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Active: 19574 users

Lenght of pre-rendered cinematics in SC2

Forum Index > SC2 General
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nnexus
Profile Joined March 2010
Czech Republic7 Posts
Last Edited: 2010-04-10 19:21:00
April 10 2010 17:57 GMT
#1
According to

http://us.starcraft2.com/features/collector/

SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-10 18:17:09
April 10 2010 18:01 GMT
#2
I liked how SC1 had pre-rendered cinematics every 5 missions, but now, there'll also be in-game cinematics in SC2 as well, it's gonna be great.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 10 2010 18:09 GMT
#3
13+ minutes sounds all right to me. I cannot recall Wc3 having more either.
And if the quality matches the announcement trailer -> awesome.

I also remember some behind-the-scenes footage from Blizzcon 2009 where they told us how much work is involved in making these cinematics. The Intro for WoW: The burning Crusade took them a year.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 10 2010 18:13 GMT
#4
As long as the in-game cutscenes can make up for it, it's all good.
meegrean
Profile Joined May 2008
Thailand7699 Posts
Last Edited: 2010-04-10 18:17:17
April 10 2010 18:16 GMT
#5
well, i only watch the cinematics once or twice in my whole life so it's not something i would focus on.

edit: as long as it's long enough to keep the plot flowing.
Brood War loyalist
Xiphiasar
Profile Joined April 2010
United States78 Posts
April 11 2010 02:06 GMT
#6
I would like more than 13 min, but remember, it's just one campaign.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 11 2010 02:13 GMT
#7
Battle aboard the Amerigo is still probably one of my favorite cutscenes from any game
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Fosh
Profile Joined January 2009
Sweden117 Posts
April 11 2010 02:15 GMT
#8
Considering that Blizzard has always been known for making quality CGI I don't see how 13 minutes is considered a short length.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 11 2010 02:15 GMT
#9
13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-11 02:22:49
April 11 2010 02:18 GMT
#10
On April 11 2010 02:57 nnexus wrote:
According to

http://us.starcraft2.com/features/collector/

SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?

It says that there are 13 minutes of pre-rendered cinematics and about half an hour story mode scenes. Given that you supposedly have between-mission decisions to make as part of the story, it makes sense that the between-mission cinematics got replaced with story mode stuff. I don't see why this is surprising or unwarranted.

Also realized that there's only one campaign, and not 3, so we only have 1 campaign opening and 1 closer, rather than 3 of each.
Moderator
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 11 2010 02:22 GMT
#11
You just done squashed some poor feller's dawg, Sarge...
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
April 11 2010 02:25 GMT
#12
After playing MGS4, anything less than 15 hours worth of cinematics is short.

On a more serious note, I think it could stand to be about 20 minutes. The length of cutscenes in the original seemed like a perfect amount to me.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 11 2010 02:27 GMT
#13
In game graphics are so good that the need for cinematics is reduced.

Well, I'm guessing that's what Blizzard's thinking. Either way, I don't really care much since I'm mostly playing for the multiplayer.
Pervect
Profile Joined June 2007
1280 Posts
April 11 2010 02:32 GMT
#14
On April 11 2010 11:15 cursor wrote:
13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.


I would have tightened up the graphics on level 3, personally.
Ocedic
Profile Joined April 2010
United States1808 Posts
April 11 2010 02:34 GMT
#15
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 11 2010 02:35 GMT
#16
From what i've gathered, most of the focus is on ingame cinematic which seems to be how they are telling most of the story this time.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 11 2010 02:47 GMT
#17
I will never play any of the single player, so I guess this won't be that big a deal to me, at least they wont be having and MGS-like cutscenes .
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
hoborg
Profile Blog Joined December 2009
United States430 Posts
April 11 2010 02:53 GMT
#18
A lot of games nowadays place less emphasis on pre-rendered cinematics, since realtime renders can look so good now. And with good reason, I prefer in-game cinematics because they flow with the gameplay, instead of some abrupt cut to a movie in the middle of the game. I skipped all the SC and D2 cutscenes after watching them once, heh.
blbl | CJ and ACE fighting!
Bear4188
Profile Joined March 2010
United States1797 Posts
April 11 2010 02:56 GMT
#19
The in-game rendering is so much more advanced than the original Starcraft that most of the mid-campaign story cut scenes can be done with the game engine.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
April 11 2010 02:58 GMT
#20
If you really want o know, I am NOT okay with it. Blizzard better get their arses together and whup up a full-length movie, in theaters by 2012.
Eye for an eye make the world go blind - Gandhi
Spawkuring
Profile Joined July 2008
United States755 Posts
April 11 2010 03:08 GMT
#21
There's really no need to use pre-rendered for a 1 minute cinematic like the ones in SC1. You could easily just use real-time rendering for those type of cinematics, and I'm sure it would look just as good since the SC1 cinematic quality is a bit outdated compared to the more recent games. Save the pre-rendered budget and time for the real important cinematics.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 11 2010 03:12 GMT
#22
Needs less Warcraft movie and more SC cinematics. They always put a smile on my face.
Sup.
Glider
Profile Blog Joined December 2005
United States1353 Posts
April 11 2010 03:14 GMT
#23
Well I love blizzard pre-rendered cinematics, so i'll never complain if there are more. 13min combined with in-game cinematics could work very well. But of course none of that matters much compared to multiplayer-gameplay. Still, absolutely looking forward to the cinematics.
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 11 2010 03:22 GMT
#24
there should be a full length starcraft movie, imo
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
zer0das
Profile Blog Joined May 2007
United States8519 Posts
April 11 2010 03:24 GMT
#25
I'm more surprised Starcraft had 20 minutes of cinematics. 13 seems fine to me...
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
April 11 2010 03:26 GMT
#26
On April 11 2010 12:22 fulmetljaket wrote:
there should be a full length starcraft movie, imo


Agreed but we won't be seeing it anytime soon.
I live by the LoL
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
April 11 2010 03:29 GMT
#27
On April 11 2010 11:34 Ocedic wrote:
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.

