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[D] Decals in SC2 - Page 2

Forum Index > SC2 General
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Make7UpYours
Profile Joined October 2003
893 Posts
April 22 2010 20:46 GMT
#21
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.
RumZ
Profile Blog Joined March 2010
United States956 Posts
April 22 2010 20:53 GMT
#22
decals could be cool if they are some sort of personalization that could require a type of password or clan tag to use.

represent!
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 23 2010 20:20 GMT
#23
clutter to make unit and colour distinction even less clear, cool...
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 23 2010 20:22 GMT
#24
On April 23 2010 04:00 Jimmy Raynor wrote:
So anyone got some explanation on the decals in sc2?

Seems like they are included in patch 9 so lets keep all the discussions regarding them in this thread.


If it hasn't been mentioned yet, decals are these cool ass looking icons that are displayed around your buildings (at least that's how I seen it for zerg).
www.G4MR.net personal blog!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:24 GMT
#25
On April 24 2010 05:20 hoovehand wrote:
clutter to make unit and colour distinction even less clear, cool...


I, too, enjoy complaining about every feature possible. Especially if the feature in question doesn't actually do what I'm complaining it does, and/or does the opposite.
Bring back 2v2s!
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 23 2010 20:36 GMT
#26
On April 24 2010 05:24 ComradeDover wrote:
Show nested quote +
On April 24 2010 05:20 hoovehand wrote:
clutter to make unit and colour distinction even less clear, cool...


I, too, enjoy complaining about every feature possible. Especially if the feature in question doesn't actually do what I'm complaining it does, and/or does the opposite.

Here here. If I see someone complain about something illogically, I love to follow suit!

"Achievements? Crap, needs an option to disable." I fail to see how it's hurting/bothering you at all....Just don't pay attention to it if they bother you so much.
roark
Profile Joined April 2010
United States187 Posts
April 23 2010 21:10 GMT
#27
I think they devs are really trying to get all skill levels involved in this game. They talk about how their approach for new players is a wave of: single player -> 3v3 -> 2v2 -> 1v1. Where new players can play on a team and then become comfortable enough to play 1v1.

I think decals will help identify players in 2v2+. Especially if two players are the same race.

It is also just an aesthetic option.

And I was never big on achievements when they came out. But it does add a lot to the game, and its nice to get benchmarks little "rewards" as you play.

Love 'em or hate 'em the general population seems to enjoy them a lot.
shaydwyrm
Profile Joined March 2010
United States14 Posts
April 23 2010 21:36 GMT
#28
Stuff like this doesn't detract in any way from high level competitive play, and gives players not at that level something to work towards and/or show off. Yes, it's a little pointless, but it's also fun, and encourages people to explore all aspects of the game.

I'm all for anything that expands the playerbase without hurting gameplay.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 21:38 GMT
#29
All the decals fucking suck except for the War Pig ones


also why the hell are the decals not race specific? Kind of stupid to have Zerg with the protoss symbols
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 21:38 GMT
#30
On April 23 2010 05:46 Make7UpYours wrote:
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.

That would require custom decals, which Blizzard would never do.

Maybe if we get a SC2 proleague, Blizzard will make them for teams.
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 21:39 GMT
#31
*shrug* something i can do without

as long as those swastika-like decals dont lead to a ban in germany
rock is fine.. paper could need a buff, but scissors have to be nerfed
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:40 GMT
#32
On April 24 2010 06:38 PanzerDragoon wrote:
All the decals fucking suck except for the War Pig ones


also why the hell are the decals not race specific? Kind of stupid to have Zerg with the protoss symbols


You better start grinding games to get it, then.
Bring back 2v2s!
rally_point
Profile Joined April 2009
Canada458 Posts
April 23 2010 21:45 GMT
#33
Aesthetically, I don't really like them... but maybe that will change over time.

They definitely allow for brand/player recognizability though, and can also allow for some degree of advertising, which would of course be beneficial towards esports
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 22:37 GMT
#34
On April 24 2010 06:38 PanzerDragoon wrote:
Show nested quote +
On April 23 2010 05:46 Make7UpYours wrote:
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.

That would require custom decals, which Blizzard would never do.

Maybe if we get a SC2 proleague, Blizzard will make them for teams.

I'm very positive that if SC2 becomes as big (or bigger) an esport someone will figure out how to make custom decals (Kespa anyone?) or Blizzard will just give in so long as it's a very established and successful progaming team.

I mean, the Korean progaming teams already have their little logos and such so implementing them as decals wouldn't be too difficult.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
April 25 2010 21:16 GMT
#35
They could allow clans above a certain membership number to create custom decals. Or perhaps charge pro-teams a nominal fee... =)
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 25 2010 21:24 GMT
#36
At least for Zerg the decals are terribly implemented. Can't imagine how Activision thinks they're going to be able to make money off of them tbh. And while achievements are nice, I'd like to be able to turn off the notification for when friends get achievements. Even WoW doesn't have a window pop up blocking part of your screen when guildmates get achievements etc., and the gameplay isn't as involved as it is here. I'd be furious if I accidentally clicked on achievement spam during an endgame battle.
OmasN
Profile Joined April 2010
United Kingdom170 Posts
April 25 2010 21:25 GMT
#37
I can't really see any negative to a small aesthetic optional bonus like this.
New to SC.
Aquilix
Profile Joined April 2010
United States45 Posts
April 25 2010 21:30 GMT
#38
On April 26 2010 06:24 TieN.nS) wrote:
And while achievements are nice, I'd like to be able to turn off the notification for when friends get achievements. Even WoW doesn't have a window pop up blocking part of your screen when guildmates get achievements etc., and the gameplay isn't as involved as it is here. I'd be furious if I accidentally clicked on achievement spam during an endgame battle.


does clicking a friend's achievement notification in-game actually bring up some window? Maybe it would be better to just write out the achievement and who got it in the chat zone, as though a player were saying it.
Daniri
Profile Joined May 2007
387 Posts
April 25 2010 21:34 GMT
#39
On April 23 2010 04:44 starcraft911 wrote:
I hope they have an option to disable this crap.


Why nerdrager? Decals are barely noticeable even if you're looking for them. Only for Zerg will you notice them without intending to, and even then not really.
"you guys are silly lol thats why i hate you people" berserkboar
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 25 2010 21:40 GMT
#40
I don't see the downside of being able to disable them. Not like the people who use them won't be able to see them on their own screens. It just means that the opponent will see your base as normal.
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