• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:11
CEST 22:11
KST 05:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
Is there English video for group selection for ASL [ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

[D] Decals in SC2 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Make7UpYours
Profile Joined October 2003
893 Posts
April 22 2010 20:46 GMT
#21
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.
RumZ
Profile Blog Joined March 2010
United States956 Posts
April 22 2010 20:53 GMT
#22
decals could be cool if they are some sort of personalization that could require a type of password or clan tag to use.

represent!
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 23 2010 20:20 GMT
#23
clutter to make unit and colour distinction even less clear, cool...
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 23 2010 20:22 GMT
#24
On April 23 2010 04:00 Jimmy Raynor wrote:
So anyone got some explanation on the decals in sc2?

Seems like they are included in patch 9 so lets keep all the discussions regarding them in this thread.


If it hasn't been mentioned yet, decals are these cool ass looking icons that are displayed around your buildings (at least that's how I seen it for zerg).
www.G4MR.net personal blog!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:24 GMT
#25
On April 24 2010 05:20 hoovehand wrote:
clutter to make unit and colour distinction even less clear, cool...


I, too, enjoy complaining about every feature possible. Especially if the feature in question doesn't actually do what I'm complaining it does, and/or does the opposite.
Bring back 2v2s!
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 23 2010 20:36 GMT
#26
On April 24 2010 05:24 ComradeDover wrote:
Show nested quote +
On April 24 2010 05:20 hoovehand wrote:
clutter to make unit and colour distinction even less clear, cool...


I, too, enjoy complaining about every feature possible. Especially if the feature in question doesn't actually do what I'm complaining it does, and/or does the opposite.

Here here. If I see someone complain about something illogically, I love to follow suit!

"Achievements? Crap, needs an option to disable." I fail to see how it's hurting/bothering you at all....Just don't pay attention to it if they bother you so much.
roark
Profile Joined April 2010
United States187 Posts
April 23 2010 21:10 GMT
#27
I think they devs are really trying to get all skill levels involved in this game. They talk about how their approach for new players is a wave of: single player -> 3v3 -> 2v2 -> 1v1. Where new players can play on a team and then become comfortable enough to play 1v1.

I think decals will help identify players in 2v2+. Especially if two players are the same race.

It is also just an aesthetic option.

And I was never big on achievements when they came out. But it does add a lot to the game, and its nice to get benchmarks little "rewards" as you play.

Love 'em or hate 'em the general population seems to enjoy them a lot.
shaydwyrm
Profile Joined March 2010
United States14 Posts
April 23 2010 21:36 GMT
#28
Stuff like this doesn't detract in any way from high level competitive play, and gives players not at that level something to work towards and/or show off. Yes, it's a little pointless, but it's also fun, and encourages people to explore all aspects of the game.

I'm all for anything that expands the playerbase without hurting gameplay.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 21:38 GMT
#29
All the decals fucking suck except for the War Pig ones


also why the hell are the decals not race specific? Kind of stupid to have Zerg with the protoss symbols
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 23 2010 21:38 GMT
#30
On April 23 2010 05:46 Make7UpYours wrote:
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.

That would require custom decals, which Blizzard would never do.

Maybe if we get a SC2 proleague, Blizzard will make them for teams.
roemy
Profile Joined April 2010
Germany432 Posts
April 23 2010 21:39 GMT
#31
*shrug* something i can do without

as long as those swastika-like decals dont lead to a ban in germany
rock is fine.. paper could need a buff, but scissors have to be nerfed
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:40 GMT
#32
On April 24 2010 06:38 PanzerDragoon wrote:
All the decals fucking suck except for the War Pig ones


also why the hell are the decals not race specific? Kind of stupid to have Zerg with the protoss symbols


You better start grinding games to get it, then.
Bring back 2v2s!
rally_point
Profile Joined April 2009
Canada458 Posts
April 23 2010 21:45 GMT
#33
Aesthetically, I don't really like them... but maybe that will change over time.

