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According to
http://us.starcraft2.com/features/collector/
SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough?
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I liked how SC1 had pre-rendered cinematics every 5 missions, but now, there'll also be in-game cinematics in SC2 as well, it's gonna be great.
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13+ minutes sounds all right to me. I cannot recall Wc3 having more either. And if the quality matches the announcement trailer -> awesome.
I also remember some behind-the-scenes footage from Blizzcon 2009 where they told us how much work is involved in making these cinematics. The Intro for WoW: The burning Crusade took them a year.
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As long as the in-game cutscenes can make up for it, it's all good.
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well, i only watch the cinematics once or twice in my whole life so it's not something i would focus on. edit: as long as it's long enough to keep the plot flowing.
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I would like more than 13 min, but remember, it's just one campaign.
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Battle aboard the Amerigo is still probably one of my favorite cutscenes from any game
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Considering that Blizzard has always been known for making quality CGI I don't see how 13 minutes is considered a short length.
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13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.
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United States47024 Posts
On April 11 2010 02:57 nnexus wrote:According to http://us.starcraft2.com/features/collector/SC2 is going to have only 13 minutes of prerendered cinematics. It looks like we are going to have only intro and outro. For comparision in original StarCraft the cinematics were 20 minutes long and in Broodwar 12 minutes. What do you think about it? Is it enough? It says that there are 13 minutes of pre-rendered cinematics and about half an hour story mode scenes. Given that you supposedly have between-mission decisions to make as part of the story, it makes sense that the between-mission cinematics got replaced with story mode stuff. I don't see why this is surprising or unwarranted.
Also realized that there's only one campaign, and not 3, so we only have 1 campaign opening and 1 closer, rather than 3 of each.
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You just done squashed some poor feller's dawg, Sarge...
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After playing MGS4, anything less than 15 hours worth of cinematics is short.
On a more serious note, I think it could stand to be about 20 minutes. The length of cutscenes in the original seemed like a perfect amount to me.
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In game graphics are so good that the need for cinematics is reduced.
Well, I'm guessing that's what Blizzard's thinking. Either way, I don't really care much since I'm mostly playing for the multiplayer.
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On April 11 2010 11:15 cursor wrote: 13 minutes is too much... they should have saved the extra MB on the game to bulk up the Thor graphic a bit.
I would have tightened up the graphics on level 3, personally.
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I hardly even noticed the sparsity of pre-rendered cinematics in War3. Ingame cinematics may not be nearly as pretty, but the voice acting is top notch and it really draws you into the game.
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Kennigit
Canada19447 Posts
From what i've gathered, most of the focus is on ingame cinematic which seems to be how they are telling most of the story this time.
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I will never play any of the single player, so I guess this won't be that big a deal to me, at least they wont be having and MGS-like cutscenes .
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A lot of games nowadays place less emphasis on pre-rendered cinematics, since realtime renders can look so good now. And with good reason, I prefer in-game cinematics because they flow with the gameplay, instead of some abrupt cut to a movie in the middle of the game. I skipped all the SC and D2 cutscenes after watching them once, heh.
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The in-game rendering is so much more advanced than the original Starcraft that most of the mid-campaign story cut scenes can be done with the game engine.
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If you really want o know, I am NOT okay with it. Blizzard better get their arses together and whup up a full-length movie, in theaters by 2012.
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