• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced22BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 672 users

Archon Suggestion: Make them Massive - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Dr.Frost
Profile Joined April 2009
United States389 Posts
Last Edited: 2010-03-12 19:01:28
March 12 2010 18:57 GMT
#41
Its hilarious that people think that archons don't have splash. Lol. They do very much have splash damage. As a Zerg player I deal with it all the time. Their splash melts 3-4 lings in one hit. Especially once upgraded.
They are here to right our fall, they have heard someones troubled call???
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-12 19:40:59
March 12 2010 19:28 GMT
#42
On March 13 2010 03:57 Dr.Frost wrote:
Its hilarious that people think that archons don't have splash. Lol. They do very much have splash damage. As a Zerg player I deal with it all the time. Their splash melts 3-4 lings in one hit. Especially once upgraded.

Well, for starters the attack animation looks fucking retarded and you can't even tell it's splashing.
Secondly, collosus destroy lines of lings so archon is still worse.
Thirdly, the problem with the archon is that it does not hard counter muta anymore. Fuck it doesn't even soft counter them, because muta don't stack close together it hits maybe 1 or 2 mutas. Since lings are very close and small units (like 3 of them are the size of 1 muta) it's obvious that the splash radius needs to be increased or something needs to be changed.

but anyways, BoT.
So archons are psyonic bio units or what? And I'm pretty fucking sure I've had my ultras slowed by marauders, so I think you might be wrong.


I don't see a problem with them being changed to massive, and I'm all for increasing their splash radius to even the size of a storm because the way units unstack automatically in this game is almost as abusive as how you could stack them in scbw. AND PLEASE BLIZZARD, GIVE THEM BACK THE BALL AT THE END OF LIGHTNING ANIMATION >.<
[image loading]


Another option though, would be to give the phoenix back some kind of overdrive ability as an upgrade perhaps. But I can see why it was removed, if you just have 2-3 pheonix and attack with ur army plus collosus it's pretty unstoppable. So maybe make the ability only hit vs light air units? So things like corruptors/vikings can still counter collosus.
..and then I would, ya know, check em'. (Aka SpoR)
GhostFall
Profile Blog Joined March 2010
United States830 Posts
March 12 2010 20:46 GMT
#43
Back when it was called the Twilight Archon, I thought they were going to give the archon some dark templar abilities on top of being the massive blue ball.

Like if they gave him a ground based version of overload. Or maelstrom. They could probably put those abilities as upgrades at the dark tribunal, since that building serves no purpose other than dark templar.
Rucky
Profile Joined February 2008
United States717 Posts
March 12 2010 21:17 GMT
#44
archons are free units you get after you used up all the storms of 2 templars afterall...it's not who needs archons anyway if i have collosus, it's if you're going to make templars you will get a archon becasue the morphing time is low and it's actually a good tank. People think of it as a unit all on its own way too often then what it actually is.

maybe 2 infestors after using fungal growth a bunch of times could be merged together to make a unit with 400 health and 20 attack to single unit (= sc1 ultralisk) within a span short enough so that it can contribute to that very same battle.

thoughts?
Beyond the Game
CowGoMoo
Profile Joined December 2006
United States428 Posts
March 12 2010 21:27 GMT
#45
On March 13 2010 03:37 Chill wrote:
Show nested quote +
On March 13 2010 03:20 CowGoMoo wrote:
Archons attack super slow compared to SCBW Archons and they deal less splash.

I think they wanted to make Archons purely a recycle ability for the HT. After you use the HT's abilities, instead of waiting around while it slowly regains energy, you can make an Archon. I don't think they want the Archon itself to be a unit you can just straight up build from HTs and be worth-while without ever using the HTs abilities first.


With that being said, I wouldn't mind Archons being better.

I don't get that position. It's saying two things to me:
1. Let's take a choice out of the game;
2. Templar aren't good enough alone so they need some followup.

They should fix both units so these issues go away!

That's just my guess.

