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Poll: What race do you enjoy macroing the most? (Vote): Terran (Vote): Zerg (Vote): Protoss
Which race do you feel you have to most fun macroing? What do you like about it? What dont you like about it?
Personally, I LOVE how Terran macros. Calling down MULEs feels very rewarding to the point where I really look forward to my timer being up. Also, the ability to immidiatly funnel minerals -> mass units with reactors is a god send. Comsat has allot stronger competition with MULEs then I expected and I am begining to see the usefulness of Calldown Supply. I've had a number of situations when I really was thankful it existed. The choice between more units and better units (reactor vs tech lab) is new and interesting. Switching between addons is a engaging task and feels like meaningful base management.
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Just from watching ( ) i'd say terran mostly for the same reasons you already listed.
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though i play zerg i love macroing toss soooo ezpz, chorno those probse liek a mofo and hotkey 5gates to number 4. 1a and your done lawl
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I only play Zerg. So zerg.
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I like Terran the most but I like the Protoss macro mechanics the most because it has the most depth, strategy wise. Although I agree calling down MULEs is kinda fun it can fuck you up big time if you run out of scan energy and a dt comes ripping your army -.-
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zerg is fun because the whole queen/larva thing gives u so many build options
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On March 10 2010 02:26 travis wrote: zerg is fun because the whole queen/larva thing gives u so many build options
My main problem with Zerg macro is that there arnt enough base managment tasks to make macro play as engaging. This is compounded by the fact that they have fewer buildings and pacing manipulation mechanics. Addditionally there supply is unit production based instead of active building construction. Taken together it feels like all im doing in the zerg base is keeping larva production maximized and little else.
The other thing I have against the Zerg macro is that the queens Transfusion appears to see even less use than Calldown Supply. Are other people seeing a similar thing?
Like Spawn Larva, Creep Tumor appears to be a force multiplier since a tumor can generate another tumor. I feel if Spawn Larva was AoE this would make it more of a force multiplier. Then it could compete better with SL and CT.
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I like Terrans macro the most so far. It feels like you just have to be so much more on top of everything as Zerg, because it can get difficult to manage if you are setting multiple hatcheries to one single hotkey. Say you want to make drones at an expo, but other units everywhere else, you can't just select hotkey 1 and go DDDTTTHHHZZZ and know that the 3 drones are going to spawn at the hatchery where you actually wanted them. I'm not saying this is too hard or anything, but it's annoying for me, and when you add larva injection to it it just complicates it more. Protoss is rather boring because it's not much different from SC:BW, so I like Terrans macro aspect the most so far.
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It seems to me that mass hydra beats all in SC2 atm ;]
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On March 10 2010 02:39 Archerofaiur wrote:Show nested quote +On March 10 2010 02:26 travis wrote: zerg is fun because the whole queen/larva thing gives u so many build options My main problem with Zerg macro is that there arnt enough base managment tasks to make macro play as engaging. This is compounded by the fact that they have fewer buildings and pacing manipulation mechanics. Addditionally there supply is unit production based instead of active building construction. Taken together it feels like all im doing in the zerg base is keeping larva production maximized and little else. The other thing I have against the Zerg macro is that the queens Transfusion appears to see even less use than Calldown Supply. Are other people seeing a similar thing? Like Spawn Larva, Creep Tumor appears to be a force multiplier since a tumor can generate another tumor. I feel if Spawn Larva was AoE this would make it more of a force multiplier. Then it could compete better with SL and CT.
once time i was going to use transfusion to save a sunken but i didnt know the hotkey for it and the sunken died lol
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I enjoy macroing terran most because its the easiest to macro, and I giggle when i remember how hard terran was to macro in contrast to other races in BW
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I like terran most because with terran, you can macro many different structures, like two barracks, multiple command centers, four stargates, upgrades, and building structures. To me, it just seems like a combination of many different tasks that come together, and it's fun.
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I enjoy Zerg macro the most because it emphasizes stronger multi-tasking than the other macro mechanics. If a Terran forgets to call down a MULE he will just call down 2 of them, if a Protoss forgets to chrono-boost he will just boost more buildings or chain boost, but if a Zerg forgets to inject larvae... you're fucked.
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I like toss macro the most because I feel huge differences between chronoboosted and normal production on key units, like early robo or 2 stargate phoenixes, and warpgates are easy, fun and rewarding to use.
I like zerg macro the second most because it always feels like there's more to do. Spreading 3 tumors, injecting larva on 5 hatches and massing is always satisfying, but hard .
Terran macro always feels like a race to make more rine/marauders/hellions because you get this huge ugly glut of mins if you don't; I don't like it purely based on that. Maybe once i learn more accurate rax numbers to keep my mins down i'll like it more.
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I hate how everyone thinks the mule is the only thing a terran player has for macro efficiency, has nobody seen a reactor!?
countless times ive lifted buildings from reactors and replaced them with higher tech buildings to pump away some cash, I rarely use mules after mid game
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Allways found zerg the best, just because you don't have to worry abour queing units.
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The main problem with calling down supply is that if you're good you never need to because you'll never get supply blocked, and if you do get supply blocked you lose like 150ish minerals by not calling down a mule instead.
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and if you call down supply if a player runs into a dead end in your base (based on what I would do) they would target that depo after worker harass, I have only called down supply once, IMO it should raise the health of the depo
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Terran is the easiest to macro if you believe that scan is not important to your success. I play terran excusively and everytime I have to choose between scan or MULE I wish my life was as easy as zerg or toss. On the other hand MULE lets you oversaturate which owns one base play if you can contain the enemy/prevent expansions, and with an OC expansion you just have soooo many minerals. So it's a love/hate relationship.
P.S. The reactor/tech lab mechanic takes such a deep understanding of your BO to use effectively. Anyone who says Terran macro is easy is the reason terran are underrepresented at the top.
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If terran has a Orbital command, 0 minerals, and no scvs, he can still come back... with the mule! I don't really like that :[
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