No worries guys, devs are already working on those animations 

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Deviation
United States134 Posts
No worries guys, devs are already working on those animations ![]() | ||
Senx
Sweden5901 Posts
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Navi
5286 Posts
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theqat
United States2856 Posts
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onmach
United States1241 Posts
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Whiplash
United States2928 Posts
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sRapers_ValkS
United States644 Posts
On April 02 2010 23:58 Navi wrote: I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> ) i'm pretty sure they didn't do anything. | ||
Sfydjklm
United States9218 Posts
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Cecil
United States368 Posts
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ZenDeX
Philippines2916 Posts
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emikochan
United Kingdom232 Posts
On April 03 2010 00:08 Neilmurp wrote: The next question is that if they will bring back the cool blue flames on toss buildings.. Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..) | ||
Licmyobelisk
Philippines3682 Posts
On April 03 2010 00:34 emikochan wrote: Show nested quote + On April 03 2010 00:08 Neilmurp wrote: The next question is that if they will bring back the cool blue flames on toss buildings.. Yeah, being able to get an idea of damage without those bars spamming up the screen would be rather nice. Shame there isn't damaged textures for units too (slightly dirtier/bloodier texture for red health would be fine..) Wow, forgot about the blue flames of toss.. This will look so awesome, I love bloody buildings ![]() | ||
MorroW
Sweden3522 Posts
if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous | ||
Volshok
United States349 Posts
On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid) Transfusion is already usable on buildings, isn't it? | ||
MorroW
Sweden3522 Posts
On April 03 2010 00:44 Volshok wrote: Show nested quote + On April 03 2010 00:40 MorroW wrote: (also add so queen can use transfusion on buildings so it would be able to save them after a raid) Transfusion is already usable on buildings, isn't it? haha i dunno man, they should change that spell anyway. i think its silly how it heals 150 instantly. it should heal 30 per sec 5 sec or something like that but this is a different story | ||
TheHof
United States92 Posts
For it conceptually not making sense, I don't really care. It always cracks me up with people talk about "reality" in these games. Minerals on top of skyscrapers on metalopolis, that's fine, but a burning protoss building (that also has shields) not losing health is too over the top for you? | ||
spinesheath
Germany8679 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous Then the same should be true for any biological unit. Which is nonsense from a gameplay perspective. Here's why zerg buildings really shouldn't lose HP: Zerg buildings are similar to organs in a human body. They are part of the whole hive cluster and connected via creep. If a zerg building is damaged, it is slowly "repaired" by the hive cluster much like the human body can heal a lot of wounds etc. In SC2 zerg buildings lose HP when they lose access to creep. Much like if you cut off a finger or whatever it will stay "alive" for a while but eventually it will die. Protoss buildings are another story, I don't know the protoss lore well enough to find an explanation why protoss buildings "burn" in the first place. That blue flame most likely is not supposed to be an indicator of an oxidation process (like the terran fire). Possibly psionic energy whatever stuff is flowing out of the building. Who knows if this will damage the building... | ||
emikochan
United Kingdom232 Posts
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stockton
United States128 Posts
On April 03 2010 00:40 MorroW wrote: buildings heal about 0.29 hp per sec. imo when they have 33% less they should start lose 0.29 hp per sec instead of heal if a person in irl gets dmged, he heals. but if he lose his leg, he bleeds to death i hope they add visual effect and gameplay effect for many reasons :/ (also add so queen can use transfusion on buildings so it would be able to save them after a raid) toss buildings should also burn like terrans buildings ;/ they would need to add some kind of heal or repair for toss then xd but in sc1 they burned but didnt lose hp, ridiculous lol. yea, cause we zerg players just carry around tons of queens with 50+ energy all game just in case.... zerg buildings die without creep, seems reasonable enough. | ||
3FFA
United States3931 Posts
On April 03 2010 00:04 sRapers_ValkS wrote: Show nested quote + On April 02 2010 23:58 Navi wrote: I'm curious; what did the zerg structures used to do when they were damaged? I haven't really been paying attention (my graphics card is so shitty its not even worth paying attention to >_> ) i'm pretty sure they didn't do anything. No they have drip-drops of blood in their animations. | ||
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