They definitely allow for brand/player recognizability though, and can also allow for some degree of advertising, which would of course be beneficial towards esports
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 22:37 GMT
#34
On April 24 2010 06:38 PanzerDragoon wrote:
Show nested quote +
On April 23 2010 05:46 Make7UpYours wrote:
Depending on how they're implemented, I think the decals could be a good thing as far as spectators and pro games are concerned. Assuming these decals aren't some garish pieces of crap I could see them working as instant identifiers for certain players. Imagine if Boxer's marines or July's mutas had a specific look where the instant you see a game on TV you could identify them. Those vultures on TV aren't just any vultures, they're Nada's vultures. Expanding that out, maybe pro teams could have their own decals (kinda like jerseys for sports teams), where players from the same team will have the same decals so you can instantly tell who is playing whom.

That would require custom decals, which Blizzard would never do.

Maybe if we get a SC2 proleague, Blizzard will make them for teams.

I'm very positive that if SC2 becomes as big (or bigger) an esport someone will figure out how to make custom decals (Kespa anyone?) or Blizzard will just give in so long as it's a very established and successful progaming team.

I mean, the Korean progaming teams already have their little logos and such so implementing them as decals wouldn't be too difficult.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
April 25 2010 21:16 GMT
#35
They could allow clans above a certain membership number to create custom decals. Or perhaps charge pro-teams a nominal fee... =)
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 25 2010 21:24 GMT
#36
At least for Zerg the decals are terribly implemented. Can't imagine how Activision thinks they're going to be able to make money off of them tbh. And while achievements are nice, I'd like to be able to turn off the notification for when friends get achievements. Even WoW doesn't have a window pop up blocking part of your screen when guildmates get achievements etc., and the gameplay isn't as involved as it is here. I'd be furious if I accidentally clicked on achievement spam during an endgame battle.
OmasN
Profile Joined April 2010
United Kingdom170 Posts
April 25 2010 21:25 GMT
#37
I can't really see any negative to a small aesthetic optional bonus like this.
New to SC.
Aquilix
Profile Joined April 2010
United States45 Posts
April 25 2010 21:30 GMT
#38
On April 26 2010 06:24 TieN.nS) wrote:
And while achievements are nice, I'd like to be able to turn off the notification for when friends get achievements. Even WoW doesn't have a window pop up blocking part of your screen when guildmates get achievements etc., and the gameplay isn't as involved as it is here. I'd be furious if I accidentally clicked on achievement spam during an endgame battle.


does clicking a friend's achievement notification in-game actually bring up some window? Maybe it would be better to just write out the achievement and who got it in the chat zone, as though a player were saying it.
Daniri
Profile Joined May 2007
387 Posts
April 25 2010 21:34 GMT
#39
On April 23 2010 04:44 starcraft911 wrote:
I hope they have an option to disable this crap.


Why nerdrager? Decals are barely noticeable even if you're looking for them. Only for Zerg will you notice them without intending to, and even then not really.
"you guys are silly lol thats why i hate you people" berserkboar
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 25 2010 21:40 GMT
#40
I don't see the downside of being able to disable them. Not like the people who use them won't be able to see them on their own screens. It just means that the opponent will see your base as normal.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub260
SteadfastSC 198
NeuroSwarm 108
UpATreeSC 93
JuggernautJason45
StarCraft: Brood War
Shuttle 950
Dewaltoss 180
Mind 52
sSak 20
Movie 19
ajuk12(nOOB) 13
Shine 10
yabsab 6
Dota 2
Fuzer 199
Counter-Strike
ScreaM1855
pashabiceps539
Stewie2K199
Foxcn40
Super Smash Bros
PPMD29
Heroes of the Storm
Liquid`Hasu463
Other Games
Grubby3492
FrodaN1134
mouzStarbuck329
PiGStarcraft197
KnowMe154
C9.Mang0131
Trikslyr60
rGuardiaN45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 179
• davetesta23
• Psz 14
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 17
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3039
• masondota22078
• Ler88
Other Games
• Scarra1015
• imaqtpie1012
• Shiphtur232
Upcoming Events
OSC
3h 49m
Sparkling Tuna Cup
13h 49m
Afreeca Starleague
13h 49m
Light vs Speed
Larva vs Soma
2v2
14h 49m
PiGosaur Monday
1d 3h
LiuLi Cup
1d 14h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
4 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.