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Active: 1583 users

The Roach is whats wrong with SC2. - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 28 Next All
peckham33
Profile Joined April 2010
United States267 Posts
April 06 2010 01:51 GMT
#381
get link for page setting:all and post it or send it to somewhere blizz will probally see (like a sugestion fourm opening post or an email). i agree blizz should see but i don't have an accout to make post with and have no clue what email to send the link to. i said page setting: all so they get right to reading.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Ideas
Profile Blog Joined April 2008
United States8161 Posts
April 06 2010 01:55 GMT
#382
blizzard reads TL a bunch, this thread has definitely been seen by now.
Free Palestine
newbcake
Profile Joined March 2010
United States57 Posts
April 06 2010 01:59 GMT
#383
I'm not sure to what extent I agree. one thing to remember is that there are many many many other armored units, including cols, vikings, tanks, thors, all structures, etc etc. changing roach/marauder/immortal might have severe unintended consequences on the balance of the rest of the game. personally I'd just like to see their stats toned down a bit; just because you have roaches doesn't mean all marines and zerglings in play should disintegrate.
peckham33
Profile Joined April 2010
United States267 Posts
April 06 2010 02:01 GMT
#384
one easy way to deal with this is reduce the armor. one less armor and alot of the problems whould be smaller if not gone.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 06 2010 02:02 GMT
#385
Marauder are the only real counter to roaches. Marauder and only marauder, unless you consider air. Factory units? No. In fact, against mech, Zerg should counter by getting even MORE roach heavy. But Roaches don't hold up to Marauder.

They build roaches? You build marauder. That's as complicated as it gets. And it turns out to be annoying and boring and slow.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 06 2010 02:08 GMT
#386
Some excellent analysis in the last few posts, so I'll share my thoughts as well:

Lets examine each matchup again and why there are overwhelming reasons to be massing 3 certain units:

PvT: The reason people are massing marauders is pretty simple. Mech is really really really difficult, because stalkers with blink and immortals just overpower tanks so quickly. I mech every game TvP, but it's not easy, and I feel like vs superior players I don't stand a chance. Therefore, we're left with 2 other options, bio and air. With the slow effect and easy massability, marauders are just superior to marines in almost every way, and air is a risky strategy that gives mixed results. Therefore, people make maras.

PvZ: Roaches are completely ridiculous in this matchup. Without immortals it's very very difficult to deal with mass roach, although stalkers do ok with micro. Right now people are basically forced into immortals because there's just no way to deal with roaches so cost effectively. Likewise, zerg is rather forced into roaches because zealots are so much stronger vs lings than they used to be.

ZvT: This is by far the worst offender. The reasoning is simple, marauders are so ridiculously good vs roaches that terran can't fight roach without them. Also, nothing else counters roaches. Siege tanks do ok, but they're only good in siege mode which means you're very limited in your mobility if you rely on them. Stimmed marines with medivacs actually do quite well, but banelings and fungal growth really prohibit the use of pure marine, and also it's very hard to survive earlygame if you have nothing but marines. So pretty much if zerg makes roach, terran has to make maras. If terran doesn't make maras, zerg has to make roach with the exception of pure marine medivac, in which case other units are needed, but you still probably want to be getting roach too.

Nerfing all 3 units is perfectly viable, but you have to nerf all 3. Right now marauders need to be nerfed to bring variety to TvP. However, if you nerf maras you need a way to deal with gateway units better. Mech does fine, but not vs immortals. Therefore you have to nerf immortals to make that matchup balanced. However, if you nerf immortals, you really need to nerf roaches because otherwise zerg can roach spam ZvP even more than they already do and completely dominate. Nerfing roaches makes mech more viable TvZ, and brings more flavor to that matchup. It actually works out quite well as you can see =D
Half man, half bear, half pig.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
April 06 2010 02:08 GMT
#387
On April 06 2010 10:55 Ideas wrote:
blizzard reads TL a bunch, this thread has definitely been seen by now.

well despite the number of pages, its only been a day since the thread was created
Nony is Bonjwa
ExoCorsair
Profile Joined February 2008
United States48 Posts
April 06 2010 02:09 GMT
#388
On April 06 2010 07:54 Antpile wrote:
Show nested quote +
On April 06 2010 07:29 Half wrote:

A reaver could kill 200 marines without micro, unless you count the hitting scarabs key micro.


The reaver was WAY better designed though. It was slow so it required another unit to move it around, it was very vulnerable to attack, and there were nifty tricks that you could do to reduce scarab damage like baiting a shot a single unit and then dashing in to kill it before it could fire again or leading a scarab off away from the rest of your army. On the flip side, you got many of those "oooh, aaah" moments from the crowd because one good reaver hit did enough damage that it could lead to devastating results.

The colossus is a very poor replacement from the interesting-to-watch standpoint. It requires no micro to use, is very mobile, and there's really no micro that you can use against it other than focus firing it or maybe trying to spread your units out a bit. It also doesn't have that "oomph" that the reaver had. Instead, it just has a very high and steady dps to many units at once. Boooorrring.


