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SC2 Replay Auto-Renamer - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
McCrank
Profile Joined March 2008
204 Posts
March 28 2010 15:42 GMT
#21
On March 29 2010 00:33 MorroW wrote:
how do i make it to work
i dled it and picked folder "Recent" and it told me its activated
but when i enter the folder it didnt rename anything(?)


replays that are already in the folder doesn't get renamed. only replays that you move into the folder or gets created in the folder.
warcode
Profile Joined March 2010
Norway46 Posts
March 28 2010 15:47 GMT
#22
@Chuiu: Could you email me one or more replays that ended up like that? If you are using a non-english client it would be awesome if you can include which player is what race. (public@warcode.net)

@MorroW: If you want to rename existing replays, please use the Batch-Renamer. The Auto-renamer currently only renames replays that are added to the folder while the program is running.
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-03-28 16:08:26
March 28 2010 16:08 GMT
#23
Do you plan on releasing the source code.
Sosseres
Profile Joined March 2010
Sweden41 Posts
Last Edited: 2010-03-28 16:15:55
March 28 2010 16:15 GMT
#24
Does this work properly for 2v2 matches (or higher)?
McCrank
Profile Joined March 2008
204 Posts
March 28 2010 16:32 GMT
#25
On March 29 2010 01:15 Sosseres wrote:
Does this work properly for 2v2 matches (or higher)?


yep it does.
lol_WomensRights
Profile Joined March 2010
52 Posts
March 28 2010 19:40 GMT
#26
tried to rename replays from PlayXP (asia event) and i get something like this

"on 255,0,66,255[6f257933].SC2Replay"
;/
warcode
Profile Joined March 2010
Norway46 Posts
Last Edited: 2010-03-28 22:18:48
March 28 2010 20:22 GMT
#27
Changelog:
* Added some error handling that might help explain why the program crashed.
* Added support for a third output format which has the map first:
#Map: Map.RvR.Player vs Player[id].SC2Replay

* Korean replays now supported! (Map names will not work)


Known Issues:
* Non-English language replays still cause problems.
* I need more Non-English replays from all races. These need to be marked clearly with which player is what race.
* Having two of the same replay in the same folder will leave one of them in its non-modified name. (Not really going to fix this, so watch replay packs before renaming to avoid spoilers).


NOTE: The files are getting updated one or more times per day, if you are having problems please download it again and retry before posting. It might already be fixed

Download links:
SC2RAR
Batch-Renamer
warcode
Profile Joined March 2010
Norway46 Posts
March 28 2010 22:30 GMT
#28
If you want to have a output format added, please post it in this thread like so:
#Formatname: Map.RvR.Player vs Player[id].SC2Replay


I have been thinking of making the formats use dots instead of spaces.
So instead of

warcode(P) vs omgteo(Z) on Steppes of War[id].SC2Replay
PvZ warcode vs omgteo on Steppes of War[id].SC2Replay

it would be

warcode(P).vs.omgteo(Z).on.Steppes.of.War[id].SC2Replay
PvZ.warcode.vs.omgteo.on.Steppes.of.War[id].SC2Replay


Easier to read?
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 28 2010 22:33 GMT
#29
Oh this is awesome. Am dl'ing now. Thanks!
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 28 2010 22:45 GMT
#30
And if you'd like some input and the format. imo:

PvZ warcode vs omgteo Steppes of War[id].SC2Replay

Is what I'd like to use. I think spaces are preferable to periods. And if it could somehow recognize what the main username is (the one that will be in nearly every replay) and always have the opponent in the first slot (where warcode is) that would be cool as well.

But as is, it works well already, thanks.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-03-28 22:46:30
March 28 2010 22:46 GMT
#31
Plz come up with a SC1 version. SCII is getting everything! "insert raging monkey here"
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 28 2010 23:34 GMT
#32
On March 29 2010 07:46 3FFA wrote:
Plz come up with a SC1 version. SCII is getting everything! "insert raging monkey here"


In sc1 you can just manually save it and name it whatever you want... Or just use chaoslauncher which does it for you.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 29 2010 02:14 GMT
#33
This is awesome, thank you so much
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
warcode
Profile Joined March 2010
Norway46 Posts
March 29 2010 09:48 GMT
#34
Added support for using dots instead of spaces in the replay name.


#Normal.: Player(R).vs.Player(R).on.Map[id].SC2Replay

This works for all formats, just add a "." at the end of the name. (Normal. | Map. | Matchup.)

On March 29 2010 01:08 Polska wrote:
Do you plan on releasing the source code.


Right now its a mess of workarounds and horribly named variables. If you truly want it I can rar it up and send it to you, but I wont be releasing it publicly any time soon. (Its in C#/.NET3.5)


Plz come up with a SC1 version. SCII is getting everything! "insert raging monkey here"

Sorry, SC1 and SC2 replay formats are very different, so there wont be a SC1 version.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 29 2010 09:58 GMT
#35
I have been thinking of making the formats use dots instead of spaces.


Bah. Make it work like printf in C, or those title display thing in WinAMP. You give it a pattern, and it fills it in. Like the string:

"%p1 of race %r1 vs %p2 of race %r2 on %m[%u]"

%m is the map name, %p# is the #th player name, %r# is the #th race, and %u is the unique identifier, which must be present. %d should be the date&time, which should also be able to be used in place of %u for those who would rather do so.

Any characters other than the % tags are taken verbatim. This allows users to customize the tool as they see fit.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Paperscraps
Profile Joined March 2010
United States639 Posts
March 29 2010 12:50 GMT
#36
Thank you, this is really appreciated and works like a charm!
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Joseki
Profile Blog Joined December 2007
United States200 Posts
March 30 2010 10:52 GMT
#37
The application failed to initialize properly (0xc0000135) Press ok to continue.

thoughts as to why this won't load? Windows XP computer.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
iDfyU
Profile Joined March 2010
Germany45 Posts
March 30 2010 11:49 GMT
#38
you would not need the special id for the match if you would put a possibility to have the timestamp in front.

i would liek to have a format like blizzards time in front (actually the date would be enough. just distinguish by checking if there is a replay already with that name and then put a 2 behind)

TIME a vs b RvR
and/or
TIME a(R) vs b(R)
warcode
Profile Joined March 2010
Norway46 Posts
March 30 2010 13:06 GMT
#39
On March 30 2010 19:52 Joseki wrote:
The application failed to initialize properly (0xc0000135) Press ok to continue.

thoughts as to why this won't load? Windows XP computer.


You most likely don't have the .NET Framework installed. If you have WinXP 32bit you can try this link.


@iDfyU

The time/date format is possible for the auto-renamer. I'll add it to the todo list. But as I don't have any reliable way of getting time/date information from pre-renamed replays yet, it will have to wait for the batch-renamer.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 01 2010 02:03 GMT
#40
My starcraft 2 disconnects me after every game (it's not a huge deal because the games get counted) but it is weird and makes me have to re-login after every game.

I never had this problem in the past, though it is possible one of the new patches just isn't jiving or something and that the auto-renamer is uninvolved.

Anyone else having this problem? I mean, even if it is causing it. It's still probably less time to re-login than rename my replays.
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