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What race do you enjoy macroing the most?

Forum Index > SC2 General
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1 2 3 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-09 18:00:16
March 09 2010 17:17 GMT
#1
[image loading]

Poll: What race do you enjoy macroing the most?
(Vote): Terran
(Vote): Zerg
(Vote): Protoss



Which race do you feel you have to most fun macroing? What do you like about it? What dont you like about it?





Personally, I LOVE how Terran macros. Calling down MULEs feels very rewarding to the point where I really look forward to my timer being up. Also, the ability to immidiatly funnel minerals -> mass units with reactors is a god send. Comsat has allot stronger competition with MULEs then I expected and I am begining to see the usefulness of Calldown Supply. I've had a number of situations when I really was thankful it existed. The choice between more units and better units (reactor vs tech lab) is new and interesting. Switching between addons is a engaging task and feels like meaningful base management.

[image loading]


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
green.at
Profile Blog Joined January 2010
Austria1459 Posts
March 09 2010 17:20 GMT
#2
Just from watching ( ) i'd say terran mostly for the same reasons you already listed.
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zealing
Profile Blog Joined January 2009
Canada806 Posts
March 09 2010 17:20 GMT
#3
though i play zerg i love macroing toss soooo ezpz, chorno those probse liek a mofo and hotkey 5gates to number 4. 1a and your done lawl
Think you got lag? It took Jesus 3 days to respawn.
fams
Profile Blog Joined June 2009
Canada731 Posts
March 09 2010 17:22 GMT
#4
I only play Zerg. So zerg.
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REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
March 09 2010 17:25 GMT
#5
I like Terran the most but I like the Protoss macro mechanics the most because it has the most depth, strategy wise. Although I agree calling down MULEs is kinda fun it can fuck you up big time if you run out of scan energy and a dt comes ripping your army -.-
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 09 2010 17:26 GMT
#6
zerg is fun because the whole queen/larva thing gives u so many build options
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-09 17:58:58
March 09 2010 17:39 GMT
#7
On March 10 2010 02:26 travis wrote:
zerg is fun because the whole queen/larva thing gives u so many build options



My main problem with Zerg macro is that there arnt enough base managment tasks to make macro play as engaging. This is compounded by the fact that they have fewer buildings and pacing manipulation mechanics. Addditionally there supply is unit production based instead of active building construction. Taken together it feels like all im doing in the zerg base is keeping larva production maximized and little else.



The other thing I have against the Zerg macro is that the queens Transfusion appears to see even less use than Calldown Supply. Are other people seeing a similar thing?

Like Spawn Larva, Creep Tumor appears to be a force multiplier since a tumor can generate another tumor. I feel if Spawn Larva was AoE this would make it more of a force multiplier. Then it could compete better with SL and CT.

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 09 2010 17:58 GMT
#8
I like Terrans macro the most so far. It feels like you just have to be so much more on top of everything as Zerg, because it can get difficult to manage if you are setting multiple hatcheries to one single hotkey. Say you want to make drones at an expo, but other units everywhere else, you can't just select hotkey 1 and go DDDTTTHHHZZZ and know that the 3 drones are going to spawn at the hatchery where you actually wanted them. I'm not saying this is too hard or anything, but it's annoying for me, and when you add larva injection to it it just complicates it more. Protoss is rather boring because it's not much different from SC:BW, so I like Terrans macro aspect the most so far.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
March 09 2010 18:01 GMT
#9
It seems to me that mass hydra beats all in SC2 atm ;]
Ideas
Profile Blog Joined April 2008
United States8091 Posts
March 09 2010 18:02 GMT
#10
On March 10 2010 02:39 Archerofaiur wrote:
Show nested quote +
On March 10 2010 02:26 travis wrote:
zerg is fun because the whole queen/larva thing gives u so many build options



My main problem with Zerg macro is that there arnt enough base managment tasks to make macro play as engaging. This is compounded by the fact that they have fewer buildings and pacing manipulation mechanics. Addditionally there supply is unit production based instead of active building construction. Taken together it feels like all im doing in the zerg base is keeping larva production maximized and little else.



