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Archon Suggestion: Make them Massive - Page 2

Forum Index > SC2 General
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Perseverance
Profile Joined February 2010
Japan2800 Posts
March 12 2010 16:10 GMT
#21
I agree with the OP, also I think that archons should either get a little more splash or get like minus 150 shields and plus 200 health. Just so ghosts don't TOTALLY rape them.
<3 Moonbattles
member1987
Profile Joined February 2010
141 Posts
March 12 2010 16:23 GMT
#22
They need splash damage or more shield.
I agree that they currently are underused and are even better off getting removed from SC2 altogether.

If Blizzard doesn't bump them up, I can't see them being used ever.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 12 2010 16:29 GMT
#23
At this point would rather have dark archons back, with maybe some new shiny spells.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
March 12 2010 16:31 GMT
#24
at this rate, archons in sc2 will become like the scouts of sc1 =(
I like haikus and / I can not lie. You other / brothers can't deny
DoomBacon
Profile Joined February 2010
United States165 Posts
March 12 2010 17:16 GMT
#25
Archons still have splash... The animation just does a poor job of showing it, get in a game with a friend and have him throw some lings at an archon, they splash at ~range 1 AoE (centered on attack target obviously) for 50% of the attack damage.

I think they still have value in a PvZ army because of the fact that they demolish lings and mutas and serve as a pretty effective wall from the brood lords broodling spawns.

Not the best unit ever vs a hydra heavy army but realistically HTs destroy hydralisks so you should be teching to that point anyway.

They are not terribly useful vs terran (other than to have on the opposite side of your concave of the templar to try and bait excess EMPs) but really does every unit have to be useful all the time? I say no because if they were it would make scouting worthless since is doesn't matter what he's doing since my army is always effective vs everything forever thus diluting the crap out of the game.
/boggle
HTX
Profile Joined February 2010
Germany265 Posts
March 12 2010 17:18 GMT
#26
It seems that archons are being severely infringed upon.

Immortals tank better

Colossus (and storm, of course) deal splash better (this was always the case).

So if you look at it this way, archons are rather useless.


Think so too right now. Your conclusion of making the Archon better vs some unit types like Marauder would make him a real choice in the game and thats what blizz want. Zerg should also get one unit to avoid the marauder fire.
The internet: a horrible collective liar
Artrey
Profile Joined March 2010
Germany270 Posts
March 12 2010 17:19 GMT
#27
A high templar + archon combo is still really evil against big numbers of mutalisks. Given more splash, you would not be able to fight it without big fat units.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 17:39 GMT
#28
If mass templar-archon didn't stop pure mass mutalisks, something would be terribly wrong.
But why?
Artrey
Profile Joined March 2010
Germany270 Posts
March 12 2010 17:43 GMT
#29
So 3 high templars and 2 Archons should stop 30 Mutas even more easily than they do now?
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 17:48 GMT
#30
Considering thirty mutalisks will kill 3 high templar and 2 archons just by firing twice, I find this unlikely.
But why?
Artrey
Profile Joined March 2010
Germany270 Posts
Last Edited: 2010-03-12 17:57:21
March 12 2010 17:51 GMT
#31
If all stand clustered on one place yes. If they are distributed with the Archons intercepting movement to the templars and the right use of storm, it is totally possible. Of course splitting them up counters it a bit, but in a real world scenario, there would be some sentries and stalkers too, punishing that.

EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 12 2010 17:55 GMT
#32
It's possible if the Zerg player is trying his best to lose them all.
But why?
zLnoEk
Profile Joined March 2010
United States95 Posts
March 12 2010 18:04 GMT
#33
i'm probably not the best player, but i lost to a sizable army of zealots/archons just a day or two ago. I think my army was.. a lot of roaches and hydras ><
Felt like his archons tore through my army pretty easily though, or maybe i just didn't have enough units, but yea.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
March 12 2010 18:06 GMT
#34
On March 13 2010 00:50 Slunk wrote:
Splash is pretty useless now, I think. Even in BW the splash only really worked against mutalisks. Without muta stack it seems much less significant to have splash. So in this regard, archons still are good as damage dealers against zerglings and zealots. The problem is, the archon's tasks are not a threat anymore -- zerglings are rarely used because they suck and PvP does not go this far. You obviously cannot give them enough splash to rape spread out mutalisks.


..you're kidding right? Please tell me you're kidding. I also find the rest of the post equally as hilarious. But it would be nice to give the archons some kind of snazzy change
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 12 2010 18:07 GMT
#35
2 OP: yap it would make them a bit more useful.

P.S. give them back some splash.

Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
March 12 2010 18:09 GMT
#36
On March 13 2010 00:08 lolaloc wrote:
Show nested quote +
On March 12 2010 23:58 uhlyk wrote:
massive units can be shoot air to air... so it is no good for archon .)

Besides the Colossus, the Thor is also a massive type unit but it cannot be hit by air attacks.


Yeah and i would like to know why ? They are even bigger than Colossus ;]
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 12 2010 18:11 GMT
#37
On March 13 2010 00:03 Plexa wrote:
Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas?

And psistorm rapes so bad now that I just save my templar and let them recharge.
Moderator
CowGoMoo
Profile Joined December 2006
United States428 Posts
Last Edited: 2010-03-12 18:32:46
March 12 2010 18:20 GMT
#38
Archons attack super slow compared to SCBW Archons and they deal less splash.

I think they wanted to make Archons purely a recycle ability for the HT. After you use the HT's abilities, instead of waiting around while it slowly regains energy, you can make an Archon. I don't think they want the Archon itself to be a unit you can just straight up build from HTs and be worth-while without ever using the HTs abilities first.


With that being said, I wouldn't mind Archons being better.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 12 2010 18:37 GMT
#39
On March 13 2010 03:20 CowGoMoo wrote:
Archons attack super slow compared to SCBW Archons and they deal less splash.

I think they wanted to make Archons purely a recycle ability for the HT. After you use the HT's abilities, instead of waiting around while it slowly regains energy, you can make an Archon. I don't think they want the Archon itself to be a unit you can just straight up build from HTs and be worth-while without ever using the HTs abilities first.


With that being said, I wouldn't mind Archons being better.

I don't get that position. It's saying two things to me:
1. Let's take a choice out of the game;
2. Templar aren't good enough alone so they need some followup.

They should fix both units so these issues go away!
Moderator
RyanS
Profile Blog Joined January 2009
United States620 Posts
Last Edited: 2010-03-12 18:48:08
March 12 2010 18:47 GMT
#40
Protoss is the race with the most viable options as far as unit variety at the moment, it is ok for the Archon to be "not so good."
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