No worries guys, devs are already working on those animations 

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Deviation
United States134 Posts
No worries guys, devs are already working on those animations ![]() | ||
Senx
Sweden5901 Posts
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Navi
5286 Posts
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theqat
United States2856 Posts
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onmach
United States1241 Posts
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Whiplash
United States2928 Posts
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sRapers_ValkS
United States644 Posts
On April 02 2010 23:58 Navi wrote: I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> ) i'm pretty sure they didn't do anything. | ||
Sfydjklm
United States9218 Posts
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Cecil
United States368 Posts
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ZenDeX
Philippines2916 Posts
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emikochan
United Kingdom232 Posts
On April 03 2010 00:08 Neilmurp wrote: The next question is that if they will bring back the cool blue flames on toss buildings.. Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..) | ||
Licmyobelisk
Philippines3682 Posts
On April 03 2010 00:34 emikochan wrote: Show nested quote + On April 03 2010 00:08 Neilmurp wrote: The next question is that if they will bring back the cool blue flames on toss buildings.. Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..) Wow, forgot about the blue flames of toss.. This will look so awesome, I love bloody buildings ![]() | ||
MorroW
Sweden3522 Posts
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous | ||
Volshok
United States349 Posts
On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid) Transfusion is already usable on buildings, isn't it? | ||
MorroW
Sweden3522 Posts
On April 03 2010 00:44 Volshok wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid) Transfusion is already usable on buildings, isn't it? haha i dunno man, they should change that spell anyway. i think its silly how it heals 150 instantly. it should heal 30 per sec 5 sec or something like that but this is a different story | ||
TheHof
United States92 Posts
For it conceptually not making sense, I don't really care. It always cracks me up with people talk about "reality" in these games. Minerals on top of skyscrapers on metalopolis, that's fine, but a burning protoss building (that also has shields) not losing health is too over the top for you? | ||
spinesheath
Germany8679 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous Then the same should be true for any biological unit. Which is nonsense from a gameplay perspective. Here's why zerg buildings really shouldn't lose HP: Zerg buildings are similar to organs in a human body. They are part of the whole hive cluster and connected via creep. If a zerg building is damaged, it is slowly "repaired" by the hive cluster much like the human body can heal a lot of wounds etc. In SC2 zerg buildings lose HP when they lose access to creep. Much like if you cut off a finger or whatever it will stay "alive" for a while but eventually it will die. Protoss buildings are another story, I don't know the protoss lore well enough to find an explanation why protoss buildings "burn" in the first place. That blue flame most likely is not supposed to be an indicator of an oxidation process (like the terran fire). Possibly psionic energy whatever stuff is flowing out of the building. Who knows if this will damage the building... | ||
emikochan
United Kingdom232 Posts
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stockton
United States128 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. | ||
3FFA
United States3931 Posts
On April 03 2010 00:04 sRapers_ValkS wrote: Show nested quote + On April 02 2010 23:58 Navi wrote: I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> ) i'm pretty sure they didn't do anything. No they have drip-drops of blood in their animations. | ||
Koffiegast
Netherlands346 Posts
On April 03 2010 01:00 stockton wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. | ||
cyllu2
Sweden74 Posts
On April 03 2010 00:40 MorroW wrote: if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death it may come as a shock to you, but zerg buildings are not persons. | ||
YunhOLee
Canada2470 Posts
On April 03 2010 00:44 Volshok wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid) Transfusion is already usable on buildings, isn't it? yup it is, not too sure why morrow thinks it's not :O probably just because we don't really see it being used often for now | ||
MorroW
Sweden3522 Posts
On April 03 2010 01:33 cyllu2 wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death it may come as a shock to you, but zerg buildings are not persons. u can think as u want, but dont come crying to me when scientists discover the real truth about zerg buildings xd i think it would make gameplay more interesting if z and p buildings lost hp like terrans, now u may agree with that but u have to understand its grey area that they dont bleed or burn like t buildings while everything else doesnt. it doesnt make sense if it is like it is now or if they change it, so its really just all about gameplay im just doing all i can to come up with ideas to make my own race stronger obviously, wouldnt you? ^ | ||