I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/
Liquipedia
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
April 11 2010 03:36 GMT
#28
I'll take quality over quantity any day.
TheYango
Profile Joined September 2008
United States47024 Posts
April 11 2010 03:40 GMT
#29
On April 11 2010 12:29 Spazer wrote:
Show nested quote +
On April 11 2010 11:34 Ocedic wrote:
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.

I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/

How is seeing it in a cinematic any more immersion-breaking than seeing it as you play?
Moderator
yomi
Profile Blog Joined June 2004
United States773 Posts
April 11 2010 03:41 GMT
#30
On April 11 2010 12:29 Spazer wrote:
Show nested quote +
On April 11 2010 11:34 Ocedic wrote:
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.

I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/


agreed

the graphics were so bad you would really have just preferred the voice-only briefings from SC1

Also I'm not sure what people are talking about with SC2 in game cut scenes looking good. The graphics engine is great for what it is. An RTS game where each unit is meant to be viewed from a long distance and it can run well on older computers. But this is not an FPS game, the in game cut scenes aren't going blow you away.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
April 11 2010 08:28 GMT
#31
On April 11 2010 12:40 TheYango wrote:
Show nested quote +
On April 11 2010 12:29 Spazer wrote:
On April 11 2010 11:34 Ocedic wrote:
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.

I hated the in-game cinematics of Warcraft 3. There are few worse ways to destroy immersion than watching a character get killed and seeing their "corpse" phase through the ground. =/

How is seeing it in a cinematic any more immersion-breaking than seeing it as you play?

In game, I'm just killing things and not paying too much attention to the story because I'm busy actually doing stuff. On the other hand, the purpose of a cinematic is to forward the story, so more attention is spent on things like graphics. So if I'm watching a dramatic death scene or something, the vanishing body just kills the mood. Something that is an acceptable break from reality for gameplay reasons is not necessarily acceptable outside of gameplay. It's all about willing suspension of disbelief.
Liquipedia
DannyJ
Profile Joined March 2010
United States5110 Posts
April 11 2010 09:26 GMT
#32
Considering the quality and creativity of Blizz cinematics are light years ahead of every other company, i think 13 is pretty good.
Makica
Profile Joined February 2010
Canada180 Posts
Last Edited: 2010-04-11 09:29:31
April 11 2010 09:28 GMT
#33
I disagree with the last few of you. The Wc3 in-game scenes were great. There was a great flow to the story telling. In Starcraft 1, there would be missions then all of a sudden a cinematic that was pretty random ( the dragoons attacking the terran base ), sure it kinda fit with the grand story, but the particular one you are involved with (ending cinematics were good).

Keeping the story progress through in game scenes lets you stay immersed. I think Blizzard intends for you Spazer to enjoy the story while you are in the game.
DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2010-04-11 10:07:41
April 11 2010 10:05 GMT
#34
It's a game not a movie. They could maybe add a few more minuets of cinematics? But then again, there will probably be lots of in game cutscenes anyway to make up for it. I'm not going to complain. I think they have nailed it.
abrasion
Profile Joined April 2010
Australia722 Posts
April 11 2010 10:52 GMT
#35
On April 11 2010 02:57 nnexus wrote:
According to

http://us.starcraft2.com/features/collector/

SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?



Possible DVD space issue - 4.7gb of room and cinematics likely to be 720p at a guess
derpmods
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
April 11 2010 11:01 GMT
#36
There were more cinematics in the original SC, but think about it, the quality was much lower.

And while most of SC1's cinematics were fantastic, a few of them were pretty throw-away. Like that cutscene of the Norad II crashing, or the cutscene of the Zerg jumping into a random wormhole, or the cutscene of the Wraiths yelling "Yeeeha!"
I will eat you alive
SmoKim
Profile Joined March 2010
Denmark10301 Posts
April 11 2010 11:10 GMT
#37
it wouldn't bother me if it was some other game, but Blizzard cinematic are imo the best in the whole world.

+ Show Spoiler +


doesn't get more epic
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 11 2010 11:15 GMT
#38
On April 11 2010 12:41 yomi wrote:
Also I'm not sure what people are talking about with SC2 in game cut scenes looking good. The graphics engine is great for what it is. An RTS game where each unit is meant to be viewed from a long distance and it can run well on older computers. But this is not an FPS game, the in game cut scenes aren't going blow you away.



What do you call that?
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 11 2010 11:29 GMT
#39
The pre rendered cinematics were always reserved for the more epic moments. Still, there is no such thing as too many epic moments.

About the graphics engine. Blizzard has released a SIGGRAPH paper back in 2008 as reported on TL. It has been Blizzards intention from the start to do a lot of story telling through the normal graphics engine, and worked on making it look prettytight.
I <3 the internet, I <3 you
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 11 2010 11:30 GMT
#40
I always felt like the cinematics were a reward for progress in the game. However, if those are ingame, I wouldn ot mind much.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Aquatic
Profile Joined August 2010
1 Post
Last Edited: 2010-08-24 20:29:34
August 24 2010 18:36 GMT
#41
Is the collector's edition worth your money?

Mod edit: link removed

User was banned for this post.
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