So true. I think that the Colossus could be fixed by just only allowing it to attack ground, as opposed to units, and have a longer attack animation (and also the possibility to choose the manner in which the lances move?). Though, it still wouldn't be as neat to watch as Reaver micro, but better than the current Colossus.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 06 2010 02:23 GMT
#389
What about just nerfing the special qualities of these units, like making the maurader slow down attack an upgrade, the immortal hard shield, and the roach healing?
:)
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 06 2010 02:26 GMT
#390
Roach healing isn't what makes roaches broken. It's the fact that they beat everything but marauders and immortals. Toning down the other units is a must, but roaches need an overall nerf in some way to keep zerg from winning on roach spam.
Half man, half bear, half pig.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 06 2010 02:27 GMT
#391
I remember Tillerman made a pretty legendary post in the war3 beta forum back in the days. Bob Pardo who was the war3 designer replied to it. Tillerman influenced a few changes to the final game, such as free 1st hero and I think lumbers being a larger role in resources. But unfortunately, some of the fundamental stuff, Pardo was not willing to change because Blizzard was too deep into the hole, such as making changes to "creeps killing". I mean I'm not hating on War3, I think it does gear toward certain audiences and it's a great game for all I know. I was just a bit disappointed that while Blizzard go with the logan of "Ship when it's done" but they did not address all the fundamental problems and shipped the game anyways. Understandable but still disappointing.

Anyways, the reason why I bring up the story is that if enough influential players agree with the issue at hand, then Blizzard will possibly listen. But I would be impressed if they are willing to remove a unit and add another, that would really show their commitment to really make this really a kickass game. Honestly, even w/ war3, I thought it just had so much potential to take over BW at the time, but they were not willing to take more time on it to make it better. SC2 is definitely quite impressive so far, way more than war3 ever was for me. So I would love to see this game ship and be just AWESOME.
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-06 02:31:58
April 06 2010 02:31 GMT
#392
On April 06 2010 11:23 Reborn8u wrote:
What about just nerfing the special qualities of these units, like making the maurader slow down attack an upgrade, the immortal hard shield, and the roach healing?


That would make them even more boring.

I say buff Roach healing and nerf its standard characteristics. Nerf Marauder and Immortal standard statistics.
NiGhT_mArE
Profile Joined January 2010
United States35 Posts
Last Edited: 2010-04-06 02:37:31
April 06 2010 02:34 GMT
#393
I think many of us would agree that this is INDEED a hard problem to fix, besides being a hard problem to realize. Its my opinion that structures die way too fast in this game, and hopefully changing this weird +armor trinity will help abet that. Really really hope blizzard will take note of this thread as I will love Sc2 for the rest of my life if this can be improved.
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 06 2010 02:43 GMT
#394
I think that to fix the roach, immortal, and marauder, they should make the game into a game of soft counters instead of a game of hard counters, like in sc1.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 06 2010 02:45 GMT
#395
I hear what you're saying, the roach isn't imba in it self, it just warps the game around itself, because of itself. But having hard counters makes plp mix up they're army, which kinda makes sc2 somehow good.
USn
Profile Joined March 2010
United States376 Posts
April 06 2010 03:02 GMT
#396
On April 06 2010 11:27 SirNeb wrote:
I remember Tillerman made a pretty legendary post in the war3 beta forum back in the days. Bob Pardo who was the war3 designer replied to it. Tillerman influenced a few changes to the final game, such as free 1st hero and I think lumbers being a larger role in resources. But unfortunately, some of the fundamental stuff, Pardo was not willing to change because Blizzard was too deep into the hole, such as making changes to "creeps killing". I mean I'm not hating on War3, I think it does gear toward certain audiences and it's a great game for all I know. I was just a bit disappointed that while Blizzard go with the logan of "Ship when it's done" but they did not address all the fundamental problems and shipped the game anyways. Understandable but still disappointing.

Anyways, the reason why I bring up the story is that if enough influential players agree with the issue at hand, then Blizzard will possibly listen. But I would be impressed if they are willing to remove a unit and add another, that would really show their commitment to really make this really a kickass game. Honestly, even w/ war3, I thought it just had so much potential to take over BW at the time, but they were not willing to take more time on it to make it better. SC2 is definitely quite impressive so far, way more than war3 ever was for me. So I would love to see this game ship and be just AWESOME.


I'm pretty curious as to what was in this... can't find it on the internet with my searching thus far.
synapse
Profile Blog Joined January 2009
China13814 Posts
April 06 2010 03:04 GMT
#397
Personally, I blame marauders, but roaches also screwed up the brood-war-ness of SC2.
:)
Kleander
Profile Blog Joined November 2006
United States334 Posts
April 06 2010 03:06 GMT
#398
switch hydra and roach (nerfing and buffing respectively to make them fit into their tier positions)

require an armory to build marauder

nerf zealots and make hard shell an upgrade at robo facility

and then start the REAL balancing of the game

Ambition is a poor excuse for not having enough sense to be lazy. 지지 Guess who's learning Korean
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
April 06 2010 03:07 GMT
#399
On April 05 2010 10:52 JadeFist wrote:
Why are these threads always written by tier 1 icon users...


you actually judge people by their post count?

0_o
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-04-06 03:24:57
April 06 2010 03:24 GMT
#400
to judge by post count is foolish since there is no garentee that this is the only SC2 fourm they post on, for all you know they could be very active on other sites and this is simply a side site for them. also, post count dosen't tell how much they have played.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
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