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Patch 9 Discussion - Page 14

Forum Index > SC2 General
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agleed.agleed
Profile Joined March 2010
Germany110 Posts
April 22 2010 19:05 GMT
#261
overall they really don't care that much about uniqueness so long as no 2 races have the same unit.


does not compute.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 22 2010 19:05 GMT
#262
On April 23 2010 03:49 iNty.sCream wrote:
wow the infestor got buffed ! dont think this changes the ball vs ball combat, there is still no tactical stuff like ( for example ) spidermines, lurkers. for such a huge patch i would like to see stuff that makes the game deeper


Well, it seems like they were mainly focusing on the Battle.net interface more than anything..

I just hope that they took note on the fact that Zerg need some sort of rework..
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 22 2010 19:05 GMT
#263
how the HELL are they going to change spawn larvae hotkey RAGEEEEEEEEEEEEEEEEEEEE
Freedom will be defended at the cost of civil liberties.
maleorderbride
Profile Joined November 2002
United States2916 Posts
April 22 2010 19:05 GMT
#264
I play toss in the top 10 in my plat level and I have won several games against terrans that go straight to maras.

All I had to do was go sentry/immortal with robo started before any military units. Chrono the immortals non-stop and attack with 4-5 units. It ended the game flat-out in several cases and crippled terran in others. Immortals were too fast.

That said, I do have problems when terran and I are on equal footing and he has mass maras. This is going to hurt in that regard.

The fix her stops the early game abuse, but I can not say I am happy with the effects in the mid-game.
Some cause happiness wherever they go; others, whenever they go.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 22 2010 19:06 GMT
#265
On April 23 2010 04:04 TyrantGuardian wrote:
Marauder un-nerf is silly, but HOOOOOOO boy did they make Infestors sexy again :D
Mass roaches + neural parasite Immortals = win?


I sure can't wait to mass more roaches.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 22 2010 19:06 GMT
#266
On April 23 2010 04:04 Lollersauce wrote:
Show nested quote +
On April 23 2010 04:03 Crisium wrote:
Remember the Dustin Browder interview everyone. They created cool units, without thinking of how they fit into the general feel.


Except the new zerg units aren't that cool to begin with...
Compared to the mechanics of those we lost, anyway.



It shows up all the time but if Bnet is down you will see it since Starcraft II requires internet to start up and somehow bnet being down affects the load time.
Brood War forever!
_EmIL_
Profile Joined March 2010
Sweden138 Posts
April 22 2010 19:06 GMT
#267
Z>P easy now..

Ok the PvT got a bit balanced again but Z is still mad race
Losing is winning
Silver777
Profile Joined March 2010
United States347 Posts
April 22 2010 19:06 GMT
#268
On April 23 2010 04:02 Kralic wrote:
Show nested quote +
On April 23 2010 03:57 iNty.sCream wrote:
leg speed for zealots costs still 200/200, so what was the problem with marauder concussion shells at patch 8?



Remember Speed Zealots negate the slow pretty much and also Terran is spending 150/150 on Stim packs.


The only use of speed zealots is to allow your zealots to get 1 hit off before they get kited to death....
Skee
Profile Joined March 2010
Canada702 Posts
April 22 2010 19:06 GMT
#269
On April 23 2010 04:04 FragKrag wrote:
god still can't get over the marauder buff. So many terran units could use a buff like the Hellion,
wtf


Yes, the vulture that gives splash damage instead of spider mines and moves faster than every Protoss unit is so weak.
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
April 22 2010 19:06 GMT
#270
You know what would make my day?...

-TERRAN:
-Maruaders are now able to attack air units
Zerg Ownz your face off
roemy
Profile Joined April 2010
Germany432 Posts
April 22 2010 19:06 GMT
#271
also... queen is now slightly slower off creep than uprooted spines/spores
rock is fine.. paper could need a buff, but scissors have to be nerfed
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 19:06 GMT
#272
On April 23 2010 04:04 ProoM wrote:
Show nested quote +
Spine Crawler
Attack period decreased from 1.6 to 1.85.

What?!


Typo. It attacks slower. But still faster than before patch 7. They were definitely too weak pre-7, but in 7 they were a bit strong considering they were not true "static" defense. Combined with the Queen you don't have as much of a Drone dilemma anymore, and Spines could take a bit of a nerf without being useless, imo.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Mohdoo
Profile Joined August 2007
United States15687 Posts
April 22 2010 19:06 GMT
#273
I think that Blizzard is smart for not focusing much on balance this patch. Balance takes time to sort out. Sometimes imbalances come and go just from people playing more and figuring stuff out. These Bnet changes are really good. I'd expect a balance patch maybe 2 weeks from now or so.
yomi
Profile Blog Joined June 2004
United States773 Posts
April 22 2010 19:07 GMT
#274
wow how could they buff infestor...

especially parasite. I guess they don't want T to be able to move out of their base without 20 siege tanks
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
April 22 2010 19:07 GMT
#275
Archon/DT/HT need buff

what the hell blizzardddd
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Disastorm
Profile Joined January 2008
United States922 Posts
April 22 2010 19:07 GMT
#276
Infestors seem like a great buff but when they say they are going to address zerg diversity, I really thought they would be making alot more changes then just buffing the infestor and nerfing sunkens and queens...
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Bash
Profile Joined August 2007
Finland1533 Posts
April 22 2010 19:07 GMT
#277
Blizzard sure likes buffing the strongest race and nerfing the weakest.
I can't sing and I can't dance, but still I know how to clap my hands.
snipebeach
Profile Joined April 2010
Canada4 Posts
April 22 2010 19:07 GMT
#278
Yes, the change in marauders is a buff, but it is going to have LITTLE change overall, 50/50 less and a small decrease in time does not equal:

OMG MARA IMBA SHTTTTT TERRAN OP NOW.

Seriously?
Im terrible, lets be real.
space_yes
Profile Joined April 2010
United States548 Posts
April 22 2010 19:07 GMT
#279
On April 23 2010 04:06 mgl0x9 wrote:
You know what would make my day?...

-TERRAN:
-Maruaders are now able to attack air units


lolz
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 22 2010 19:08 GMT
#280
On April 23 2010 04:04 asdfTT123 wrote:
This is such a terrible patch.

Buffing Marauders when they were already extremely strong in all MU's?? Why buff Marauders and nerf Immortals (pretty substantial nerf, even) when Immortals are the only good counter against them in the early-mid game? Also buffing neural parasite will nullify robotics play in the mid-game.

Also why remove LT and Metalopolis from the 2v2 pool? They were 10000x better than Twilight Fortress, which is perhaps the worst map ever designed.


"nullify robotics play" please, try playing versus an endgame protoss army with a couple of colossus in the back.
Freedom will be defended at the cost of civil liberties.
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