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Active: 10767 users

Zerg Buildings will Bleed

Forum Index > SC2 General
Post a Reply
1 2 Next All
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-04-02 14:56:17
April 02 2010 14:56 GMT
#1
http://forums.battle.net/thread.html?topicId=24038448164&sid=3000

No worries guys, devs are already working on those animations
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 02 2010 14:57 GMT
#2
Very nice Can't wait to see the blood
"trash micro but win - its marine" MC commentary during HSC 4
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2010-04-02 14:58:50
April 02 2010 14:58 GMT
#3
I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> )
Hey! Listen!
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 02 2010 14:59 GMT
#4
oh hell yes, i'd been wondering why this wasn't happening and thinking it was another bug like the high graphics particle effects thing from a few patches ago or something
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 02 2010 15:00 GMT
#5
Hopefully they'll answer the question about the greater spire animation, too.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 02 2010 15:00 GMT
#6
Good, also I hope they make all icons colored instead of the basic icons which they still seem to have a few of.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
April 02 2010 15:04 GMT
#7
On April 02 2010 23:58 Navi wrote:
I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> )



i'm pretty sure they didn't do anything.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 02 2010 15:06 GMT
#8
a key step in making sc2 an esport, im glad theyre addressing it!!!
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Cecil
Profile Joined April 2010
United States368 Posts
April 02 2010 15:08 GMT
#9
The next question is that if they will bring back the cool blue flames on toss buildings..
www.regimentrunning.com
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-02 15:13:13
April 02 2010 15:12 GMT
#10
Glad to see that the art team is actually doing things
emikochan
Profile Joined July 2009
United Kingdom232 Posts
April 02 2010 15:34 GMT
#11
On April 03 2010 00:08 Neilmurp wrote:
The next question is that if they will bring back the cool blue flames on toss buildings..


Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..)
Probes need love too.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
April 02 2010 15:36 GMT
#12
On April 03 2010 00:34 emikochan wrote:
Show nested quote +
On April 03 2010 00:08 Neilmurp wrote:
The next question is that if they will bring back the cool blue flames on toss buildings..


Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..)



Wow, forgot about the blue flames of toss..

This will look so awesome, I love bloody buildings
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-02 15:42:54
April 02 2010 15:40 GMT
#13
buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death

i hope they add visual effect and gameplay effect for many reasons :/

(also add so queen can use transfusion on buildings so it would be able to save them after a raid)

toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd
but in sc1 they burned but didnt lose hp, ridiculous
Progamerpls no copy pasterino
Volshok
Profile Joined August 2008
United States349 Posts
April 02 2010 15:44 GMT
#14
On April 03 2010 00:40 MorroW wrote:
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)


Transfusion is already usable on buildings, isn't it?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 02 2010 15:46 GMT
#15
On April 03 2010 00:44 Volshok wrote:
Show nested quote +
On April 03 2010 00:40 MorroW wrote:
(also add so queen can use transfusion on buildings so it would be able to save them after a raid)


Transfusion is already usable on buildings, isn't it?

haha i dunno man, they should change that spell anyway. i think its silly how it heals 150 instantly. it should heal 30 per sec 5 sec or something like that but this is a different story
Progamerpls no copy pasterino
TheHof
Profile Joined March 2010
United States92 Posts
April 02 2010 15:55 GMT
#16
I don't think that zerg and toss buildings should "burn down" like the terran ones do. Frankly, they don't have the tools to deal with it.

For it conceptually not making sense, I don't really care. It always cracks me up with people talk about "reality" in these games. Minerals on top of skyscrapers on metalopolis, that's fine, but a burning protoss building (that also has shields) not losing health is too over the top for you?
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 02 2010 15:57 GMT
#17
On April 03 2010 00:40 MorroW wrote:
buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death

i hope they add visual effect and gameplay effect for many reasons :/

(also add so queen can use transfusion on buildings so it would be able to save them after a raid)

toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd
but in sc1 they burned but didnt lose hp, ridiculous


Then the same should be true for any biological unit. Which is nonsense from a gameplay perspective.

Here's why zerg buildings really shouldn't lose HP: Zerg buildings are similar to organs in a human body. They are part of the whole hive cluster and connected via creep. If a zerg building is damaged, it is slowly "repaired" by the hive cluster much like the human body can heal a lot of wounds etc.
In SC2 zerg buildings lose HP when they lose access to creep. Much like if you cut off a finger or whatever it will stay "alive" for a while but eventually it will die.

Protoss buildings are another story, I don't know the protoss lore well enough to find an explanation why protoss buildings "burn" in the first place. That blue flame most likely is not supposed to be an indicator of an oxidation process (like the terran fire). Possibly psionic energy whatever stuff is flowing out of the building. Who knows if this will damage the building...
If you have a good reason to disagree with the above, please tell me. Thank you.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
April 02 2010 15:59 GMT
#18
They already lose health when off creep (fast) so that's enough imo, since only hatcheries/nydus/tumors actually make creep. They don't need to "burn down" like terrans.
Probes need love too.
stockton
Profile Joined March 2010
United States128 Posts
April 02 2010 16:00 GMT
#19
On April 03 2010 00:40 MorroW wrote:
buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death

i hope they add visual effect and gameplay effect for many reasons :/

(also add so queen can use transfusion on buildings so it would be able to save them after a raid)

toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd
but in sc1 they burned but didnt lose hp, ridiculous


lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case....

zerg buildings die without creep, seems reasonable enough.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 02 2010 16:10 GMT
#20
On April 03 2010 00:04 sRapers_ValkS wrote:
Show nested quote +
On April 02 2010 23:58 Navi wrote:
I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> )



i'm pretty sure they didn't do anything.

No they have drip-drops of blood in their animations.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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