|
Germany / USA16648 Posts
On March 12 2010 08:31 Biochemist wrote: Regarding zerg macro mechanics... (120 apm old man here) I have yet to figure out a comfortable way to keep up with inject larvae into the late game. With terran and toss I can put every cc/nexus on one hotkey and use that to use the chrono boosts and mules/scans. With zerg I haven't found a comfortable alternative to clicking on every single base, select queen, inject larvae, repeat. It takes a lot more time and attention to maintain than the other two races. With Terran I just hit my cc hotkey every several seconds to check if another mule is ready. You can just put them all on one hotkey. That way you do the larva inject for all hatches at the same time (ok few split seconds apart). You can use the Hatch wireframe of a control group to inject, the game automatically uses the Queen in the nearest position. I put all my Hatches & Queens on 5. Say I have 3 Hatches with a Queen each, then I go 5, R, click, R, click, R, click.
You just have to be careful not to right click (for rallye point) when the Queens are also selected, because they will walk there. I have my Hatches on 4 and Hatches + Queens on 5. I know some people still set each Hatch to a seperate control group (makes it easier to make Drones at a specific base for example) though.
|
Terran macro is AWESOME!!!!
addon switching, back and forth teching, mules/scans, omg i love it!
|
I've only played Terran rightnow so I'd say terran. I think the MBS is not that easy mode after all. You can group all barrack in the same group but if you press S only one marine in one barrack will be build. So switch back to base is still needed. And with the mule and everything, it is a lot of thing to do. But the auto-target make it feels easy sometime. Just play my first 6 games of SC2B today and I went 4-2 in the gold league O_O...
|
On March 10 2010 03:01 Jandos wrote: It seems to me that mass hydra beats all in SC2 atm ;]
Even tough I got SC2 like a week ago, I disagree with that. Every race has a perfect counter to it, Terrans - Siege Tanks, Zergs - erm, Zerglings prabablly becouse Hidralisks are a lot slower in SC2 Protoss - Psionic Storm, and offcourse, the Colossus.
That's just my opinion, but I'm pretty sure I'm right. If not, please share your experience with me 
|
On March 16 2010 19:47 Carnac wrote:Show nested quote +On March 12 2010 08:31 Biochemist wrote: Regarding zerg macro mechanics... (120 apm old man here) I have yet to figure out a comfortable way to keep up with inject larvae into the late game. With terran and toss I can put every cc/nexus on one hotkey and use that to use the chrono boosts and mules/scans. With zerg I haven't found a comfortable alternative to clicking on every single base, select queen, inject larvae, repeat. It takes a lot more time and attention to maintain than the other two races. With Terran I just hit my cc hotkey every several seconds to check if another mule is ready. You can just put them all on one hotkey. That way you do the larva inject for all hatches at the same time (ok few split seconds apart). You can use the Hatch wireframe of a control group to inject, the game automatically uses the Queen in the nearest position. I put all my Hatches & Queens on 5. Say I have 3 Hatches with a Queen each, then I go 5, R, click, R, click, R, click. You just have to be careful not to right click (for rallye point) when the Queens are also selected, because they will walk there. I have my Hatches on 4 and Hatches + Queens on 5. I know some people still set each Hatch to a seperate control group (makes it easier to make Drones at a specific base for example) though. shit i need to start doing this.
I love using the queen the most. With toss I always feel like I dunno what to use the boost on when I get into the mid game.
with terran I always brick mules and it pisses me off cause u gotta wait a second and tell it to mine.
|
Germany / USA16648 Posts
On March 16 2010 22:08 CharlieMurphy wrote:Show nested quote +On March 16 2010 19:47 Carnac wrote:On March 12 2010 08:31 Biochemist wrote: Regarding zerg macro mechanics... (120 apm old man here) I have yet to figure out a comfortable way to keep up with inject larvae into the late game. With terran and toss I can put every cc/nexus on one hotkey and use that to use the chrono boosts and mules/scans. With zerg I haven't found a comfortable alternative to clicking on every single base, select queen, inject larvae, repeat. It takes a lot more time and attention to maintain than the other two races. With Terran I just hit my cc hotkey every several seconds to check if another mule is ready. You can just put them all on one hotkey. That way you do the larva inject for all hatches at the same time (ok few split seconds apart). You can use the Hatch wireframe of a control group to inject, the game automatically uses the Queen in the nearest position. I put all my Hatches & Queens on 5. Say I have 3 Hatches with a Queen each, then I go 5, R, click, R, click, R, click. You just have to be careful not to right click (for rallye point) when the Queens are also selected, because they will walk there. I have my Hatches on 4 and Hatches + Queens on 5. I know some people still set each Hatch to a seperate control group (makes it easier to make Drones at a specific base for example) though. shit i need to start doing this. I love using the queen the most. With toss I always feel like I dunno what to use the boost on when I get into the mid game. with terran I always brick mules and it pisses me off cause u gotta wait a second and tell it to mine. No you dont. Just cast the mule directly onto a mineral patch and it will start mining by itself.
|
Zerg the most because in a macro game after a battle I can literally get 20-30 T2/3 units in just 1-2 minutes.
After Zerg I would have to say Toss is my next favorite though simply because warpgates are amazing.
|
After playing mostly Z and yesterday about 15 games with Protoss i would have to say Protoss...
