are different but if people are really intent on comparing micro opportunity then we can always cancel out micro situations against each other, so in sc2 we got forcefields which make a HUGE difference depending on how you use them. Well placed forcefields can allow you to take out a larger force with a smaller force, the very definition of micro. So lets just take muta control and forcefields and remove those two from the discussion. Maybe we can go down the line and find that one of the two games have slightly more microable situations but by no means is it just as simple as saying one game has these scenarios and the other doesn't. Just because any numbnut can place sentries or kite with marauders does not mean that everyone can do it equally well, there is bad forcefield micro and there is bad marauder micro and people seem way to willing to just ignore this to further their argument.


Yes really. Oh god are you really trying to compare those two? Woooo! look at me! I can "kite"! The absolute most basic micro possible in broodwar! The same micro even the lowly D- players are capable of!

Look i'm not saying theres no micro in sc2, I'm saying that it's a pathetic amount of micro.
Forcefield micro, I don't play toss so I don't know exactly but really, it's not that hard to do it to maximum efficiency. And whether or not you do it to maximum efficiency is the difference of maybe a few stalkers coming out alive at the end

Muta micro? JAEDONGs muta micro? not even comparable to force field micro. The efficiency difference between my 11 mutas and jaedong's 11 mutas is like double/triple their cost.

My muta micro, which I practiced a lot, can barely contain/harass a C level Terran
Jaedong's muta micro would have any A level player shitting their pants.

On April 27 2010 14:00 LunarC wrote:
Show nested quote +
On April 27 2010 13:26 Xenocide_Knight wrote:
On April 27 2010 12:36 Fallen wrote:
I think this is all blown out of proportions. There's plenty of micro in sc2 to do.

Have you seen that bob vs idra game? if thats not a micro win im not sure what to tell you.

There's countless example!

Leave brood war behind guys, this is a new game. Stop comparing them you're wasting your time and breath.


oh wow, he fired, moved forward, then fired again. Ooo he set his melee units in from before a-moving. Oh look, he moved his damaged unit back.

You really think that's the micro we're talking about? I guarantee more than half the D- players on iCCup could have performed the amount of micro in that game. Probably one handed.

On April 27 2010 12:53 mOnion wrote:
On April 27 2010 12:50 GaMeOfFeAr wrote:
On April 27 2010 12:44 mOnion wrote:
On April 27 2010 12:40 GaMeOfFeAr wrote:
On April 27 2010 12:33 mOnion wrote:
On April 27 2010 12:31 GaMeOfFeAr wrote:
On April 27 2010 12:24 Spazer wrote:
On April 27 2010 12:16 Backpack wrote:
[quote]
Blizzard design philosophy according to LaLuSh
"Let's design awesome, cool and unique units and just balance the game exactly like the prequel that came out 12 years ago. Brood War was a good game, so lets just copy the balance from that."


This is the same thing I said about the "ProMod" (before i realized it was a joke.)
Starcraft 2 IS NOT supposed to be BW with fancy graphics. It is a new game, but many people don't seem to understand this.

SC2 would be a waste of time and money if it were to play EXACTLY the same as broodwar. Your so called "TTD syndrome" is not a failure on Browders part, it's a design they choose to implement into their *NEW* game.

Just because it's a new game doesn't mean that it can't have some elements similar to BW beyond "you need to macro and micro". Obviously something was done right with BW - it'd be stupid to just ignore everything that could be learned from the most successful RTS in the past decade.

Besides, I don't really think Lalush is arguing that the balance should be exactly the same as Broodwar's. It's arguing more for improved unit control, which, in his examples, is the moving shot.


What was done right was years and years of stringent gameplay + excellently balanced maps by the community. And even Starcraft 1 has its flaws in terms of unit diversity, which is practically non existent.

The moving shot was a nice discovery of SC1, but ultimately unnecessary in SC2. The main issue is the units themselves, and their capacity to both do heavy damage and keep units from retreating (Forcefield, Marauder slow, Zerg Creep). If those were in SC1, moveshooting would be just as irrelevant.


um, nuh uh?

muta micro was still incredibly potent in ZvP even though maelstrom existed.

also maps weren't made by the community, they were made by professionals in KoreaLand


You, like most other posters, including the original poster, seem to just be lamenting about the removal of muta micro. Yes, it was interesting to watch, but I'm willing to move onto a new game with its own mechanics, many of which have yet to be discovered, instead of writing an essay that summarizes to:

a) Corsairs are better than Phoenix's
b) I miss muta micro
c) I don't like Dustin Browder.


you, like most other posters, seem to want to ignore a perfect game and act like it never existed. i was merely stating an example. i play toss in both games and couldnt care less about muta micro.

