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On April 03 2010 01:00 stockton wrote:Show nested quote +On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough.
Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building.
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On April 03 2010 00:40 MorroW wrote:
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
it may come as a shock to you, but zerg buildings are not persons.
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On April 03 2010 00:44 Volshok wrote:Show nested quote +On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid)
Transfusion is already usable on buildings, isn't it?
yup it is, not too sure why morrow thinks it's not :O probably just because we don't really see it being used often for now
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On April 03 2010 01:33 cyllu2 wrote:Show nested quote +On April 03 2010 00:40 MorroW wrote:
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death it may come as a shock to you, but zerg buildings are not persons. u can think as u want, but dont come crying to me when scientists discover the real truth about zerg buildings xd
i think it would make gameplay more interesting if z and p buildings lost hp like terrans, now u may agree with that but u have to understand its grey area that they dont bleed or burn like t buildings while everything else doesnt. it doesnt make sense if it is like it is now or if they change it, so its really just all about gameplay
im just doing all i can to come up with ideas to make my own race stronger obviously, wouldnt you? ^
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On April 03 2010 00:55 TheHof wrote: I don't think that zerg and toss buildings should "burn down" like the terran ones do. Frankly, they don't have the tools to deal with it.
For it conceptually not making sense, I don't really care. It always cracks me up with people talk about "reality" in these games. Minerals on top of skyscrapers on metalopolis, that's fine, but a burning protoss building (that also has shields) not losing health is too over the top for you?
People can acknowledge that the game is fantasy, and still want more reality based things in it.
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For some reason the topic title cracked me up.
THAT'S RIGHT FOLKS, THERE WILL BE BLOOD
At least Blizzard haven't forgotten about these small niggling things though
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On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous
I don't even want to think about what trying to break a toss/zerg base when they are chain repairing the static defenses.
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On April 03 2010 01:17 Koffiegast wrote:Show nested quote +On April 03 2010 01:00 stockton wrote:On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. I think Zerg buildings do take damage over time if they're not connected to creep right now.
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On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous
The day drone gets the ability to repair is the day the buildings lose hp when below 33%.
Also, transfusion can already be used on a building, but the queens won't have mana left from spawning larva. No this is nothing like mule/scan decision, because transfusion costs 50 mana.
Morrow, you might have been a good sc1 player, but when it comes to sc2, I find you heavily biased, and most of you suggestions ridiculous. Very ridiculous.
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On April 03 2010 01:17 Koffiegast wrote:Show nested quote +On April 03 2010 01:00 stockton wrote:On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building.
It already does. God I wish people without beta key would really stfu.
I'm in a bad mood today.
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If all buildings lost health it would be interesting but I actually think the way that buildings work is a very subtle balance feature. Terran buildings have zero restriction on where they can be built, and burn down. Protoss buildings must be built within pylon power (with the exception of the nexus and pylon itself) and do not burn down. Zerg buildings can only be built in creep, and slowly heal. It seems like the healing for zerg is partially meant to offset their other limitations.
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On April 03 2010 02:24 bendez wrote:Show nested quote +On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous The day drone gets the ability to repair is the day the buildings lose hp when below 33%. Also, transfusion can already be used on a building, but the queens won't have mana left from spawning larva. No this is nothing like mule/scan decision, because transfusion costs 50 mana. Morrow, you might have been a good sc1 player, but when it comes to sc2, I find you heavily biased, and most of you suggestions ridiculous. Very ridiculous.
Not to mention the entire protoss and zerg races have been balanced around not having repair.
Any change like this would require a significant amount of additional change and balancing.
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This thread is now about stupid shit on Metalopolis, ok gas i can slightly understand, but minerals? ancient XEL NAGA WATCHTOWERS?
I still think zerg should be able to sac drones onto buildings to give them a health/armour/regen buff, but hey, my vision of zerg is pretty weird :o) (i'm gonna make a mod when editor comes...)
Agreeing with bendez here, if you don't even follow sc2, don't talk about specifics of sc2 :p I don't have beta but i've watched almost every vod up to now. Pay attention to the rules peeps.
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Baa?21242 Posts
I approve of this incoming update. ^___^
And yes, bring back the blue flames. Burn, let it all burrrrrn.
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On April 03 2010 02:26 bendez wrote:Show nested quote +On April 03 2010 01:17 Koffiegast wrote:On April 03 2010 01:00 stockton wrote:On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. It already does. God I wish people without beta key would really stfu. I'm in a bad mood today.
>> Implying that my post is about a suggestion rather than stating what it already does >> Implying I dont have a betakey, which I have, for weeks already.
Zzzzzzzzzz Perhaps I could have written it differently, but then again it depends on the person whether he feels like responding so indifferent.
Eitherway, looking forward to it. Even with health bars always on, it doesn't really stand out when a building has low hp.
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On April 03 2010 05:00 Koffiegast wrote:Show nested quote +On April 03 2010 02:26 bendez wrote:On April 03 2010 01:17 Koffiegast wrote:On April 03 2010 01:00 stockton wrote:On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death
i hope they add visual effect and gameplay effect for many reasons :/
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)
toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. It already does. God I wish people without beta key would really stfu. I'm in a bad mood today. >> Implying that my post is about a suggestion rather than stating what it already does >> Implying I dont have a betakey, which I have, for weeks already. Zzzzzzzzzz Perhaps I could have written it differently, but then again it depends on the person whether he feels like responding so indifferent. Eitherway, looking forward to it. Even with health bars always on, it doesn't really stand out when a building has low hp.
Sorry if I misunderstood your post.
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I'm kind of surprised bleeding wasn't in initially but it's good that it's being worked on.
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