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I'm not in the camp that says archons are useless....I think players underestimate their tanking ability (they have no real counters on damage, so in most cases they have the highest hp in the game, higher than even an ultra).
However, if they do need a bit of a buff, the first one on the list would be to make them massive.
It doesn't change the counters against them...it makes them immune to the phoenix beam and the maurader slow. The slow is the big one to me, this enhances the archons ability to get into the fight and tank easier against terran armies.
Thoughts?
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just to clarify the OP, he doesn't mean make them massive as in the unit is bigger. He means changing the unit type to massive, the way ultras and collosi are
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5390 Posts
Oh lol even after reading the entire OP, I thought he still meant make them HUGE visually. Give them "buff"! :p
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I still want splash damage back.
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massive units can be shoot air to air... so it is no good for archon .)
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On March 12 2010 23:58 uhlyk wrote: massive units can be shoot air to air... so it is no good for archon .)
Uhh... no it doesnt mean that.
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Aotearoa39261 Posts
Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas?
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On March 12 2010 23:58 uhlyk wrote: massive units can be shoot air to air... so it is no good for archon .) Besides the Colossus, the Thor is also a massive type unit but it cannot be hit by air attacks.
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On March 13 2010 00:03 Plexa wrote: Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas?
Because the colossus can not hit air and you can take two low hp, low mana templars and put them into a full hp Archon.
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Archon just needs to get some of it's splash back OR get more HP, because right now they're relatively useless in comparison to collosus for DPS and zealots for sheer meatshields
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the hp does need to be increased, but more importantly the splash radius needs to be increased.
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It seems that archons are being severely infringed upon.
Immortals tank better
Colossus (and storm, of course) deal splash better (this was always the case).
So if you look at it this way, archons are rather useless.
But they are an interesting unit because they are able to both deal splash and tank, which is a great combo: now they just need to be better at it. Having the archon as a unit that everyone only gets when their templar are depleted is a horrible fate for the most badass unit in the game.
My reasoning is that if they did it for the nuke, they can do it for the archon too.
One idea might be to make the archon a crazy powerhouse unit like the reaver (which currently neither the colossus nor the immortal is) which deals powerful blasts of a small/medium AoE with a slow cooldown, so when it hits, it hits hard but slowly.
Another idea might be to give the archon crazy bonus vs buildings which gives it a role that is separate from the HT which cannot attack buildings and because the protoss have no unit with bonus vs buildings (terrans have reapers, zerg have banelings/ultras (still?))
Or lastly, a cool new ability or upgrade that makes them nasty.
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Maybe just remove them and put them back in when zerg gets lurkers and terran gets.. something.
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archons only happen when a couple pair of hts are out of energy. HTs are still useful right? so... let them be
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Splash is pretty useless now, I think. Even in BW the splash only really worked against mutalisks. Without muta stack it seems much less significant to have splash. So in this regard, archons still are good as damage dealers against zerglings and zealots. The problem is, the archon's tasks are not a threat anymore -- zerglings are rarely used because they suck and PvP does not go this far. You obviously cannot give them enough splash to rape spread out mutalisks.
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actually you can form archons with dts, so they're not as gas intensive as you might think
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I just looked up some charts and they are really "power underwhelming" 14.2 damage per sec.. Zealot has 13.3.. Old archon had 23.5 dps
...Stalker with only 5.5dps.. No wonder they suck so much..
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I have made a couple of tests and it sure looked like the Archon did splash but in a very very small radius, like zerglings small radius. Still the damage is very nice since it goes through armor.
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On March 13 2010 00:53 Gnaix wrote: actually you can form archons with dts, so they're not as gas intensive as you might think 250 gas is very gas intensive. it's still more gas than a colossus and paying 250/250 is worse than paying 100/300.
they need their splash back, they are pretty useless units right now.
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