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[Show] Weapon of Choice - 7:00 PM EDT - Page 8

Forum Index > SC2 General
2146 CommentsPost a Reply
Prev 1 6 7 8 9 10 108 Next
Zavior
Profile Joined August 2009
Finland753 Posts
April 25 2010 19:37 GMT
#141
Nice show!
hoborg
Profile Blog Joined December 2009
United States430 Posts
April 25 2010 19:46 GMT
#142
Great show again!

I tried the Chill Challenge: Macro last week and went 3-2 in my placements without even attacking.

I planned to just keep massing units and stuffing them into my choke until I reached 200/200 then a-move... but I never got there. One game I defended an early ling rush, and then 10 minutes later his second attack got demolished by all the junk i was piling into my choke. He just typed "rofl" and left. A terran I played sent wave after wave of attacks but I just always had way more units. Again, a gg before I even sent one unit.

The games I lost I lost because I got hard countered by air... but hopefully this week's scout challenge will help me with that :D

But anyway, I got placed in Copper before, but now I'm placed in Silver, so it must be helping. Either that, or the placement is totally random... which it seems to be a little :p
blbl | CJ and ACE fighting!
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
April 25 2010 21:57 GMT
#143
EPISODE 1: http://www.ustream.tv/recorded/6440441
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
StarMasterX
Profile Joined February 2010
United States113 Posts
April 25 2010 22:08 GMT
#144
It's cool you brought this back wheat. I used to listen to it regularly back when I was a competitive Guild Wars player (when it was you and Kestral and guys like JR would call in...ah the good old days). I definately think SC2 is deserving of the return of this show.
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 25 2010 22:34 GMT
#145
Good show, I like Chill 101
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 25 2010 23:02 GMT
#146
Idk if anything was diff but I liked this one more than the first ep. I even watched this over the zotac cup. The date thing on the rine's face is super interesting and it was the first I heard of it. I looked at it after the cast and I'm like zomg that's a super sick easter egg.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Izslove
Profile Joined March 2010
Australia69 Posts
April 25 2010 23:37 GMT
#147
Thegunrun is my sex god! Great quality stream.
Its a walk off!
Bowdy
Profile Joined April 2010
United States232 Posts
April 25 2010 23:38 GMT
#148
thegunrun doesnt have anything to do with it?
bowdy.smiteam.net
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 26 2010 00:11 GMT
#149
Great show this week, absolutely love it.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
xrayEU
Profile Joined April 2010
Sweden571 Posts
April 26 2010 08:34 GMT
#150
Great show as always.

I new to RTS and took Chill's challenge and it did wonders for me.
Advanced from bronze to gold.

Can't wait to try the scouting, haven't even given that a thought to scout the ramp with a third worker, that sounds awesome. But as a new player i really struggle with knowing what counters what, what i should build when i see what he is building, i guess that is just an experience thingy i learn with more play time. I really like the talk about the basics from chill, like building a pylon near the edge and taking over the towers on certain maps. As a new RTS player i really appreciate that kind of advices
zatic
Profile Blog Joined September 2007
Zurich15358 Posts
April 26 2010 09:38 GMT
#151
On April 26 2010 17:34 poofie wrote:
But as a new player i really struggle with knowing what counters what, what i should build when i see what he is building, [...]

This is not important at this point. Try to keep up with your macro from last week's challenge while using the scouting from this week's challenge to gather information. This is enough of a task in itself.

Next week (I assume) Chill will introduce how to interpret the information you gather correctly, and how to correctly react to it.

For now, keep A-moving your balls of units, while gathering information on what the opponent has and what they're doing.
ModeratorI know Teamliquid is known as a massive building
Black Octopi
Profile Joined March 2010
187 Posts
April 26 2010 10:18 GMT
#152
I really feel Chill completely messed up the Forcefield analogy. How is it exactly the same with a tank contain? First of all a tank contain only really works in SC1, at least pure tank contain, since you had spider mines (and it didn't take forever to set up) and more importantly you didn't have stim marauders, blink etc.

To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done.

Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries?

I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional.

Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-26 11:32:45
April 26 2010 11:30 GMT
#153
Really nice show and I love the "lessons" from Chill. Dividing the game into separate tasks to learn and practice one after the other is a great help. For scouting you could have added creep tumors, but they might be classified as "advanced scouting" and starting with the basics is always best.

