|
So I was obsing a game the other night checking out some stuff elsewhere on the map and all the sudden I notice a major battle is happening on the other side of the map with many tier 2 units and If I didn't look at the minimap I never would have noticed.
One thing in sc1 that I loved was even if your focused on a bottom right expo if a cannon is shooting or a tank is firing in the top left of the map you will hear that shit in the distance and know to go check it out. Most of the tier 2 units in starcraft 1 had a very large distant sound radius with their attacks. Small sounds like zerglings attacking etc wouldn't be heard from cross map but tanks firing, carriers interceptors, mutalisks getting shot at by turrets etc. Most of the big stuff that starts to fight in mid and late game (when there's lots of shit that starts going on) you would generally hear and know where to watch. In sc2 so far my experience is most untis have a very small distant sound radius.
After I missed the big battle in the game because I wasn't watching the minimap and didn't hear a single thing (there were banelings, hydras, roaches, medivacs, marauders, marines and landed vikings involved in the battle I missed by the way) I tested the distant sound radius out on a few more units. Banshees, Vikings, Hydralisks and roaches can be fighting and unless your actually watching it or within a half screen or so you'll never hear a thing, you can be watching a completely silent part of dark map and hear absolutely nothing but background ambiance of the map.
In sc1 a turret shooting a muta could be heard in the distance from literally anywhere. Even a sair hitting an overlord could be heard in the distance pretty far I believe.
Now I haven't really played enough sc2 to see if this is true for all units or if it has to do with the type of unit attack but it's just something I've noticed so far in the games I've obsed so far.
It makes the observation experience for me more difficult because unlike in sc1 where after basically zerglings and marines you can hear distant sounds from pretty much any unit very far away, a goon firing, hydras firing, nearly anything mechanical blowing up, you would hear it from very far distances in relation to what your screen was focused on.
Of course I suppose I could set my observer settings to one of the players and hear the "You are under attack" and other first person sounds but most of the time I've preferred to just use the "Everyone" option and free float when obsing games.
I know this is relatively minor but it's just something I noticed that I haven't really seen discussed yet and wondered if anyone else noticed this or if I'm just going crazy.
|
United States4126 Posts
I've actually noticed this problem not just as a spectator, but as a player as well. I haven't experienced it often, but I can't make out the sound of lings attacking my backdoor rocks, even if I have a depot next to them, unless my screen is practically next to them. Either that, or my sound just isn't on high enough :/
|
On March 24 2010 01:45 Kinky wrote: I've actually noticed this problem not just as a spectator, but as a player as well. I haven't experienced it often, but I can't make out the sound of lings attacking my backdoor rocks, even if I have a depot next to them, unless my screen is practically next to them. Either that, or my sound just isn't on high enough :/
ugh i have the exact same problem with the rocks on blistering sands.
|
Nydus Worm is a sound heard very easily from very far distances. (outside and inside vision)
When things BLOW up you should definitely hear it from a far distance. Not hearing the sound of lings attacking rocks (outside of your vision) makes sense but if the rocks crumble in your vision (Say you make a depot there or something) and you hear nothing, that could be a problem. I've never experienced that yet.
In sc1 say for example on Medusa you have those temples leading into a backdoor to ur main. When they blow up u HEAR it from nearly anywhere on the map.
|
You need to learn to pay attention to the mini map, that's what it's there for. Being able to notice what happens on it makes you that much better as a player
|
United States4126 Posts
On March 24 2010 02:31 Kantutan wrote: You need to learn to pay attention to the mini map, that's what it's there for. Being able to notice what happens on it makes you that much better as a player This has nothing to do with the mini map. It's about being able to hear sounds in the distance.
|
On March 24 2010 02:35 Kinky wrote:Show nested quote +On March 24 2010 02:31 Kantutan wrote: You need to learn to pay attention to the mini map, that's what it's there for. Being able to notice what happens on it makes you that much better as a player This has nothing to do with the mini map. It's about being able to hear sounds in the distance.
It has everything to do with the mini map. If you can see on the mini map two colors meeting, battle is likely occurring. You can catch two scouts passing by eachother, a scout finding proxies, etc.
|
SC2 renders only what you see on-screen thus the objects off-screen won't be producing a sound. Correct me if am wrong
|
On March 24 2010 02:37 Kantutan wrote:Show nested quote +On March 24 2010 02:35 Kinky wrote:On March 24 2010 02:31 Kantutan wrote: You need to learn to pay attention to the mini map, that's what it's there for. Being able to notice what happens on it makes you that much better as a player This has nothing to do with the mini map. It's about being able to hear sounds in the distance. It has everything to do with the mini map. If you can see on the mini map two colors meeting, battle is likely occurring. You can catch two scouts passing by eachother, a scout finding proxies, etc.
I agree, if you need the sound the think "Oh I need to watch the minimap" you're probably doing something wrong. (I'm guilty of this)
|
United States4126 Posts
On March 24 2010 02:37 Kantutan wrote:Show nested quote +On March 24 2010 02:35 Kinky wrote:On March 24 2010 02:31 Kantutan wrote: You need to learn to pay attention to the mini map, that's what it's there for. Being able to notice what happens on it makes you that much better as a player This has nothing to do with the mini map. It's about being able to hear sounds in the distance. It has everything to do with the mini map. If you can see on the mini map two colors meeting, battle is likely occurring. You can catch two scouts passing by eachother, a scout finding proxies, etc. Sure, you can look at the mini map to see where battles are occurring, but where's the audio aspect? In BW, you could hear and see where the battle is wherever your screen is, whereas SC2 is missing that audio component. That's what this whole thread is about.
As LuckyFool pointed out, the only thing you can distinctively make out in the distance is the Nydus Worm, but other sounds like unit attacks, things blowing up, rocks being exploded, aren't heard from anywhere on the map like in BW. It's like SC2 is placing a handicap on players by taking away your sound.
|
^^ Exactly my thoughts Kinky.
Also when I'm a spectator and having so many tools available now as obs (apm's, unit counters, resource spending etc etc) I don't want to have to be a hawk eye on the minimap all game in order to not miss every battle!
We need better far range distance sounds like sc1! When bigass battles are happening and hugeass stuff is exploding the entire battlefield should hear that shit at least very faintly! :D
|
|
|
|