Why? Warpgates are pure fun... Your like W + Z + Click + Z + Click......"dangdangdang and dang", your army is there and rdy wherever your prism/pylon is . It's just fun when you reinforce your army basically half a screen behind the battle line... And Chronoboosting is also a lot more relaxed than constantly using spawn larva... Even if you miss it, to actually let your Nexi get full energy you have to miss it for pretty long... Using the Queen is way harder... I mean you have to really be on the ball to not waste any potential Larva, you have to build Overlords accordingly to it... It's just all together way harder, especially in lategame.
|
On March 16 2010 22:25 Carnac wrote:Show nested quote +On March 16 2010 22:08 CharlieMurphy wrote:On March 16 2010 19:47 Carnac wrote:On March 12 2010 08:31 Biochemist wrote: Regarding zerg macro mechanics... (120 apm old man here) I have yet to figure out a comfortable way to keep up with inject larvae into the late game. With terran and toss I can put every cc/nexus on one hotkey and use that to use the chrono boosts and mules/scans. With zerg I haven't found a comfortable alternative to clicking on every single base, select queen, inject larvae, repeat. It takes a lot more time and attention to maintain than the other two races. With Terran I just hit my cc hotkey every several seconds to check if another mule is ready. You can just put them all on one hotkey. That way you do the larva inject for all hatches at the same time (ok few split seconds apart). You can use the Hatch wireframe of a control group to inject, the game automatically uses the Queen in the nearest position. I put all my Hatches & Queens on 5. Say I have 3 Hatches with a Queen each, then I go 5, R, click, R, click, R, click. You just have to be careful not to right click (for rallye point) when the Queens are also selected, because they will walk there. I have my Hatches on 4 and Hatches + Queens on 5. I know some people still set each Hatch to a seperate control group (makes it easier to make Drones at a specific base for example) though. shit i need to start doing this. I love using the queen the most. With toss I always feel like I dunno what to use the boost on when I get into the mid game. with terran I always brick mules and it pisses me off cause u gotta wait a second and tell it to mine. No you dont. Just cast the mule directly onto a mineral patch and it will start mining by itself. I guess in Germany you are unfamiliar with the term "brick". This is a baskeball term that basically means 'miss'.
|
On March 16 2010 18:54 Kaboo wrote: The mule and inject larvae needs something changed so that using them adds some form of choice. Especially inject larvae could basicly be autocast and still work fine.
The MULE has an allot of choice besides just the MULE or Scanner. For one you have to choose where to cast it. Do you want your mules mining from yellow minerals? Is there a safe expansion cause the opponents got reapers? Did you want to use the MULE to repair that red Planetary Fortress?
Additionaly, you can improve SCV saturation long term if you cast MULEs on different minerals each time. This adds an interesting memory game to the process.
|
I would say spawn larvae is the easiest. But it also is the least gratifying in that you get no real reward immediately. It'll be 30 seconds before you get your larvae.
However a lot of times, tons of larvae stack up if I'm not making zerglings. Many times my apm could be better used checking for idle workers, making a new hatch, spawning tumors or shitting changelings.
|
Zerg since it's so easy to completely change the composition of your army to counter anything in just a few seconds
|
Ive played about 10 games as protoss and i really love the warpgate mechanic. I never really had a chance to use/abuse it properly, as ive dreamed of, but it was still fun. The closest i got was warped in DTs in some dude's base, but he went mutas...
This brings me to my next point: chrono boost is quite a good ability. In this game, it let me get some fast phoenixes to fend off and kill his mutas.
In the beginning its easy. When you get several warpgates/core/forge w/e it gets trickier. When you have an expo, it gets even more tricky. And add to the fact that some upgrades/units can be chrono boosted multiple times is even more strategic. Also chrono boost can be cast when you are supply blocked. When i remembered to use it, probably a good 10% of the time i was casting it on a supply blocked gateway or robo facility. Very difficult to use properly.d
|
On March 16 2010 23:54 Archerofaiur wrote:Show nested quote +On March 16 2010 18:54 Kaboo wrote: The mule and inject larvae needs something changed so that using them adds some form of choice. Especially inject larvae could basicly be autocast and still work fine.
The MULE has an allot of choice besides just the MULE or Scanner. For one you have to choose where to cast it. Do you want your mules mining from yellow minerals? Is there a safe expansion cause the opponents got reapers? Did you want to use the MULE to repair that red Planetary Fortress? Additionaly, you can improve SCV saturation long term if you cast MULEs on different minerals each time. This adds an interesting memory game to the process. MULE can repair? im gonna try that. And in mid-late game when i m running on 2-3 bases, sometime i use the energy to scan. MULE is not the best choice all the time
|
hmm, all three races have their fun parts. I love zerg and the larvae system. Inject larva makes this even funner, allowing zergs to do quick swaps and make a large army rather quickly.
|
Protoss, as it is the hardest and I have to be clicking constantly to keep warp gate production up unlike the other two races which can just use hotkeys and not have to return to base to produce units
I have fun with challenges
|
I think they all feel new and freshened up but zerg just needs a little for diversity as said all over the place.
|
Zerg have a lot of options but I absolutely hate having to press z so many times for that many zerglings. That is my biggest gripe with macro in general right now.
So I'll have to go with Terran because Terran doesn't usually involve me hammering the same key for several seconds late-game unless it's for vikings or marines.
|
|
|
|