On April 26 2010 06:57 djWHEAT wrote:
EPISODE 1: http://www.ustream.tv/recorded/6440441

How about editing the links to the episodes into the first post like Day[9] does it for his dailies?
If you cant say what you're meaning, you can never mean what you're saying.
Canukian
Profile Joined March 2010
Canada69 Posts
April 26 2010 12:54 GMT
#154
On April 26 2010 19:18 Black Octopi wrote:
+ Show Spoiler +

I really feel Chill completely messed up the Forcefield analogy. How is it exactly the same with a tank contain? First of all a tank contain only really works in SC1, at least pure tank contain, since you had spider mines (and it didn't take forever to set up) and more importantly you didn't have stim marauders, blink etc.

To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done.

Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries?

I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional.



I think what he was trying to get at was that it was a pretty cool mechanic in the game, he doesn't want to see it eliminated and the best possible case going forward is people playing against it better and possibly altering it slightly so that it doesnt move units. If you dont have the space you cant cast it.
SC1 - Horrible, SC2beta - im less bad
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
April 26 2010 13:05 GMT
#155
Sweet show, gotta get working on dem nub lessons ^^

Also pylong lol.
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2010-04-26 13:22:32
April 26 2010 13:22 GMT
#156
On April 26 2010 19:18 Black Octopi wrote:
Forcefield... just bring a sentry, job done.

For a start 1 sentry doesn't recharge energy fast enough, but more importantly how are you letting that happen?
"just bring a sentry" If you let a group of sentries waltz across the map unchallenged while you sit in your main you deserve to be contained.

It is actually very similar to being contained by tanks. To let that happen you have to allow the Terran to walk his army across the map... because if you challenged unseiged tanks and vultures before they placed mines you would win the fight.
The same principle applies to sentries; stalkers are far superior in battle so how has he walked 3/4 weak units to your ramp?

What's funny is that the example the caller talked about where the Zerg was contained... the Zerg went on to WIN the game! With the gas being spammed on sentries and not HTs or collosus the mass of hydras ran him over. He breached the contain with a simple nydus worm.

What the sentry effectively does is make positional advantage a lot more important. I think it's fine as it is and I would rather they changed other units before they change the sentry.
Don't hate the player - Hate the game
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
April 26 2010 15:03 GMT
#157
On April 26 2010 19:18 Black Octopi wrote:
I really feel Chill completely messed up the Forcefield analogy. How is it exactly the same with a tank contain? First of all a tank contain only really works in SC1, at least pure tank contain, since you had spider mines (and it didn't take forever to set up) and more importantly you didn't have stim marauders, blink etc.

To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done.

Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries?

I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional.

It's an analogy - the situations don't have to be identical to be comparable. I think the analogy is quite valid and I think you are insulting and frankly an asshole.
Moderator
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
April 26 2010 15:54 GMT
#158
Links in OP now have available MP3 DOWNLOAD links as well as the video. Hopefully we'll have the iTunes feed up soon (awaiting approval), but you can still download the MP3 directly. Thanks for your patience as we get that process completed!

Also cleaned up the OP.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Black Octopi
Profile Joined March 2010
187 Posts
April 27 2010 01:17 GMT
#159
On April 27 2010 00:03 Chill wrote:
It's an analogy - the situations don't have to be identical to be comparable.
It does not resemble the same tech pattern. Gateway/Cybernetics unit vs Factory unit.
It does not resemble the same cost. Lets take 4 Sentries, 400 gas = 1 tank (100 Siege Tech + 25 TechLab + 100 Factory + 125 Tank; 50gas leftover).
It is rushable (proxy + sentry + reinforce with sentry or sent 2 sentry and proxy pylon after forcefield). You ain't gonna rush with 1 tank.
One is invulnerable to everything. The other you have to question just how many units you need to support it.

As far as I see your analogy has no inference in it.

On April 27 2010 00:03 Chill wrote:
I think the analogy is quite valid and I think you are insulting and frankly an asshole.
You're the only one here calling people names and bad mouthing. Both here, and when that guy asked the perfectly reasonable question and gave you a perfectly good example from a official tournament no less. Its not like this is even a niche issue (which you make it out to be) considering how last time the question was asked "what change you see in patch..." almost every single post contained a adjustment to sentry and its forcefield ability. Surely we are not all idiots and bad?

Honestly I don't understand why you're on the edge with this.
xCenasfu
Profile Joined April 2010
Finland143 Posts
April 27 2010 09:04 GMT
#160
The guy who you railed on in your other show sounded either very high or slow.. not cool.
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