Archon Suggestion: Make them Massive - Page 2
Forum Index > SC2 General |
Perseverance
Japan2800 Posts
| ||
member1987
141 Posts
I agree that they currently are underused and are even better off getting removed from SC2 altogether. If Blizzard doesn't bump them up, I can't see them being used ever. | ||
Irrelevant
United States2364 Posts
| ||
blahman3344
United States2015 Posts
| ||
DoomBacon
United States165 Posts
I think they still have value in a PvZ army because of the fact that they demolish lings and mutas and serve as a pretty effective wall from the brood lords broodling spawns. Not the best unit ever vs a hydra heavy army but realistically HTs destroy hydralisks so you should be teching to that point anyway. They are not terribly useful vs terran (other than to have on the opposite side of your concave of the templar to try and bait excess EMPs) but really does every unit have to be useful all the time? I say no because if they were it would make scouting worthless since is doesn't matter what he's doing since my army is always effective vs everything forever thus diluting the crap out of the game. | ||
HTX
Germany265 Posts
It seems that archons are being severely infringed upon. Immortals tank better Colossus (and storm, of course) deal splash better (this was always the case). So if you look at it this way, archons are rather useless. Think so too right now. Your conclusion of making the Archon better vs some unit types like Marauder would make him a real choice in the game and thats what blizz want. Zerg should also get one unit to avoid the marauder fire. | ||
Artrey
Germany270 Posts
| ||
EmeraldSparks
United States1451 Posts
| ||
Artrey
Germany270 Posts
| ||
EmeraldSparks
United States1451 Posts
| ||
Artrey
Germany270 Posts
| ||
EmeraldSparks
United States1451 Posts
| ||
zLnoEk
United States95 Posts
Felt like his archons tore through my army pretty easily though, or maybe i just didn't have enough units, but yea. | ||
Divinek
Canada4045 Posts
On March 13 2010 00:50 Slunk wrote: Splash is pretty useless now, I think. Even in BW the splash only really worked against mutalisks. Without muta stack it seems much less significant to have splash. So in this regard, archons still are good as damage dealers against zerglings and zealots. The problem is, the archon's tasks are not a threat anymore -- zerglings are rarely used because they suck and PvP does not go this far. You obviously cannot give them enough splash to rape spread out mutalisks. ..you're kidding right? Please tell me you're kidding. I also find the rest of the post equally as hilarious. But it would be nice to give the archons some kind of snazzy change | ||
Cheerio
Ukraine3178 Posts
P.S. give them back some splash. | ||
Jandos
Czech Republic928 Posts
On March 13 2010 00:08 lolaloc wrote: Besides the Colossus, the Thor is also a massive type unit but it cannot be hit by air attacks. Yeah and i would like to know why ? They are even bigger than Colossus ;] | ||
![]()
Chill
Calgary25980 Posts
On March 13 2010 00:03 Plexa wrote: Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas? And psistorm rapes so bad now that I just save my templar and let them recharge. | ||
CowGoMoo
United States428 Posts
I think they wanted to make Archons purely a recycle ability for the HT. After you use the HT's abilities, instead of waiting around while it slowly regains energy, you can make an Archon. I don't think they want the Archon itself to be a unit you can just straight up build from HTs and be worth-while without ever using the HTs abilities first. With that being said, I wouldn't mind Archons being better. | ||
![]()
Chill
Calgary25980 Posts
On March 13 2010 03:20 CowGoMoo wrote: Archons attack super slow compared to SCBW Archons and they deal less splash. I think they wanted to make Archons purely a recycle ability for the HT. After you use the HT's abilities, instead of waiting around while it slowly regains energy, you can make an Archon. I don't think they want the Archon itself to be a unit you can just straight up build from HTs and be worth-while without ever using the HTs abilities first. With that being said, I wouldn't mind Archons being better. I don't get that position. It's saying two things to me: 1. Let's take a choice out of the game; 2. Templar aren't good enough alone so they need some followup. They should fix both units so these issues go away! | ||
RyanS
United States620 Posts
| ||
| ||