Also could have been nerfed for balance reasons/encourage players to use the other tech routes.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 12 2010 21:28 GMT
#46
I think i'ts not so much that it doesn't have splash. It's more that it's splash is ridiculously small. Their dps isn't nearly as good as it used to be (comparitively). They need buffs :[

I dont' see the point of making the massive other than so that they can't be lifted. I'm pretty damn sure Maruader slow works on all units...even massive.
Sere
Profile Blog Joined March 2010
158 Posts
March 12 2010 21:31 GMT
#47
On March 12 2010 23:56 pheer wrote:
Oh lol
even after reading the entire OP, I thought he still meant make them HUGE visually. Give them "buff"! :p


I would love to have Archons the size of a Thor. And give them an aura that damages anything near it every second. Also, make them pink.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 12 2010 21:35 GMT
#48
I've come to the conclusion that starcraft 1 is not starcraft 2 and that Archons suck in this game...

Yeah, they dont have splash, no they arnt as good... but when your out of energy with 2/4 temps and your 3-4 zeals need some backup against a few muta when your pushing the expo and almost won the game, I dont think you'll be complaining about the high gas cost and bonus damage to bio...
Why?
Karas
Profile Joined March 2010
United States230 Posts
March 12 2010 23:08 GMT
#49
On March 13 2010 01:31 blahman3344 wrote:
at this rate, archons in sc2 will become like the scouts of sc1 =(


You mean the beta SC1 scouts, which had such a fast attack rate they were one of the strongest units in the game?
WWJDD
Profile Blog Joined August 2009
India342 Posts
March 12 2010 23:11 GMT
#50
But with the way that units stack much closer than in SC1, won't that make them OP and imbalance the PvZ matchup??
WWJDD??
rackdude
Profile Blog Joined January 2010
United States882 Posts
March 12 2010 23:14 GMT
#51
Anyone else noticing the timing window in TvP due to slower warp gates? Pretty easy now.
Sweet.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 12 2010 23:24 GMT
#52
On March 13 2010 05:46 GhostFall wrote:
Back when it was called the Twilight Archon, I thought they were going to give the archon some dark templar abilities on top of being the massive blue ball.

Like if they gave him a ground based version of overload. Or maelstrom. They could probably put those abilities as upgrades at the dark tribunal, since that building serves no purpose other than dark templar.

I like this idea
To change is to improve, to change often is to be perfect - Winston Chruchill
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 12 2010 23:26 GMT
#53
On March 13 2010 05:46 GhostFall wrote:
Back when it was called the Twilight Archon, I thought they were going to give the archon some dark templar abilities on top of being the massive blue ball.

Like if they gave him a ground based version of overload. Or maelstrom. They could probably put those abilities as upgrades at the dark tribunal, since that building serves no purpose other than dark templar.


+1 for your idea
doesn't it seem retarted that you need to make both the twilight council for just HT and the dark tribunal for just darks?
Why?
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 12 2010 23:28 GMT
#54
On March 13 2010 08:11 WWJDD wrote:
But with the way that units stack much closer than in SC1, won't that make them OP and imbalance the PvZ matchup??


It's actually the other way around.
As far as I know, people want the archon closer to it's original form, and thus being mainly a mutalisk counter.

In sc1 it had a bigger splash and muta's were basicly right on top of eachother.
In sc1 it has a smaller splash and muta's are always spread out.

It could help protoss out with the AA, but at the same time, archon splash + colossus may be a bit over the top, so I have mixed feelings about it
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-03-13 08:58:27
March 13 2010 08:54 GMT
#55
Its official.. Archons wont see any playtime this game..
Dark templar is more useful than archon already so it will be used if you cant get your 2 ht to safety to recharge but if that is the case it will die before it morphs..
Its a shame.. I think archon was one of the coolest units..

Q. It was previously mentioned that the balance team feels Archons were underused. Is this still the case?

A. The Archon is intended to be a unit you can use when your High Templar run out of energy. It is not meant in StarCraft II to be a core counter to a variety of threats. Currently it is functioning reasonably well in that role but we are always looking for additional data that will prove our assumptions wrong.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
uhlyk
Profile Joined February 2010
Slovakia36 Posts
March 13 2010 20:57 GMT
#56
why then DT have ability to morph ? when enemy build mass detector i morph then to archon ? i dont think so, in this actual state... u would prefer to mix them to normal army and have 3x bigger dmg...
LF9
Profile Joined November 2009
United States537 Posts
March 13 2010 21:06 GMT
#57
On March 13 2010 00:53 Gnaix wrote:
actually you can form archons with dts, so they're not as gas intensive as you might think

