overall they really don't care that much about uniqueness so long as no 2 races have the same unit.
does not compute.
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agleed.agleed
Germany110 Posts
overall they really don't care that much about uniqueness so long as no 2 races have the same unit. does not compute. | ||
MidKnight
Lithuania884 Posts
On April 23 2010 03:49 iNty.sCream wrote: wow the infestor got buffed ! dont think this changes the ball vs ball combat, there is still no tactical stuff like ( for example ) spidermines, lurkers. for such a huge patch i would like to see stuff that makes the game deeper Well, it seems like they were mainly focusing on the Battle.net interface more than anything.. I just hope that they took note on the fact that Zerg need some sort of rework.. | ||
Rice
United States1332 Posts
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maleorderbride
United States2916 Posts
All I had to do was go sentry/immortal with robo started before any military units. Chrono the immortals non-stop and attack with 4-5 units. It ended the game flat-out in several cases and crippled terran in others. Immortals were too fast. That said, I do have problems when terran and I are on equal footing and he has mass maras. This is going to hurt in that regard. The fix her stops the early game abuse, but I can not say I am happy with the effects in the mid-game. | ||
Lollersauce
United States357 Posts
On April 23 2010 04:04 TyrantGuardian wrote: Marauder un-nerf is silly, but HOOOOOOO boy did they make Infestors sexy again :D Mass roaches + neural parasite Immortals = win? I sure can't wait to mass more roaches. | ||
Kralic
Canada2628 Posts
On April 23 2010 04:04 Lollersauce wrote: Show nested quote + On April 23 2010 04:03 Crisium wrote: Remember the Dustin Browder interview everyone. They created cool units, without thinking of how they fit into the general feel. Except the new zerg units aren't that cool to begin with... Compared to the mechanics of those we lost, anyway. It shows up all the time but if Bnet is down you will see it since Starcraft II requires internet to start up and somehow bnet being down affects the load time. | ||
_EmIL_
Sweden138 Posts
Ok the PvT got a bit balanced again but Z is still mad race | ||
Silver777
United States347 Posts
On April 23 2010 04:02 Kralic wrote: Show nested quote + On April 23 2010 03:57 iNty.sCream wrote: leg speed for zealots costs still 200/200, so what was the problem with marauder concussion shells at patch 8? Remember Speed Zealots negate the slow pretty much and also Terran is spending 150/150 on Stim packs. The only use of speed zealots is to allow your zealots to get 1 hit off before they get kited to death.... | ||
Skee
Canada702 Posts
On April 23 2010 04:04 FragKrag wrote: god still can't get over the marauder buff. So many terran units could use a buff like the Hellion, wtf Yes, the vulture that gives splash damage instead of spider mines and moves faster than every Protoss unit is so weak. | ||
mgl0x9
United States256 Posts
-TERRAN: -Maruaders are now able to attack air units | ||
roemy
Germany432 Posts
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Crisium
United States1618 Posts
On April 23 2010 04:04 ProoM wrote: What?! Typo. It attacks slower. But still faster than before patch 7. They were definitely too weak pre-7, but in 7 they were a bit strong considering they were not true "static" defense. Combined with the Queen you don't have as much of a Drone dilemma anymore, and Spines could take a bit of a nerf without being useless, imo. | ||
Mohdoo
United States15686 Posts
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yomi
United States773 Posts
especially parasite. I guess they don't want T to be able to move out of their base without 20 siege tanks | ||
FragKrag
United States11552 Posts
what the hell blizzardddd | ||
Disastorm
United States922 Posts
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Bash
Finland1533 Posts
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snipebeach
Canada4 Posts
OMG MARA IMBA SHTTTTT TERRAN OP NOW. Seriously? | ||
space_yes
United States548 Posts
On April 23 2010 04:06 mgl0x9 wrote: You know what would make my day?... -TERRAN: -Maruaders are now able to attack air units lolz | ||
Rice
United States1332 Posts
On April 23 2010 04:04 asdfTT123 wrote: This is such a terrible patch. Buffing Marauders when they were already extremely strong in all MU's?? Why buff Marauders and nerf Immortals (pretty substantial nerf, even) when Immortals are the only good counter against them in the early-mid game? Also buffing neural parasite will nullify robotics play in the mid-game. Also why remove LT and Metalopolis from the 2v2 pool? They were 10000x better than Twilight Fortress, which is perhaps the worst map ever designed. "nullify robotics play" please, try playing versus an endgame protoss army with a couple of colossus in the back. | ||
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