Starcraft Scientist - Page 3
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WaveMotion
United States147 Posts
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DrivE
United States2554 Posts
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Ronald_McD
Canada807 Posts
I can totally see pros using it if/when SC2 gets big. | ||
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CharlieMurphy
United States22895 Posts
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lowlypawn
United States241 Posts
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BladeRunner
United States407 Posts
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abrasion
Australia722 Posts
Command queueing <3 | ||
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lowlypawn
United States241 Posts
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cyclone25
Romania3344 Posts
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shinosai
United States1577 Posts
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da_head
Canada3350 Posts
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Spell_Crafted
United States192 Posts
And yeah, the vortex forcefield thing is pretty sweet. | ||
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NonY
8751 Posts
hahaha I've done so much shit with Force Fields and I'm surprised this hasn't occurred to me. Very nice man. Gotta go do this in a game ASAPLY | ||
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Xinliben
United States931 Posts
Hahaha I loved the "wtf" from the terran player. | ||
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Oracle
Canada411 Posts
The guy was probably staring at his screen with an :O expression in disbelief. | ||
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rotinegg
United States1719 Posts
http://www.youtube.com/watch?v=W8kDq6AgWgY&feature=channel | ||
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Earll
Norway847 Posts
On April 06 2010 19:51 Tamerlane wrote: 50 shots in 2 seconds means 25 clicks/sec...I have never been able to do more than 12 in a second (not an average, a peak), I doubt it's humanely possible to reach 20 and 15/sec over a few seconds would require a LOT of practice (and probably a major carpian tunnel problem) If you have vision of the bio army though, and then just first send the ghosts walking away for like 5-10 seconds, and then you just shift queue up enough snipes to kill the entire army, when the ghosts reach the army it should die pretty much instantly, no? | ||
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Grobyc
Canada18410 Posts
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See.Blue
United States2673 Posts
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NonY
8751 Posts
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