Lenght of pre-rendered cinematics in SC2 - Page 2
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Spawkuring
United States755 Posts
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dudeman001
United States2412 Posts
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Glider
United States1353 Posts
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fulmetljaket
482 Posts
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zer0das
United States8519 Posts
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Marksman
Malaysia523 Posts
On April 11 2010 12:22 fulmetljaket wrote: there should be a full length starcraft movie, imo Agreed but we won't be seeing it anytime soon. ![]() | ||
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Spazer
Canada8029 Posts
On April 11 2010 11:34 Ocedic wrote: I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game. I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/ | ||
Ai52487963
United Kingdom136 Posts
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TheYango
United States47024 Posts
On April 11 2010 12:29 Spazer wrote: I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/ How is seeing it in a cinematic any more immersion-breaking than seeing it as you play? | ||
yomi
United States773 Posts
On April 11 2010 12:29 Spazer wrote: I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/ agreed the graphics were so bad you would really have just preferred the voice-only briefings from SC1 Also I'm not sure what people are talking about with SC2 in game cut scenes looking good. The graphics engine is great for what it is. An RTS game where each unit is meant to be viewed from a long distance and it can run well on older computers. But this is not an FPS game, the in game cut scenes aren't going blow you away. | ||
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Spazer
Canada8029 Posts
On April 11 2010 12:40 TheYango wrote: How is seeing it in a cinematic any more immersion-breaking than seeing it as you play? In game, I'm just killing things and not paying too much attention to the story because I'm busy actually doing stuff. On the other hand, the purpose of a cinematic is to forward the story, so more attention is spent on things like graphics. So if I'm watching a dramatic death scene or something, the vanishing body just kills the mood. Something that is an acceptable break from reality for gameplay reasons is not necessarily acceptable outside of gameplay. It's all about willing suspension of disbelief. | ||
DannyJ
United States5110 Posts
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Makica
Canada180 Posts
Keeping the story progress through in game scenes lets you stay immersed. I think Blizzard intends for you Spazer to enjoy the story while you are in the game. | ||
DanceDance
226 Posts
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abrasion
Australia722 Posts
On April 11 2010 02:57 nnexus wrote: According to http://us.starcraft2.com/features/collector/ SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough? Possible DVD space issue - 4.7gb of room and cinematics likely to be 720p at a guess ![]() | ||
FieryBalrog
United States1381 Posts
And while most of SC1's cinematics were fantastic, a few of them were pretty throw-away. Like that cutscene of the Norad II crashing, or the cutscene of the Zerg jumping into a random wormhole, or the cutscene of the Wraiths yelling "Yeeeha!" | ||
SmoKim
Denmark10301 Posts
+ Show Spoiler + doesn't get more epic | ||
ZenDeX
Philippines2916 Posts
On April 11 2010 12:41 yomi wrote: Also I'm not sure what people are talking about with SC2 in game cut scenes looking good. The graphics engine is great for what it is. An RTS game where each unit is meant to be viewed from a long distance and it can run well on older computers. But this is not an FPS game, the in game cut scenes aren't going blow you away. What do you call that? | ||
Badjas
Netherlands2038 Posts
About the graphics engine. Blizzard has released a SIGGRAPH paper back in 2008 as reported on TL. It has been Blizzards intention from the start to do a lot of story telling through the normal graphics engine, and worked on making it look | ||
Antisocialmunky
United States5912 Posts
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