In this case you would have to follow a different tech route. This actually isn't much of a problem, though, because now Templars are just as gimpy as Archons are. It's probably honestly better to go DT and see what you can do, and once mass detection renders them useless, scrap them into Archons for the hell of it, I don't know. Protoss has a lot of issues to work out now that Warp Gates have been sorted and we are seeing people playing core Protoss instead of cheese WG rushes. Archons suck, High Templars don't do as much damage as they should, Phoenixes have trouble countering air, the list goes on. Not to say that Protoss is terribly weak, just that their units need attention and tweaking because right now you would be hard-pressed to name an actual counter to every Z and T unit - Blizzard didn't pay enough attention and forgot to give P counters to a few units on each side and now that Warp Gate rushes aren't unstoppable, we are seeing Protoss fighting on a level playing field and struggling.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-03-13 21:07:43
March 13 2010 21:07 GMT
#58
On March 13 2010 08:28 FictionJV wrote:
Show nested quote +
On March 13 2010 08:11 WWJDD wrote:
But with the way that units stack much closer than in SC1, won't that make them OP and imbalance the PvZ matchup??


It's actually the other way around.
As far as I know, people want the archon closer to it's original form, and thus being mainly a mutalisk counter.

In sc1 it had a bigger splash and muta's were basicly right on top of eachother.
In sc12 it has a smaller splash and muta's are always spread out.

It could help protoss out with the AA, but at the same time, archon splash + colossus may be a bit over the top, so I have mixed feelings about it

edit: fix?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 22:11 GMT
#59
On March 13 2010 00:50 Slunk wrote:
Splash is pretty useless now, I think. Even in BW the splash only really worked against mutalisks. Without muta stack it seems much less significant to have splash. So in this regard, archons still are good as damage dealers against zerglings and zealots. The problem is, the archon's tasks are not a threat anymore -- zerglings are rarely used because they suck and PvP does not go this far. You obviously cannot give them enough splash to rape spread out mutalisks.


Have you not played PvZ at all?

Zerglings are used all the time. Speedlings are used heavily in tons of my PvZ matches.

In BW archons were a huge part of playing protoss versus a zerg going ultra/ling. I don't see why you think it only works against mutas... archons demolished zerglings.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 22:14 GMT
#60
On March 13 2010 05:46 GhostFall wrote:
Back when it was called the Twilight Archon, I thought they were going to give the archon some dark templar abilities on top of being the massive blue ball.

Like if they gave him a ground based version of overload. Or maelstrom. They could probably put those abilities as upgrades at the dark tribunal, since that building serves no purpose other than dark templar.


If they left the damage/splash/health/etc where they are and gave archons maelstrom I think I would jizz my pants and play SC2 for like 24 hours straight
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Spirit vs GeraldLIVE!
Clem vs Krystianer
uThermal vs SKillous
Reynor vs MaNa
Lambo vs TBD
ComeBackTV 1325
RotterdaM1191
IndyStarCraft 469
CranKy Ducklings157
Rex154
3DClanTV 108
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1191
IndyStarCraft 469
Rex 154
ProTech58
StarCraft: Brood War
Britney 11236
Horang2 9974
Hyuk 5114
Hyun 1150
Barracks 951
Mini 835
BeSt 607
firebathero 531
Larva 467
EffOrt 417
[ Show more ]
Stork 320
Soulkey 178
Last 177
ZerO 105
sorry 104
Free 56
Noble 54
zelot 44
Sacsri 39
Sharp 36
Shinee 29
sSak 26
soO 23
Rush 22
NaDa 20
Movie 17
yabsab 12
Icarus 12
ajuk12(nOOB) 12
Bale 6
Dota 2
XcaliburYe537
Counter-Strike
Stewie2K578
Heroes of the Storm
Khaldor267
Other Games
gofns15150
B2W.Neo846
Beastyqt654
DeMusliM139
SortOf74
QueenE23
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH388
• StrangeGG 11
• tFFMrPink 10
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3569
• WagamamaTV549
• lizZardDota2243
League of Legends
• Jankos383
Upcoming Events
BSL20 Non-Korean Champi…
2h 47m
BSL20 Non-Korean Champi…
6h 47m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 22h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.