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Active: 17172 users

Lenght of pre-rendered cinematics in SC2

Forum Index > SC2 General
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nnexus
Profile Joined March 2010
Czech Republic7 Posts
Last Edited: 2010-04-10 19:21:00
April 10 2010 17:57 GMT
#1
According to

http://us.starcraft2.com/features/collector/

SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-04-10 18:17:09
April 10 2010 18:01 GMT
#2
I liked how SC1 had pre-rendered cinematics every 5 missions, but now, there'll also be in-game cinematics in SC2 as well, it's gonna be great.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 10 2010 18:09 GMT
#3
13+ minutes sounds all right to me. I cannot recall Wc3 having more either.
And if the quality matches the announcement trailer -> awesome.

I also remember some behind-the-scenes footage from Blizzcon 2009 where they told us how much work is involved in making these cinematics. The Intro for WoW: The burning Crusade took them a year.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 10 2010 18:13 GMT
#4
As long as the in-game cutscenes can make up for it, it's all good.
meegrean
Profile Joined May 2008
Thailand7699 Posts
Last Edited: 2010-04-10 18:17:17
April 10 2010 18:16 GMT
#5
well, i only watch the cinematics once or twice in my whole life so it's not something i would focus on.

edit: as long as it's long enough to keep the plot flowing.
Brood War loyalist
Xiphiasar
Profile Joined April 2010
United States78 Posts
April 11 2010 02:06 GMT
#6
I would like more than 13 min, but remember, it's just one campaign.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 11 2010 02:13 GMT
#7
Battle aboard the Amerigo is still probably one of my favorite cutscenes from any game
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Fosh
Profile Joined January 2009
Sweden117 Posts
April 11 2010 02:15 GMT
#8
Considering that Blizzard has always been known for making quality CGI I don't see how 13 minutes is considered a short length.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 11 2010 02:15 GMT
#9
13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-11 02:22:49
April 11 2010 02:18 GMT
#10
On April 11 2010 02:57 nnexus wrote:
According to

http://us.starcraft2.com/features/collector/

SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?

It says that there are 13 minutes of pre-rendered cinematics and about half an hour story mode scenes. Given that you supposedly have between-mission decisions to make as part of the story, it makes sense that the between-mission cinematics got replaced with story mode stuff. I don't see why this is surprising or unwarranted.

Also realized that there's only one campaign, and not 3, so we only have 1 campaign opening and 1 closer, rather than 3 of each.
Moderator
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 11 2010 02:22 GMT
#11
You just done squashed some poor feller's dawg, Sarge...
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
April 11 2010 02:25 GMT
#12
After playing MGS4, anything less than 15 hours worth of cinematics is short.

On a more serious note, I think it could stand to be about 20 minutes. The length of cutscenes in the original seemed like a perfect amount to me.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 11 2010 02:27 GMT
#13
In game graphics are so good that the need for cinematics is reduced.

Well, I'm guessing that's what Blizzard's thinking. Either way, I don't really care much since I'm mostly playing for the multiplayer.
Pervect
Profile Joined June 2007
1280 Posts
April 11 2010 02:32 GMT
#14
On April 11 2010 11:15 cursor wrote:
13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.


I would have tightened up the graphics on level 3, personally.
Ocedic
Profile Joined April 2010
United States1808 Posts
April 11 2010 02:34 GMT
#15
I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 11 2010 02:35 GMT
#16
From what i've gathered, most of the focus is on ingame cinematic which seems to be how they are telling most of the story this time.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 11 2010 02:47 GMT
#17
I will never play any of the single player, so I guess this won't be that big a deal to me, at least they wont be having and MGS-like cutscenes .
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
hoborg
Profile Blog Joined December 2009
United States430 Posts
April 11 2010 02:53 GMT
#18
A lot of games nowadays place less emphasis on pre-rendered cinematics, since realtime renders can look so good now. And with good reason, I prefer in-game cinematics because they flow with the gameplay, instead of some abrupt cut to a movie in the middle of the game. I skipped all the SC and D2 cutscenes after watching them once, heh.
blbl | CJ and ACE fighting!
Bear4188
Profile Joined March 2010
United States1797 Posts
April 11 2010 02:56 GMT
#19
The in-game rendering is so much more advanced than the original Starcraft that most of the mid-campaign story cut scenes can be done with the game engine.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
April 11 2010 02:58 GMT
#20
If you really want o know, I am NOT okay with it. Blizzard better get their arses together and whup up a full-length movie, in theaters by 2012.
Eye for an eye make the world go blind - Gandhi
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