"I only saw so far because I stood on the shoulders of giants"

eh? let's build on the past.


They are building on the past just fine. There are legitimate complains with regards to SC2, but micro is certainly not one of them. I could understand the desire for a Zerg or Toss player to miss MutaStacking and Dragoon mechanics, but ultimately I love Starcraft 1 for much much for than just two early/mid game occurrences.

As for shoot/move micro, that has less to do with the game engine, and more with SC2 being a different game with different units, and that is the main point I disagree about with the OP (aside from his claim that SC2 requires less micro).


All i'm saying is

if you had played SC competitively like a large percent of this forum, you would be reasonably upset about the lack of micro in this game.

i understand your confusion. but the fact that you think muta stacking and dragoon mechanics are the micro we're referring to is naive.


Gameoffear, just listen to monion and stop embarrassing yourself

Listen, everyone who signed up on TL solely because you were looking for a starcraft 2 forum to join. Broodwar is History. And not the kind of History that is gone. The kind of History we all learn from, the kind of History we are ALL benefiting from right now.

Talking about SC2 without knowing broodwar is like leaf that doesn't know it's part of a tree. PLAY broodwar and find out what it is to micro. You will get wrecked by armies not even half your size. Muta micro will dismantle you, even if you turtle on 1 base. a pair of corsairs and a pair of dts will force you to rage quit. Watch some big battles in progames. Count or estimate the units and recreate the battle. A battle that a progamer won, you won't even destroy half the enemies army.

That was micro, that was what made Broodwar. Jaedong has 18 lings vs some D level player's 24 lings? Jaedong would probably kill you twice over.

Look at sc2. And don't tell me there's micro yet to be found, yet to be discovered by legions of progamers, why the hell do we have to find it. If I wanted to find hidden things in the game I would have bought fucking Barbie Scavenger Hunt.

Broodwar was a fluke. The micro was due to the primitive game engine and coding. However, it was amazing. Why are we trying to erase these incredible flukes and attempting to discover new ones. Especially flukes that took 10 years to figure out. The fact that life evolved on Earth is sort of a cosmic fluke. sc2 is basically like

"Oh the fact that life developed on earth was a fluke. Let's put life on earth2.0! But we don't want life from original earth because that would be the same. Let's just throw shit together in a primordial soup on a new planet, wait millions of years, and hope life just works out."

This. Is. Fundamental.
Yet not even the Starcraft 2 design team at Blizzard have familiarized themselves with Brood War.


Seriously, I would be surprised if anyone on the Blizzard design/balance team could get past C- on iCCup. Or if they can name the Pro-teams or the korean names of 5 progamers.

To all you saying "Oh stop criticizing blizzard, you try to make a game, lets see you do better"

Damn right we can do better. We can't make a videogame from scratch, we don't have the endless funds and power of Blizzard, but can we "do better"? I believe so, yes.

If we took the TL veterans, the foreign progamers, and some korean pros, assuming no technical limitations (like the fact we don't know/can't make an entire videogame) I believe we could make a much more balanced, fun, and competitive game. I'm not hating on Blizzard, they made SC:BW. But for some reason, they refuse to learn from the past, and are far more interested in making money than making a competitive game.

Can blizzard make a game that sells more copies? Yes.
Can we make a game that is more competitive, exciting, and awesome? I think so, do you?
Shine[Kal] #1 fan
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-27 05:22:51
April 27 2010 05:20 GMT
#412
On April 27 2010 14:16 legendin wrote:
1. A game with simple controls, clear functions, and easy micro will help sell more copies, expand the games popularity, and encourage new gamers.

2. A game with complex controls, nuanced functions, and hard micro will keep the game alive longer, expand replay-ability, and promote professional level gamers.

Bottom line: In a world that is inundated with video games and heavy competition, so much more than 10 years ago, any strategy game, or company for that matter, needs to have both to survive and a compromise must be struck.

At the core this is not an argument about micro or macro or SC1 vs. SC2. This is a class struggle between the professional gamers and the casual gamers. SC1 has been dominated by professional gamers for a long time and there hasn't been a casual gamer community around it for a while and now that SC2's popularity is on the rise for all different types of people there feels like a certain loss of control for professional SC players who believe their opinions matter more than anyone else. SC was a game that they could call their own and a their sense of identity is being threatened but that's not the case.

