[Show] Weapon of Choice - 7:00 PM EDT - Page 8
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Zavior
Finland753 Posts
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hoborg
United States430 Posts
I tried the Chill Challenge: Macro last week and went 3-2 in my placements without even attacking. I planned to just keep massing units and stuffing them into my choke until I reached 200/200 then a-move... but I never got there. One game I defended an early ling rush, and then 10 minutes later his second attack got demolished by all the junk i was piling into my choke. He just typed "rofl" and left. A terran I played sent wave after wave of attacks but I just always had way more units. Again, a gg before I even sent one unit. The games I lost I lost because I got hard countered by air... but hopefully this week's scout challenge will help me with that :D But anyway, I got placed in Copper before, but now I'm placed in Silver, so it must be helping. Either that, or the placement is totally random... which it seems to be a little :p | ||
djWHEAT
United States925 Posts
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StarMasterX
United States113 Posts
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ghen
United States1356 Posts
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guitarizt
United States1492 Posts
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Izslove
Australia69 Posts
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Bowdy
United States232 Posts
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seppolevne
Canada1681 Posts
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xrayEU
Sweden571 Posts
I new to RTS and took Chill's challenge and it did wonders for me. Advanced from bronze to gold. Can't wait to try the scouting, haven't even given that a thought to scout the ramp with a third worker, that sounds awesome. But as a new player i really struggle with knowing what counters what, what i should build when i see what he is building, i guess that is just an experience thingy i learn with more play time. I really like the talk about the basics from chill, like building a pylon near the edge and taking over the towers on certain maps. As a new RTS player i really appreciate that kind of advices ![]() | ||
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zatic
Zurich15310 Posts
On April 26 2010 17:34 poofie wrote: But as a new player i really struggle with knowing what counters what, what i should build when i see what he is building, [...] This is not important at this point. Try to keep up with your macro from last week's challenge while using the scouting from this week's challenge to gather information. This is enough of a task in itself. Next week (I assume) Chill will introduce how to interpret the information you gather correctly, and how to correctly react to it. For now, keep A-moving your balls of units, while gathering information on what the opponent has and what they're doing. | ||
Black Octopi
187 Posts
To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done. Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries? I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional. | ||
Rabiator
Germany3948 Posts
On April 26 2010 06:57 djWHEAT wrote: EPISODE 1: http://www.ustream.tv/recorded/6440441 How about editing the links to the episodes into the first post like Day[9] does it for his dailies? | ||
Canukian
Canada69 Posts
On April 26 2010 19:18 Black Octopi wrote: + Show Spoiler + I really feel Chill completely messed up the Forcefield analogy. How is it exactly the same with a tank contain? First of all a tank contain only really works in SC1, at least pure tank contain, since you had spider mines (and it didn't take forever to set up) and more importantly you didn't have stim marauders, blink etc. To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done. Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries? I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional. I think what he was trying to get at was that it was a pretty cool mechanic in the game, he doesn't want to see it eliminated and the best possible case going forward is people playing against it better and possibly altering it slightly so that it doesnt move units. If you dont have the space you cant cast it. | ||
AlgeriaT
Sweden2195 Posts
Also pylong lol. | ||
Klive5ive
United Kingdom6056 Posts
On April 26 2010 19:18 Black Octopi wrote: Forcefield... just bring a sentry, job done. For a start 1 sentry doesn't recharge energy fast enough, but more importantly how are you letting that happen? "just bring a sentry" If you let a group of sentries waltz across the map unchallenged while you sit in your main you deserve to be contained. It is actually very similar to being contained by tanks. To let that happen you have to allow the Terran to walk his army across the map... because if you challenged unseiged tanks and vultures before they placed mines you would win the fight. The same principle applies to sentries; stalkers are far superior in battle so how has he walked 3/4 weak units to your ramp? What's funny is that the example the caller talked about where the Zerg was contained... the Zerg went on to WIN the game! With the gas being spammed on sentries and not HTs or collosus the mass of hydras ran him over. He breached the contain with a simple nydus worm. What the sentry effectively does is make positional advantage a lot more important. I think it's fine as it is and I would rather they changed other units before they change the sentry. | ||
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Chill
Calgary25963 Posts
On April 26 2010 19:18 Black Octopi wrote: I really feel Chill completely messed up the Forcefield analogy. How is it exactly the same with a tank contain? First of all a tank contain only really works in SC1, at least pure tank contain, since you had spider mines (and it didn't take forever to set up) and more importantly you didn't have stim marauders, blink etc. To get a normal contain you spend a few thousand gas and tons more minerals. Its not exactly cheap! You are investing a lot in your army composition towards a contain. You could expand but its nowhere near the convenient free meal ticket it is now for protoss, since you actually have to invest in it. To add to this you need to go in and get all the positioning right. The so called "just as easy to set up" contain Chill is blabbing takes either careful crawling forward or really gutsy moves. It gets time to get the contain up, even more so if its the nonsense "bunker tank blah blah everything" contain (bunkers don't exactly drop from sky). Forcefield... just bring a sentry, job done. Now, even when you have it set up its nowhere near a "deny your natural; deny your entire army" kind of thing. What progame have you seen this happen? Also, what's with this "sure you could move out, if you want to die". In SC1 if someone rushes 3 tanks and places them at the bottom of "your" ramp, do you die? Heck people would do vulture tank and move out, according to you it should be completely unstoppable yet protoss players seem to be able to just break it (and thats with spider mines). How exactly are you risking to die when facing 4 sentries? I'm not against the abilities existence or how it works (except maybe its cost). I just feel the way the question there was just bashed to oblivion with these over inflated analogies was completely unreasonable and unprofessional. It's an analogy - the situations don't have to be identical to be comparable. I think the analogy is quite valid and I think you are insulting and frankly an asshole. | ||
djWHEAT
United States925 Posts
Also cleaned up the OP. | ||
Black Octopi
187 Posts
On April 27 2010 00:03 Chill wrote: It does not resemble the same tech pattern. Gateway/Cybernetics unit vs Factory unit.It's an analogy - the situations don't have to be identical to be comparable. It does not resemble the same cost. Lets take 4 Sentries, 400 gas = 1 tank (100 Siege Tech + 25 TechLab + 100 Factory + 125 Tank; 50gas leftover). It is rushable (proxy + sentry + reinforce with sentry or sent 2 sentry and proxy pylon after forcefield). You ain't gonna rush with 1 tank. One is invulnerable to everything. The other you have to question just how many units you need to support it. As far as I see your analogy has no inference in it. On April 27 2010 00:03 Chill wrote: You're the only one here calling people names and bad mouthing. Both here, and when that guy asked the perfectly reasonable question and gave you a perfectly good example from a official tournament no less. Its not like this is even a niche issue (which you make it out to be) considering how last time the question was asked "what change you see in patch..." almost every single post contained a adjustment to sentry and its forcefield ability. Surely we are not all idiots and bad?I think the analogy is quite valid and I think you are insulting and frankly an asshole. Honestly I don't understand why you're on the edge with this. | ||
xCenasfu
Finland143 Posts
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