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Archon Suggestion: Make them Massive

Forum Index > SC2 General
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1 2 3 4 Next All
Karas
Profile Joined March 2010
United States230 Posts
March 12 2010 14:51 GMT
#1
I'm not in the camp that says archons are useless....I think players underestimate their tanking ability (they have no real counters on damage, so in most cases they have the highest hp in the game, higher than even an ultra).

However, if they do need a bit of a buff, the first one on the list would be to make them massive.

It doesn't change the counters against them...it makes them immune to the phoenix beam and the maurader slow. The slow is the big one to me, this enhances the archons ability to get into the fight and tank easier against terran armies.

Thoughts?
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 12 2010 14:52 GMT
#2
just to clarify the OP, he doesn't mean make them massive as in the unit is bigger. He means changing the unit type to massive, the way ultras and collosi are
Live, laugh, love
pheer
Profile Blog Joined July 2004
5390 Posts
March 12 2010 14:56 GMT
#3
Oh lol
even after reading the entire OP, I thought he still meant make them HUGE visually. Give them "buff"! :p
Moderator
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 12 2010 14:57 GMT
#4
I still want splash damage back.
uhlyk
Profile Joined February 2010
Slovakia36 Posts
March 12 2010 14:58 GMT
#5
massive units can be shoot air to air... so it is no good for archon .)
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 12 2010 15:00 GMT
#6
On March 12 2010 23:58 uhlyk wrote:
massive units can be shoot air to air... so it is no good for archon .)


Uhh... no it doesnt mean that.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 12 2010 15:03 GMT
#7
Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas?
Administrator~ Spirit will set you free ~
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 12 2010 15:08 GMT
#8
On March 12 2010 23:58 uhlyk wrote:
massive units can be shoot air to air... so it is no good for archon .)

Besides the Colossus, the Thor is also a massive type unit but it cannot be hit by air attacks.
Artrey
Profile Joined March 2010
Germany270 Posts
March 12 2010 15:26 GMT
#9
On March 13 2010 00:03 Plexa wrote:
Archons should have a place vs Zerg, and for that they need splash to be a really effective unit. I mean, why bother with an Archon when you can have a colossus for less gas?


Because the colossus can not hit air and you can take two low hp, low mana templars and put them into a full hp Archon.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
March 12 2010 15:28 GMT
#10
Archon just needs to get some of it's splash back OR get more HP, because right now they're relatively useless in comparison to collosus for DPS and zealots for sheer meatshields
ted cruz is the zodiac killer
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 12 2010 15:28 GMT
#11
the hp does need to be increased, but more importantly the splash radius needs to be increased.
When they see MC Probe, all the ladies disrobe.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
March 12 2010 15:29 GMT
#12
It seems that archons are being severely infringed upon.

Immortals tank better

Colossus (and storm, of course) deal splash better (this was always the case).

So if you look at it this way, archons are rather useless.

But they are an interesting unit because they are able to both deal splash and tank, which is a great combo: now they just need to be better at it. Having the archon as a unit that everyone only gets when their templar are depleted is a horrible fate for the most badass unit in the game.

My reasoning is that if they did it for the nuke, they can do it for the archon too.

One idea might be to make the archon a crazy powerhouse unit like the reaver (which currently neither the colossus nor the immortal is) which deals powerful blasts of a small/medium AoE with a slow cooldown, so when it hits, it hits hard but slowly.

Another idea might be to give the archon crazy bonus vs buildings which gives it a role that is separate from the HT which cannot attack buildings and because the protoss have no unit with bonus vs buildings (terrans have reapers, zerg have banelings/ultras (still?))

Or lastly, a cool new ability or upgrade that makes them nasty.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-03-12 15:53:29
March 12 2010 15:32 GMT
#13
Power underwhelming.

I dont like their new look.. Why do they need armor in a giant ball of energy..
I mean they have only 10hp.. Make them mysterious and unique..
This pic reminds me of them: http://farm4.static.flickr.com/3282/2614693229_72a1203034.jpg
Now it looks like something from WoW..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
nixi
Profile Joined February 2010
Sweden39 Posts
March 12 2010 15:37 GMT
#14
Maybe just remove them and put them back in when zerg gets lurkers and terran gets.. something.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 12 2010 15:45 GMT
#15
archons only happen when a couple pair of hts are out of energy. HTs are still useful right? so... let them be
"When the geyser died, a probe came out" - SirJolt
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2010-03-12 15:52:09
March 12 2010 15:50 GMT
#16
Splash is pretty useless now, I think. Even in BW the splash only really worked against mutalisks. Without muta stack it seems much less significant to have splash. So in this regard, archons still are good as damage dealers against zerglings and zealots. The problem is, the archon's tasks are not a threat anymore -- zerglings are rarely used because they suck and PvP does not go this far. You obviously cannot give them enough splash to rape spread out mutalisks.
Gnaix
Profile Joined February 2009
United States438 Posts
March 12 2010 15:53 GMT
#17
actually you can form archons with dts, so they're not as gas intensive as you might think
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
iounas
Profile Joined July 2008
409 Posts
March 12 2010 16:00 GMT
#18
I just looked up some charts and they are really "power underwhelming"
14.2 damage per sec.. Zealot has 13.3..
Old archon had 23.5 dps

...Stalker with only 5.5dps.. No wonder they suck so much..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
za1ko
Profile Joined March 2010
Sweden8 Posts
March 12 2010 16:06 GMT
#19
I have made a couple of tests and it sure looked like the Archon did splash but in a very very small radius, like zerglings small radius. Still the damage is very nice since it goes through armor.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
March 12 2010 16:08 GMT
#20
On March 13 2010 00:53 Gnaix wrote:
actually you can form archons with dts, so they're not as gas intensive as you might think

250 gas is very gas intensive. it's still more gas than a colossus and paying 250/250 is worse than paying 100/300.

they need their splash back, they are pretty useless units right now.
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