While professional gamers snub casual gamers and say their opinions don't matter and casual gamers rage at professional gamers for being snobby everyone is sort of missing the point. The truth is that both groups depend on each other. Casual gamers want to watch the big dogs play and the big dogs want to be watched and recognized for all their hard work in games. Professional athletes don't get paid the big bucks if the masses don't put out the money to watch them. No professional sport, digital or not, can survive without either group and I for one want to watch SC2 be a worldwide ESport sensation.

However, the only way that professional gaming can spread throughout the world is to have a large casual game base and a thriving professional scene. So, ultimately, don't try to make SC2 like SC1. We're trying to make it better than SC1, bigger than SC1, and the only way to do that is to strike a balance and that might mean letting go of SC1 and giving up some things from it.



This is something else I see a lot in this thread, and its just not right. How deep a game is is completely unrelated to casual it is. Everquest gameplay is not deep. Everquest is not casual. How casual something is is solely measured by how well its learning curve accommodates new players. This means in SC a)How fun it is at a lower level and b)How good matchmaking is. SC1 was no less fun at a lower level then SC2 is, except for some minor quirks. SC2 obviously has to maintain the expectations of progress, like MBS, autocasting, etc, but if they decided to add depth in the back, so to speak, it wouldn't hurt the game for new players what so ever.



Seriously, I would be surprised if anyone on the Blizzard design/balance team could get past C- on iCCup. Or if they can name the Pro-teams or the korean names of 5 progamers.


David Kim was C+.


To all you saying "Oh stop criticizing blizzard, you try to make a game, lets see you do better"

Damn right we can do better. We can't make a videogame from scratch, we don't have the endless funds and power of Blizzard, but can we "do better"? I believe so, yes.


No, you couldn't. Make Warcraft 4. Give me an idea. I'll tell you five reasons why its shit.
Too Busy to Troll!
Arco
Profile Joined September 2009
United States2090 Posts
April 27 2010 05:21 GMT
#413
On April 27 2010 13:50 ttsp wrote:
Someone at blizzard needs to give Lalush a job.

This guy understands balance better than anyone who works at Blizz.


QFMFT. This is one of the, if not most important threads posted regarding the status of SC2.
Paperscraps
Profile Joined March 2010
United States639 Posts
April 27 2010 05:22 GMT
#414
On April 27 2010 14:12 Half wrote:
Show nested quote +
On April 27 2010 14:11 Paperscraps wrote:
On April 27 2010 14:03 Brad wrote:
This is fun. It's Counter Strike 1.6 > Source all over again. In the end, both games died, it wasn't fun....


Seriously!

Why play SC2 if you are in love with SC1 so much. Oh wait you want something new, different, and exciting. SC2 is new, different, and exciting. Let it come into its own or just play BW. Seems like a simple answer to me.

P.S. I love CS 1.6(SC:BW) for what it is. I love CS Source(SC2) for what it is.


SC2 is certainly new, its certainly different, were trying to make sure its just as exciting. Currently, it just...isn't.


This statement is completely subjective based. This is what plagues this entire thread, rational thinking vs emotional thinking.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
DaEm0niCuS
Profile Joined March 2009
United States60 Posts
April 27 2010 05:22 GMT
#415
On April 27 2010 14:16 legendin wrote:
1. A game with simple controls, clear functions, and easy micro will help sell more copies, expand the games popularity, and encourage new gamers.

2. A game with complex controls, nuanced functions, and hard micro will keep the game alive longer, expand replay-ability, and promote professional level gamers.

Bottom line: In a world that is inundated with video games and heavy competition, so much more than 10 years ago, any strategy game, or company for that matter, needs to have both to survive and a compromise must be struck.

At the core this is not an argument about micro or macro or SC1 vs. SC2. This is a class struggle between the professional gamers and the casual gamers. SC1 has been dominated by professional gamers for a long time and there hasn't been a casual gamer community around it for a while and now that SC2's popularity is on the rise for all different types of people there feels like a certain loss of control for professional SC players who believe their opinions matter more than anyone else. SC was a game that they could call their own and a their sense of identity is being threatened but that's not the case.

While professional gamers snub casual gamers and say their opinions don't matter and casual gamers rage at professional gamers for being snobby everyone is sort of missing the point. The truth is that both groups depend on each other. Casual gamers want to watch the big dogs play and the big dogs want to be watched and recognized for all their hard work in games. Professional athletes don't get paid the big bucks if the masses don't put out the money to watch them. No professional sport, digital or not, can survive without either group and I for one want to watch SC2 be a worldwide ESport sensation.

However, the only way that professional gaming can spread throughout the world is to have a large casual game base and a thriving professional scene. So, ultimately, don't try to make SC2 like SC1. We're trying to make it better than SC1, bigger than SC1, and the only way to do that is to strike a balance and that might mean letting go of SC1 and giving up some things from it.