The other thing I have against the Zerg macro is that the queens Transfusion appears to see even less use than Calldown Supply. Are other people seeing a similar thing?

Like Spawn Larva, Creep Tumor appears to be a force multiplier since a tumor can generate another tumor. I feel if Spawn Larva was AoE this would make it more of a force multiplier. Then it could compete better with SL and CT.

[image loading]


once time i was going to use transfusion to save a sunken but i didnt know the hotkey for it and the sunken died lol
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TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 09 2010 18:03 GMT
#11
I enjoy macroing terran most because its the easiest to macro, and I giggle when i remember how hard terran was to macro in contrast to other races in BW
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
f4n9
Profile Joined March 2009
8 Posts
March 09 2010 18:40 GMT
#12
I like terran most because with terran, you can macro many different structures, like two barracks, multiple command centers, four stargates, upgrades, and building structures. To me, it just seems like a combination of many different tasks that come together, and it's fun.
nimbim
Profile Blog Joined June 2009
Germany983 Posts
March 09 2010 18:51 GMT
#13
I enjoy Zerg macro the most because it emphasizes stronger multi-tasking than the other macro mechanics. If a Terran forgets to call down a MULE he will just call down 2 of them, if a Protoss forgets to chrono-boost he will just boost more buildings or chain boost, but if a Zerg forgets to inject larvae... you're fucked.
L
Profile Blog Joined January 2008
Canada4732 Posts
March 09 2010 18:58 GMT
#14
I like toss macro the most because I feel huge differences between chronoboosted and normal production on key units, like early robo or 2 stargate phoenixes, and warpgates are easy, fun and rewarding to use.

I like zerg macro the second most because it always feels like there's more to do. Spreading 3 tumors, injecting larva on 5 hatches and massing is always satisfying, but hard .

Terran macro always feels like a race to make more rine/marauders/hellions because you get this huge ugly glut of mins if you don't; I don't like it purely based on that. Maybe once i learn more accurate rax numbers to keep my mins down i'll like it more.
The number you have dialed is out of porkchops.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 09 2010 19:00 GMT
#15
I hate how everyone thinks the mule is the only thing a terran player has for macro efficiency, has nobody seen a reactor!?

countless times ive lifted buildings from reactors and replaced them with higher tech buildings to pump away some cash, I rarely use mules after mid game
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 09 2010 19:02 GMT
#16
Allways found zerg the best, just because you don't have to worry abour queing units.
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 09 2010 19:06 GMT
#17
The main problem with calling down supply is that if you're good you never need to because you'll never get supply blocked, and if you do get supply blocked you lose like 150ish minerals by not calling down a mule instead.
good vibes only
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 09 2010 19:08 GMT
#18
and if you call down supply if a player runs into a dead end in your base (based on what I would do) they would target that depo after worker harass, I have only called down supply once, IMO it should raise the health of the depo
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Tor
Profile Joined March 2008
Canada231 Posts
Last Edited: 2010-03-09 20:32:45
March 09 2010 20:30 GMT
#19
Terran is the easiest to macro if you believe that scan is not important to your success. I play terran excusively and everytime I have to choose between scan or MULE I wish my life was as easy as zerg or toss. On the other hand MULE lets you oversaturate which owns one base play if you can contain the enemy/prevent expansions, and with an OC expansion you just have soooo many minerals. So it's a love/hate relationship.

P.S. The reactor/tech lab mechanic takes such a deep understanding of your BO to use effectively. Anyone who says Terran macro is easy is the reason terran are underrepresented at the top.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
March 09 2010 20:38 GMT
#20
If terran has a Orbital command, 0 minerals, and no scvs, he can still come back... with the mule! I don't really like that :[
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
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