PanN
United States2828 Posts
On April 03 2010 00:55 TheHof wrote: I don't think that zerg and toss buildings should "burn down" like the terran ones do. Frankly, they don't have the tools to deal with it. For it conceptually not making sense, I don't really care. It always cracks me up with people talk about "reality" in these games. Minerals on top of skyscrapers on metalopolis, that's fine, but a burning protoss building (that also has shields) not losing health is too over the top for you? People can acknowledge that the game is fantasy, and still want more reality based things in it. | ||
Floydian
United Kingdom374 Posts
THAT'S RIGHT FOLKS, THERE WILL BE BLOOD At least Blizzard haven't forgotten about these small niggling things though | ||
On_Slaught
United States12190 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous I don't even want to think about what trying to break a toss/zerg base when they are chain repairing the static defenses. | ||
kazansky
Germany931 Posts
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Jyvblamo
Canada13788 Posts
On April 03 2010 01:17 Koffiegast wrote: Show nested quote + On April 03 2010 01:00 stockton wrote: On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. I think Zerg buildings do take damage over time if they're not connected to creep right now. | ||
bendez
Canada283 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous The day drone gets the ability to repair is the day the buildings lose hp when below 33%. Also, transfusion can already be used on a building, but the queens won't have mana left from spawning larva. No this is nothing like mule/scan decision, because transfusion costs 50 mana. Morrow, you might have been a good sc1 player, but when it comes to sc2, I find you heavily biased, and most of you suggestions ridiculous. Very ridiculous. | ||
bendez
Canada283 Posts
On April 03 2010 01:17 Koffiegast wrote: Show nested quote + On April 03 2010 01:00 stockton wrote: On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. It already does. God I wish people without beta key would really stfu. I'm in a bad mood today. | ||
alexanderzero
United States659 Posts
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On_Slaught
United States12190 Posts
On April 03 2010 02:24 bendez wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous The day drone gets the ability to repair is the day the buildings lose hp when below 33%. Also, transfusion can already be used on a building, but the queens won't have mana left from spawning larva. No this is nothing like mule/scan decision, because transfusion costs 50 mana. Morrow, you might have been a good sc1 player, but when it comes to sc2, I find you heavily biased, and most of you suggestions ridiculous. Very ridiculous. Not to mention the entire protoss and zerg races have been balanced around not having repair. Any change like this would require a significant amount of additional change and balancing. | ||
emikochan
United Kingdom232 Posts
I still think zerg should be able to sac drones onto buildings to give them a health/armour/regen buff, but hey, my vision of zerg is pretty weird :o) (i'm gonna make a mod when editor comes...) Agreeing with bendez here, if you don't even follow sc2, don't talk about specifics of sc2 :p I don't have beta but i've watched almost every vod up to now. Pay attention to the rules peeps. | ||
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Carnivorous Sheep
Baa?21242 Posts
And yes, bring back the blue flames. Burn, let it all burrrrrn. | ||
Koffiegast
Netherlands346 Posts
On April 03 2010 02:26 bendez wrote: Show nested quote + On April 03 2010 01:17 Koffiegast wrote: On April 03 2010 01:00 stockton wrote: On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. It already does. God I wish people without beta key would really stfu. I'm in a bad mood today. >> Implying that my post is about a suggestion rather than stating what it already does >> Implying I dont have a betakey, which I have, for weeks already. Zzzzzzzzzz Perhaps I could have written it differently, but then again it depends on the person whether he feels like responding so indifferent. Eitherway, looking forward to it. Even with health bars always on, it doesn't really stand out when a building has low hp. | ||
bendez
Canada283 Posts
On April 03 2010 05:00 Koffiegast wrote: Show nested quote + On April 03 2010 02:26 bendez wrote: On April 03 2010 01:17 Koffiegast wrote: On April 03 2010 01:00 stockton wrote: On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. Exactly, and shouldn't creep regenerate it anyways. Zerg buildings without creep should bleed to death, not when buildings are at 25% or less, we already have to pay for the drone that morphs into the building. It already does. God I wish people without beta key would really stfu. I'm in a bad mood today. >> Implying that my post is about a suggestion rather than stating what it already does >> Implying I dont have a betakey, which I have, for weeks already. Zzzzzzzzzz Perhaps I could have written it differently, but then again it depends on the person whether he feels like responding so indifferent. Eitherway, looking forward to it. Even with health bars always on, it doesn't really stand out when a building has low hp. Sorry if I misunderstood your post. | ||
lynx.oblige
Sierra Leone2268 Posts
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