You can't devide casual games and pros so easily. SC1 did not have any pros when it first came out, pros were born out of a good game, not the other way around. And the whole pro opinion vs newb opinion thing applies to anything in life, not just sc1. If your looking for financial advice, whose opinion are you going to take a newbs or a pros? Some simple logic and common sense would be nice.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 27 2010 05:24 GMT
#416
On April 27 2010 14:11 Paperscraps wrote:
Show nested quote +
On April 27 2010 14:03 Brad wrote:
This is fun. It's Counter Strike 1.6 > Source all over again. In the end, both games died, it wasn't fun....


Seriously!

Why play SC2 if you are in love with SC1 so much. Oh wait you want something new, different, and exciting. SC2 is new, different, and exciting. Let it come into its own or just play BW. Seems like a simple answer to me.

P.S. I love CS 1.6(SC:BW) for what it is. I love CS Source(SC2) for what it is.


Actually, that's a good idea just playing BW then, but for me its the huge skill difference (BW noob, SC2 upper platinum) that makes me wanting to play SC2 right now. Plus, critizising it can be meant constructive like "implement this please" and no surprise, everybody hopes this new game to be good as BW really isn't very new anymore.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
ploy
Profile Joined January 2006
United States416 Posts
April 27 2010 05:25 GMT
#417
On April 27 2010 14:14 LunarC wrote:
Show nested quote +
On April 27 2010 13:31 NicolBolas wrote:

Broodwar was a fluke. The micro was due to the primitive game engine and coding. However, it was amazing. Why are we trying to erase these incredible flukes and attempting to discover new ones. Especially flukes that took 10 years to figure out. The fact that life evolved on Earth is sort of a cosmic fluke.


This is a good question. Why erase these flukes?

Because maybe they're not as incredible as you suspect.


Show nested quote +
On April 27 2010 14:14 ploy wrote:
On April 27 2010 14:02 iheartpurplez wrote:
i found the main article to be fantastic but i feel that this :


On April 27 2010 13:48 Xenocide_Knight wrote:

Let me tell you exactly how the thought tree goes in sair vs Muta or Pheonix vs Muta

SC2: Phoenix vs Muta
I have 8 pheonix, he has 8 mutas. I can right click his muta and he has to run away
I have 5 phoenix and he has 8 muta. If I right click his muta I die so i have to run away

SCBW Muta vs Sair
I have 9 Mutas, he has 5 sairs. If I rightclick his sair, I die so I run away
I have 9 Mutas, he has 5 sairs. I practiced my muta micro. If I use patrol shot, and split my mutas well, I can win the fight with minimal losses.

The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.



is really the biggest issue concerning micro at the moment, and that awesome example xenocide_kinght gave goes right for the jugular .


And how many years after SC1 release did people learn those micro tricks? Maybe SC2 is incapable of these kinds of awesome micro battles, maybe it isn't. Regardless, it is way too early to tell and a lot of people here have absurd expectations for the quality of SC2 play, especially seeing as how it's not even released yet. Even when SC1 was done being balanced, the quality of play 6 years ago in BW is considered laughable to the quality of BW today. How is it possibly fair to be holding SC2 to such high expectations so early in its development?


....start watching at 16:00. Do it.
+ Show Spoiler +
http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod


As you can see, these are not micro "tricks" we are talking about. This is REAL micro. THIS is what we are talking about.


I agree, I did not mean to sound condescending by calling them micro tricks - I should have just said micro. However, my point still stands. The quality of starcraft 1 games was TERRIBLE by today's standards for several years after its release. I don't see how it is reasonable to think that we should be seeing equally as impressive game play from players who have only played the beta for a couple months.
Half
Profile Joined March 2010
United States2554 Posts
April 27 2010 05:25 GMT
#418
On April 27 2010 14:22 Paperscraps wrote:
Show nested quote +
On April 27 2010 14:12 Half wrote:
On April 27 2010 14:11 Paperscraps wrote:
On April 27 2010 14:03 Brad wrote:
This is fun. It's Counter Strike 1.6 > Source all over again. In the end, both games died, it wasn't fun....


Seriously!

Why play SC2 if you are in love with SC1 so much. Oh wait you want something new, different, and exciting. SC2 is new, different, and exciting. Let it come into its own or just play BW. Seems like a simple answer to me.

P.S. I love CS 1.6(SC:BW) for what it is. I love CS Source(SC2) for what it is.


SC2 is certainly new, its certainly different, were trying to make sure its just as exciting. Currently, it just...isn't.


This statement is completely subjective based. This is what plagues this entire thread, rational thinking vs emotional thinking.


No, I can objectively tell you why its less exciting, I stated this in my original post here.

A player skill is less of a factor in tactical combat then it was in SC1 in this stage in the metagame. I believe that due to the way SC2 is constructed, we won't evolve to the level we saw in Sc1.
Too Busy to Troll!
KsBerzerk
Profile Joined July 2009
Japan105 Posts
April 27 2010 05:28 GMT
#419
Honestly though you have to consider a transition from warcraft 3 too.. starcraft isnt' their only game. compare wc2 wc3 and sc:bw. Also imagine how much stronger mutalisks would be with a moving shot. Wouldn't it be better if toss had some sort of splash damage or aoe vs air like buffing up the archon or making the phoenix have a small aoe? iono
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-27 05:34:31
April 27 2010 05:28 GMT
#420
On April 27 2010 14:25 ploy wrote:
Show nested quote +
On April 27 2010 14:14 LunarC wrote:
On April 27 2010 13:31 NicolBolas wrote:

Broodwar was a fluke. The micro was due to the primitive game engine and coding. However, it was amazing. Why are we trying to erase these incredible flukes and attempting to discover new ones. Especially flukes that took 10 years to figure out. The fact that life evolved on Earth is sort of a cosmic fluke.


This is a good question. Why erase these flukes?

Because maybe they're not as incredible as you suspect.


On April 27 2010 14:14 ploy wrote:
On April 27 2010 14:02 iheartpurplez wrote:
i found the main article to be fantastic but i feel that this :


On April 27 2010 13:48 Xenocide_Knight wrote:

Let me tell you exactly how the thought tree goes in sair vs Muta or Pheonix vs Muta

SC2: Phoenix vs Muta
I have 8 pheonix, he has 8 mutas. I can right click his muta and he has to run away
I have 5 phoenix and he has 8 muta. If I right click his muta I die so i have to run away

SCBW Muta vs Sair
I have 9 Mutas, he has 5 sairs. If I rightclick his sair, I die so I run away
I have 9 Mutas, he has 5 sairs. I practiced my muta micro. If I use patrol shot, and split my mutas well, I can win the fight with minimal losses.

The problem with SC2 is that there is no micro that will cause such a huge impact in an engagement. 10 marauders will always rape 8 roaches, I dont care how well either side micro.
In BW, 11 Mutas vs 30 marines with medic and turret support comes down to how much you practiced your muta or marine micro. Me vs flash, I probably would kill 3 rines and lose all my mutas. Jaedong vs flash, they might split even. Jaedong vs me, I would lose all my marines and maybe kill a muta.



is really the biggest issue concerning micro at the moment, and that awesome example xenocide_kinght gave goes right for the jugular .


And how many years after SC1 release did people learn those micro tricks? Maybe SC2 is incapable of these kinds of awesome micro battles, maybe it isn't. Regardless, it is way too early to tell and a lot of people here have absurd expectations for the quality of SC2 play, especially seeing as how it's not even released yet. Even when SC1 was done being balanced, the quality of play 6 years ago in BW is considered laughable to the quality of BW today. How is it possibly fair to be holding SC2 to such high expectations so early in its development?


....start watching at 16:00. Do it.
+ Show Spoiler +
http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod


As you can see, these are not micro "tricks" we are talking about. This is REAL micro. THIS is what we are talking about.


I agree, I did not mean to sound condescending by calling them micro tricks - I should have just said micro. However, my point still stands. The quality of starcraft 1 games was TERRIBLE by today's standards for several years after its release. I don't see how it is reasonable to think that we should be seeing equally as impressive game play from players who have only played the beta for a couple months.



Haha. Whenever your side no longer has any merits, it relies on "this is beta, stfu". That kind of sheer skill is a direct result of the sheer multitude of ways each player is able to express his personal ability through in game action. This level of control is not allotted/rewarded in SC2.

Also that video made me sadfaced

I don't expect blizzard to replicate that. I don't want them to. I don't even expect blizzard to replicate the feeling. Blizzard, I believe, recognized that that was a fluke, and really, their just trying to make SC2 a awesome game in its own right, which I partially agree with and respect. They can't emulate that kind of play, but I think they could be a bit more conscious on what factors allowed it to emerge. Specifically, player control and an environment where player control is rewarded. Especially emphasis on the second one. They could still really change the game for the better if they added a few changes that were consciously weighted towards the former or latter. It isn't nonexistent in SC2, a micro dynamic I really like is marauder walling off banelings, but really, not only is it not as prevalent, but their doesn't seem to be as many ways to allow it to become prevalent.
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